1 <!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook V3.1//EN">
8 <title>Free Software Development HOWTO</title>
11 <firstname>Benjamin</firstname>
12 <othername>Mako</othername>
13 <surname>Hill</surname>
16 <email>mako@debian.org</email>
24 <revnumber>v0.01</revnumber>
25 <date>25 March 2001</date>
26 <authorinitials>bch</authorinitials>
35 <primary>fswd</primary>
39 This HOWTO is designed for people with experience in programming
40 and some skills in managing a software project but who are new to
41 the world of Free Software. This document is meant to act as a
42 guide to the non-technical aspects of free software development
43 and was written to act as a crash course in the people skills
44 that aren't taught to commercial coders but that can make or
45 break a free software project.
51 <!-- Section1: intro -->
54 <title>Introduction</title>
57 <primary>fswd!introduction</primary>
61 For various reasons, this release has been code-named the
62 <emphasis>homemade yogurt</emphasis> release.
66 New code names will appear as per industry standard
67 guidelines to emphasize the state-of-the-art-ness of this
72 Skimming through freshmeat.net provides mountains of reasons for this
73 HOWTO's existence--the Internet is littered with excellently
74 written and useful programs that have faded away into the Universe
75 of Free Software Forgottenness. This dismal scene made me ask
80 This HOWTO tries to do a lot of thing (probably too many), but it
81 can't answer that question and won't attempt it. What this HOWTO
82 will attempt to do is give your Free Software project a fighting
83 chance--an edge. If you write a piece of crap that no one is
84 interested in, you can read this HOWTO until you can recite it in
85 your sleep and your project will probably fail. Then again, you can
86 write a beautiful, relevant piece of software and follow every
87 instruction in this HOWTO and your software may still not make
88 it. Sometimes life is like that. However, I'll go out a limb and
89 say that if you write a great, relevant pieces of software and
90 ignore the advise in this HOWTO, you'll probably fail <emphasis>
91 more often</emphasis>.
95 A lot of the information in this HOWTO is best called common
96 sense. Of course, as any debate on interfaces will prove, what is
97 common sense to some programmers proves totally unintuitive to
98 others. After explaining bits and pieces of this HOWTO to Free
99 Software developers on several occasions, I realized that writing
100 this HOWTO might provide a useful resource and a forum for
101 programmers to share ideas about what has and has not worked for
106 As anyone involved in any of what seems like an unending parade of
107 ridiculous intellectual property clashes will attest to, a little
108 bit of legalese proves important.
111 <!-- Section2: copyright -->
113 <sect2 id="copyright">
114 <title>Copyright Information</title>
117 This document is copyrighted (c) 2000 Benjamin (Mako) Hill and is
118 distributed under the terms of the Linux Documentation Project
119 (LDP) license, stated below.
123 Unless otherwise stated, Linux HOWTO documents are copyrighted by
124 their respective authors. Linux HOWTO documents may be reproduced
125 and distributed in whole or in part, in any medium physical or
126 electronic, as long as this copyright notice is retained on all
127 copies. Commercial redistribution is allowed and encouraged;
128 however, the author would like to be notified of any such
133 All translations, derivative works, or aggregate works
134 incorporating any Linux HOWTO documents must be covered under this
135 copyright notice. That is, you may not produce a derivative work
136 from a HOWTO and impose additional restrictions on its
137 distribution. Exceptions to these rules may be granted under
138 certain conditions; please contact the Linux HOWTO coordinator at
139 the address given below.
143 In short, we wish to promote dissemination of this information
144 through as many channels as possible. However, we do wish to
145 retain copyright on the HOWTO documents, and would like to be
146 notified of any plans to redistribute the HOWTOs.
150 If you have any questions, please contact
151 <email>linux-howto@metalab.unc.edu</email>
155 <!-- Section2: disclaimer -->
157 <sect2 id="disclaimer">
158 <title>Disclaimer</title>
161 No liability for the contents of this documents can be accepted.
162 Use the concepts, examples and other content at your own risk. As
163 this is a new edition of this document, there may be errors and
164 inaccuracies, that may of course be damaging to your system.
165 Proceed with caution, and although this is highly unlikely, the
166 author(s) do not take any responsibility for that.
170 All copyrights are held by their by their respective owners, unless
171 specifically noted otherwise. Use of a term in this document
172 should not be regarded as affecting the validity of any trademark
177 Naming of particular products or brands should not be seen
182 You are strongly recommended to take a backup of your system
183 before major installation and backups at regular intervals.
187 <!-- Section2: newversions-->
189 <sect2 id="newversions">
190 <title>New Versions</title>
193 <primary>fswd!news on</primary>
197 This is the initial release. It is written to be released to
198 developers for critique and brainstorming and submitted to
199 Hampshire College for academic credit. Please keep in mind that
200 this version of the HOWTO is still in an infant stage and will be
201 revised extensively before it hits the LDP.
205 The latest version number of this document should always be listed
206 on <ulink url="http://people.debian.org/~mako/">my webpage at
211 The newest version of this HOWTO will always be made available at
212 the same website, in a variety of formats:
219 <ulink url="http://people.debian.org/~mako/howto/fswd-howto.html">HTML</ulink>.
225 <ulink URL="http://people.debian.org/~mako/howto/fswd-howto.txt">plain text</ulink>.
231 <ulink url="http://people.debian.org/~mako/howto/fswd-howto.US.ps.gz">compressed
232 postscript (US letter format)</ulink>.
238 <ulink url="http://people.debian.org/~mako/howto/fswd-howto.UF.ps.gz">compressed
239 postscript (Universal format / 8.27x11in; 210x279mm)</ulink>.
245 <ulink url="http://people.debian.org/~mako/howto/fswd-howto.sgml">SGML source</ulink>.
252 <!-- Section2: credits -->
255 <title>Credits</title>
258 In this version I have the pleasure of acknowledging:
262 <emphasis>Karl Fogel</emphasis>, the author of <emphasis>Open
263 Source Development with CVS</emphasis> published by the Coriolis
264 Open Press. Large parts of the book are available <ulink
265 url="http://cvsbook.red-bean.com">on the web</ulink>. 225 pages of
266 the book are available under the GPL and constitute the best
267 tutorial on CVS I have ever seen. The rest of the book covers,
268 "the challenges and philosophical issues inherent in running an
269 Open Source project using CVS." The book does a good job of
270 covering some of the subjects brought up in this HOWTO and much
271 more. <ulink url="http://cvsbook.red-bean.com">The book's
272 website</ulink> has information on ordering the book and provides
273 several translations of the chapters on CVS. I you are seriously
274 interested in running a Free Software project, you want this
275 book. I tried to mention Fogel in sections of this HOWTO where I
276 knew I was borrowing directly from his ideas. If I missed any, I'm
277 sorry, and I'll try and have those fixed in future versions.
281 Karl Fogel can be reached at <email>kfogel (at) red-bean (dot)
285 Also providing support material, and inspiration for this HOWTO is
286 Eric S. Raymond for his prolific, consistent, and carefully
287 crafted arguments, Lawrence Lessig for reminding me of the
288 importance of Free Software and finally, every user and developer
289 involved with the <ulink url="http://www.debian.org">Debian
290 Project</ulink>. The project has provided me with a home, a place
291 to practice Free Software advocacy, a place to make a difference,
292 a place to learn from those how have been involved with the
293 movement much longer than I, and proof of a Free Software project
294 that definitely, definitely works.
298 Above all, I want to thank <emphasis>Richard Stallman</emphasis>
299 for his work at the Free Software Foundation and for never giving
300 up. Stallman provides and articulates the philosophical basis that
301 attracts me to Free Software and that drives me towards writing a
302 document to make sure it succeeds. RMS can always be emailed at
303 <email>rms (at) gnu (dot) org</email>.
308 <!-- Section2: feedback -->
310 <sect2 id="feedback">
311 <title>Feedback</title>
314 Feedback is most certainly welcome for this document. Without your
315 submissions and input, this document wouldn't exist. Something
316 missing? Don't hesitate to contact me and to write a chapter or
317 section, or subsection. I want this document to be a product of
318 the Free Software development process that it heralds and I think
319 its ultimate success will be rooted in this fact. Please send your
320 additions, comments and criticisms to the following email address
321 : <email>mako@debian. org</email>.
325 <!-- Section2: translations -->
327 <sect2 id="translations">
328 <title>Translations</title>
331 I know that not everyone speaks English. Translations are nice and
332 I'd love for this HOWTO to gain the kind of international reach
333 afforded by a translated version.
336 However, this HOWTO is still young and I have to yet to be
337 contacted about a translation so English is all that is currently
338 available. If you would like to help with or do a translation, you
339 will gain my utmost respect and admiration and you'll get to be
340 part of a cool process. If you are at all interested, please don't
341 hesitate to contact me at: <email>mako@debian.org</email>.
346 <!-- Section1: intro: END -->
348 <!-- Section1: starting -->
350 <sect1 id="starting">
351 <title>Starting a Project</title>
354 <primary>fswd!starting</primary>
357 With very little argument, starting a project is most difficult
358 part of successful free software development. Laying a firm
359 foundation for your project will determine whether your project
360 flourishes or withers away and dies. It is also the subject that is
361 of most immediate interest to anyone reading this document as a
366 Starting a project also involves a dilemma that you as a developer
367 must try and deal with. No potential user for your program will be
368 interested by a program that doesn't work. Simultaneously, the
369 development process that you want to employ holds involvement of
370 users as essential to the process of the development that will
371 realize this working software.
375 It is in these dangerous initial moments that anyone working to
376 start a free software project must strike a balance. One of the
377 most important ways that someone trying to start a project can work
378 towards this balance is by establishing a framework for the
379 development process through some of the ways mentioned in this
384 <!-- Section2: chooseproject-->
386 <sect2 id="chooseproject">
387 <title>Choosing a Project</title>
390 If you are reading this document, there's a good chance you
391 already have an idea for a project in mind. Chances are pretty
392 good, it fills a gap by doing something that no other free
393 software process does or or does it in a way that is unique
394 enough to necessitate a separate project.
397 <sect3 id=identifyidea>
398 <title>Identify and articulate your idea</title>
400 Eric S. Raymond writes about how free software projects start in
401 his paper, "The Cathedral and the Bazaar" which comes as required
402 reading for any free software development. You can find it <ulink
403 url="http://www.tuxedo.org/~esr/writings/cathedral-bazaar/">online
408 In "The Cathedral and Bazaar," Raymond tells us that:
409 <emphasis>Every good work of software starts by scratching a
410 developers itch.</emphasis> Raymond now widely accepted
411 hypothesis is that new free software programs are written, first
412 and foremost, to solve a specific problem facing the developer.
416 If you have an idea for a program in mind, chances are good that
417 it it is targeting a specific problem or itch you want to see
418 scratched. <emphasis>This idea is the project. Articulate it
419 clearly. Write it out. Describe the problem you will attack in
420 detail. The success of your project in tackling a particular
421 problem will be tied to your ability to identify that problem
422 early on. Find out exactly what it is that you want your project
427 <sect3 id=evalulateidea>
428 <title>Evaluate your idea</title>
431 In evaluating your idea, you need to ask yourself questions.
432 Before you move any further into this HOWTO, you need to
433 determine if the free software development model really is the
434 right one for your project. Obviously, since the program
435 scratches your itch, you are definitely interested in seeing it
436 implemented in code. But, because one hacker coding alone fails
437 to qualify as a free software development effort, you need to ask
438 yourself the question: <emphasis>Is anybody else
439 interested?</emphasis>
443 Sometimes the answer is <emphasis>no</emphasis>. If you want to
444 write a set of scripts to sort <emphasis>your</emphasis>
445 <acronym>MP3</acronym> collection on your machine, maybe the free
446 software development model is not the best one to
447 choose. However, if you want to write a set of scripts to sort
448 <emphasis>anyone's</emphasis> <acronym>MP3</acronym>s, a free
449 software project might fill a useful gap.
453 Luckily, The Internet is a place so big and diverse that, chances
454 are, there is someone, somewhere, who shares your interests and
455 how feels the same itch. It is the fact that there are so many
456 people with so many similar needs and desires that introduces the
457 second major question: <emphasis>Has somebody already had your
458 idea or a reasonably similar one?</emphasis>
462 <title>Finding Similar Projects</title>
465 There are places you can go on the web to try and answer this
466 question. If you have experience with the free software
467 community, you are probably already familiar with all of these
468 sites. All of the resources listed bellow offer searching of
475 <term>freshmeat.net:</term>
477 <para><ulink url="http://freshmeat.net">freshmeat</ulink>
478 describes itself as, <quote>the Web's largest index of Linux
479 and Open Source software</quote> and its reputation along
480 these lines remains unquestioned. If you can't find it on
481 freshmeat, its doubtful that you'll find it indexed anywhere
487 <term>Slashdot:</term>
489 <para><ulink url="http://slashdot.org">Slashdot</ulink>
490 provides <quote>News for Nerds: Stuff that Matters,</quote>
491 which usually includes discussion of free software, open
492 source, technology, and geek culture new and events. It is
493 not unusual for an particularly sexy development effort to be
494 announced here so it definitely worth checking.</para>
499 <term>SourceForge:</term>
501 <para><ulink url="http://sourceforge.net">SourceForge</ulink>
502 houses and facilitates a growing number of open source and
503 free software projects, SourceForge is quickly becoming a
504 nexus and an necessary stop for free software
505 developers. SourceForge's <ulink
506 url="http://sourceforge.net/softwaremap/trove_list.php">software
507 map</ulink> and <ulink url="http://sourceforge.net/new/"> new
508 releases</ulink> pages. should be necessary stops before
509 embarking on a new free software project. SourceForge also
511 url="http://sourceforge.net/snippet/">Code Snippet
512 Library</ulink> which contains useful reusable chunks of
513 code in an array of languages which can come in useful in any
519 <term>Google and Google's Linux Search:</term>
521 <para><ulink url="http://www.google.com">Google</ulink> and
522 <ulink url="http://www.google.com/linux"> Google's Linux
523 Search</ulink>, provide powerful web searches that may
524 reveal people working on similar projects. It is not a
525 catalog of software or news like freshmeat or Slashdot, but
526 it is worth checking before you begin pouring your effort
527 into a redundant project.</para>
536 <title>Deciding to Proceed</title>
538 Once you have successful charted the terrain and have an idea
539 bout what kinds of similar free software projects exist, every
540 developer needs to decide whether to proceed with their own
541 project. It is rare that a new project seeks to accomplish a
542 goal that is not similar to related to the goal of another
543 project. Anyone starting a new project needs to ask themselves:
544 <emphasis>Will the new project be duplicating work done by
545 another project? Will the new project be competing for
546 developers with an existing project? Can the goals of the new
547 project be accomplished by adding functionality to an existing
552 If the answer to any of these questions is yes, try to contact
553 the developer of the existing project in question and see if he
554 or she might be willing to collaborate with you.
558 This may be the single most difficult aspect of free software
559 development for many developers but it is essential. It is easy
560 to become fired up by and idea and be caught up in the momentum
561 and excitement of a new project. It is often extremely difficult
562 but it is important that any free software developer remember
563 that the best interests of the of the free software community
564 and the quickest way to accomplish ones own project's goals and
565 the goals of similar project can often be accomplished by
566 <emphasis>not</emphasis> starting a new project.
573 <!-- Section2: licensing-->
575 <sect2 id="licensing">
576 <title>Licensing your Software</title>
579 On one level, the difference between a piece of free software and
580 a piece of propriety software is the license. A license helps both
581 you as the developer by protecting your legal rights to your
582 software and helps demonstrate to those who wish to help you or
583 your project that they are encouraged to join.
586 <sect3 id="chooselicense">
587 <title>Choosing a license</title>
590 Any discussion of licenses is also sure to generate at least a
591 small flame war as there are strong feelings that some free
592 software licenses are better than other free software
593 licenses. This discussion also brings up the question of
594 <quote>Open Source Software</quote> and the debate around
595 <quote>Open Source Software</quote> and <quote>Free
596 Software</quote>. However, because I've written the Free Software
597 Development HOWTO and not the Open Source Development HOWTO, my
598 own allegiances in this argument are out in the open.
602 In attempting to reach a middle ground, I recommend picking any
603 license that conforms to the <ulink
604 url="http://www.debian.org/social_contract">Debian Free Software
605 Guidelines</ulink>. Examples of these licenses are the
606 <acronym>GPL</acronym>, the <acronym>BSD</acronym>, and the
607 Artistic License. Conforming to the definition of Free Software
608 offered by Richard Stallman in <ulink
609 url="http://www.gnu.org/philosophy/free-sw.html">The Free
610 Software Definition</ulink>, any of these licenses will
611 uphold,<quote> users' freedom to run, copy, distribute, study,
612 change and improve the software.</quote> There are other licenses
613 as well but sticking with a more common license will offer the
614 advantage of immediate recognition and understanding.
618 In attempting a more in-depth analysis, I agree with Karl Fogel's
619 description of licenses as falling into two groups: those that
620 are the <acronym>GPL</acronym> and those that are not the
621 <acronym>GPL</acronym>.
625 Personally, I license all my software under the
626 <acronym>GPL</acronym>. Created and protected by the Free
627 Software Foundation and the GNU Project, the
628 <acronym>GPL</acronym> is the license for the Linux kernel,
629 GNOME, Emacs, and the majority of Linux software. Its an easy
630 choice but I believe it is a good one. <emphasis>However, there
631 is a viral aspect to the <acronym>GPL</acronym>that prevents the
632 mixture of <acronym>GPL</acronym>'ed code with
633 non-<acronym>GPL</acronym>'ed code. To many people (myself
634 included), this is a benefit, but to some, it is a major
639 The three major license can be found at the following locations:
645 <para><ulink url="http://www.gnu.org/copyleft/gpl.html">The GNU
646 General Public License</ulink></para>
649 <para><ulink url="http://www.debian.org/misc/bsd.license">The
650 BSD License</ulink></para>
654 url="http://language.perl.com/misc/Artistic.html">The Artistic
655 License</ulink></para>
661 <emphasis>In all cases, please read through any license before
662 your release your software. As the developer, you can't afford
663 any license surprises.</emphasis>
667 <sect3 id="licensechoose">
668 <title>The mechanics of licensing</title>
671 The text of the <acronym>GPL</acronym> offers <ulink
672 url="http://www.gnu.org/copyleft/gpl.html#SEC4">a good
673 description</ulink> of mechanics of applying a license to a piece
674 of software. A checklist for applying a license would include:
681 <para>If at all possible, attach and distribute a full copy of
682 the license with the source and binary in a separate
688 <para>At the top of each source file in your program, attach a
689 notice of copyright and information on where the full license
690 can be found. The <acronym>GPL</acronym> recommends that each
691 file begin with:</para>
694 <emphasis>one line to give the program's name and an idea of what it does.</emphasis>
695 Copyright (C) yyyy name of author
697 This program is free software; you can redistribute it and/or
698 modify it under the terms of the GNU General Public License
699 as published by the Free Software Foundation; either version 2
700 of the License, or (at your option) any later version.
702 This program is distributed in the hope that it will be useful,
703 but WITHOUT ANY WARRANTY; without even the implied warranty of
704 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
705 GNU General Public License for more details.
707 You should have received a copy of the GNU General Public License
708 along with this program; if not, write to the Free Software
709 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
713 The <acronym>GPL</acronym> goes on to recommend attaching
714 information on contacting you (the author) via email or
722 The <acronym>GPL</acronym> continues and suggests that if your
723 program runs in an interactive mode, you should have the
724 program output a notice each time it enters interactive mode
725 that includes a message like this one that points to more
726 information about the programs licensing:
730 Gnomovision version 69, Copyright (C) year name of author
731 Gnomovision comes with ABSOLUTELY NO WARRANTY; for details
732 type `show w'. This is free software, and you are welcome
733 to redistribute it under certain conditions; type `show c'
739 <para>Finally, it might be helpful to include a
740 <quote>copyright disclaimer</quote> with the program from an
741 employer or a school if you work as a programmer or if it seems
742 like your employer or school might be able to make an argument
743 for ownership of your code.</para>
750 <sect3 id="licensewarning">
751 <title>Final license warning</title>
754 Please, please, please, place your software under some
755 license. It may not seem important, and to you, it may not be,
756 but licenses are important. For a piece of software to be
757 included in the Debian GNU/Linux distribution, it must have a
758 license that fits the <ulink
759 url="http://www.debian.org/social_contract">Debian Free Software
760 Guidelines</ulink>. If you have no license, your program can be
761 distributed in part of Debian until you re-release it under a free
762 license. Please save yourself and others trouble by releasing the
763 first version of your software with a clear license.
770 <!-- Section2: chooseversioning-->
772 <sect2 id="chooseversioning">
773 <title>Choosing a Method of Version Numbering</title>
775 <emphasis>The most important thing about a system of numbering is
776 that there is one.</emphasis> It may seem pedantic to emphasize
777 this point but you'd be surprised at the number of scripts and
778 small programs that pop up without any version number.
782 <emphasis>The second most important thing about a system of
783 numbering is that the numbers always go up.</emphasis> Automatic
784 versioning systems and people's sense of order in the universe
785 will fall apart if version numbers don't rise. It doesn't
786 <emphasis>really</emphasis> matter if 2.1 is a big jump and
787 2.0.005 is a small jump but it does matter that 2.1 is more recent
792 Follow these two rules and you will not go wrong. Still there are
793 several versioning system that are well known, useful, and that
794 might be worth looking into before you release your first version.
799 <term>Linux kernel version numbering:</term>
801 <para>The Linux kernel uses a versioning system where the any
802 minor odd minor version number refers to an development or
803 testing release and any even minor version number refers to a
804 stable version. Under this system, 2.1 and 2.3 kernels were and
805 always will be development and testing kernels and 2.0, 2.2. and
806 2.4 kernels are all production code with a higher degree of
811 Whether you plan on having a split development model (as
812 described in <xref linkend="branches">) or only one version
813 released at a time, my experience with several free software
814 projects and with the Debian project has taught me that use of
815 Linux's version numbering system is worth taking into
816 consideration. In Debian, all minor versions are stable
817 distributions (2.0, 2.1, etc). However, many people assume that
818 2.1 is an unstable or development version and continue to use
819 an older version until they get so frustrated with the lack of
820 development and progress that they complain. If you never
821 release an odd minor version but only release even ones, nobody
822 is hurt, and less people are confused.
828 <term>Wine version numbering:</term>
830 <para>Because of the unusual nature of wine's development where
831 it constantly improving but not working towards any immediately
832 achievable goal, wine is released every three weeks. Wine does
833 this by versioning their releases in Year Month Day format where
834 each release might be labeled <quote>wine-XXXXXXXX</quote> where
835 the version from January 04, 2000 would be
836 <quote>wine-20000104</quote>. For certain projects, Year Month
837 Day format can make a lot of sense.
843 <term>Mozilla milestones:</term>
845 <para>When one considers Netscape 6 and vendor versions, the
846 mozilla's project development structure is one of the most
847 complex free software model available. Their version numbering
848 has reflected the unique situation in which it is
853 Mozilla's development structure has historically been made up
854 of milestones. From the beginning of the mozilla project, the
855 goals of the project in the order and degree to which they were
856 to be achieved were charted out on a series of <ulink
857 url="http://www.mozilla.org/roadmap.html">road
858 maps</ulink>. Major points and achievements along this road-maps
859 were marked as milestones. Therefore, mozilla was built and
860 distributed nightly as "nightly builds" but on a day when the
861 goals of a milestone on the road-map had been reached, that
862 particular build was marked as a milestone release.
866 While I haven't seen this method employed in any other projects
867 to date, I like the idea and think that it might have value in
868 any testing or development branch of a large free application
869 under heavy development.
877 <!-- Section2: documentation-->
879 <sect2 id="documentation">
880 <title>Documentation</title>
883 A huge number of otherwise fantastic free software applications
884 have withered because their author was the only person who knew
885 how to use them well. Even if your program is written primarily
886 for a techno-savvy group of users, documentation is helpful and
887 necessary for the survival of your project. You will learn later
888 in <xref linkend="releasing"> that you must always release
889 something that is usable. <emphasis>A piece of software without
890 documentation is not usable.</emphasis>
894 There are lots of ways to document your project and lots of
895 different people to document for. The idea of documentation the
896 code itself to help facilitate development by a large community is
897 vital but is outside the scope of this HOWTO. This being the case,
898 this section deals mostly useful tactics for user-directed
903 A combination of tradition and necessity has resulted in a
904 semi-regular system method of documentation in most free software
905 projects that is worth following. Both users and developers expect
906 to be able to get documentation in several ways and its essential
907 that you provide the information they are seeking in a form they
908 can read if your project is ever going to get off the
909 ground. People have come to expect:
913 <title>Man pages</title>
915 <para>Your users will want to be able to type <quote>man
916 foo</quote> end up with a nicely formatted man page highlighting
917 the basic use of their application. Make sure that before you
918 release your program, you've planned for this.
922 Man pages are not difficult to write. There is excellent
923 documentation on the man page process available through the
924 <quote>The Linux Man-Page-HOWTO</quote> available through the
925 Linux Documentation project <acronym>(LDP)</acronym> written by
926 Jens Schweikhardt. It is available <ulink
927 url="http://www.schweikhardt.net/man_page_howto.html">from
928 Schweikhardt's site</ulink> or <ulink
929 url="http://www.linuxdoc.org/HOWTO/mini/Man-Page.html">from the
930 <acronym>LDP</acronym></ulink>.
934 It is also possible to write man pages using DocBook SGML and
935 convert them into man pages. Because man pages are so simple, I
936 have not been able to follow this up but would love help from
937 anyone who can give me more information on how exactly this is
943 <title>Command line accessible documentation</title>
946 Most users will expect the most basic amount of documentation to
947 be easily available from the command line. For few programs should
948 then documentation extend for more than one screen (24 or 25
949 lines) but it should cover the basic usage, a brief (one or two
950 sentence) description of the program, a list of commands, all the
951 major options, and a pointer to more in-depth documentation for
952 those who need it. The command line documentation for Debian's
953 apt-get serves as an excellent example and a useful model:
957 apt 0.3.19 for i386 compiled on May 12 2000 21:17:27
958 Usage: apt-get [options] command
959 apt-get [options] install pkg1 [pkg2 ...]
961 apt-get is a simple command line interface for downloading and
962 installing packages. The most frequently used commands are update
966 update - Retrieve new lists of packages
967 upgrade - Perform an upgrade
968 install - Install new packages (pkg is libc6 not libc6.deb)
969 remove - Remove packages
970 source - Download source archives
971 dist-upgrade - Distribution upgrade, see apt-get(8)
972 dselect-upgrade - Follow dselect selections
973 clean - Erase downloaded archive files
974 autoclean - Erase old downloaded archive files
975 check - Verify that there are no broken dependencies
979 -q Loggable output - no progress indicator
980 -qq No output except for errors
981 -d Download only - do NOT install or unpack archives
982 -s No-act. Perform ordering simulation
983 -y Assume Yes to all queries and do not prompt
984 -f Attempt to continue if the integrity check fails
985 -m Attempt to continue if archives are unlocatable
986 -u Show a list of upgraded packages as well
987 -b Build the source package after fetching it
988 -c=? Read this configuration file
989 -o=? Set an arbitary configuration option, eg -o dir::cache=/tmp
990 See the apt-get(8), sources.list(5) and apt.conf(5) manual
991 pages for more information and options.
995 It has become a GNU convention to make this information
996 accessible with the <quote>-h</quote> and the
997 <quote>--help</quote> options. Most GNU/Linux users will expect
998 to be able to retrieve basic documentation these ways so if you
999 choose to use different method, be prepared for the flames and
1000 for the fallout that may result.
1004 <title>Files users will expect</title>
1006 In addition to man pages and online help, there are certain files
1007 where people will look to documentation, especially in any
1008 package containing source code. In a source distribution, most of
1009 these files can be stored in a the root directory of the source
1010 distribution or in a subdirectory of the root called
1011 <quote>doc</quote> or <quote>Documentation</quote>. These files include:
1016 <term>README or Readme</term>
1020 A document containing all the basic installation,
1021 compilation, and even basic use instructions that make up
1022 the bare minimum information needed to get the program up and
1023 running. A README is not your chance to be verbose but needs
1024 to be concise and effective. An ideal README is at least 30
1025 lines long and more no more than 250.
1031 <term>INSTALL or Install</term>
1035 The INSTALL file should be much shorter than the INSTALL file
1036 and should quickly and concisely describe how to build and
1037 install the program. Usually an install simply instructs the
1038 user to run ./configure; make; make install and touches on
1039 any unusual options that may be necessary. More advanced
1040 users can usually avoid them but it's good practice to at
1041 least glance at the file to understand what can be
1042 expected. For most relatively standard install procedures and
1043 for most programs, INSTALL files are as short as possible are
1044 rarely over 100 lines.
1050 <term>Changelog, ChangeLog, CHANGELOG, or changelog</term>
1054 A changelog is a simple file that every well-managed free
1055 software project should include. A changelog is simple the
1056 file that, as its name would imply, logs or documents the
1057 changes to a program. The most simple way to do a changelog
1058 is to simply keep a file with the source code for your
1059 program and add a section to the top of the changelog with
1060 each release describing what has been, changed, fixed, or
1061 added to the program. It's a good idea to post the changelog
1062 onto the website as well because it can help people decide
1063 whether they want or need to upgrade to a newer version or
1064 wait for a more significant upgrade.
1070 <term><acronym>FAQ</acronym></term>
1074 For those of you that don't already
1075 know. <acronym>FAQ</acronym> stands for Frequently Asked
1076 Questions and the file is a collection of exactly that. FAQs
1077 are not difficult to make. Simply make a policy that if you
1078 are asked a question or see a question on a mailing list two
1079 or more times, add it the question (and its answer) to your
1080 FAQs. FAQs are more optional than the files listed above but
1081 they can save your time, increase usability, and decrease
1082 headaches on all sides.
1092 <title>Website</title>
1094 It's only a sort of an issue of documentation but a good website
1095 is quickly becoming an essential part of any free software
1096 project. Your website should provide access to documentation (in
1097 <acronym>HTML</acronym> if possible). It should also include a
1098 section for news and events around your program and a section
1099 that details the process of getting involved with development or
1100 testing and creates an open invitation. It should also supply
1101 links to any mailing lists, similar websites, and directly to all
1102 the available ways of downloading your software.
1107 <title>Other documentation hints</title>
1110 It doesn't hurt to distribute any documentation for your program
1111 from your website or anywhere else (FAQs etc) with the
1112 program. Make a FAQ by cutting and posting common questions and
1113 answers from a mailing list or your own email. Then, don't
1114 hesitate through this in the programs tarball. If people don't
1115 need it, they will delete it. I can repeat it over and over:
1116 <emphasis>Too much documentation is not a sin.</emphasis>
1120 All your documentation should be in plaintext, or, in cases where
1121 it is on your website primarily, in HTML. Everyone can cat a
1122 file, everyone has a pager, (almost) everyone can render
1123 HTML. <emphasis>You are welcome to distribute information in PDF,
1124 PostScript, RTF, or any number of other widely used formats but
1125 this information must also be available in plaintext or HTML or
1126 people will be very angry at you.</emphasis>
1131 <!-- Section2: presentation -->
1133 <sect2 id="presentation">
1134 <title>Other Presentation Issues</title>
1136 Many of the remaining issues surrounding the creation of a new
1137 free software program fall under what most people describe as
1138 common sense actions. Still, they are worth noting briefly in
1139 hopes that they may remind a developer of something they may have
1144 <title>Package formats</title>
1146 Package formats may differ depending on the system you are
1147 developing for. For windows based software, Zip archives (.zip)
1148 usually serve as the package format of choice. If you are
1149 developing for GNU/Linux, *BSD, or any UN*X, make sure that your
1150 source code is always available in tar'ed and gzip'ed format
1151 (.tar.gz). UNIX compress (.Z) has gone out of style and
1152 usefulness and faster computers have brought bzip2 (.bz2) into
1153 the spot-lit as a more effective compression medium. I now make
1154 all my releases available in both gzip'ed and bzip2'ed formats.
1158 Binary packages are largely distribution specific. You can build
1159 binary packages against a current version of a major
1160 distribution, you will only make your users happy. Try to foster
1161 relationships with users or developers of large distribution to
1162 develop a system for consistent binary packages. It's often a
1163 good idea to provide RedHat <acronym>RPM</acronym>'s (.rpm),
1164 Debian deb's (.deb) and source <acronym>RPM</acronym>'s
1165 <acronym>SRPM</acronym>'s. Binary packages can also be compiled
1166 against a specified system with specified libraries and
1167 distributed in tar.gz format as well. <emphasis>Remember: While
1168 these binaries packages are nice, getting the source packaged and
1169 released should always be your priority. Other can and will do
1170 the the binary packages for you.</emphasis>
1175 <title>Useful tidbits and presentation hints</title>
1182 <emphasis>Make sure that your program can always be found in a
1183 single location.</emphasis> Often this means that you have a
1184 single directory accessible via <acronym>FTP</acronym> or
1185 <acronym>HTTP</acronym> where the newest version will be
1186 quickly recognized. One effective technique is a provide a
1187 symlink called <quote>projectname-latest</quote> that is
1188 always pointing to the most recent released or development
1189 version of your free software project.
1195 <emphasis>Make sure that there is a consistent email address
1196 for bug reports.</emphasis> It's usually a good idea to make
1197 this something that is NOT your primary email address like
1198 projectname@host or projectname-bugs@host. This way if you
1199 ever decide to hand over maintainership or if your email
1200 address changes, you simply need to change where this email
1201 address forwards to. It also will allow for more than one
1202 person to deal with the influx of mail that is created if your
1203 project becomes as huge as you hope it will.
1214 <!-- Section1: starting: END -->
1216 <!-- Section1: developers -->
1218 <sect1 id="developers">
1219 <title>Maintaining a Project: Interacting with Developers</title>
1221 <primary>fswd!developers</primary>
1225 Once you have gotten the project started, you have gotten over the
1226 most difficult hurdles in the development process of your
1227 program. Laying a firm foundation is essential, but the development
1228 process itself is equally important and provides an equal number of
1229 opportunities for failure. In the next two sections, I will and
1230 cover running a project by discussing how to maintain a project
1231 rough interactions with developers and with users.
1235 In releasing your program, your program becomes free software. This
1236 transition is more than just a larger user base. By releasing your
1237 program as free software, <emphasis>your</emphasis> software
1238 becomes the <emphasis>free software community's</emphasis>
1239 software. The direction of your software's development will be
1240 reshaped, redirected, and fully determined by your users and, to a
1241 larger extent, by other developers in the community.
1245 The major difference between free software development and propriety
1246 software development is the developer base. As the leader of a free
1247 software project, you need to attract and keep developers in a way
1248 that leaders of proprietary software projects simply don't have to
1249 worry about. <emphasis>As the person leading development of a free
1250 software project, you must harness the work of fellow developers by
1251 making responsible decisions and by and by choosing not to make
1252 decisions responsibly. You have to direct developers without being
1253 overbearing or bossy. You need to strive to earn respect and never
1254 forget to give it.</emphasis>
1257 <!-- Section2: delegation -->
1259 <sect2 id="delegation">
1260 <title>Delegating Work</title>
1263 By now, you've hypothetically followed me through the early
1264 writing of a piece of software, the creation of a website and
1265 system of documentation and and we've gone ahead and (as will be
1266 discussed in <xref linkend="releasing">) released it to the rest
1267 of the world. Times passes, and if things go well, people become
1268 interested and want to help. The patches begin flowing in.
1272 <emphasis>Like the parent of any child who grows up, it's now time
1273 to wince and smile and do most difficult thing in any parents
1274 life: It's time to let go.</emphasis>
1278 Delegation is the political way of describing this process of
1279 <quote>letting go.</quote> It is the process of handing some of
1280 the responsibility and power over your project to other responsible
1281 and involved developers. It is difficult for anyone who has
1282 invested a large deal of time and energy into a project but it
1283 essential for the growth of any free software project. One person
1284 can only do so much. <emphasis>A free software project is nothing
1285 without the involvement of a group of developers. A group of
1286 developers can only be maintained through respectful and
1287 responsible leadership and delegation.</emphasis>
1291 As your project progresses, you will notice people who are putting
1292 significant amounts of time and effort into your project. These
1293 will be the people submitting the most patches, posting most on
1294 the mailing lists, engaging in long email discussions. It is your
1295 responsibility to contact these people and to try and shift some of
1296 the power and responsibility of your position as the project's
1297 maintainer onto them (if they want it). There are several easy
1298 ways you can do this:
1302 <title>How to delegate</title>
1305 Like anything, its easier to see how others delegate than to do
1306 it yourself. You may find that other developers seem even more
1307 experienced or knowledgeable than you. Your job as a maintainer
1308 does not mean you have to have to be the best or the
1309 brightest. It means you need are responsible for showing good
1310 judgment and for recognizing solutions that are maintainable and
1311 are not. In a sentence: <emphasis>Keep an eye out for other
1312 qualified developers who show an interest and sustained
1313 involvement with your project and try and shift responsibility
1314 towards them.</emphasis> The following ideas might be good places
1315 to start or good sources of inspiration:
1319 <title>Allow a larger group of people write access to your CVS
1320 repository and make real efforts towards rule by a
1324 <ulink url="http://httpd.apache.org/">Apache</ulink> is an
1325 example of a project that is run by small group of developers
1326 who vote on major technical issues and the admission of new
1327 members and all have write access to the main source
1328 repository. Their process is detailed <ulink
1329 url="http://httpd.apache.org/ABOUT_APACHE.html">online.</ulink>
1333 The <ulink url="http://www.debian.org/"> Debian Project</ulink>
1334 is an extreme example of rule by committee. At current count,
1335 more than 700 developers have full responsibility for certain
1336 aspects of the projects. All these developers can upload into
1337 the main FTP servers, and vote on major issues. Direction for
1338 the project is determined by the project <ulink
1339 url="http://www.debian.org/social_contract">social
1340 contract</ulink> and a <ulink
1341 url="http://www.debian.org/devel/constitution">constitution</ulink>. To
1342 facilitate this system, there are special teams (i.e. the
1343 install team, the Japanese language team) and a technical
1344 committee and a project lead. There is a project leader as well
1345 but the leader's main responsibility is to, <quote>Appoint
1346 Delegates or delegate decisions to the Technical
1351 While both of these projects operate on a scale that your
1352 project will not (at least initially), their example is
1353 helpful. Debian's idea of a project who lead who can do
1354 <emphasis>nothing</emphasis> but delegate can serve as a
1355 caricature of how a project can involve and empower a huge
1356 number of developers and grow to a huge size.
1361 <sect4 id="releasemanager">
1362 <title>Publicly appoint someone as the release manager for a
1363 specific release.</title>
1366 A release manager is usually responsible for coordinating
1367 testing, enforcing a code freeze, being responsible for
1368 stability and quality control, packaging up the software, and
1369 placing it in the appropriate places to be downloaded.
1373 This use of the release manager is a good way to give yourself a
1374 break and to shift the responsibility for accepting and
1375 rejecting patches to someone else. It is a good way of very
1376 clearly defining a chunk of work on the project as belonging to
1377 a certain person and its a great way of giving yourself a break.
1381 <sect4 id="delegatebranch">
1382 <title>Delegate control of an entire branch.</title>
1384 If your project chooses to have branches (as described in <xref
1385 linkend="branches">), it might be a good idea to appoint someone
1386 else to be the the head of a branch. If you like focusing your
1387 energy on development releases and the implementation of new
1388 features, had total control over the stable releases to a
1389 well-suited developer.
1393 The author of Linux, Linus Torvalds, came out and crowned Alan
1394 Cox as <quote>the man for stable kernels.</quote> All patches
1395 for stable kernels go to Alan and, if Linus were to be taken
1396 away from work on Linux for any reason, Alan Cox would be more
1397 than suited to fill his role as the acknowledged heir to the
1398 Linux maintainership.
1404 <!-- Section2: patching -->
1406 <sect2 id="patching">
1407 <title>Accepting and Rejecting Patches</title>
1409 This HOWTO has already touched on the fact that as the maintainer
1410 of a free software project, one of primary and most important
1411 responsibilities will be accepting and rejecting patches submitted
1412 to you by other developers.
1416 <title>Technical judgment</title>
1419 In <emphasis>Open Source Development with CVS</emphasis>, Karl
1420 Fogel makes a convincing argument that the most important things
1421 to keep in mind are a firm knowledge of the scope of your program
1422 (that's the <quote>idea</quote> I talked about in <xref
1423 linkend="chooseproject">) and the ability to recognize,
1424 facilitate, and direct <quote>evolution</quote> of a free
1425 software program so that the program can grow and change and
1426 incorporate functionality that was originally unforeseen but avoid
1427 digressions that might expand the scope of the program too much
1428 and result and push the project towards an early death under its
1429 own weight and unwieldiness. These are the criteria that you as a
1430 project maintainer should take into account each time you receive
1435 Fogel elaborates on this again and states the <quote>the
1436 questions to ask yourself when considering whether to implement
1437 (or approve) a change are:</quote>
1444 <para>Will it benefit a significant percentage of the program's
1445 user community?</para>
1449 <para>Does it fit within the program's domain or within a
1450 natural, intuitive extension of that domain?</para>
1457 The answers to these questions are never straightforward and its
1458 very possible (and even likely) that the person who submitted the
1459 patch may feel differently about the answer to those questions
1460 than you do. However, if you feel that that the answer to either
1461 of those questions is <quote>no,</quote> it is your responsibility
1462 to reject the change. If you fail to do this, the project will
1463 become unwieldy and unmaintainable and will ultimately fail.
1468 <title>Rejecting patches</title>
1471 Rejecting patches is probably the most difficult and the most
1472 sensitive job that the maintainer of any free software project
1473 has to face. But sometimes it has to be done. I mentioned earlier
1474 (in <xref linkend="developers"> and in <xref
1475 linkend="delegation">) that any developer needs to try and
1476 balance your responsibility and power to make what you think are
1477 the best technical decisions with the fact that you will lose
1478 support from other developers if you seem like you are on a
1479 power trip or being overly bossy or possessive of a community-based
1480 project. I recommend that you keep three major facts in mind when
1481 rejecting patches (or other changes):
1485 <title>Bring it to the community</title>
1487 One of the best ways of justifying a decision to reject a patch
1488 and working to not seem like you keep an iron grip on your
1489 project is by not making the decision alone at all. It might
1490 make sense to turn over larger proposed changes or more
1491 difficult decisions to a development mailing list where they can
1492 be discussed. There will be some patches (bug fixes, etc.) which
1493 will definitely be accepted and some that you feel are so off
1494 base that they do not even merit further discussion. It is those
1495 that fall into the grey area between these two groups that might
1496 merit a quick forward to a mailing list.
1500 I recommend this process wholeheartedly. As the project
1501 maintainer you are worried about making the best decision for
1502 the project, for the project's users and developers, and for
1503 yourself as a responsible project leader. Turning things over to
1504 an email list will demonstrate your own responsible and
1505 responsive leadership as it tests and serves the interests of
1506 your software's community.
1511 <title>Technical issues is not always good justification</title>
1513 Especially towards the beginning, you will find that many
1514 changes are difficult to implement, introduce new bugs, or have
1515 other technical problems. Try to see past these. Especially with
1516 added functionality, good ideas do not always come from good
1517 coders. Technical merit is a valid reason to postpone the
1518 application of a patch but it is not always a good reason to
1519 reject a change outright. Even small changes are worth the
1520 effort of working with the developer submitting the patch to iron out bugs and
1521 incorporate the change if you thing you think it seems like a
1522 good addition to your project. The effort on your part will work
1523 to make your project a community project and it will pull a new
1524 or less experienced developer onto your project and even teach
1525 them something that might help them in their next patch.
1530 <title>Common courtesy</title>
1532 It should go without saying but, <emphasis>above all and in all
1533 cases, just be nice.</emphasis> If someone has an idea and cares
1534 about it enough to write some code and submit a patch, they
1535 care, they are motivated, and they are already involved. Your
1536 goal as the maintainer is make sure they submit again. They may
1537 have thrown you a dud this time but next time may be the idea or
1538 feature that revolutionizes your project.
1542 It is your responsibility to first justify your action to not
1543 incorporate their change clearly and concisely. Then thank
1544 them. Let them know that you a appreciate their help and feel
1545 horrible that you can't incorporate their change. Let them know
1546 that you look forward to their staying involved and you hope
1547 that the next patch or idea meshes better with your project
1548 because you appreciate their work and want to see it in the
1549 project. If you have ever had a patch rejected that put a large
1550 deal of time, thought, and energy into, you remember how it
1551 feels and it feels bad. Keep this in mind when you have to let
1552 someone down. It's never easy but you need to do everything you
1553 have to make it as not-unpleasant as possible.
1559 <!-- Section2: branches -->
1561 <sect2 id="branches">
1562 <title>Stable and Development Branches</title>
1565 The idea of stable and development branches has already been
1566 described briefly in <xref linkend="chooseversioning"> and in
1567 <xref linkend="delegatebranch">. These alludes attest to the fact
1568 to some of the ways that multiple branches can affect your
1569 software. Branches can let you avoid (to some extent) some of the
1570 problems around rejecting patches (as described in <xref
1571 linkend="patching">) by allowing you to temporarily compromise the
1572 stability of your project without affected those users who need
1577 The most common way of branching your project is to have one
1578 branch that is stable and one that is development. This is the
1579 model followed by the Linux kernel that is described in <xref
1580 linkend="chooseversioning">. In this model, there is always one
1581 branch that is stable and always one that is in
1582 development. Before any new release, the development branch goes
1583 into a <quote>feature freeze</quote> where major changes and added
1584 features are rejected or put on hold under the development kernel
1585 is released as the new stable branch and major development begins
1586 again on the development branch. Bug fixes and small changes that
1587 are unlikely to have any large negative repercussions are
1588 incorporated into the stable branch also to the development
1593 Linux's model is an extreme one. On many projects, there is no
1594 need to have two versions always available. It may make sense to
1595 have two versions only near a release. The Debian project has
1596 historically made both a stable and an unstable distribution
1597 available but has expanded to this to include: stable, unstable,
1598 testing, experimental, and (around release time) a frozen
1599 distribution that only incorporates bug fixes during the
1600 transition from unstable to stable. There are few projects whose
1601 size would necessitate a system like Debian but their use of
1602 branches helps demonstrate how they can be used to balance
1603 consistent and effective development with the need to make regular
1604 and usable releases.
1608 In trying to set up a development tree for yourself, there are
1609 several things that might be useful to keep in mind:
1616 <term>Minimize the number of branches</term>
1619 Debian may be able to make good use of four or five branches
1620 but it contains gigabytes of software in over 5000 packages
1621 compiled for a 5-6 different architectures. Two is a good
1622 number. Too many branches will confuse your users (I can't
1623 count how many times I had to describe Debian's system when it
1624 only had 2 and sometimes 3 branches!), potential developers
1625 and even yourself. Branches can help but they come at a cost
1626 so use them very sparingly.
1632 <term>Make sure that all your different branches are explained</term>
1635 As I mentioned in the preceding paragraph, different branches
1636 <emphasis>will</emphasis> confuse your users. Do everything
1637 you can to avoid this by clearly explaining the different
1638 branches in a prominent page on your website and in a Readme
1639 file in the <acronym>FTP</acronym> or <acronym>HTTP</acronym>
1644 I might also recommend against a mistake that I think Debian
1645 has made. The terms <quote>unstable,</quote>
1646 <quote>testing,</quote> and <quote>experimental</quote> are
1647 vague and difficult to rank in order of stability (or
1648 instability as the case may be). Try explaining to someone
1649 that <quote>stable</quote> actually means <quote>ultra
1650 stable</quote> and that <quote>unstable</quote> doesn't
1651 actually include any unstable software but is really stable
1652 software that is untested as a distribution.
1656 If you are going to do branches, especially early on, keep in
1657 mind that people are conditioned to understand the terms
1658 <quote>stable</quote> and <quote>development</quote> and you
1659 probably can't go wrong with this simple and common division of
1666 <term>Make sure all your branches are always available</term>
1669 Like a lot of document, this should probably should go without
1670 saying but experience has taught me that it's not always
1671 obvious to people. It's a good idea to physically split up
1672 different branches in different directories or directory trees
1673 on your <acronym>FTP</acronym> or <acronym>HTTP</acronym>
1674 site. Linux accomplishes this by having all the v2.2 and a
1675 v2.3 subdirectory where it is immediately obvious (after you
1676 know their version numbering scheme) which directory is the
1677 most recent stable and the current development
1678 releases. Debian accomplishes this by naming all their
1679 distribution by name and then changing symlinks named
1680 <quote>stable,</quote> <quote>unstable</quote> and
1681 <quote>frozen</quote> to point to which ever distribution (by
1682 name) is in whatever stage. Both methods work and their are
1683 others. In any case, it is important that different branches
1684 are always available, are accessible from consistent
1685 locations, and that different branches are clearly
1686 distinguished from each other so your users know exactly what
1687 they want to be downloading and where to get it.
1697 <!-- Section2: otherdev -->
1699 <sect2 id="otherdev">
1700 <title>Other Development issues</title>
1702 There are more issues around surrounding interaction with
1703 developers in a free software project that I can touch on in great
1704 detail in a HOWTO of this size. Please don't hesitate to contact
1705 me if you see any major omissions. Other smaller issues that are
1706 worth mentioning are:
1710 <title>Freezing</title>
1712 For those projects that choose to adopt a split development model
1713 (<xref linkend="branches">), freezing is a concept that is worth
1714 becoming familiar with.
1718 Freeze come in two major forms. A <quote>feature freeze</quote>
1719 is a period when no significant functionality is added to a
1720 program. It is a period where established functionality (even
1721 skeletons of barely working functionality) can be improved and
1722 perfected. It is a period where bugs are fixed. This type of
1723 freeze is usually applied some period (a month or two) before a
1724 release. It is easy to push a release back as you wait for
1725 <quote>one more feature</quote> and a freeze helps to avoid this
1726 situation by drawing the much needed line in the sand. It gives
1727 developers room they need to get a program ready for release.
1731 The second type of freeze is a <quote>code freeze</quote> which
1732 is much more like a released piece of software. Once a piece of
1733 software has entered a code freeze, all changes to the code are
1734 frowned upon and only changes that fix known bugs are
1735 permitted. This type of freeze usually follows a <quote>feature
1736 freeze</quote> and directly precedes a release. Most released
1737 software is in what could be interpreted as a sort of high
1738 level<quote>code freeze.</quote>
1742 Even you do not choose to appoint a release manager (<xref
1743 linkend="releasemanager">), you will have an easier time
1744 justifying the rejection or postponement of patches (<xref
1745 linkend="patching"> before a release with a publicly stated
1751 <title>Forking</title>
1753 Forks are the most extreme interpretation of a branch. A fork is
1754 when a group of developers takes code from a free software
1755 project and actually starts a brand new free software
1756 project. The most famous example of a fork is Emacs and
1757 XEmacs. Both emacsen are based on an almost identical code-base
1758 but for technical, political, and philosophical reasons,
1759 development was split into two projects which now compete with
1764 The short version of the fork section is, <emphasis>don't do
1765 them.</emphasis> Forks force developers to choose one project to
1766 work with, cause nasty political divisions, redundancy of work.
1767 Luckily, usually the threat of the fork is enough to scare the
1768 maintainer or maintainers of a project into changing the way they
1769 run their project to avoid it.
1773 In his chapter on <quote>The Open Source Process,</quote> Karl
1774 Fogel describes how to do a fork if you absolutely must. If you
1775 have determined that is absolutely necessary and that the
1776 differences between you and the people threatening to fork are
1777 absolutely unresolvable, I recommend Fogel's book as a good place
1784 <!-- Section1: users -->
1787 <title>Maintaining a Project: Interacting with Users</title>
1789 <primary>fswd!users</primary>
1793 If you've worked your way up to here, congratulations, you are
1794 nearing the end of this document. This final section describes some
1795 of the situations in which you, in your capacity as project
1796 maintainer, will be interacting with users and gives some
1797 suggestions on how these situations might be handled effectively.
1801 Interacting with users is difficult. In our discussion of
1802 interaction with developers, the underlying assumption is that in a
1803 free software project, a project maintainer must constantly strive to
1804 attract and keep developers who can easily leave at any time.
1808 Users in the free software community are different than users in
1809 the world of proprietary software and they should be treated
1810 differently. Some ways in which the groups differ significantly
1818 <para>The lines between users and developers are blurred in ways
1819 that is totally foreign to any proprietary development
1820 model. Your users are often your developers and vice
1825 <para>In the free software world, you are often your users only
1826 choice. Because there is such an emphasis on not replicating the
1827 work of others in the free software community and because the
1828 element of competition present in the propriety software model is
1829 absent (or at least in an extremely different form) in the free
1830 software development model your users will probably be the only
1831 project that does what you do (or at least the only one that does
1832 what you do in the way that you do it). This means your
1833 responsiveness to your users is even more important in that in
1834 the proprietary world.</para>
1838 <para>In an almost paradoxical situation, free software projects
1839 have less immediate or dire consequences for ignoring their
1840 users--it is often easier to do. Because you don't usually need
1841 to compete with another product in the free software model,
1842 chances are good that you will not be scrambling to gain the
1843 features of the competitor's newest program. This means that your
1844 development process will have to be directed either internally,
1845 by your users or both.</para>
1851 Trying to tackle this unique situation can only be done
1852 indirectly. Developers and maintainers need to listen to users and
1853 to try and be as responsive as possible. A solid knowledge of the
1854 situation recounted above is any free software developers best tool
1855 for shifting his development or leadership style to fit the unique
1856 process of free software development. This chapters will try and
1857 introduce some of the more difficult or important points in any
1858 projects interactions with users and give some hints on how to
1862 <!-- Section2: testing -->
1864 <sect2 id="testing">
1865 <title>Testing and Testers</title>
1868 In addition to your users being your developers, they are also
1869 (and perhaps more commonly) your testers. Before I get flamed, I
1870 should rephrase my sentence: <emphasis>some</emphasis> users are
1875 It is important that this distinction be made early on because not
1876 all of your users wants to be testers. Many users want to use
1877 stable software and don't care if they don't have the newest
1878 greatest software with the latest and greatest features. These
1879 users except a stable, tested piece of software with major or
1880 obvious bugs worked out or openly declared and will be angry if
1881 they find themselves in a testing position. This is yet another
1882 way in which a split development model (as mentioned in <xref
1883 linkend="branches">) might come in handy.
1887 <title>Automated testing</title>
1889 For many programs, many common and mistakes can be caught by
1890 automated means. Automated tests tend to be pretty good at
1891 catching errors that you've run into several times before or
1892 something you just forget and not very good at finding errors,
1893 even major ones, that were totally unforeseen.
1897 CVS comes with a bourne shell script called sanity.sh that is
1898 worth looking at. Debian uses a program called lintian that
1899 checks Debian packages for all of the most common errors. While
1900 using these scripts may not be possible, there is a host of other
1901 sanity checking software on the net that may be applicable (feel
1902 free to email any recommendations). None of these will create a
1903 bug-free release but they will avoid at least some major
1904 oversights. Finally, if your programs become a long term
1905 endeavor, you will find that there are certain errors that you
1906 tend to make over and over. Start a collection of scripts that
1907 check for these errors to help prevent them in the future.
1912 <title>Testing by testers</title>
1914 For any program that depends on user interactivity, many bugs
1915 will only be uncovered through testing by users actually clicking
1916 the keys and pressing the mouse buttons. For this you need
1917 testers and as many testers as possible.
1921 The most difficult part of testing is finding testers. It's
1922 usually a good tactic to post a message to a relevant mailing
1923 list or news group announcing a specific proposed release date
1924 and outline the functionality of the program. If you put some
1925 time into the announcement, you are sure to get a few bites.
1929 The second most difficult part of testing is keeping your testers
1930 and keeping them actively involved in the testing
1931 process. Fortunately, there are some tried and true tactics that
1932 can applied towards this end:
1939 <para><emphasis>Make things simple for your testers.</emphasis>
1940 Your testers are doing you a favor so make it as easy as
1941 possible. This means that you should be careful to package your
1942 software in a way that is easy to find, unpack, install, and
1943 uninstall. This also means you should explain what you are
1944 looking for to each tester and make the means for reporting
1945 bugs simple and well established. The key is to provide as much
1946 structure as possible to make your tester's job easy and
1947 maintain as much flexibility as possible for those that want to
1948 do things a little differently.</para>
1952 <para><emphasis>Be responsive to your testers.</emphasis> When
1953 your testers submit bugs, respond to them and respond
1954 quickly. Even if you are only responding to tell them that the
1955 bug has already been fixed, quick and consistent response make
1956 them feel like their work is heard, important, and
1961 <para><emphasis>Thank your testers.</emphasis> Thank them
1962 personally each time they send you patch. Thank them publicly
1963 in the documentation and the about section of your program. You
1964 appreciate your testers and your program would not be possible
1965 without their help. Make sure they know and pat them on the
1966 back by making sure the rest of the world knows it too. It will
1967 be appreciated more than you expected.</para>
1975 <!-- Section2: support -->
1977 <sect2 id="support">
1978 <title>Setting up a Support Infrastructure</title>
1981 While testing is important, the large part of your interactions
1982 and responsibility to your users falls under the category of
1983 support. The best way to make sure your users are adequately
1984 supported in using your program is to set up a good infrastructure
1985 for this purpose so that your developers and users help each other
1986 and less of the burden falls on you while people get quicker and
1987 better responses to their questions. This infrastructure comes in
1992 <title>Documentation</title>
1994 It should not come as any surprise that the key element to any
1995 support infrastructure is good documentation. This topic was
1996 large covered in <xref linkend="documentation"> and will not be
2002 <title>Mailing lists</title>
2004 Aside from documentation, effective mailing lists will be your
2005 greatest tool in supporting user support. Running a mailing list
2006 well is more complicated than installing mailing list software
2011 <title>Separate lists</title>
2014 A good idea is too separate your user and development mailing
2015 lists (perhaps into project-user@host and project-devel@host)
2016 and enforce the division. If people post a development question
2017 onto -user, politely ask them to repost it onto -devel and vise
2018 versa. Subscribe yourself to both groups and encourage primarily
2019 developers to do the same.
2023 This system provides so that no one person is stuck doing all of
2024 the support work and works so that users learn more about the
2025 program, they can help new users with their questions.
2030 <title>Choose mailing list software well</title>
2032 Please don't make the selection of mailing list software
2033 lightly. Please consider easy accessibility by users without a
2034 lot of technical experience so you want to be as easy as
2035 possible. Web accessibility to an archive of the list is also
2040 The two biggest free software mailing list programs are <ulink
2041 url="http://www.greatcircle.com/majordomo/">majordomo</ulink>
2042 and <ulink url="http://www.list.org/">GNU Mailman</ulink>. A
2043 long time advocate of majordomo, I would now recommend any
2044 project choose GNU Mailman. It fulfills the criteria listed above
2045 and makes it easier to do. It provides a good mailing list
2046 program for a free software project maintainer as opposed to a
2047 good mailing list application for a mailing list administrator.
2051 There are other things you want to take in setting up your
2052 list. If it is possible to gate your mailing lists to USENET and
2053 provide them in digest form as well as making them accessible on
2054 the web, you will please some users and work to make the support
2055 infrastructure slightly more accessible.
2061 <title>Other support ideas</title>
2064 A mailing list and accessible documentation all you can do to set
2065 up good user support infrastructure. Be creative. If you stumble
2066 across something works well, email me and I'll include it here in
2070 <title>Make your self accessible</title>
2072 You can not put to few methods to access you. If you hang out in
2073 an <acronym>IRC</acronym> channel, don't hesitate to list in
2074 your projects documentation. List email and snail mail
2075 addresses, or ways to reach you via <acronym>ICQ</acronym>,
2076 <acronym>AIM</acronym>, or Jabber.
2081 <title>Bug management software</title>
2083 For many large software projects, use of bug management software
2084 is essential to keep track of which bugs have been fixed, which
2085 bugs have not been fixed, and which bugs are being fixed by
2086 which people. Debian uses the <ulink
2087 url="http://bugs.debian.org">Debian Bug Tracking System</ulink>
2088 (<acronym>BTS</acronym>) although it may not be best choice for
2089 every project (it seems to currently be buckling under its own
2090 weight. As well as a damn good web browser, the mozilla project
2091 has spawned a sub-project resulting in a bug tracking system
2093 url="http://www.mozilla.org/projects/bugzilla/">bugzilla</ulink>.
2097 These systems (and others like them) can be unwieldy so
2098 developers should be careful to not spend more time on the bug
2099 tracking system than on the bugs or the projects themselves. If
2100 a project continues to grow, use of a bug tracking system can
2101 provide an easy standard way for users and testers to report
2102 bugs and for developers and maintainers to fix them in an
2109 <!-- Section2: releasing -->
2111 <sect2 id="releasing">
2112 <title>Releasing Your Program</title>
2115 As mentioned earlier in the HOWTO, the first rule or releasing is,
2116 <emphasis>release something useful.</emphasis> Non-working or
2117 not-useful software will not attract anyone to your
2118 project. People will be turned off of your project and be likely
2119 to simply gloss over it next time they see a new version
2120 announced. Half-working software, if useful, will intrigue people,
2121 whet their appetites for the version to come, and encourage them
2122 to join the development process.
2126 <title>When to release</title>
2129 Making the decision to release your software for the first time
2130 is an incredibly important and incredibly stressful decision. But
2131 it needs to be done. My advice is to try and make something that
2132 is complete enough to be usable and incomplete enough to allow
2133 for flexibility and imagination by your future developers. It's
2134 not an easy decision. Ask for help on a local Linux User Group
2135 mailing list or from a group of developer friends.
2139 One tactic is to first do an <quote>alpha</quote> or
2140 <quote>beta</quote> release as described below in <xref
2141 linkend="alphabeta">. However, most of the guidelines described
2146 <emphasis>When you feel in your gut it is time and you feel
2147 you've weighed the situation well several times, cross your
2148 fingers and take the plunge.</emphasis>
2153 <title>How to release</title>
2156 If you've followed the guidelines described in this HOWTO up
2157 until this point, the mechanics of doing a release are going to
2158 be the easy part of releasing. If you have set up a consistent
2159 distribution locations and the other infrastructure described in
2160 the preceding sections, releasing should be as simple as
2161 building the package, checking it once over, and uploading it
2162 into the appropriate place and then reflecting the release on
2167 <sect3 id="alphabeta">
2168 <title>Alpha, beta, and development releases</title>
2171 When contemplating releases, it worth considering the fact that
2172 not every release needs to be a full numbered release. Software
2173 users are accustomed to pre-releases but you must be careful to
2174 label these releases accurately or they cause more problems then
2182 <term>alpha releases</term>
2185 Alpha releases are expected to be unstable, perhaps a little
2186 unsafe, but definitely usable. Alpha versions should have
2187 full functionality and limited testing. They can have known
2188 bugs and kinks that have yet to be worked out. Before sure to
2189 keep in mind that <emphasis>alpha releases are still
2190 releases</emphasis> and people are not going to be expecting
2191 a nightly build from the CVS source. An alpha should work and
2192 have minimal testing and bug fixing already finished.
2198 <term>beta releases</term>
2201 Beta releases are general expected to be usable and
2202 slightly unstable, although definitely
2203 <emphasis>not</emphasis> unsafe. Beta releases usually
2204 preclude a full release by under a month. They can contain
2205 small known bugs but no major ones. All major functionality
2206 should be fully implemented although the exact mechanics can
2207 still be worked out. Beta releases are great tool to whet the
2208 appetites of potential users by giving them a very
2209 realistic view of where your project is going in the very
2210 near future and can help keep interest by giving people
2211 <emphasis>something.</emphasis>
2217 <term>development releases</term>
2220 Development release is much more vague term than
2221 <quote>alpha</quote> or <quote>beta</quote>. I usually choose
2222 to reserve the term for discussion of a development
2223 branch. There are other ways to use the term. So many in
2224 fact, that I feel the term has been cheapened. The popular
2225 window manager <ulink
2226 url="http://www.enlightenment.org">Enlightenment</ulink> has
2227 released <emphasis>nothing but</emphasis> development
2228 releases. Most often, the term is used to describe releases
2229 that are not even to alpha or beta stages though and if I
2230 were to release a pre-alpha release in order to keep interest
2231 in my project live, this is probably how I would have to label
2243 <!-- Section2: announcing -->
2245 <sect2 id="announcing">
2246 <title>Announcing Your Project</title>
2249 Well, you've done it. You've (at least for the purposes of this
2250 HOWTO) designed, built, and released your free software
2251 project. All that is left is for you to tell the world so they
2252 know to come and try it out and hopefully jump on board with
2253 development. If everything is in order as described above, this
2254 will be a quick and painless process. A quick announcement is all
2255 that it takes to put yourself on the free software communities
2260 <title>Mailing lists and USENET</title>
2262 Email is still the way that most people on the Internet get their
2263 information. Its a good idea to send a message announcing your
2264 program to any relevant mailing list you know of and any relevant
2265 USENET discussion group. Karl Fogel recommends that use you
2266 simple subject describing the fact that the message is an
2267 announcement, the name of the program, the version, and a
2268 half-line long description of its functionality. This way, any
2269 interested user or developer will be immediately attracted to
2270 your announcement. Fogel's example looks like:
2273 <screen>Subject: ANN: aub 1.0, a program to assemble USENET binaries</screen>
2276 The rest of the email should describe the programs functionality
2277 quickly and concisely in no more than two paragraphs and should
2278 provide links to the projects webpage and direct links to
2279 downloads for those that want it right away.
2283 You should repeat this announcement process consistently in the
2284 same locations for each subsequent release.
2289 <title>freshmeat.net</title>
2291 Mentioned earlier in <xref linkend="evalwhere">, in today's free
2292 software community, announcements of your project on freshmeat
2293 are almost more important than announcements on mailing list
2298 Visit the <ulink url="http://freshmeat.net">freshmeat
2299 website</ulink> or their <ulink
2300 url="http://freshmeat.net/add-project/">submit project
2301 page</ulink> to post your project on their site and in their
2302 database. In addition to a large website, freshmeat provides a
2303 daily newsletter that highlights all the days releases and
2304 reaches a huge audience (I skim it every night for any
2305 interesting new releases).
2309 Once you've finished this...
2313 Congratulations. You've now the maintainer of an active free
2314 software project. Good luck and feel free to stay in touch with
2315 me about your experiences. I'd love to incorporate them into this
2324 <!-- Keep this comment at the end of the file
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