1 <!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook V3.1//EN">
8 <title>Free Software Project Management HOWTO</title>
11 <firstname>Benjamin</firstname>
12 <othername>Mako</othername>
13 <surname>Hill</surname>
16 <email>mako@debian.org</email>
22 <revnumber>v0.2.1</revnumber>
23 <date>10 April 2001</date>
24 <authorinitials>bch</authorinitials>
30 <revnumber>v0.2</revnumber>
31 <date>8 April 2001</date>
32 <authorinitials>bch</authorinitials>
36 <revnumber>v0.01</revnumber>
37 <date>27 March 2001</date>
38 <authorinitials>bch</authorinitials>
39 <revremark>Initial Release</revremark>
45 <primary>fswd</primary>
49 This HOWTO is designed for people with experience in programming
50 and some skills in managing a software project but who are new to
51 the world of free software. This document is meant to act as a
52 guide to the non-technical aspects of free software project
53 management and was written to be a crash course in the people
54 skills that aren't taught to commercial coders but that can make
55 or break a free software project.
61 <!-- Section1: intro -->
64 <title>Introduction</title>
67 <primary>fswd!introduction</primary>
71 Skimming through freshmeat.net provides mountains of reasons for this
72 HOWTO's existence--the Internet is littered with excellently
73 written and useful programs that have faded away into the universe
74 of free software forgottenness. This dismal scene made me ask
79 This HOWTO tries to do a lot of thing (probably too many), but it
80 can't answer that question and won't attempt it. What this HOWTO
81 will attempt to do is give your Free Software project a fighting
82 chance--an edge. If you write a piece of crap that no one is
83 interested in, you can read this HOWTO until you can recite it in
84 your sleep and your project will probably fail. Then again, you can
85 write a beautiful, relevant piece of software and follow every
86 instruction in this HOWTO and your software may still not make
87 it. Sometimes life is like that. However, I'll go out a limb and
88 say that if you write a great, relevant pieces of software and
89 ignore the advise in this HOWTO, you'll probably fail <emphasis>
90 more often</emphasis>.
94 A lot of the information in this HOWTO is best called common
95 sense. Of course, as any debate on interfaces will prove, what is
96 common sense to some programmers proves totally unintuitive to
97 others. After explaining bits and pieces of this HOWTO to Free
98 Software developers on several occasions, I realized that writing
99 this HOWTO might provide a useful resource and a forum for
100 programmers to share ideas about what has and has not worked for
105 As anyone involved in any of what seems like an unending parade of
106 ridiculous intellectual property clashes will attest to, a little
107 bit of legalese proves important.
110 <!-- Section2: copyright -->
112 <sect2 id="copyright">
113 <title>Copyright Information</title>
116 This document is copyrighted (c) 2000 Benjamin (Mako) Hill and is
117 distributed under the terms of the Linux Documentation Project
118 (LDP) license, stated below.
122 Unless otherwise stated, Linux HOWTO documents are copyrighted by
123 their respective authors. Linux HOWTO documents may be reproduced
124 and distributed in whole or in part, in any medium physical or
125 electronic, as long as this copyright notice is retained on all
126 copies. Commercial redistribution is allowed and encouraged;
127 however, the author would like to be notified of any such
132 All translations, derivative works, or aggregate works
133 incorporating any Linux HOWTO documents must be covered under this
134 copyright notice. That is, you may not produce a derivative work
135 from a HOWTO and impose additional restrictions on its
136 distribution. Exceptions to these rules may be granted under
137 certain conditions; please contact the Linux HOWTO coordinator at
138 the address given below.
142 In short, we wish to promote dissemination of this information
143 through as many channels as possible. However, we do wish to
144 retain copyright on the HOWTO documents, and would like to be
145 notified of any plans to redistribute the HOWTOs.
149 If you have any questions, please contact
150 <email>linux-howto@metalab.unc.edu</email>
154 <!-- Section2: disclaimer -->
156 <sect2 id="disclaimer">
157 <title>Disclaimer</title>
160 No liability for the contents of this documents can be accepted.
161 Use the concepts, examples and other content at your own risk. As
162 this is a new edition of this document, there may be errors and
163 inaccuracies, that may of course be damaging to your system.
164 Proceed with caution, and although this is highly unlikely, the
165 author(s) do not take any responsibility for that.
169 All copyrights are held by their by their respective owners, unless
170 specifically noted otherwise. Use of a term in this document
171 should not be regarded as affecting the validity of any trademark
176 Naming of particular products or brands should not be seen
181 You are strongly recommended to take a backup of your system
182 before major installation and backups at regular intervals.
186 <!-- Section2: newversions-->
188 <sect2 id="newversions">
189 <title>New Versions</title>
192 <primary>fswd!news on</primary>
196 This is the second pre-release of this HOWTO. It is written to be
197 released to developers for critique and brainstorming and
198 submitted to Hampshire College for academic credit. Please keep in
199 mind that this version of the HOWTO is still in an infant stage
200 and will be revised extensively before it gets publicized widely.
204 The latest version number of this document should always be listed
205 on <ulink url="http://people.debian.org/~mako/projects/howto">the projects
206 homepage </ulink> hosted by Debian.
210 The newest version of this HOWTO will always be made available at
211 the same website, in a variety of formats:
219 <ulink url="http://people.debian.org/~mako/projects/howto/FreeSoftwareProjectManagment-HOWTO/t1.html">HTML</ulink>.
226 <ulink url="http://people.debian.org/~mako/projects/howto/FreeSoftwareProjectManagement-HOWTO.html">HTML (single page)</ulink>.
232 <ulink URL="http://people.debian.org/~mako/projects/howto/FreeSoftwareProjectManagement-HOWTO.txt">plain text</ulink>.
238 <ulink url="http://people.debian.org/~mako/projects/howto/FreeSoftwareProjectManagement-HOWTO.ps.gz">Compressed postscript</ulink>.
244 <ulink url="http://people.debian.org/~mako/projects/howto/FreeSoftwareProjectManagement-HOWTO.sgml.gz">Compressed SGML source</ulink>.
251 <!-- Section2: credits -->
254 <title>Credits</title>
257 In this version I have the pleasure of acknowledging:
261 Josh Crawford, Andy King, and Jaime Davila who all read through
262 this beast and gave me feedback that has helped me make changes
263 and improvements to this document. I can't thank you guys enough
268 <emphasis>Karl Fogel</emphasis>, the author of <emphasis>Open
269 Source Development with CVS</emphasis> published by the Coriolis
270 Open Press. Large parts of his book are available <ulink
271 url="http://cvsbook.red-bean.com">on the web</ulink>. 225 pages of
272 the book are available under the GPL and constitute the best
273 tutorial on CVS I've ever seen. The rest of the book covers, "the
274 challenges and philosophical issues inherent in running an Open
275 Source project using CVS." The book does a good job of covering
276 some of the subjects brought up in this HOWTO and much
277 more. <ulink url="http://cvsbook.red-bean.com">The book's
278 website</ulink> has information on ordering the book and provides
279 several translations of the chapters on CVS. If you are seriously
280 interested in running a Free Software project, you want this
281 book. I tried to mention Fogel in sections of this HOWTO where I
282 knew I was borrowing directly from his ideas. If I missed any, I'm
283 sorry. I'll try and have those fixed in future versions.
287 Karl Fogel can be reached at <email>kfogel (at) red-bean (dot)
292 Also providing support material, and inspiration for this HOWTO is
293 Eric S. Raymond for his prolific, consistent, and carefully
294 crafted arguments and Lawrence Lessig for reminding me of the
295 importance of Free Software. Additionaly, I want to thank every
296 user and developer involved with the <ulink
297 url="http://www.debian.org">Debian Project</ulink>. The project
298 has provided me with a home, a place to practice free software
299 advocacy, a place to make a difference, a place to learn from
300 those how have been involved with the movement much longer than I,
301 and proof of a free software project that definitely, definitely
306 Above all, I want to thank <emphasis>Richard Stallman</emphasis>
307 for his work at the Free Software Foundation and for never giving
308 up. Stallman provides and articulates the philosophical basis that
309 attracts me to free software and that drives me towards writing a
310 document to make sure it succeeds. RMS can always be emailed at
311 <email>rms (at) gnu (dot) org</email>.
316 <!-- Section2: feedback -->
318 <sect2 id="feedback">
319 <title>Feedback</title>
322 Feedback is always and most certainly welcome for this
323 document. Without your submissions and input, this document
324 wouldn't exist. Do you feel that something is missing? Don't
325 hesitate to contact me to have me write a chapter, section, or
326 subsection or to write one yourself. I want this document to be a
327 product of the Free Software development process that it heralds
328 and I believe that its ultimate success will be rooted in its
329 ability to do this. Please send your additions, comments, and
330 criticisms to the following email address:
331 <email>mako@debian.org</email>.
335 <!-- Section2: translations -->
337 <sect2 id="translations">
338 <title>Translations</title>
341 I know that not everyone speaks English. Translations are nice and
342 I'd love for this HOWTO to gain the kind of international reach
343 afforded by translated versions.
347 However, this HOWTO is still young and I have to yet to be
348 contacted about a translation so English is all that is currently
349 available. If you would like to help with or do a translation, you
350 will gain my utmost respect and admiration and you'll get to be
351 part of a cool process. If you are at all interested, please don't
352 hesitate to contact me at: <email>mako@debian.org</email>.
357 <!-- Section1: intro: END -->
359 <!-- Section1: starting -->
361 <sect1 id="starting">
362 <title>Starting a Project</title>
365 <primary>fswd!starting</primary>
368 With very little argument, the beginning is the most difficult
369 period in a project's life to do successful free software project
370 managment. Laying a firm foundation will determine whether your
371 project flourishes or withers away and dies. It is also the subject
372 that is of most immediate interest to anyone reading this document
377 Starting a project involves a dilemma that you as a developer must
378 try and deal with: no potential user for your program is interested
379 in a program that doesn't work while the development process that
380 you want to employ holds involvement of users as imperative.
384 It is in these dangerous initial moments that anyone working to
385 start a free software project must try and strike a balance along
386 these lines. One of the most important ways that someone trying to
387 start a project can work towards this balance is by establishing a
388 solid framework for the development process through some of the
389 suggestions mentioned in this section.
393 <!-- Section2: chooseproject-->
395 <sect2 id="chooseproject">
396 <title>Choosing a Project</title>
399 If you are reading this document, there's a good chance you
400 already have an idea for a project in mind. Chances are also
401 pretty good that it fills a percieved gap by doing something that
402 no other free software project does or by doing something in a way
403 that is unique enough to necessitate a brand new piece of
407 <sect3 id=identifyidea>
408 <title>Identify and articulate your idea</title>
410 Eric S. Raymond writes about how free software projects start in
412 url="http://www.tuxedo.org/~esr/writings/cathedral-bazaar/"><quote>The
413 Cathedral and the Bazaar,</quote></ulink> which comes as required
414 reading for any free software developer. It is available online .
418 In <quote>The Cathedral and the Bazaar,</quote> Raymond tells us
419 that: <quote>every good work of software starts by scratching
420 a developers itch.</quote> Raymond's now widely accepted
421 hypothesis is that new free software programs are written, first
422 and foremost, to solve a specific problem facing the developer.
426 If you have an idea for a program in mind, chances are good that
427 it targets a specific problem or <quote>itch</quote> you want to
428 see scratched. <emphasis>This idea is the project.</emphasis>
429 Articulate it clearly. Write it out. Describe the problem you
430 will attack in detail. The success of your project in tackling a
431 particular problem will be tied to your ability to identify that
432 problem clearly early on. Find out exactly what it is that you
433 want your project to do.
437 Monty Manley articulates the importance of this initial step in
438 an essay, <quote><ulink
439 url="http://news.linuxprogramming.com/news_story.php3?ltsn=2000-10-31-001-05-CD">Managing
440 Projects the Open Source Way.</ulink></quote> As the next section
441 will show, there is <emphasis>a lot</emphasis> of work that needs
442 to be done before software is even ready to be coded. Manley
443 says, <quote>Beginning an OSS project properly means that a
444 developer must, first and foremost, avoid writing code too
449 <sect3 id=evalulateidea>
450 <title>Evaluate your idea</title>
453 In evaluating your idea, you need to first ask yourself a few
454 questions. This should happen before you move any further
455 through this HOWTO. Ask yourself: <emphasis>Is the free software
456 development model really is the right one for your
461 Obviously, since the program scratches your itch, you are
462 definitely interested in seeing it implemented in code. But,
463 because one hacker coding in solitude fails to qualify as a free
464 software development effort, you need to ask yourself a second
465 question: <emphasis>Is anybody else interested?</emphasis>
469 Sometimes the answer is a simple <quote>no.</quote> If you want
470 to write a set of scripts to sort <emphasis>your</emphasis>
471 <acronym>MP3</acronym> collection on <emphasis>your</emphasis>
472 machine, <emphasis>maybe</emphasis> the free software development
473 model is not the best one to choose. However, if you want to
474 write a set of scripts to sort <emphasis>anyone's</emphasis>
475 <acronym>MP3</acronym>s, a free software project might fill a
480 Luckily, The Internet is a place so big and so diverse that,
481 chances are, there is someone, somewhere, who shares your
482 interests and how feels the same <quote>itch.</quote> It is the
483 fact that there are so many people with so many similar needs and
484 desires that introduces the third major question: <emphasis>Has
485 somebody already had your idea or a reasonably similar
490 <title>Finding Similar Projects</title>
493 There are places you can go on the web to try and answer the
494 question above. If you have experience with the free software
495 community, you are probably already familiar with many of these
496 sites. All of the resources listed bellow offer searching of
503 <term>freshmeat.net</term>
505 <para><ulink url="http://freshmeat.net">freshmeat.net</ulink>
506 describes itself as, <quote>the Web's largest index of Linux
507 and Open Source software</quote> and its reputation along
508 these lines is totally unparalleled and unquestioned. If you
509 can't find it on freshmeat, its doubtful that you (or anyone
510 else) will find it at all.</para>
515 <term>Slashdot</term>
517 <para><ulink url="http://slashdot.org">Slashdot</ulink>
518 provides <quote>News for Nerds: Stuff that Matters,</quote>
519 which usually includes discussion of free software, open
520 source, technology, and geek culture new and events. It is
521 not unusual for an particularly sexy development effort to be
522 announced here so it definitely worth checking.</para>
527 <term>SourceForge</term>
529 <para><ulink url="http://sourceforge.net">SourceForge</ulink>
530 houses and facilitates a growing number of open source and
531 free software projects. It is also quickly becoming a nexus
532 and an necessary stop for free software
533 developers. SourceForge's <ulink
534 url="http://sourceforge.net/softwaremap/trove_list.php">software
535 map</ulink> and <ulink url="http://sourceforge.net/new/"> new
536 release</ulink> pages should be necessary stops before
537 embarking on a new free software project. SourceForge also
539 url="http://sourceforge.net/snippet/">Code Snippet
540 Library</ulink> which contains useful reusable chunks of code
541 in an array of languages which can come in useful in any
547 <term>Google and Google's Linux Search</term>
549 <para><ulink url="http://www.google.com">Google</ulink> and
550 <ulink url="http://www.google.com/linux"> Google's Linux
551 Search</ulink>, provide powerful web searches that may reveal
552 people working on similar projects. It is not a catalog of
553 software or news like freshmeat or Slashdot, but it is worth
554 checking to make sure you aren't pouring your effort into a
555 redundant project.</para>
564 <title>Deciding to Proceed</title>
566 Once you have successfully charted the terrain and have an idea
567 about what kinds of similar free software projects exist, every
568 developer needs to decide whether to proceed with their own
569 project. It is rare that a new project seeks to accomplish a
570 goal that is not at all similar or related to the goal of
571 another project. Anyone starting a new project needs to ask
572 themselves: <quote>Will the new project be duplicating work done
573 by another project? Will the new project be competing for
574 developers with an existing project? Can the goals of the new
575 project be accomplished by adding functionality to an existing
580 If the answer to any of these questions is <quote>yes,</quote>
581 try to contact the developer of the existing project(s) in
582 question and see if he or she might be willing to collaborate
587 For many developers this may be the single most difficult aspect
588 of free software project managment but it is an essential one. It is
589 easy to become fired up by an idea and be caught up in the
590 momentum and excitement of a new project. It is often extremely
591 difficult to do but, it is important that any free software
592 developer remember that the best interests of the free software
593 community and the quickest way to accomplish your own project's
594 goals and the goals of similar projects can often be
595 accomplished by <emphasis>not</emphasis> starting a new
603 <!-- Section2: naming-->
606 <title>Naming your project</title>
609 While there are plenty of projects that fail with descriptive
610 names and plenty that succeed without them, I think naming your
611 project is worth giving a bit of thought. Leslie Orchard tackles
612 this issue in an <ulink
613 url="http://www.advogato.org/article/67.html">Advogato
614 article</ulink>. His article is short and definately worth looking
619 The synopsis is that Orchard recommends you pick a name where,
620 after hearing the name, many users or developers will both:
626 <para>Know what the project does.</para>
629 <para>Remember it tomorrow.</para>
635 Humorously, Orchard's project, <quote>Iajitsu,</quote> does
636 neither. It is probably unrelated that development has effectively
637 frozen since the article was written.
641 He makes a good point though. There are companies whose only job
642 is to make names for pieces of software. They make
643 <emphasis>ridiculous</emphasis> amount of money doing it and are
644 supposedly worth it. While you probably can't aford a company like
645 this, you can afford to learn from their existance and think a
646 little bit about the name you are giving your project because it
647 <emphasis>does</emphasis> matter.
651 If there is a name you really want but it doesn't fit Orchard's
652 criteria, you can still go ahead. I thought <quote>gnubile</quote>
653 was one of the best I'd heard for a free software project ever and
654 I still talk about it long after I've stopped using the
655 program. However, if you can flexible on the subject, listen to
656 Orchard's advice. It might help you.
660 <!-- Section2: licensing-->
662 <sect2 id="licensing">
663 <title>Licensing your Software</title>
666 On one (somewhat simplistic) level, the difference between a piece
667 of free software and a piece of propriety software is the
668 license. A license helps you as the developer by protecting your
669 legal rights to have your software distributed under your terms
670 and helps demonstrate to those who wish to help you or your
671 project that they are encouraged to join.
674 <sect3 id="chooselicense">
675 <title>Choosing a license</title>
678 Any discussion of licenses is also sure to generate at least a
679 small flame war as there are strong feelings that some free
680 software licenses are better than others. This discussion also
681 brings up the question of <quote>Open Source Software</quote> and
682 the debate over the terms <quote>Open Source Software</quote> and
683 <quote>Free Software</quote>. However, because I've written the
684 Free Software Project Management HOWTO and not the Open Source
685 Software Project Management HOWTO, my own allegiances in this
686 argument are in the open.
690 In attempting to reach a middle ground through diplomacy without
691 sacrificing my own philosophy, I will recommend picking any
692 license that conforms to the <ulink
693 url="http://www.debian.org/social_contract">Debian Free Software
694 Guidelines</ulink>. Originally compiled by the Debian project
695 under Bruce Perens, the <acronym>DFSG</acronym> forms the first
696 version of the <ulink
697 url="http://www.opensource.org/docs/definition_plain.html">Open
698 Source Definition.</ulink> Examples of free licenses given by the
699 <acronym>DFSG</acronym> are the <acronym>GPL</acronym>, the
700 <acronym>BSD</acronym>, and the Artistic License.
704 Conforming to the definition of free software offered by Richard
706 url="http://www.gnu.org/philosophy/free-sw.html"><quote>The Free
707 Software Definition</quote></ulink>, any of these licenses will
708 uphold, <quote>users' freedom to run, copy, distribute, study,
709 change and improve the software.</quote> There are plenty of
710 other licenses that also conform to the <acronym>DFSG</acronym>
711 but sticking with a more well-known license will offer the advantage
712 of immediate recognition and understanding.
716 In attempting a more in-depth analysis, I agree with Karl Fogel's
717 description of licenses as falling into two groups: those that
718 are the <acronym>GPL</acronym> and those that are not the
719 <acronym>GPL</acronym>.
723 Personally, I license all my software under the
724 <acronym>GPL</acronym>. Created and protected by the Free
725 Software Foundation and the GNU Project, the
726 <acronym>GPL</acronym> is the license for the Linux kernel,
727 GNOME, Emacs, and the vast majority of GNU/Linux software. It's
728 the obvious choice but I believe it is a good one. Any BSD
729 fanatic will urge you to remember that there is a viral aspect to
730 the <acronym>GPL</acronym> that prevents the mixture of
731 <acronym>GPL</acronym>'ed code with non-<acronym>GPL</acronym>'ed
732 code. To many people (myself included), this is a benefit, but to
733 some, it is a major drawback.
737 The three major licenses can be found at the following locations:
743 <para><ulink url="http://www.gnu.org/copyleft/gpl.html">The GNU
744 General Public License</ulink></para>
747 <para><ulink url="http://www.debian.org/misc/bsd.license">The
748 BSD License</ulink></para>
752 url="http://language.perl.com/misc/Artistic.html">The Artistic
753 License</ulink></para>
759 <emphasis>In any case, please read through any license before
760 your release your software under it. As the primary developer,
761 you can't afford any license surprises.</emphasis>
765 <sect3 id="licensechoose">
766 <title>The mechanics of licensing</title>
769 The text of the <acronym>GPL</acronym> offers <ulink
770 url="http://www.gnu.org/copyleft/gpl.html#SEC4">a good
771 description of the mechanics of applying a license</ulink> to a
772 piece of software. My quick checklist for applying a license
780 <para>If at all possible, attach and distribute a full copy of
781 the license with the source and binary by including a separate
786 <para>At the top of each source file in your program, attach a
787 notice of copyright and include information on where the full
788 license can be found. The <acronym>GPL</acronym> recommends
789 that each file begin with:</para>
792 <emphasis>one line to give the program's name and an idea of what it does.</emphasis>
793 Copyright (C) yyyy name of author
795 This program is free software; you can redistribute it and/or
796 modify it under the terms of the GNU General Public License
797 as published by the Free Software Foundation; either version 2
798 of the License, or (at your option) any later version.
800 This program is distributed in the hope that it will be useful,
801 but WITHOUT ANY WARRANTY; without even the implied warranty of
802 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
803 GNU General Public License for more details.
805 You should have received a copy of the GNU General Public License
806 along with this program; if not, write to the Free Software
807 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
811 The <acronym>GPL</acronym> goes on to recommend attaching
812 information on methods for contacting you (the author) via
813 email or physical mail.
819 The <acronym>GPL</acronym> continues and suggests that if your
820 program runs in an interactive mode, you should write the
821 program to output a notice each time it enters interactive
822 mode that includes a message like this one that points to full
823 information about the programs license:
827 Gnomovision version 69, Copyright (C) year name of author
828 Gnomovision comes with ABSOLUTELY NO WARRANTY; for details
829 type `show w'. This is free software, and you are welcome
830 to redistribute it under certain conditions; type `show c'
836 <para>Finally, it might be helpful to include a
837 <quote>copyright disclaimer</quote> from an employer or a
838 school if you work as a programmer or if it seems like your
839 employer or school might be able to make an argument for
840 ownership of your code later on. These aren't often needed but
841 there are plenty of free software developers who have gotten
842 into trouble and wish they'd asked for one.</para>
849 <sect3 id="licensewarning">
850 <title>Final license warning</title>
853 Please, please, please, place your software under
854 <emphasis>some</emphasis> license. It may not seem important, and
855 to you it may not be, but licenses <emphasis>are</emphasis>
856 important. For a piece of software to be included in the Debian
857 GNU/Linux distribution, it must have a license that fits the
858 <ulink url="http://www.debian.org/social_contract">Debian Free
859 Software Guidelines</ulink>. If your software has no license, it
860 can not be distributed as a package in Debian until you
861 re-release it under a free license. Please save yourself and
862 others trouble by releasing the first version of your software
863 with a clear license.
870 <!-- Section2: chooseversioning-->
872 <sect2 id="chooseversioning">
873 <title>Choosing a Method of Version Numbering</title>
876 <emphasis>The most important thing about a system of version
877 numbering is that there is one.</emphasis> It may seem pedantic to
878 emphasize this point but you'd be surprised at the number of
879 scripts and small programs that pop up without any version number
884 <emphasis>The second most important thing about a system of
885 numbering is that the numbers always go up.</emphasis> Automatic
886 version tracking systems and people's sense of order in the
887 universe will fall apart if version numbers don't rise. It doesn't
888 <emphasis>really</emphasis> matter if 2.1 is a big jump and
889 2.0.005 is a small jump but it does matter that 2.1 is more recent
894 Follow these two simple rules and you will not go (too)
895 wrong. Beyond this, the most common technique seems to be the
896 <quote>major level,</quote> <quote>minor level,</quote>
897 <quote>patch level</quote> version numbering scheme. Whether you
898 are familiar with the name or not, you interact with it all the
899 time. The first number is the major number and it signifies major
900 changes or rewrites. The second number is the minor number and it
901 represents added or tweaked functionality on top of a largely
902 coherant structure. The third number is the patch number and it
903 usually will only refer to releases fixing bugs.
907 The widespread use of this scheme is why I know the nature and
908 relative degree in the differences between a 2.4.12 release of the
909 Linux kernel and a 2.4.11, 2.2.12, and 1.2.12 without knowning
910 anything about any of the releases.
914 You can bend or break these rules, and people do. But beware, if
915 you choose to, someone will get annoyed, assume you don't know,
916 and try and educate you, probably not nicely. I always follow this
917 method and I implore you to do so as well.
921 There are several version numbering systems that are well known,
922 useful, and that might be worth looking into before you release
928 <term>Linux kernel version numbering:</term>
930 <para>The Linux kernel uses a versioning system where any odd
931 minor version number refers to an development or testing release
932 and any even minor version number refers to a stable
933 version. Think about it for a second. Under this system, 2.1 and
934 2.3 kernels were and always will be development or testing
935 kernels and 2.0, 2.2. and 2.4 kernels are all production code
936 with a higher degree of stability and more testing.
940 Whether you plan on having a split development model (as
941 described in <xref linkend="branches">) or only one version
942 released at a time, my experience with several free software
943 projects and with the Debian project has taught me that use of
944 Linux's version numbering system is worth taking into
945 consideration. In Debian, <emphasis>all</emphasis> minor
946 versions are stable distributions (2.0, 2.1, etc). However,
947 many people assume that 2.1 is an unstable or development
948 version and continue to use an older version until they get so
949 frustrated with the lack of development progress that they
950 complain and figure the system out. If you never release an odd
951 minor version but only release even ones, nobody is hurt, and
952 less people are confused. It's an idea worth taking into
959 <term>Wine version numbering:</term>
961 <para>Because of the unusual nature of wine's development where
962 the not-emulator is constantly improving but not working towards
963 any immediately achievable goal, wine is released every three
964 weeks. Wine does this by labeling their releases in <quote>Year
965 Month Day</quote> format where each release might be labeled
966 <quote>wine-XXXXXXXX</quote> where the version from January 04,
967 2000 would be <quote>wine-20000104</quote>. For certain
968 projects, <quote>Year Month Day</quote> format can make a lot of
975 <term>Mozilla milestones:</term>
977 <para>When one considers Netscape 6 and vendor versions, the
978 mozilla's project development structure is one of the most
979 complex free software models available. The project's version
980 numbering has reflected the unique situation in which it is
985 Mozilla's version numbering structure has historically been
986 made up of milestones. From the beginning of the mozilla
987 project, the goals of the project in the order and degree to
988 which they were to be achieved were charted out on a series of
989 <ulink url="http://www.mozilla.org/roadmap.html">road
990 maps</ulink>. Major points and achievements along these
991 road-maps were marked as milestones. Therefore, although
992 mozilla was built and distributed nightly as <quote>nightly
993 builds,</quote> on a day when the goals of a milestone on the
994 road-map had been reached, that particular build was marked as
995 a <quote>milestone release.</quote>
999 While I haven't seen this method employed in any other projects
1000 to date, I like the idea and think that it might have value in
1001 any testing or development branch of a large application under
1010 <!-- Section2: documentation-->
1012 <sect2 id="documentation">
1013 <title>Documentation</title>
1016 A huge number of otherwise fantastic free software applications
1017 have withered and died because their author was the only person
1018 who knew how to use them fully. Even if your program is written
1019 primarily for a techno-savvy group of users, documentation is
1020 helpful and even necessary for the survival of your project. You
1021 will learn later in <xref linkend="releasing"> that you should
1022 always release something that is usable. <emphasis>A piece of
1023 software without documentation is not usable.</emphasis>
1027 There are lots of different people you should document for and
1028 there are lots of ways to document your project. <emphasis>The
1029 importance of documentation in source code to help facilitate
1030 development by a large community is vital</emphasis> but it falls
1031 outside the scope of this HOWTO. This being the case, this section
1032 deals with useful tactics for user-directed documentation.
1036 A combination of tradition and necessity has resulted in a
1037 semi-regular system of documentation in most free software
1038 projects that is worth following. Both users and developers expect
1039 to be able to get documentation in several ways and it's essential
1040 that you provide the information they are seeking in a form they
1041 can read if your project is ever going to get off the
1042 ground. People have come to expect:
1046 <title>Man pages</title>
1048 <para>Your users will want to be able to type <quote>man
1049 yourprojectname</quote> end up with a nicely formatted man page
1050 highlighting the basic use of your application. Make sure that
1051 before you release your program, you've planned for this.
1055 Man pages are not difficult to write. There is excellent
1056 documentation on the man page writing process available through
1057 the <quote>The Linux Man-Page-HOWTO</quote> which is available
1058 through the Linux Documentation project <acronym>(LDP)</acronym>
1059 and is written by Jens Schweikhardt. It is available <ulink
1060 url="http://www.schweikhardt.net/man_page_howto.html">from
1061 Schweikhardt's site</ulink> or <ulink
1062 url="http://www.linuxdoc.org/HOWTO/mini/Man-Page.html">from the
1063 <acronym>LDP</acronym></ulink>.
1067 It is also possible to write man pages using DocBook
1068 SGML. Because man pages are so simple and the DocBook method
1069 relatively new, I have not been able to follow this up but would
1070 love help from anyone who can give me more information on how
1071 exactly how this is done.
1076 <title>Command line accessible documentation</title>
1079 Most users will expect some basic amount of documentation to be
1080 easily available from the command line. For few programs should
1081 this type of documentation extend for more than one screen (24 or
1082 25 lines) but it should cover the basic usage, a brief (one or
1083 two sentence) description of the program, a list of the commands
1084 with explanations, as well as all the major options (also with
1085 explanations), plus a pointer to more in-depth documentation for
1086 those who need it. The command line documentation for Debian's
1087 apt-get serves as an excellent example and a useful model:
1091 apt 0.3.19 for i386 compiled on May 12 2000 21:17:27
1092 Usage: apt-get [options] command
1093 apt-get [options] install pkg1 [pkg2 ...]
1095 apt-get is a simple command line interface for downloading and
1096 installing packages. The most frequently used commands are update
1100 update - Retrieve new lists of packages
1101 upgrade - Perform an upgrade
1102 install - Install new packages (pkg is libc6 not libc6.deb)
1103 remove - Remove packages
1104 source - Download source archives
1105 dist-upgrade - Distribution upgrade, see apt-get(8)
1106 dselect-upgrade - Follow dselect selections
1107 clean - Erase downloaded archive files
1108 autoclean - Erase old downloaded archive files
1109 check - Verify that there are no broken dependencies
1113 -q Loggable output - no progress indicator
1114 -qq No output except for errors
1115 -d Download only - do NOT install or unpack archives
1116 -s No-act. Perform ordering simulation
1117 -y Assume Yes to all queries and do not prompt
1118 -f Attempt to continue if the integrity check fails
1119 -m Attempt to continue if archives are unlocatable
1120 -u Show a list of upgraded packages as well
1121 -b Build the source package after fetching it
1122 -c=? Read this configuration file
1123 -o=? Set an arbitary configuration option, eg -o dir::cache=/tmp
1124 See the apt-get(8), sources.list(5) and apt.conf(5) manual
1125 pages for more information and options.
1129 It has become a GNU convention to make this type of information
1130 accessible with the <quote>-h</quote> and the
1131 <quote>--help</quote> options. Most GNU/Linux users will expect
1132 to be able to retrieve basic documentation these ways so if you
1133 choose to use different methods, be prepared for the flames and
1134 fallout that may result.
1139 <title>Files users will expect</title>
1141 In addition to man pages and command-line help, there are certain
1142 files where people will look for documentation, especially in any
1143 package containing source code. In a source distribution, most of
1144 these files can be stored in a the root directory of the source
1145 distribution or in a subdirectory of the root called
1146 <quote>doc</quote> or <quote>Documentation.</quote> Common files
1147 in these places include:
1153 <term>README or Readme</term>
1156 <para>A document containing all the basic installation,
1157 compilation, and even basic use instructions that make up the
1158 bare minimum information needed to get the program up and
1159 running. A README is not your chance to be verbose but should
1160 be concise and effective. An ideal README is at least 30 lines
1161 long and more no more than 250.</para>
1166 <term>INSTALL or Install</term>
1169 <para>The INSTALL file should be much shorter than the README
1170 file and should quickly and concisely describe how to build
1171 and install the program. Usually an INSTALL file simply
1172 instructs the user to run <quote>./configure; make; make
1173 install</quote> and touches on any unusual options or actions
1174 that may be necessary. For most relatively standard install
1175 procedures and for most programs, INSTALL files are as short
1176 as possible are rarely over 100 lines.</para>
1181 <term>CHANGELOG, Changelog, ChangeLog, or changelog</term>
1184 <para>A CHANGELOG is a simple file that every well-managed
1185 free software project should include. A CHANGELOG is simple
1186 the file that, as its name implies, logs or documents the
1187 changes you make to your program. The most simple way to
1188 maintain a CHANGELOG is to simply keep a file with the source
1189 code for your program and add a section to the top of the
1190 CHANGELOG with each release describing what has been, changed,
1191 fixed, or added to the program. It's a good idea to post the
1192 CHANGELOG onto the website as well because it can help people
1193 decide whether they want or need to upgrade to a newer version
1194 or wait for a more significant improvement.</para>
1202 <para>A NEWS file and a ChangeLog are similar. Unlike a
1203 CHANGELOG, a NEWS file is not typically updated with new
1204 versions. Whenever new features are added, the developer
1205 responisble will make a note in the NEWS file. NEWS files
1206 should not have to be changed before a release (they should be
1207 kept up to date all along) but it's usually a good idea to
1208 check first anyway because often developers just forget to
1209 keep them as current as they should.</para>
1214 <term><acronym>FAQ</acronym></term>
1217 <para>For those of you that don't already know,
1218 <acronym>FAQ</acronym> stands for Frequently Asked Questions
1219 and a FAQ is a collection of exactly that. FAQs are not
1220 difficult to make. Simply make a policy that if you are asked
1221 a question or see a question on a mailing list two or more
1222 times, add the question (and its answer) to your FAQ. FAQs are
1223 more optional than the files listed above but they can save
1224 your time, increase usability, and decrease headaches on all
1234 <title>Website</title>
1236 It's only indirectly an issue of documentation but a good website
1237 is quickly becoming an essential part of any free software
1238 project. Your website should provide access to your documentation
1239 (in <acronym>HTML</acronym> if possible). It should also include
1240 a section for news and events around your program and a section
1241 that details the process of getting involved with development or
1242 testing and make an open invitation. It should also supply links
1243 to any mailing lists, similar websites, and provide a direct link
1244 to all the available ways of downloading your software.
1249 <title>Other documentation hints</title>
1252 All your documentation should be in plaintext, or, in cases where
1253 it is on your website primarily, in HTML. Everyone can cat a
1254 file, everyone has a pager, (almost) everyone can render
1255 HTML. <emphasis>You are welcome to distribute information in PDF,
1256 PostScript, RTF, or any number of other widely used formats but
1257 this information must also be available in plaintext or HTML or
1258 people will be very angry at you.</emphasis>
1262 It doesn't hurt to distribute any documentation for your program
1263 from your website (FAQs etc) with your program. Don't hesitate
1264 throw any of this in the program's tarball. If people don't need
1265 it, they will delete it. I can repeat it over and over:
1266 <emphasis>Too much documentation is not a sin.</emphasis>
1271 <!-- Section2: presentation -->
1273 <sect2 id="presentation">
1274 <title>Other Presentation Issues</title>
1276 Many of the remaining issues surrounding the creation of a new
1277 free software program fall under what most people describe as
1278 common sense issues. Its often said that software engineering is
1279 90 percent common sense combined with 10 percent specialized
1280 knowledge. Still, they are worth noting briefly in hopes that they
1281 may remind a developer of something they may have forgotten.
1285 <title>Package formats</title>
1287 Package formats may differ depending on the system you are
1288 developing for. For windows based software, Zip archives (.zip)
1289 usually serve as the package format of choice. If you are
1290 developing for GNU/Linux, *BSD, or any UN*X, make sure that your
1291 source code is always available in tar'ed and gzip'ed format
1292 (.tar.gz). UNIX compress (.Z) has gone out of style and
1293 usefulness and faster computers have brought bzip2 (.bz2) into
1294 the spot-light as a more effective compression medium. I now make
1295 all my releases available in both gzip'ed and bzip2'ed tarballs.
1299 Binary packages should always be distribution specific. If you
1300 can build binary packages against a current version of a major
1301 distribution, you will only make your users happy. Try to foster
1302 relationships with users or developers of large distributiosn to
1303 develop a system for the consistent creation of binary
1304 packages. It's often a good idea to provide RedHat
1305 <acronym>RPM</acronym>'s (.rpm), Debian deb's (.deb) and source
1306 <acronym>RPM</acronym>'s <acronym>SRPM</acronym>'s if
1307 possible. Remember: <emphasis>While these binaries packages are
1308 nice, getting the source packaged and released should always be
1309 your priority. Your users or fellow developers can and will do
1310 the the binary packages for you.</emphasis>
1315 <title>Version control systems</title>
1318 A version control system can make a lot of these problems of
1319 packaging (and a lot of other problems mentioned in this HOWTO)
1320 less problematic. If you are using *NIX, CVS is your best bet. I
1321 recommend Karl Fogel's book on the subject (and the <ulink
1322 url="http://cvsbook.red-bean.com/">posted HTML version</ulink>)
1327 CVS or not, you should probably invest some time into learning
1328 about a version control system because it provides an automated
1329 way of solving many of the problems described by this HOWTO. I
1330 am not aware of any free version control systems for Windows or
1331 MacOS but I know that CVS clients exist for both
1332 platforms. Websites like <ulink
1333 url="http://sourceforge.net">SourceForge</ulink> do a great job
1334 as well with a nice, easy-to-use web interface to CVS.
1338 I'd love to devote more space in this HOWTO to CVS because I love
1339 it (I even use CVS to keep versions straight on this HOWTO!) but
1340 I think it falls outside the scope of this document and should
1341 (already has) its own HOWTO.
1347 <title>Useful tidbits and presentation hints</title>
1350 Other useful hints include:
1358 <emphasis>Make sure that your program can always be found in a
1359 single location.</emphasis> Often this means that you have a
1360 single directory accessible via <acronym>FTP</acronym> or the
1361 web where the newest version can be quickly recognized. One
1362 effective technique is a provide a symlink called
1363 <quote>yourprojectname-latest</quote> that is always pointing
1364 to the most recent released or development version of your
1365 free software application. Keep in mind that this location
1366 will recieve many requests for downloads around releases so
1367 make sure that the server you choose has adequate bandwidth.
1373 <emphasis>Make sure that there is a consistent email address
1374 for bug reports.</emphasis> It's usually a good idea to make
1375 this something that is NOT your primary email address like
1376 yourprojectname@host or yourprojectname-bugs@host. This way,
1377 if you ever decide to hand over maintainership or if your
1378 email address changes, you simply need to change where this
1379 email address forwards. It also will allow for more than one
1380 person to deal with the influx of mail that is created if your
1381 project becomes as huge as you hope it will.
1391 <!-- Section1: starting: END -->
1393 <!-- Section1: developers -->
1395 <sect1 id="developers">
1396 <title>Maintaining a Project: Interacting with Developers</title>
1398 <primary>fswd!developers</primary>
1402 Once you have gotten your project started, you have overcome the
1403 most difficult hurdles in the development process of your
1404 program. Laying a firm foundation is essential, but the development
1405 process itself is equally important and provides just as many
1406 opportunities for failure. In the next two sections, I will
1407 describe running a project by discussing how to maintain a
1408 development effort through interactions with developers and with
1413 In releasing your program, your program becomes free software. This
1414 transition is more than just a larger user base. By releasing your
1415 program as free software, <emphasis>your</emphasis> software
1416 becomes the <emphasis>free software community's</emphasis>
1417 software. The direction of your software's development will be
1418 reshaped, redirected, and fully determined by your users and, to a
1419 larger extent, by other developers in the community.
1423 The major difference between free software development and
1424 propriety software development is the developer base. As the leader
1425 of a free software project, you need to attract and keep developers
1426 in a way that leaders of proprietary software projects simply don't
1427 have to worry about. <emphasis>As the person leading development of
1428 a free software project, you must harness the work of fellow
1429 developers by making responsible decisions and by responsibly
1430 choosing not to make decisions. You have to direct developers
1431 without being overbearing or bossy. You need to strive to earn
1432 respect and never forget to give it out.</emphasis>
1435 <!-- Section2: delegation -->
1437 <sect2 id="delegation">
1438 <title>Delegating Work</title>
1441 By now, you've hypothetically followed me through the early
1442 programming of a piece of software, the creation of a website and
1443 system of documentation, and we've gone ahead and (as will be
1444 discussed in <xref linkend="releasing">) released it to the rest
1445 of the world. Times passes, and if things go well, people become
1446 interested and want to help. The patches begin flowing in.
1450 <emphasis>Like the parent of any child who grows up, it's now time
1451 to wince, smile and do most difficult thing in any parents
1452 life: It's time to let go.</emphasis>
1456 Delegation is the political way of describing this process of
1457 <quote>letting go.</quote> It is the process of handing some of
1458 the responsibility and power over your project to other
1459 responsible and involved developers. It is difficult for anyone
1460 who has invested a large deal of time and energy into a project
1461 but it essential for the growth of any free software project. One
1462 person can only do so much. A free software project is nothing
1463 without the involvement of <emphasis>a group</emphasis> of
1464 developers. A group of developers can only be maintained through
1465 respectful and responsible leadership and delegation.
1469 As your project progresses, you will notice people who are putting
1470 significant amounts of time and effort into your project. These
1471 will be the people submitting the most patches, posting most on
1472 the mailing lists, and engaging in long email discussions. It is
1473 your responsibility to contact these people and to try and shift
1474 some of the power and responsibility of your position as the
1475 project's maintainer onto them (if they want it). There are
1476 several easy ways you can do this:
1480 In a bit of a disclaimer, delegation need not mean rule by
1481 comittee. In many cases it does and this has been proven to
1482 work. In other cases this has created problems. <ulink
1483 url="http://news.linuxprogramming.com/news_story.php3?ltsn=2000-10-31-001-05-CD">Managing
1484 Projects the Open Source Way</ulink> argues that <quote>OSS
1485 projects do best when one person is the clear leader of a team and
1486 makes the big decisions (design changes, release dates, and so
1487 on).</quote> I think this often true but would urge developers to
1488 consider the ideas that the project leader need not be the
1489 project's founder and that these important powers need not all rest
1490 with one person but that a release manager may be different than a
1491 lead developer. These situations are tricky politically so
1492 be careful and make sure it's necessary before you go around
1497 <title>How to delegate</title>
1500 You may find that other developers seem even more experienced or
1501 knowledgeable than you. Your job as a maintainer does not mean
1502 you have to be the best or the brightest. It means you
1503 are responsible for showing good judgment and for
1504 recognizing which solutions are maintainable and which are not.
1507 Like anything, its easier to watch others delegate than to do it
1508 yourself. In a sentence: <emphasis>Keep an eye out for other
1509 qualified developers who show an interest and sustained
1510 involvement with your project and try and shift responsibility
1511 towards them.</emphasis> The following ideas might be good places
1512 to start or good sources of inspiration:
1516 <title>Allow a larger group of people to have write access to your CVS
1517 repository and make real efforts towards rule by a
1521 <ulink url="http://httpd.apache.org/">Apache</ulink> is an
1522 example of a project that is run by small group of developers
1523 who vote on major technical issues and the admission of new
1524 members and all have write access to the main source
1525 repository. Their process is detailed <ulink
1526 url="http://httpd.apache.org/ABOUT_APACHE.html">online.</ulink>
1530 The <ulink url="http://www.debian.org/"> Debian Project</ulink>
1531 is an extreme example of rule by committee. At current count,
1532 more than 700 developers have full responsibility for
1533 aspects of the project. All these developers can upload into
1534 the main FTP server, and vote on major issues. Direction for
1535 the project is determined by the project's <ulink
1536 url="http://www.debian.org/social_contract">social
1537 contract</ulink> and a <ulink
1538 url="http://www.debian.org/devel/constitution">constitution</ulink>. To
1539 facilitate this system, there are special teams (i.e. the
1540 install team, the Japanese language team) as well as a technical
1541 committee and a project leader. The leader's main responsibility
1542 is to, <quote>appoint delegates or delegate decisions to the
1543 Technical Committee.</quote>
1547 While both of these projects operate on a scale that your
1548 project will not (at least initially), their example is
1549 helpful. Debian's idea of a project leader who can do
1550 <emphasis>nothing</emphasis> but delegate serves as a
1551 caricature of how a project can involve and empower a huge
1552 number of developers and grow to a huge size.
1557 <sect4 id="releasemanager">
1558 <title>Publicly appoint someone as the release manager for a
1559 specific release</title>
1562 A release manager is usually responsible for coordinating
1563 testing, enforcing a code freeze, being responsible for
1564 stability and quality control, packaging up the software, and
1565 placing it in the appropriate places to be downloaded.
1569 This use of the release manager is a good way to give yourself a
1570 break and to shift the responsibility for accepting and
1571 rejecting patches onto someone else. It is a good way of very
1572 clearly defining a chunk of work on the project as belonging to
1573 a certain person and its a great way of giving yourself room to
1578 <sect4 id="delegatebranch">
1579 <title>Delegate control of an entire branch</title>
1581 If your project chooses to have branches (as described in <xref
1582 linkend="branches">), it might be a good idea to appoint someone
1583 else to be the the head of a branch. If you like focusing your
1584 energy on development releases and the implementation of new
1585 features, hand total control over the stable releases to a
1586 well-suited developer.
1590 The author of Linux, Linus Torvalds, came out and crowned Alan
1591 Cox as <quote>the man for stable kernels.</quote> All patches
1592 for stable kernels go to Alan and, if Linus were to be taken
1593 away from work on Linux for any reason, Alan Cox would be more
1594 than suited to fill his role as the acknowledged heir to the
1595 Linux maintainership.
1601 <!-- Section2: patching -->
1603 <sect2 id="patching">
1604 <title>Accepting and Rejecting Patches</title>
1606 This HOWTO has already touched on the fact that as the maintainer
1607 of a free software project, one of your primary and most important
1608 responsibilities will be accepting and rejecting patches submitted
1609 to you by other developers.
1613 <title>Technical judgment</title>
1616 In <emphasis>Open Source Development with CVS</emphasis>, Karl
1617 Fogel makes a convincing argument that the most important things
1618 to keep in mind when rejecting or accepting patches are:
1625 <para>A firm knowledge of the scope of your program (that's the
1626 <quote>idea</quote> I talked about in <xref linkend="chooseproject">);</para>
1630 <para>The ability to recognize, facilitate, and direct
1631 <quote>evolution</quote> of your program so that the program
1632 can grow and change and incorporate functionality that was
1633 originally unforeseen;</para>
1637 <para>The necessity to avoid digressions that might expand the
1638 scope of the program too much and result and push the project
1639 towards an early death under its own weight and
1640 unwieldiness.</para>
1647 These are the criteria that you as a project maintainer should
1648 take into account each time you receive a patch.
1652 Fogel elaborates on this and states the <quote>the
1653 questions to ask yourself when considering whether to implement
1654 (or approve) a change are:</quote>
1661 <para>Will it benefit a significant percentage of the program's
1662 user community?</para>
1666 <para>Does it fit within the program's domain or within a
1667 natural, intuitive extension of that domain?</para>
1674 The answers to these questions are never straightforward and its
1675 very possible (and even likely) that the person who submitted the
1676 patch may feel differently about the answer to these questions
1677 than you do. However, if you feel that that the answer to either
1678 of those questions is <quote>no,</quote> it is your responsibility
1679 to reject the change. If you fail to do this, the project will
1680 become unwieldy and unmaintainable and many ultimately fail.
1685 <title>Rejecting patches</title>
1688 Rejecting patches is probably the most difficult and sensitive
1689 job that the maintainer of any free software project has to
1690 face. But sometimes it has to be done. I mentioned earlier (in
1691 <xref linkend="developers"> and in <xref linkend="delegation">)
1692 that you need to try and balance your responsibility and power to
1693 make what you think are the best technical decisions with the
1694 fact that you will lose support from other developers if you seem
1695 like you are on a power trip or being overly bossy or possessive
1696 of the community's project. I recommend that you keep these three
1697 major concepts in mind when rejecting patches (or other changes):
1701 <title>Bring it to the community</title>
1703 One of the best ways of justifying a decision to reject a patch
1704 and working to not seem like you keep an iron grip on your
1705 project is by not making the decision alone at all. It might
1706 make sense to turn over larger proposed changes or more
1707 difficult decisions to a development mailing list where they can
1708 be discussed and debated. There will be some patches (bug fixes,
1709 etc.) which will definitely be accepted and some that you feel
1710 are so offbase that they do not even merit further
1711 discussion. It is those that fall into the grey area between
1712 these two groups that might merit a quick forward to a mailing
1717 I recommend this process wholeheartedly. As the project
1718 maintainer you are worried about making the best decision for
1719 the project, for the project's users and developers, and for
1720 yourself as a responsible project leader. Turning things over to
1721 an email list will demonstrate your own responsibility and
1722 responsive leadership as it tests and serves the interests of
1723 your software's community.
1728 <title>Technical issues are not always good justification</title>
1730 Especially towards the beginning of your project's life, you
1731 will find that many changes are difficult to implement,
1732 introduce new bugs, or have other technical problems. Try to see
1733 past these. Especially with added functionality, good ideas do
1734 not always come from good programmers. Technical merit is a
1735 valid reason to postpone an application of a patch but it is not
1736 always a good reason to reject a change outright. Even small
1737 changes are worth the effort of working with the developer
1738 submitting the patch to iron out bugs and incorporate the change
1739 if you think it seems like a good addition to your project. The
1740 effort on your part will work to make your project a community
1741 project and it will pull a new or less experienced developer
1742 into your project and even teach them something that might help
1743 them in making their next patch.
1748 <title>Common courtesy</title>
1750 It should go without saying but, <emphasis>above all and in all
1751 cases, just be nice.</emphasis> If someone has an idea and cares
1752 about it enough to write some code and submit a patch, they
1753 care, they are motivated, and they are already involved. Your
1754 goal as the maintainer is make sure they submit again. They may
1755 have thrown you a dud this time but next time may be the idea or
1756 feature that revolutionizes your project.
1760 It is your responsibility to first justify your choice to not
1761 incorporate their change clearly and concisely. Then thank
1762 them. Let them know that you a appreciate their help and feel
1763 horrible that you can't incorporate their change. Let them know
1764 that you look forward to their staying involved and you hope
1765 that the next patch or idea meshes better with your project
1766 because you appreciate their work and want to see it in your
1767 application. If you have ever had a patch rejected after putting
1768 a large deal of time, thought, and energy into it, you remember
1769 how it feels and it feels bad. Keep this in mind when you have
1770 to let someone down. It's never easy but you need to do
1771 everything you can to make it as not-unpleasant as possible.
1777 <!-- Section2: branches -->
1779 <sect2 id="branches">
1780 <title>Stable and Development Branches</title>
1783 The idea of stable and development branches has already been
1784 described briefly in <xref linkend="chooseversioning"> and in
1785 <xref linkend="delegatebranch">. These allusions attest to some of
1786 the ways that multiple branches can affect your software. Branches
1787 can let you avoid (to some extent) some of the problems around
1788 rejecting patches (as described in <xref linkend="patching">) by
1789 allowing you to temporarily compromise the stability of your
1790 project without affecting those users who need that stability.
1794 The most common way of branching your project is to have one
1795 branch that is stable and one that is for development. This is the
1796 model followed by the Linux kernel that is described in <xref
1797 linkend="chooseversioning">. In this model, there is
1798 <emphasis>always</emphasis> one branch that is stable and always
1799 one that is in development. Before any new release, the
1800 development branch goes into a <quote>feature freeze</quote> as
1801 described in <xref linkend="freezing"> where major changes and
1802 added features are rejected or put on hold under the development
1803 kernel is released as the new stable branch and major development
1804 resumes on the development branch. Bug fixes and small changes
1805 that are unlikely to have any large negative repercussions are
1806 incorporated into the stable branch as well as the development
1811 Linux's model provides an extreme example. On many projects, there is no
1812 need to have two versions constantly available. It may make sense to
1813 have two versions only near a release. The Debian project has
1814 historically made both a stable and an unstable distribution
1815 available but has expanded to this to include: stable, unstable,
1816 testing, experimental, and (around release time) a frozen
1817 distribution that only incorporates bug fixes during the
1818 transition from unstable to stable. There are few projects whose
1819 size would necessitate a system like Debian's but this use of
1820 branches helps demonstrate how they can be used to balance
1821 consistent and effective development with the need to make regular
1822 and usable releases.
1826 In trying to set up a development tree for yourself, there are
1827 several things that might be useful to keep in mind:
1834 <term>Minimize the number of branches</term>
1836 <para>Debian may be able to make good use of four or five
1837 branches but it contains gigabytes of software in over 5000
1838 packages compiled for 5-6 different architectures. For you,
1839 two is probably a good ceiling. Too many branches will confuse
1840 your users (I can't count how many times I had to describe
1841 Debian's system when it only had 2 and sometimes 3 branches!),
1842 potential developers and even yourself. Branches can help but
1843 they come at a cost so use them very sparingly.</para>
1848 <term>Make sure that all your different branches are explained</term>
1850 <para>As I mentioned in the preceding paragraph, different
1851 branches <emphasis>will</emphasis> confuse your users. Do
1852 everything you can to avoid this by clearly explaining the
1853 different branches in a prominent page on your website and in a
1854 README file in the <acronym>FTP</acronym> or
1855 web directory.</para>
1858 I might also recommend against a mistake that I think Debian
1859 has made. The terms <quote>unstable,</quote>
1860 <quote>testing,</quote> and <quote>experimental</quote> are
1861 vague and difficult to rank in order of stability (or
1862 instability as the case may be). Try explaining to someone
1863 that <quote>stable</quote> actually means <quote>ultra
1864 stable</quote> and that <quote>unstable</quote> doesn't
1865 actually include any unstable software but is really stable
1866 software that is untested as a distribution.
1870 If you are going to use branches, especially early on, keep in
1871 mind that people are conditioned to understand the terms
1872 <quote>stable</quote> and <quote>development</quote> and you
1873 probably can't go wrong with this simple and common division of
1880 <term>Make sure all your branches are always available</term>
1882 <para>Like a lot of this document, this should probably should
1883 go without saying but experience has taught me that it's not
1884 always obvious to people. It's a good idea to physically split
1885 up different branches into different directories or directory
1886 trees on your <acronym>FTP</acronym> or web site. Linux
1887 accomplishes this by having kernels in a v2.2 and a v2.3
1888 subdirectory where it is immediately obvious (after you know
1889 their version numbering scheme) which directory is for the most
1890 recent stable and the current development releases. Debian
1891 accomplishes this by naming all their distribution with names
1892 (i.e. woody, potato, etc.) and then changing symlinks named
1893 <quote>stable,</quote> <quote>unstable</quote> and
1894 <quote>frozen</quote> to point to which ever distribution (by
1895 name) is in whatever stage. Both methods work and there are
1896 others. In any case, it is important that different branches
1897 are always available, are accessible from consistent locations,
1898 and that different branches are clearly distinguished from each
1899 other so your users know exactly what they want and where to
1909 <!-- Section2: otherdev -->
1911 <sect2 id="otherdev">
1912 <title>Other Project Management issues</title>
1914 There are more issues surrounding interaction with developers in a
1915 free software project that I can not touch on in great detail in a
1916 HOWTO of this size and scope. Please don't hesitate to contact me if you see
1917 any major omissions.
1921 Other smaller issues that are worth mentioning are:
1924 <sect3 id="freezing">
1925 <title>Freezing</title>
1927 For those projects that choose to adopt a split development model
1928 (<xref linkend="branches">), freezing is a concept that is worth
1929 becoming familiar with.
1933 Freezes come in two major forms. A <quote>feature freeze</quote>
1934 is a period when no significant functionality is added to a
1935 program. It is a period where established functionality (even
1936 skeletons of barely working functionality) can be improved and
1937 perfected. It is a period where bugs are fixed. This type of
1938 freeze is usually applied some period (a month or two) before a
1939 release. It is easy to push a release back as you wait for
1940 <quote>one more feature</quote> and a freeze helps to avoid this
1941 situation by drawing the much needed line in the sand. It gives
1942 developers room they need to get a program ready for release.
1946 The second type of freeze is a <quote>code freeze</quote> which
1947 is much more like a released piece of software. Once a piece of
1948 software has entered a <quote>code freeze,</quote> all changes to
1949 the code are discouraged and only changes that fix known bugs
1950 are permitted. This type of freeze usually follows a
1951 <quote>feature freeze</quote> and directly precedes a
1952 release. Most released software is in what could be interpreted
1953 as a sort of high level <quote>code freeze.</quote>
1957 Even if you never choose to appoint a release manager (<xref
1958 linkend="releasemanager">), you will have an easier time
1959 justifying the rejection or postponement of patches (<xref
1960 linkend="patching">) before a release with a publicly stated
1967 <title>Forks</title>
1969 I wasn't sure about how I would deal with forking in this
1970 document (or if I would deal with forking at all). A fork is when
1971 a group of developers takes code from a free software project and
1972 actually starts a brand new free software project with it. The
1973 most famous example of a fork was between Emacs and XEmacs. Both
1974 emacsen are based on an identical code-base but for technical,
1975 political, and philosophical reasons, development was split into
1976 two projects which now compete with each other.
1980 The short version of the fork section is, <emphasis>don't do
1981 them.</emphasis> Forks force developers to choose one project to
1982 work with, cause nasty political divisions, and redundancy of
1983 work. Luckily, usually the threat of the fork is enough to scare
1984 the maintainer or maintainers of a project into changing the way
1985 they run their project.
1989 In his chapter on <quote>The Open Source Process,</quote> Karl
1990 Fogel describes how to do a fork if you absolutely must. If you
1991 have determined that is absolutely necessary and that the
1992 differences between you and the people threatening to fork are
1993 absolutely unresolvable, I recommend Fogel's book as a good place
1999 <!-- Section1: users -->
2002 <title>Maintaining a Project: Interacting with Users</title>
2004 <primary>fswd!users</primary>
2008 If you've worked your way up to here, congratulations, you are
2009 nearing the end of this document. This final section describes some
2010 of the situations in which you, in your capacity as project
2011 maintainer, will be interacting with users. It gives some
2012 suggestions on how these situations might be handled effectively.
2016 Interacting with users is difficult. In our discussion of
2017 interaction with developers, the underlying assumption is that in a
2018 free software project, a project maintainer must constantly strive to
2019 attract and keep developers who can easily leave at any time.
2023 Users in the free software community are different than developers
2024 and are also different than users in the world of proprietary
2025 software and they should be treated differently than either
2026 group. Some ways in which the groups differ significantly follow:
2033 <para>The lines between users and developers are blurred in ways
2034 that is totally foreign to any proprietary development
2035 model. Your users are often your developers and vice
2040 <para>In the free software world, you are often your users' only
2041 choice. Because there is such an emphasis on not replicating the
2042 work of others in the free software community and because the
2043 element of competition present in the propriety software model is
2044 absent (or at least in an extremely different form) in the free
2045 software development model, you will probably be the only project
2046 that does what you do (or at least the only one that does what
2047 you do in the way that you do it). This means your responsiveness
2048 to your users is even more important than in the proprietary
2049 software world.</para>
2053 <para>In an almost paradoxical situation, free software projects
2054 have less immediate or dire consequences for ignoring their users
2055 altogether. It is also often easier to do. Because you don't
2056 usually need to compete with another product, chances are good
2057 that you will not be scrambling to gain the features of your
2058 competitor's newest program. This means that your development
2059 process will have to be directed either internally, by a
2060 commitment to your users, or through both.</para>
2066 Trying to tackle this unique situation can only be done
2067 indirectly. Developers and maintainers need to listen to users and
2068 to try and be as responsive as possible. A solid knowledge of the
2069 situation recounted above is any free software developer's best tool
2070 for shifting his development or leadership style to fit the unique
2071 process of free software project management. This chapters will try and
2072 introduce some of the more difficult or important points in any
2073 projects interactions with users and give some hints on how to
2077 <!-- Section2: testing -->
2079 <sect2 id="testing">
2080 <title>Testing and Testers</title>
2083 In addition to your users being your developers, they are also
2084 (and perhaps more commonly) your testers. Before I get flamed, I
2085 should rephrase my sentence: <emphasis>some of your
2086 users</emphasis> (those who explicityly volunteer) are your
2091 It is important that this distinction be made early on because not
2092 all of your users want to be testers. Many users want to use
2093 stable software and don't care if they don't have the newest,
2094 greatest software with the latest, greatest features. These users
2095 except a stable, tested piece of software without major or obvious
2096 bugs and will be angry if they find themselves testing. This is
2097 yet another way in which a split development model (as mentioned
2098 in <xref linkend="branches">) might come in handy.
2103 url="http://news.linuxprogramming.com/news_story.php3?ltsn=2000-10-31-001-05-CD">Managing
2104 Projects the Open Source Way</ulink></quote> describes what a
2105 good test should look for:
2110 <term>Boundary conditions</term>
2113 <para>Maximum buffer lengths, data conversions, upper/lower
2114 boundary limits, and so on.</para>
2119 <term>Inappropriate behavior</term>
2122 <para>Its a good idea to find out what a program will do if a
2123 user hands it a value it isn't expecting, hits the wrong button,
2124 etc. Ask yourself a bunch of <quote>what if</quote> questions
2125 and think of anything that <emphasis>might</emphasis> fail or
2126 <emphasis>might</emphasis> go wrong and find out what your
2127 program would do in those cases.</para>
2132 <term>Graceful failure</term>
2135 <para>The answer to a number of the <quote>what if</quote>
2136 questions above is probably <quote>failure</quote> which is
2137 often the only answer. Now make sure that it happens
2138 nicely. Make sure that when it crashes, there is some indication
2139 of why it crashed or failed so that the user or developer
2140 understands whats going on.</para>
2146 <term>Standards conformance</term>
2149 <para>If possible, make sure your programs conforms to
2150 standards. If it's interactive, don't be too creative with
2151 interfaces. If it is non-interactive, make sure it communicates
2152 over appropriate and established channels with other programs
2153 and with the rest of the system.</para>
2160 <title>Automated testing</title>
2162 For many programs, many common mistakes can be caught by
2163 automated means. Automated tests tend to be pretty good at
2164 catching errors that you've run into several times before or
2165 the things you just forget. They are not very good at finding
2166 errors, even major ones, that are totally unforeseen.
2170 CVS comes with a bourne shell script called sanity.sh that is
2171 worth looking at. Debian uses a program called lintian that
2172 checks Debian packages for all of the most common errors. While
2173 use of these scripts may not be helpful, there is a host of other
2174 sanity checking software on the net that may be applicable (feel
2175 free to email me any recommendations). None of these will create
2176 a bug-free release but they will avoid at least some major
2177 oversights. Finally, if your programs become a long term
2178 endeavor, you will find that there are certain errors that you
2179 tend to make over and over. Start a collection of scripts that
2180 check for these errors to help keep them out of future releases.
2185 <title>Testing by testers</title>
2187 For any program that depends on user interactivity, many bugs
2188 will only be uncovered through testing by users actually clicking
2189 the keys and pressing the mouse buttons. For this you need
2190 testers and as many as possible.
2194 The most difficult part of testing is finding testers. It's
2195 usually a good tactic to post a message to a relevant mailing
2196 list or news group announcing a specific proposed release date
2197 and outlining the functionality of your program. If you put some
2198 time into the announcement, you are sure to get a few responses.
2202 The second most difficult part of testing is
2203 <emphasis>keeping</emphasis> your testers and keeping them
2204 actively involved in the testing process. Fortunately, there are
2205 some tried and true tactics that can applied towards this end:
2212 <term>Make things simple for your testers</term>
2214 <para>Your testers are doing you a favor so make it as easy as
2215 possible for them. This means that you should be careful to
2216 package your software in a way that is easy to find, unpack,
2217 install, and uninstall. This also means you should explain
2218 what you are looking for to each tester and make the means for
2219 reporting bugs simple and well established. The key is to
2220 provide as much structure as possible to make your testers'
2221 jobs easy and to maintain as much flexibility as possible for
2222 those that want to do things a little differently.</para>
2227 <term>Be responsive to your testers</term>
2229 <para>When your testers submit bugs, respond to them and
2230 respond quickly. Even if you are only responding to tell them
2231 that the bug has already been fixed, quick and consistent
2232 responses make them feel like their work is heard, important,
2233 and appreciated.</para>
2238 <term>Thank your testers</term>
2240 <para>Thank them personally each time they send you
2241 patch. Thank them publicly in the documentation and the about
2242 section of your program. You appreciate your testers and your
2243 program would not be possible without their help. Make sure
2244 they know it. Publicly, pat them on the back to make sure the rest of
2245 the world knows it too. It will be appreciated more than you
2256 <!-- Section2: support -->
2258 <sect2 id="support">
2259 <title>Setting up Support Infrastructure</title>
2262 While testing is important, the large part of your interactions
2263 and responsibility to your users falls under the category of
2264 support. The best way to make sure your users are adequately
2265 supported in using your program is to set up a good infrastructure
2266 for this purpose so that your developers and users help each other
2267 and less of the burden falls on you. This way, people will also
2268 get quicker and better responses to their questions. This
2269 infrastructure comes in several major forms:
2273 <title>Documentation</title>
2275 It should not come as any surprise that the key element to any
2276 support infrastructure is good documentation. This topic was
2277 large covered in <xref linkend="documentation"> and will not be
2283 <title>Mailing lists</title>
2285 Aside from documentation, effective mailing lists will be your
2286 greatest tool in providing user support. Running a mailing list
2287 well is more complicated than installing mailing list software
2292 <title>Separate lists</title>
2295 A good idea is too separate your user and development mailing
2296 lists (perhaps into project-user@host and project-devel@host)
2297 and enforce the division. If people post a development question
2298 onto -user, politely ask them to repost it onto -devel and vise
2299 versa. Subscribe yourself to both groups and encourage all
2300 primarily developers to do the same.
2304 This system provides so that no one person is stuck doing all of
2305 the support work and works so that users learn more about the
2306 program, they can help newer users with their questions.
2311 <title>Choose mailing list software well</title>
2313 Please don't make the selection of mailing list software
2314 impulsively. Please consider easy accessibility by users without
2315 a lot of technical experience so you want to be as easy as
2316 possible. Web accessibility to an archive of the list is also
2321 The two biggest free software mailing list programs are <ulink
2322 url="http://www.greatcircle.com/majordomo/">majordomo</ulink>
2323 and <ulink url="http://www.list.org/">GNU Mailman</ulink>. A
2324 long time advocate of majordomo, I would now recommend any
2325 project choose GNU Mailman. It fulfills the criteria listed
2326 above and makes it easier. It provides a good mailing
2327 list program for a free software project maintainer as opposed
2328 to a good mailing list application for a mailing list
2333 There are other things you want to take into consideration in
2334 setting up your list. If it is possible to gate your mailing
2335 lists to USENET and provide it in digest form as well as
2336 making them accessible on the web, you will please some users
2337 and work to make the support infrastructure slightly more
2344 <title>Other support ideas</title>
2347 A mailing list and accessible documentation are far from all you
2348 can do to set up good user support infrastructure. Be
2349 creative. If you stumble across something that works well, email me
2350 and I'll include it here.
2354 <title>Make your self accessible</title>
2356 You can not list too few methods to reach you. If you hang out
2357 in an <acronym>IRC</acronym> channel, don't hesitate to list it
2358 in your projects documentation. List email and snailmail
2359 addresses, and ways to reach you via <acronym>ICQ</acronym>,
2360 <acronym>AIM</acronym>, or Jabber if they apply.
2365 <title>Bug management software</title>
2367 For many large software projects, use of bug management software
2368 is essential to keep track of which bugs have been fixed, which
2369 bugs have not been fixed, and which bugs are being fixed by
2370 which people. Debian uses the <ulink
2371 url="http://bugs.debian.org">Debian Bug Tracking System</ulink>
2372 (<acronym>BTS</acronym>) although it may not be best choice for
2373 every project (it seems to currently be buckling under its own
2374 weight) As well as a damn good web browser, the mozilla project
2375 has spawned a sub-project resulting in a bug tracking system
2377 url="http://www.mozilla.org/projects/bugzilla/">bugzilla</ulink>
2378 which has become extremely possible and which I like a lot.
2382 These systems (and others like them) can be unwieldy so
2383 developers should be careful to not spend more time on the bug
2384 tracking system than on the bugs or the projects themselves. If
2385 a project continues to grow, use of a bug tracking system can
2386 provide an easy standard avenue for users and testers to report
2387 bugs and for developers and maintainers to fix them and track
2388 them in an orderly fashion.
2394 <!-- Section2: releasing -->
2396 <sect2 id="releasing">
2397 <title>Releasing Your Program</title>
2400 As mentioned earlier in the HOWTO, the first rule of releasing is,
2401 <emphasis>release something useful.</emphasis> Non-working or
2402 not-useful software will not attract anyone to your
2403 project. People will be turned off of your project and will be likely
2404 to simply gloss over it next time they see a new version
2405 announced. Half-working software, if useful, will intrigue people,
2406 whet their appetites for versions to come, and encourage them to
2407 join the development process.
2411 <title>When to release</title>
2414 Making the decision to release your software for the first time
2415 is an incredibly important and incredibly stressful decision. But
2416 it needs to done. My advice is to try and make something that
2417 is complete enough to be usable and incomplete enough to allow
2418 for flexibility and room for imagination by your future
2419 developers. It's not an easy decision. Ask for help on a local
2420 Linux User Group mailing list or from a group of developer
2425 One tactic is to first do an <quote>alpha</quote> or
2426 <quote>beta</quote> release as described below in <xref
2427 linkend="alphabeta">. However, most of the guidelines described
2432 <emphasis>When you feel in your gut that it is time and you feel
2433 you've weighed the situation well several times, cross your
2434 fingers and take the plunge.</emphasis>
2438 After you've released for the first time, knowing when to release
2439 becomes less stressful, but just as difficult to gauge. I like
2440 the criteria offered by Robert Krawitz in his article, <ulink
2441 url="http://www.advogato.org/article/196.html"><quote>Free
2442 Software Project Management</quote></ulink> for maintaining a
2443 good release cycle. He recommends that you ask yourself,
2444 <quote>does this release...</quote>
2450 <para>Contain sufficient new functionality or bug fixes to be
2451 worth the effort.</para>
2455 <para>Be spaced sufficiently far apart to allow the user time
2456 to work with the latest release.</para>
2460 <para>Be sufficiently functional so that the user can get work
2461 done (quality).</para>
2467 If the answer is yes to all of these questions, its probably time
2468 for a release. If in doubt, remember that asking for advice can't
2474 <title>How to release</title>
2477 If you've followed the guidelines described in this HOWTO up
2478 until this point, the mechanics of doing a release are going to
2479 be the easy part of releasing. If you have set up consistent
2480 distribution locations and the other infrastructure described in
2481 the preceding sections, releasing should be as simple as building
2482 the package, checking it once over, and uploading it into the
2483 appropriate place and then making your website reflect the
2488 <sect3 id="alphabeta">
2489 <title>Alpha, beta, and development releases</title>
2492 When contemplating releases, it worth considering the fact that
2493 not every release needs to be a full numbered release. Software
2494 users are accustomed to pre-releases but you must be careful to
2495 label these releases accurately or they will cause more problems then
2500 The observation is often made that many free software developers
2501 seem to be confused about the release cycle. <quote><ulink
2502 url="http://news.linuxprogramming.com/news_story.php3?ltsn=2000-10-31-001-05-CD">Managing
2503 Projects the Open Source Way</ulink></quote> suggests that you memorize
2504 the phrase, <quote>Alpha is not Beta. Beta is not Release</quote>
2505 and I'd agree that tis is a probably a good idea.
2512 <term>alpha releases</term>
2514 <para>Alpha software is feature-complete but sometimes only
2515 partially functional.</para>
2517 <para>Alpha releases are expected to be unstable, perhaps a
2518 little unsafe, but definitely usable. They
2519 <emphasis>can</emphasis> have known bugs and kinks that have
2520 yet to be worked out. Before releasing an alpha, be sure to
2521 keep in mind that <emphasis>alpha releases are still
2522 releases</emphasis> and people are not going to be expecting a
2523 nightly build from the CVS source. An alpha should work and
2524 have minimal testing and bug fixing already finished.</para>
2529 <term>beta releases</term>
2531 <para>Beta software is feature-complete and functional, but is
2532 in the testing cycle and still has a few bugs left to be
2535 <para>Beta releases are general expected to be usable and
2536 slightly unstable, although definitely <emphasis>not
2537 unsafe.</emphasis> Beta releases usually preclude a full
2538 release by under a month. They can contain small known bugs
2539 but no major ones. All major functionality should be fully
2540 implemented although the exact mechanics can still be worked
2541 out. Beta releases are great tool to whet the appetites of
2542 potential users by giving them a very realistic view of where
2543 your project is going to be in the very near future and can
2544 help keep interest by giving people
2545 <emphasis>something.</emphasis></para>
2550 <term>development releases</term>
2552 <para><quote>Development release</quote> is much a more vague
2553 term than <quote>alpha</quote> or <quote>beta</quote>. I
2554 usually choose to reserve the term for discussion of a
2555 development branch although there are other ways to use the
2556 term. So many in fact, that I feel the term has been
2557 cheapened. The popular window manager <ulink
2558 url="http://www.enlightenment.org">Enlightenment</ulink> has
2559 released <emphasis>nothing but</emphasis> development
2560 releases. Most often, the term is used to describe releases
2561 that are not even alpha or beta and if I were to release a
2562 pre-alpha version of a piece of software in order to keep
2563 interest in my project alive, this is probably how I would
2564 have to label it.</para>
2574 <!-- Section2: announcing -->
2576 <sect2 id="announcing">
2577 <title>Announcing Your Project</title>
2580 Well, you've done it. You've (at least for the purposes of this
2581 HOWTO) designed, built, and released your free software
2582 project. All that is left is for you to tell the world so they
2583 know to come and try it out and hopefully jump on board with
2584 development. If everything is in order as described above, this
2585 will be a quick and painless process. A quick announcement is all
2586 that it takes to put yourself on the free software community's
2591 <title>Mailing lists and USENET</title>
2593 Email is still the way that most people on the Internet get their
2594 information. Its a good idea to send a message announcing your
2595 program to any relevant mailing list you know of and any relevant
2596 USENET discussion group. Karl Fogel recommends that use you
2597 simple subject describing the fact that the message is an
2598 announcement, the name of the program, the version, and a
2599 half-line long description of its functionality. This way, any
2600 interested user or developer will be immediately attracted to
2601 your announcement. Fogel's example looks like:
2604 <screen>Subject: ANN: aub 1.0, a program to assemble USENET binaries</screen>
2607 The rest of the email should describe the programs functionality
2608 quickly and concisely in no more than two paragraphs and should
2609 provide links to the projects webpage and direct links to
2610 downloads for those that want to try it right away.
2614 You should repeat this announcement process consistently in the
2615 same locations for each subsequent release.
2620 <title>freshmeat.net</title>
2622 Mentioned earlier in <xref linkend="evalwhere">, in today's free
2623 software community, announcements of your project on freshmeat
2624 are almost more important than announcements on mailing lists.
2628 Visit the <ulink url="http://freshmeat.net">freshmeat.net
2629 website</ulink> or their <ulink
2630 url="http://freshmeat.net/add-project/">submit project
2631 page</ulink> to post your project onto their site and into their
2632 database. In addition to a large website, freshmeat provides a
2633 daily newsletter that highlights all the days releases and
2634 reaches a huge audience (I personally skim it every night for any
2635 interesting new releases).
2644 <title>Printed Books</title>
2649 <surname>Fogel</surname>
2650 <firstname>Karl</firstname>
2653 <title>Open Source Development with CVS</title>
2656 <publishername>Coriolois Open Press</publishername>
2658 <pubdate>1999</pubdate>
2660 <isbn>1-57610-490-7</isbn>
2664 Fogel's <quote>guide to using CVS in the free software
2665 world</quote> is much more than its subitle. In the publisher's
2666 own words: <quote><emphasis>Open Source Development with
2667 CVS</emphasis> is one of the first books available that teaches
2668 you development and implementation of Open Source
2669 software.</quote> It also includes the best reference and
2670 tutorial to CVS I have ever seen. It is the book that was
2671 <emphasis>so good</emphasis> that it prompted me to write this
2672 HOWTO because I thought the role it tried to serve was so
2673 important and useful. Please check it or buy it if you can and
2674 are seriously interested in running a free software project.
2683 <surname>Lessig</surname>
2684 <firstname>Lawrence</firstname>
2687 <title>Code and Other Laws of Cyberspace</title>
2690 <publishername>Basic Books</publishername>
2692 <pubdate>2000</pubdate>
2694 <isbn>0-465-03913-8</isbn>
2698 While it only briefly talks about free software (and does it by
2699 tiptoeing around the free software/open source issue with the
2700 spineless use of the term <quote>open code</quote> that only a
2701 laywer could coin), Lessig's book is brilliant. Written by a
2702 lawyer, it talks about how regulation on the Internet is not
2703 done with law, but with the code itself and how the nature of
2704 the code will determine the nature of future freedoms. In
2705 addition to being a quick and enjoyable read, it gives some
2706 cool history and describes how we <emphasis>need</emphasis>
2707 free software in a way more powerfully than anything I've read
2709 url="http://www.gnu.org/philosophy/right-to-read.html">RMS's
2710 <quote>Right to Read.</quote></ulink>
2719 <surname>Raymond</surname>
2720 <firstname>Eric</firstname>
2723 <title>The Cathedral and the Bazaar</title>
2724 <subtitle>Musings on Linux and Open Source by an Accidental Revolutionary</subtitle>
2727 <publishername>O'Reilly</publishername>
2729 <pubdate>1999</pubdate>
2731 <isbn>1-56592-724-9</isbn>
2734 Although I have to honestly say that I am not the ESR fan that
2735 I used to be, this book proved invaluable in getting me where I
2736 am today. The essay that gives the book its title does a good
2737 job of sketching the free software process and does an an
2738 amazing job of making an argument for free software/open source
2739 development as a road to better software. The rest of the book
2740 has other of ESR's articles, which for the most part are posted
2741 on his website. Still, it's nice thing to own in hard copy and
2742 something that every free software/open source hacker should
2751 <title>Web-Accessable Resources</title>
2754 This is a list of the web resources pertaining to this HOWTO that
2755 I've found most helpful in compiling this information. If you know
2756 of others that would help, please don't hesitate to email me at
2757 <email>mako@debian.org</email> and we can look into getting it
2758 added to the list and represented in the HOWTO.
2762 I'd recommend that any free software developer (or potential one)
2763 skim through these sites becaue they have each have a lot to say.
2769 <surname>Manley</surname>
2770 <firstname>Montey</firstname>
2774 url="http://news.linuxprogramming.com/news_story.php3?ltsn=2000-10-31-001-05-CD">Managing
2775 Projects the Open Source Way</ulink></title>
2778 <publishername><ulink
2779 url="http://www.linuxprogramming.com">Linux
2780 Programming</ulink></publishername>
2782 <pubdate>Oct 31, 2000</pubdate>
2786 In one of the better articles on the subject that I've read,
2787 Monty sums up some of the major points I touch on including:
2788 starting a project, testing, documenation, organizing a team and
2789 leadership, and several other topics. While more opiniated that
2790 I try to be, I think its an important article that I found very
2791 helpful in writing this HOWTO. I've tried to cite him in
2792 the places where I borrowed from him most.
2796 I have problems much of this piece and I recommend you read
2797 <xref linkend="krawitz"> at the same time you read Monty's
2798 article for a good critique.
2807 <surname>Gabriel</surname>
2808 <firstname>Richard</firstname>
2812 url="http://www.jwz.org/doc/worse-is-better.html">The Rise of
2813 <quote>Worse is Better</quote></ulink></title>
2817 A well written article although I think the title may have
2818 confused as many people as the rest of the essay helped. It
2819 offers a good description of how to design programs that will
2820 succeed and stay maintainable as they grow.
2828 <title>Advogato Articles</title>
2831 I've found that one of the best resources that any free software
2832 developer has at his or her disposal is Advogato.org. If you haven't
2833 yet had a chance to visit <ulink url="http://www.advogato.org">the
2834 website</ulink>, do.
2838 I have spent a huge amount of time on advogato and I've gone
2839 through and provided links to the articles that I think might be
2840 of particular interest to anyone reading this HOWTO. I think that
2841 skimming through these links can be helfpul and I promise that if
2842 you do, you'll learn a lot. You will learn that my idea of how a
2843 free software project should be run is not the
2844 <emphasis>only</emphasis> idea. I think that's important.
2848 If nothing else, there is <emphasis>way</emphasis> more
2849 information on that website than I could ever fit into, or
2850 reference from this HOWTO. I have listed what I think are the most
2851 relavant articles here with short descriptions that I've written.
2858 <surname>Hindle</surname>
2859 <firstname>Stephen</firstname>
2862 <title><ulink url="http://www.advogato.org/article/262.html">'Best Practices' for Open Source?</ulink></title>
2865 <publishername><ulink url="http://www.advogato.org">Advogato</ulink></publishername>
2867 <pubdate>March 21, 2001</pubdate>
2871 Touching mostly on programming practice (as most articles on
2872 the subject usually do), the article talks a little about
2873 project managment (<quote>Use it!</quote>) and a bit about
2874 communication within a free software project.
2883 <surname>Cohen</surname>
2884 <firstname>Bram</firstname>
2888 url="http://www.advogato.org/article/258.html"></ulink>How to
2889 Write Maintainable Code</title>
2892 <publishername><ulink url="http://www.advogato.org">Advogato</ulink></publishername>
2894 <pubdate>March 15, 2001</pubdate>
2898 This article touches upon the "writing maintainable code"
2899 discussion that I try hard to avoid in my HOWTO. It's one of
2900 the better (and most diplomatic) articles on the subject that
2906 <biblioentry id="krawitz">
2909 <surname>Krawitz</surname>
2910 <firstname>Robert</firstname>
2913 <title><ulink url="http://www.advogato.org/article/196.html">Free
2914 Source Project Management</ulink></title>
2917 <publishername><ulink url="http://www.advogato.org">Advogato</ulink></publishername>
2919 <pubdate>November 4, 2000</pubdate>
2923 This article made me happy because it challenged many of the
2924 problems that I had with Monty's article on <ulink
2925 url="http://www.linuxprogramming.com">LinuxProgramming</ulink>. The
2926 author argues that Monty calls simply for the application of
2927 old (proprietary software) project management techniques in
2928 free software projects instead of working to come up with
2929 something new. I found his article to be extremely well thought
2930 out and I think it's an essential read for any free software
2940 <surname>Martins</surname>
2941 <firstname>Lalo</firstname>
2944 <title><ulink url="http://www.advogato.org/article/128.html">Ask
2945 the Advogatos: why do Free Software projects
2946 fail?</ulink></title>
2949 <publishername><ulink url="http://www.advogato.org">Advogato</ulink></publishername>
2951 <pubdate>July 20, 2000</pubdate>
2955 While the article is little more than a question, reading the
2956 answers to this question offered by advogato's readers can
2957 help. In a lot of ways, this HOWTO acts as my answer to the
2958 questions posed in this article but there are others, many of
2959 which might take issue with whats is in this HOWTO. It's worth
2969 <surname>Burley</surname>
2970 <firstname>David</firstname>
2974 url="http://www.advogato.org/article/107.html">In-Roads to Free
2975 Software Development</ulink></title>
2978 <publishername><ulink url="http://www.advogato.org">Advogato</ulink></publishername>
2980 <pubdate>June 14, 2000</pubdate>
2984 This document was written as a response to <ulink
2985 url="http://www.advogato.org/article/72.html">another advogato
2986 article</ulink>. Although not about running a project, this
2987 describes some of the ways that you can get started with free
2988 software development without starting a project. I think this
2989 is an important article. If you are interested in becoming
2990 involved with free software, this article showcases some of the
2991 ways that you can do this without actually starting a project
2992 (something that I hope this HOWTO has demonstrated is not to be
3002 <surname>Moorman</surname>
3003 <firstname>Jacob</firstname>
3007 url="http://www.advogato.org/article/72.html"></ulink>Importance
3008 of Non-Developer Supporters in Free Software</title>
3011 <publishername><ulink url="http://www.advogato.org">Advogato</ulink></publishername>
3013 <pubdate>April 16, 2000</pubdate>
3017 Moorman's is a short article but it brings up some good
3018 points. The comment reminding developers to thank their testers
3019 and end-users is invaluable and oft-forgotten.
3028 <surname>Orchard</surname>
3029 <firstname>Leslie</firstname>
3032 <title><ulink url="http://www.advogato.org/article/67.html">On
3033 Naming an Open Source Project</ulink></title>
3036 <publishername><ulink url="http://www.advogato.org">Advogato</ulink></publishername>
3038 <pubdate>April 12, 2000</pubdate>
3042 I didn't even have a section on project naming in this HOWTO
3043 (See <xref linkend="naming">) until Leslie Orchard's article
3044 reminded me of it. Thanks to Leslie for writing this article!
3053 <surname>Allen</surname>
3054 <firstname>David</firstname>
3057 <title><ulink url="http://www.advogato.org/article/40.html">Version Numbering Madness</ulink></title>
3060 <publishername><ulink url="http://www.advogato.org">Advogato</ulink></publishername>
3062 <pubdate>Februrary 28, 2000</pubdate>
3066 In this article, David Allen challengs the whole
3067 <quote>Major.Minor.Patch</quote> version numbering scheme. Its
3068 good to read this as you read <xref
3069 linkend="chooseversioning">. I liked the article and it
3070 describes some of the projects that I bring up in my discussion
3071 of verion numbering.
3082 <!-- Keep this comment at the end of the file
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