From: Date: Thu, 13 Sep 2007 03:01:52 +0000 (-0400) Subject: initial version of rule creation software X-Git-Url: https://projects.mako.cc/source/yourule/commitdiff_plain/9ba5d300368cf7b4f7c49cfce16880eb92f0f8b9?ds=sidebyside initial version of rule creation software --- 9ba5d300368cf7b4f7c49cfce16880eb92f0f8b9 diff --git a/SVGdraw.py b/SVGdraw.py new file mode 100755 index 0000000..6ee3549 --- /dev/null +++ b/SVGdraw.py @@ -0,0 +1,1034 @@ +#!/usr/bin/env python +##Copyright (c) 2002, Fedor Baart & Hans de Wit (Stichting Farmaceutische Kengetallen) +##All rights reserved. +## +##Redistribution and use in source and binary forms, with or without modification, +##are permitted provided that the following conditions are met: +## +##Redistributions of source code must retain the above copyright notice, this +##list of conditions and the following disclaimer. +## +##Redistributions in binary form must reproduce the above copyright notice, +##this list of conditions and the following disclaimer in the documentation and/or +##other materials provided with the distribution. +## +##Neither the name of the Stichting Farmaceutische Kengetallen nor the names of +##its contributors may be used to endorse or promote products derived from this +##software without specific prior written permission. +## +##THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +##AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +##IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +##DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE +##FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +##DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +##SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +##CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +##OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +##OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +##Thanks to Gerald Rosennfellner for his help and useful comments. + +__doc__="""Use SVGdraw to generate your SVGdrawings. + +SVGdraw uses an object model drawing and a method toXML to create SVG graphics +by using easy to use classes and methods usualy you start by creating a drawing eg + + d=drawing() + #then you create a SVG root element + s=svg() + #then you add some elements eg a circle and add it to the svg root element + c=circle() + #you can supply attributes by using named arguments. + c=circle(fill='red',stroke='blue') + #or by updating the attributes attribute: + c.attributes['stroke-width']=1 + s.addElement(c) + #then you add the svg root element to the drawing + d.setSVG(s) + #and finaly you xmlify the drawing + d.toXml() + + +this results in the svg source of the drawing, which consists of a circle +on a white background. Its as easy as that;) +This module was created using the SVG specification of www.w3c.org and the +O'Reilly (www.oreilly.com) python books as information sources. A svg viewer +is available from www.adobe.com""" + +__version__="1.0" + +# there are two possibilities to generate svg: +# via a dom implementation and directly using text strings +# the latter is way faster (and shorter in coding) +# the former is only used in debugging svg programs +# maybe it will be removed alltogether after a while +# with the following variable you indicate whether to use the dom implementation +# Note that PyXML is required for using the dom implementation. +# It is also possible to use the standard minidom. But I didn't try that one. +# Anyway the text based approach is about 60 times faster than using the full dom implementation. +use_dom_implementation=0 + + +import exceptions +if use_dom_implementation<>0: + try: + from xml.dom import implementation + from xml.dom.ext import PrettyPrint + except: + raise exceptions.ImportError, "PyXML is required for using the dom implementation" +#The implementation is used for the creating the XML document. +#The prettyprint module is used for converting the xml document object to a xml file + +import sys +assert sys.version_info[0]>=2 +if sys.version_info[1]<2: + True=1 + False=0 + file=open + +sys.setrecursionlimit=50 +#The recursion limit is set conservative so mistakes like s=svg() s.addElement(s) +#won't eat up too much processor time. + +#the following code is pasted form xml.sax.saxutils +#it makes it possible to run the code without the xml sax package installed +#To make it possible to have in your text elements, it is necessary to escape the texts +def _escape(data, entities={}): + """Escape &, <, and > in a string of data. + + You can escape other strings of data by passing a dictionary as + the optional entities parameter. The keys and values must all be + strings; each key will be replaced with its corresponding value. + """ + data = data.replace("&", "&") + data = data.replace("<", "<") + data = data.replace(">", ">") + for chars, entity in entities.items(): + data = data.replace(chars, entity) + return data + +def _quoteattr(data, entities={}): + """Escape and quote an attribute value. + + Escape &, <, and > in a string of data, then quote it for use as + an attribute value. The \" character will be escaped as well, if + necessary. + + You can escape other strings of data by passing a dictionary as + the optional entities parameter. The keys and values must all be + strings; each key will be replaced with its corresponding value. + """ + data = _escape(data, entities) + if '"' in data: + if "'" in data: + data = '"%s"' % data.replace('"', """) + else: + data = "'%s'" % data + else: + data = '"%s"' % data + return data + + + +def _xypointlist(a): + """formats a list of xy pairs""" + s='' + for e in a: #this could be done more elegant + s+=str(e)[1:-1] +' ' + return s + +def _viewboxlist(a): + """formats a tuple""" + s='' + for e in a: + s+=str(e)+' ' + return s + +def _pointlist(a): + """formats a list of numbers""" + return str(a)[1:-1] + +class pathdata: + """class used to create a pathdata object which can be used for a path. + although most methods are pretty straightforward it might be useful to look at the SVG specification.""" + #I didn't test the methods below. + def __init__(self,x=None,y=None): + self.path=[] + if x is not None and y is not None: + self.path.append('M '+str(x)+' '+str(y)) + def closepath(self): + """ends the path""" + self.path.append('z') + def move(self,x,y): + """move to absolute""" + self.path.append('M '+str(x)+' '+str(y)) + def relmove(self,x,y): + """move to relative""" + self.path.append('m '+str(x)+' '+str(y)) + def line(self,x,y): + """line to absolute""" + self.path.append('L '+str(x)+' '+str(y)) + def relline(self,x,y): + """line to relative""" + self.path.append('l '+str(x)+' '+str(y)) + def hline(self,x): + """horizontal line to absolute""" + self.path.append('H'+str(x)) + def relhline(self,x): + """horizontal line to relative""" + self.path.append('h'+str(x)) + def vline(self,y): + """verical line to absolute""" + self.path.append('V'+str(y)) + def relvline(self,y): + """vertical line to relative""" + self.path.append('v'+str(y)) + def bezier(self,x1,y1,x2,y2,x,y): + """bezier with xy1 and xy2 to xy absolut""" + self.path.append('C'+str(x1)+','+str(y1)+' '+str(x2)+','+str(y2)+' '+str(x)+','+str(y)) + def relbezier(self,x1,y1,x2,y2,x,y): + """bezier with xy1 and xy2 to xy relative""" + self.path.append('c'+str(x1)+','+str(y1)+' '+str(x2)+','+str(y2)+' '+str(x)+','+str(y)) + def smbezier(self,x2,y2,x,y): + """smooth bezier with xy2 to xy absolut""" + self.path.append('S'+str(x2)+','+str(y2)+' '+str(x)+','+str(y)) + def relsmbezier(self,x2,y2,x,y): + """smooth bezier with xy2 to xy relative""" + self.path.append('s'+str(x2)+','+str(y2)+' '+str(x)+','+str(y)) + def qbezier(self,x1,y1,x,y): + """quadratic bezier with xy1 to xy absolut""" + self.path.append('Q'+str(x1)+','+str(y1)+' '+str(x)+','+str(y)) + def relqbezier(self,x1,y1,x,y): + """quadratic bezier with xy1 to xy relative""" + self.path.append('q'+str(x1)+','+str(y1)+' '+str(x)+','+str(y)) + def smqbezier(self,x,y): + """smooth quadratic bezier to xy absolut""" + self.path.append('T'+str(x)+','+str(y)) + def relsmqbezier(self,x,y): + """smooth quadratic bezier to xy relative""" + self.path.append('t'+str(x)+','+str(y)) + def ellarc(self,rx,ry,xrot,laf,sf,x,y): + """elliptival arc with rx and ry rotating with xrot using large-arc-flag and sweep-flag to xy absolut""" + self.path.append('A'+str(rx)+','+str(ry)+' '+str(xrot)+' '+str(laf)+' '+str(sf)+' '+str(x)+' '+str(y)) + def relellarc(self,rx,ry,xrot,laf,sf,x,y): + """elliptival arc with rx and ry rotating with xrot using large-arc-flag and sweep-flag to xy relative""" + self.path.append('a'+str(rx)+','+str(ry)+' '+str(xrot)+' '+str(laf)+' '+str(sf)+' '+str(x)+' '+str(y)) + def __repr__(self): + return ' '.join(self.path) + + + + +class SVGelement: + """SVGelement(type,attributes,elements,text,namespace,**args) + Creates a arbitrary svg element and is intended to be subclassed not used on its own. + This element is the base of every svg element it defines a class which resembles + a xml-element. The main advantage of this kind of implementation is that you don't + have to create a toXML method for every different graph object. Every element + consists of a type, attribute, optional subelements, optional text and an optional + namespace. Note the elements==None, if elements = None:self.elements=[] construction. + This is done because if you default to elements=[] every object has a reference + to the same empty list.""" + def __init__(self,type='',attributes=None,elements=None,text='',namespace='',cdata=None,**args): + self.type=type + if attributes==None: + self.attributes={} + else: + self.attributes=attributes + if elements==None: + self.elements=[] + else: + self.elements=elements + self.text=text + self.namespace=namespace + self.cdata=cdata + for arg in args.keys(): + self.attributes[arg]=args[arg] + def addElement(self,SVGelement): + """adds an element to a SVGelement + + SVGelement.addElement(SVGelement) + """ + self.elements.append(SVGelement) + + def toXml(self,level,f): + f.write('\t'*level) + f.write('<'+self.type) + for attkey in self.attributes.keys(): + f.write(' '+_escape(str(attkey))+'='+_quoteattr(str(self.attributes[attkey]))) + if self.namespace: + f.write(' xmlns="'+ _escape(str(self.namespace))+'" ') + if self.elements or self.text or self.cdata: + f.write('>') + if self.elements: + f.write('\n') + for element in self.elements: + element.toXml(level+1,f) + if self.cdata: + f.write('\n'+'\t'*(level+1)+'\n') + if self.text: + if type(self.text)==type(''): #If the text is only text + f.write(_escape(str(self.text))) + else: #If the text is a spannedtext class + f.write(str(self.text)) + if self.elements: + f.write('\t'*level+'\n') + elif self.text: + f.write('\n') + elif self.cdata: + f.write('\t'*level+'\n') + else: + f.write('/>\n') + +class tspan(SVGelement): + """ts=tspan(text='',**args) + + a tspan element can be used for applying formatting to a textsection + usage: + ts=tspan('this text is bold') + ts.attributes['font-weight']='bold' + st=spannedtext() + st.addtspan(ts) + t=text(3,5,st) + """ + def __init__(self,text=None,**args): + SVGelement.__init__(self,'tspan',**args) + if self.text<>None: + self.text=text + def __repr__(self): + s="None: + raise ValueError, 'height is required' + if height<>None: + raise ValueError, 'width is required' + else: + raise ValueError, 'both height and width are required' + SVGelement.__init__(self,'rect',{'width':width,'height':height},**args) + if x<>None: + self.attributes['x']=x + if y<>None: + self.attributes['y']=y + if fill<>None: + self.attributes['fill']=fill + if stroke<>None: + self.attributes['stroke']=stroke + if stroke_width<>None: + self.attributes['stroke-width']=stroke_width + +class ellipse(SVGelement): + """e=ellipse(rx,ry,x,y,fill,stroke,stroke_width,**args) + + an ellipse is defined as a center and a x and y radius. + """ + def __init__(self,cx=None,cy=None,rx=None,ry=None,fill=None,stroke=None,stroke_width=None,**args): + if rx==None or ry== None: + if rx<>None: + raise ValueError, 'rx is required' + if ry<>None: + raise ValueError, 'ry is required' + else: + raise ValueError, 'both rx and ry are required' + SVGelement.__init__(self,'ellipse',{'rx':rx,'ry':ry},**args) + if cx<>None: + self.attributes['cx']=cx + if cy<>None: + self.attributes['cy']=cy + if fill<>None: + self.attributes['fill']=fill + if stroke<>None: + self.attributes['stroke']=stroke + if stroke_width<>None: + self.attributes['stroke-width']=stroke_width + + +class circle(SVGelement): + """c=circle(x,y,radius,fill,stroke,stroke_width,**args) + + The circle creates an element using a x, y and radius values eg + """ + def __init__(self,cx=None,cy=None,r=None,fill=None,stroke=None,stroke_width=None,**args): + if r==None: + raise ValueError, 'r is required' + SVGelement.__init__(self,'circle',{'r':r},**args) + if cx<>None: + self.attributes['cx']=cx + if cy<>None: + self.attributes['cy']=cy + if fill<>None: + self.attributes['fill']=fill + if stroke<>None: + self.attributes['stroke']=stroke + if stroke_width<>None: + self.attributes['stroke-width']=stroke_width + +class point(circle): + """p=point(x,y,color) + + A point is defined as a circle with a size 1 radius. It may be more efficient to use a + very small rectangle if you use many points because a circle is difficult to render. + """ + def __init__(self,x,y,fill='black',**args): + circle.__init__(self,x,y,1,fill,**args) + +class line(SVGelement): + """l=line(x1,y1,x2,y2,stroke,stroke_width,**args) + + A line is defined by a begin x,y pair and an end x,y pair + """ + def __init__(self,x1=None,y1=None,x2=None,y2=None,stroke=None,stroke_width=None,**args): + SVGelement.__init__(self,'line',**args) + if x1<>None: + self.attributes['x1']=x1 + if y1<>None: + self.attributes['y1']=y1 + if x2<>None: + self.attributes['x2']=x2 + if y2<>None: + self.attributes['y2']=y2 + if stroke_width<>None: + self.attributes['stroke-width']=stroke_width + if stroke<>None: + self.attributes['stroke']=stroke + +class polyline(SVGelement): + """pl=polyline([[x1,y1],[x2,y2],...],fill,stroke,stroke_width,**args) + + a polyline is defined by a list of xy pairs + """ + def __init__(self,points,fill=None,stroke=None,stroke_width=None,**args): + SVGelement.__init__(self,'polyline',{'points':_xypointlist(points)},**args) + if fill<>None: + self.attributes['fill']=fill + if stroke_width<>None: + self.attributes['stroke-width']=stroke_width + if stroke<>None: + self.attributes['stroke']=stroke + +class polygon(SVGelement): + """pl=polyline([[x1,y1],[x2,y2],...],fill,stroke,stroke_width,**args) + + a polygon is defined by a list of xy pairs + """ + def __init__(self,points,fill=None,stroke=None,stroke_width=None,**args): + SVGelement.__init__(self,'polygon',{'points':_xypointlist(points)},**args) + if fill<>None: + self.attributes['fill']=fill + if stroke_width<>None: + self.attributes['stroke-width']=stroke_width + if stroke<>None: + self.attributes['stroke']=stroke + +class path(SVGelement): + """p=path(path,fill,stroke,stroke_width,**args) + + a path is defined by a path object and optional width, stroke and fillcolor + """ + def __init__(self,pathdata,fill=None,stroke=None,stroke_width=None,id=None,**args): + SVGelement.__init__(self,'path',{'d':str(pathdata)},**args) + if stroke<>None: + self.attributes['stroke']=stroke + if fill<>None: + self.attributes['fill']=fill + if stroke_width<>None: + self.attributes['stroke-width']=stroke_width + if id<>None: + self.attributes['id']=id + + +class text(SVGelement): + """t=text(x,y,text,font_size,font_family,**args) + + a text element can bge used for displaying text on the screen + """ + def __init__(self,x=None,y=None,text=None,font_size=None,font_family=None,text_anchor=None,**args): + SVGelement.__init__(self,'text',**args) + if x<>None: + self.attributes['x']=x + if y<>None: + self.attributes['y']=y + if font_size<>None: + self.attributes['font-size']=font_size + if font_family<>None: + self.attributes['font-family']=font_family + if text<>None: + self.text=text + if text_anchor<>None: + self.attributes['text-anchor']=text_anchor + + +class textpath(SVGelement): + """tp=textpath(text,link,**args) + + a textpath places a text on a path which is referenced by a link. + """ + def __init__(self,link,text=None,**args): + SVGelement.__init__(self,'textPath',{'xlink:href':link},**args) + if text<>None: + self.text=text + +class pattern(SVGelement): + """p=pattern(x,y,width,height,patternUnits,**args) + + A pattern is used to fill or stroke an object using a pre-defined + graphic object which can be replicated ("tiled") at fixed intervals + in x and y to cover the areas to be painted. + """ + def __init__(self,x=None,y=None,width=None,height=None,patternUnits=None,**args): + SVGelement.__init__(self,'pattern',**args) + if x<>None: + self.attributes['x']=x + if y<>None: + self.attributes['y']=y + if width<>None: + self.attributes['width']=width + if height<>None: + self.attributes['height']=height + if patternUnits<>None: + self.attributes['patternUnits']=patternUnits + +class title(SVGelement): + """t=title(text,**args) + + a title is a text element. The text is displayed in the title bar + add at least one to the root svg element + """ + def __init__(self,text=None,**args): + SVGelement.__init__(self,'title',**args) + if text<>None: + self.text=text + +class description(SVGelement): + """d=description(text,**args) + + a description can be added to any element and is used for a tooltip + Add this element before adding other elements. + """ + def __init__(self,text=None,**args): + SVGelement.__init__(self,'desc',**args) + if text<>None: + self.text=text + +class lineargradient(SVGelement): + """lg=lineargradient(x1,y1,x2,y2,id,**args) + + defines a lineargradient using two xy pairs. + stop elements van be added to define the gradient colors. + """ + def __init__(self,x1=None,y1=None,x2=None,y2=None,id=None,**args): + SVGelement.__init__(self,'linearGradient',**args) + if x1<>None: + self.attributes['x1']=x1 + if y1<>None: + self.attributes['y1']=y1 + if x2<>None: + self.attributes['x2']=x2 + if y2<>None: + self.attributes['y2']=y2 + if id<>None: + self.attributes['id']=id + +class radialgradient(SVGelement): + """rg=radialgradient(cx,cy,r,fx,fy,id,**args) + + defines a radial gradient using a outer circle which are defined by a cx,cy and r and by using a focalpoint. + stop elements van be added to define the gradient colors. + """ + def __init__(self,cx=None,cy=None,r=None,fx=None,fy=None,id=None,**args): + SVGelement.__init__(self,'radialGradient',**args) + if cx<>None: + self.attributes['cx']=cx + if cy<>None: + self.attributes['cy']=cy + if r<>None: + self.attributes['r']=r + if fx<>None: + self.attributes['fx']=fx + if fy<>None: + self.attributes['fy']=fy + if id<>None: + self.attributes['id']=id + +class stop(SVGelement): + """st=stop(offset,stop_color,**args) + + Puts a stop color at the specified radius + """ + def __init__(self,offset,stop_color=None,**args): + SVGelement.__init__(self,'stop',{'offset':offset},**args) + if stop_color<>None: + self.attributes['stop-color']=stop_color + +class style(SVGelement): + """st=style(type,cdata=None,**args) + + Add a CDATA element to this element for defing in line stylesheets etc.. + """ + def __init__(self,type,cdata=None,**args): + SVGelement.__init__(self,'style',{'type':type},cdata=cdata, **args) + + +class image(SVGelement): + """im=image(url,width,height,x,y,**args) + + adds an image to the drawing. Supported formats are .png, .jpg and .svg. + """ + def __init__(self,url,x=None,y=None,width=None,height=None,**args): + if width==None or height==None: + if width<>None: + raise ValueError, 'height is required' + if height<>None: + raise ValueError, 'width is required' + else: + raise ValueError, 'both height and width are required' + SVGelement.__init__(self,'image',{'xlink:href':url,'width':width,'height':height},**args) + if x<>None: + self.attributes['x']=x + if y<>None: + self.attributes['y']=y + +class cursor(SVGelement): + """c=cursor(url,**args) + + defines a custom cursor for a element or a drawing + """ + def __init__(self,url,**args): + SVGelement.__init__(self,'cursor',{'xlink:href':url},**args) + + +class marker(SVGelement): + """m=marker(id,viewbox,refX,refY,markerWidth,markerHeight,**args) + + defines a marker which can be used as an endpoint for a line or other pathtypes + add an element to it which should be used as a marker. + """ + def __init__(self,id=None,viewBox=None,refx=None,refy=None,markerWidth=None,markerHeight=None,**args): + SVGelement.__init__(self,'marker',**args) + if id<>None: + self.attributes['id']=id + if viewBox<>None: + self.attributes['viewBox']=_viewboxlist(viewBox) + if refx<>None: + self.attributes['refX']=refx + if refy<>None: + self.attributes['refY']=refy + if markerWidth<>None: + self.attributes['markerWidth']=markerWidth + if markerHeight<>None: + self.attributes['markerHeight']=markerHeight + +class group(SVGelement): + """g=group(id,**args) + + a group is defined by an id and is used to contain elements + g.addElement(SVGelement) + """ + def __init__(self,id=None,**args): + SVGelement.__init__(self,'g',**args) + if id<>None: + self.attributes['id']=id + +class symbol(SVGelement): + """sy=symbol(id,viewbox,**args) + + defines a symbol which can be used on different places in your graph using + the use element. A symbol is not rendered but you can use 'use' elements to + display it by referencing its id. + sy.addElement(SVGelement) + """ + + def __init__(self,id=None,viewBox=None,**args): + SVGelement.__init__(self,'symbol',**args) + if id<>None: + self.attributes['id']=id + if viewBox<>None: + self.attributes['viewBox']=_viewboxlist(viewBox) + +class defs(SVGelement): + """d=defs(**args) + + container for defining elements + """ + def __init__(self,**args): + SVGelement.__init__(self,'defs',**args) + +class switch(SVGelement): + """sw=switch(**args) + + Elements added to a switch element which are "switched" by the attributes + requiredFeatures, requiredExtensions and systemLanguage. + Refer to the SVG specification for details. + """ + def __init__(self,**args): + SVGelement.__init__(self,'switch',**args) + + +class use(SVGelement): + """u=use(link,x,y,width,height,**args) + + references a symbol by linking to its id and its position, height and width + """ + def __init__(self,link,x=None,y=None,width=None,height=None,**args): + SVGelement.__init__(self,'use',{'xlink:href':link},**args) + if x<>None: + self.attributes['x']=x + if y<>None: + self.attributes['y']=y + + if width<>None: + self.attributes['width']=width + if height<>None: + self.attributes['height']=height + + +class link(SVGelement): + """a=link(url,**args) + + a link is defined by a hyperlink. add elements which have to be linked + a.addElement(SVGelement) + """ + def __init__(self,link='',**args): + SVGelement.__init__(self,'a',{'xlink:href':link},**args) + +class view(SVGelement): + """v=view(id,**args) + + a view can be used to create a view with different attributes""" + def __init__(self,id=None,**args): + SVGelement.__init__(self,'view',**args) + if id<>None: + self.attributes['id']=id + +class script(SVGelement): + """sc=script(type,type,cdata,**args) + + adds a script element which contains CDATA to the SVG drawing + + """ + def __init__(self,type,cdata=None,**args): + SVGelement.__init__(self,'script',{'type':type},cdata=cdata,**args) + +class animate(SVGelement): + """an=animate(attribute,from,to,during,**args) + + animates an attribute. + """ + def __init__(self,attribute,fr=None,to=None,dur=None,**args): + SVGelement.__init__(self,'animate',{'attributeName':attribute},**args) + if fr<>None: + self.attributes['from']=fr + if to<>None: + self.attributes['to']=to + if dur<>None: + self.attributes['dur']=dur + +class animateMotion(SVGelement): + """an=animateMotion(pathdata,dur,**args) + + animates a SVGelement over the given path in dur seconds + """ + def __init__(self,pathdata,dur,**args): + SVGelement.__init__(self,'animateMotion',**args) + if pathdata<>None: + self.attributes['path']=str(pathdata) + if dur<>None: + self.attributes['dur']=dur + +class animateTransform(SVGelement): + """antr=animateTransform(type,from,to,dur,**args) + + transform an element from and to a value. + """ + def __init__(self,type=None,fr=None,to=None,dur=None,**args): + SVGelement.__init__(self,'animateTransform',{'attributeName':'transform'},**args) + #As far as I know the attributeName is always transform + if type<>None: + self.attributes['type']=type + if fr<>None: + self.attributes['from']=fr + if to<>None: + self.attributes['to']=to + if dur<>None: + self.attributes['dur']=dur +class animateColor(SVGelement): + """ac=animateColor(attribute,type,from,to,dur,**args) + + Animates the color of a element + """ + def __init__(self,attribute,type=None,fr=None,to=None,dur=None,**args): + SVGelement.__init__(self,'animateColor',{'attributeName':attribute},**args) + if type<>None: + self.attributes['type']=type + if fr<>None: + self.attributes['from']=fr + if to<>None: + self.attributes['to']=to + if dur<>None: + self.attributes['dur']=dur +class set(SVGelement): + """st=set(attribute,to,during,**args) + + sets an attribute to a value for a + """ + def __init__(self,attribute,to=None,dur=None,**args): + SVGelement.__init__(self,'set',{'attributeName':attribute},**args) + if to<>None: + self.attributes['to']=to + if dur<>None: + self.attributes['dur']=dur + + + +class svg(SVGelement): + """s=svg(viewbox,width,height,**args) + + a svg or element is the root of a drawing add all elements to a svg element. + You can have different svg elements in one svg file + s.addElement(SVGelement) + + eg + d=drawing() + s=svg((0,0,100,100),'100%','100%') + c=circle(50,50,20) + s.addElement(c) + d.setSVG(s) + d.toXml() + """ + def __init__(self,viewBox=None, width=None, height=None,**args): + SVGelement.__init__(self,'svg',**args) + if viewBox<>None: + self.attributes['viewBox']=_viewboxlist(viewBox) + if width<>None: + self.attributes['width']=width + if height<>None: + self.attributes['height']=height + self.namespace="http://www.w3.org/2000/svg" + +class drawing: + """d=drawing() + + this is the actual SVG document. It needs a svg element as a root. + Use the addSVG method to set the svg to the root. Use the toXml method to write the SVG + source to the screen or to a file + d=drawing() + d.addSVG(svg) + d.toXml(optionalfilename) + """ + + def __init__(self): + self.svg=None + def setSVG(self,svg): + self.svg=svg + #Voeg een element toe aan de grafiek toe. + if use_dom_implementation==0: + def toXml(self, filename='',compress=False): + import cStringIO + xml=cStringIO.StringIO() + xml.write("\n") + xml.write("\n") + self.svg.toXml(0,xml) + if not filename: + if compress: + import gzip + f=cStringIO.StringIO() + zf=gzip.GzipFile(fileobj=f,mode='wb') + zf.write(xml.getvalue()) + zf.close() + f.seek(0) + return f.read() + else: + return xml.getvalue() + else: + if filename[-4:]=='svgz': + import gzip + f=gzip.GzipFile(filename=filename,mode="wb", compresslevel=9) + f.write(xml.getvalue()) + f.close() + else: + f=file(filename,'w') + f.write(xml.getvalue()) + f.close() + + else: + def toXml(self,filename='',compress=False): + """drawing.toXml() ---->to the screen + drawing.toXml(filename)---->to the file + writes a svg drawing to the screen or to a file + compresses if filename ends with svgz or if compress is true + """ + doctype = implementation.createDocumentType('svg',"-//W3C//DTD SVG 1.0//EN""",'http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd ') + + global root + #root is defined global so it can be used by the appender. Its also possible to use it as an arugument but + #that is a bit messy. + root=implementation.createDocument(None,None,doctype) + #Create the xml document. + global appender + def appender(element,elementroot): + """This recursive function appends elements to an element and sets the attributes + and type. It stops when alle elements have been appended""" + if element.namespace: + e=root.createElementNS(element.namespace,element.type) + else: + e=root.createElement(element.type) + if element.text: + textnode=root.createTextNode(element.text) + e.appendChild(textnode) + for attribute in element.attributes.keys(): #in element.attributes is supported from python 2.2 + e.setAttribute(attribute,str(element.attributes[attribute])) + if element.elements: + for el in element.elements: + e=appender(el,e) + elementroot.appendChild(e) + return elementroot + root=appender(self.svg,root) + if not filename: + import cStringIO + xml=cStringIO.StringIO() + PrettyPrint(root,xml) + if compress: + import gzip + f=cStringIO.StringIO() + zf=gzip.GzipFile(fileobj=f,mode='wb') + zf.write(xml.getvalue()) + zf.close() + f.seek(0) + return f.read() + else: + return xml.getvalue() + else: + try: + if filename[-4:]=='svgz': + import gzip + import cStringIO + xml=cStringIO.StringIO() + PrettyPrint(root,xml) + f=gzip.GzipFile(filename=filename,mode='wb',compresslevel=9) + f.write(xml.getvalue()) + f.close() + else: + f=open(filename,'w') + PrettyPrint(root,f) + f.close() + except: + print "Cannot write SVG file: " + filename + def validate(self): + try: + import xml.parsers.xmlproc.xmlval + except: + raise exceptions.ImportError,'PyXml is required for validating SVG' + svg=self.toXml() + xv=xml.parsers.xmlproc.xmlval.XMLValidator() + try: + xv.feed(svg) + except: + raise "SVG is not well formed, see messages above" + else: + print "SVG well formed" +if __name__=='__main__': + + + d=drawing() + s=svg((0,0,100,100)) + r=rect(-100,-100,300,300,'cyan') + s.addElement(r) + + t=title('SVGdraw Demo') + s.addElement(t) + g=group('animations') + e=ellipse(0,0,5,2) + g.addElement(e) + c=circle(0,0,1,'red') + g.addElement(c) + pd=pathdata(0,-10) + for i in range(6): + pd.relsmbezier(10,5,0,10) + pd.relsmbezier(-10,5,0,10) + an=animateMotion(pd,10) + an.attributes['rotate']='auto-reverse' + an.attributes['repeatCount']="indefinite" + g.addElement(an) + s.addElement(g) + for i in range(20,120,20): + u=use('#animations',i,0) + s.addElement(u) + for i in range(0,120,20): + for j in range(5,105,10): + c=circle(i,j,1,'red','black',.5) + s.addElement(c) + d.setSVG(s) + + print d.toXml() + diff --git a/ruler_in.py b/ruler_in.py new file mode 100755 index 0000000..da8c819 --- /dev/null +++ b/ruler_in.py @@ -0,0 +1,42 @@ +#!/usr/bin/env python + +# define the length of things +scale = 7.8740 +ruler_height = 200 # in px +ruler_length = 15 # in cm + +import SVGdraw + +drawing = SVGdraw.drawing() +svg = SVGdraw.svg() + +# create the body of the ruler +body = SVGdraw.rect(0, 0, (10 * scale * ruler_length), ruler_height, "white", "black", 2) +svg.addElement(body) + +# add a units label +units = SVGdraw.text((scale * 5), (ruler_height - scale * 2), "centimeters", 24) +svg.addElement(units) + +point = 0.0 +def drawline(size): + global point + point = point + (2 * scale) + line = SVGdraw.line(point, 0, point, (ruler_height * size), "black", 2) + svg.addElement(line) + +# for every centimeter +for i in range(ruler_length): + + # place 2mm marks + for i2 in range(4): + drawline(0.3) + + drawline(0.6) + svg.addElement(SVGdraw.text((point - 36), (ruler_height * 0.6 - 5), + str(i + 1), 24)) + +drawing.setSVG(svg) +drawing.toXml('ruler_cm.svg') + + diff --git a/rulers_cm.py b/rulers_cm.py new file mode 100755 index 0000000..da8c819 --- /dev/null +++ b/rulers_cm.py @@ -0,0 +1,42 @@ +#!/usr/bin/env python + +# define the length of things +scale = 7.8740 +ruler_height = 200 # in px +ruler_length = 15 # in cm + +import SVGdraw + +drawing = SVGdraw.drawing() +svg = SVGdraw.svg() + +# create the body of the ruler +body = SVGdraw.rect(0, 0, (10 * scale * ruler_length), ruler_height, "white", "black", 2) +svg.addElement(body) + +# add a units label +units = SVGdraw.text((scale * 5), (ruler_height - scale * 2), "centimeters", 24) +svg.addElement(units) + +point = 0.0 +def drawline(size): + global point + point = point + (2 * scale) + line = SVGdraw.line(point, 0, point, (ruler_height * size), "black", 2) + svg.addElement(line) + +# for every centimeter +for i in range(ruler_length): + + # place 2mm marks + for i2 in range(4): + drawline(0.3) + + drawline(0.6) + svg.addElement(SVGdraw.text((point - 36), (ruler_height * 0.6 - 5), + str(i + 1), 24)) + +drawing.setSVG(svg) +drawing.toXml('ruler_cm.svg') + +