From: Benj. Mako Hill Date: Sat, 4 Jun 2005 00:08:09 +0000 (+0000) Subject: Bugs fixed. X-Git-Url: https://projects.mako.cc/source/fspm_howto/commitdiff_plain/986b7e4aa0982f54d51719fee337383fc86dcd06?ds=sidebyside;hp=ff942e3f45fa1aec3647b0ccae0246beef0507a6 Bugs fixed. Author: mako Date: 2001/03/28 05:17:43 Bugs fixed. Document reread. 0.1 RELEASED!!!!! --- diff --git a/FreeSoftwareDevelopmentHOWTO.sgml b/FreeSoftwareDevelopmentHOWTO.sgml index 713938b..74401a8 100644 --- a/FreeSoftwareDevelopmentHOWTO.sgml +++ b/FreeSoftwareDevelopmentHOWTO.sgml @@ -22,7 +22,7 @@ v0.01 - 25 March 2001 + 27 March 2001 bch Initial Release @@ -57,17 +57,6 @@ fswd!introduction - - For various reasons, this release has been code-named the - homemade yogurt release. - - - - New code names will appear as per industry standard - guidelines to emphasize the state-of-the-art-ness of this - document. - - Skimming through freshmeat.net provides mountains of reasons for this HOWTO's existence--the Internet is littered with excellently @@ -214,35 +203,35 @@ + - HTML. + HTML. + - plain text. + HTML (single page). - compressed - postscript (US letter format). + plain text. - compressed - postscript (Universal format / 8.27x11in; 210x279mm). + compressed postscript. - SGML source. + Compressed SGML source. @@ -261,13 +250,13 @@ Karl Fogel, the author of Open Source Development with CVS published by the Coriolis - Open Press. Large parts of the book are available on the web. 225 pages of the book are available under the GPL and constitute the best - tutorial on CVS I have ever seen. The rest of the book covers, - "the challenges and philosophical issues inherent in running an - Open Source project using CVS." The book does a good job of - covering some of the subjects brought up in this HOWTO and much + tutorial on CVS I've ever seen. The rest of the book covers, "the + challenges and philosophical issues inherent in running an Open + Source project using CVS." The book does a good job of covering + some of the subjects brought up in this HOWTO and much more. The book's website has information on ordering the book and provides several translations of the chapters on CVS. I you are seriously @@ -281,17 +270,19 @@ Karl Fogel can be reached at kfogel (at) red-bean (dot) com + Also providing support material, and inspiration for this HOWTO is Eric S. Raymond for his prolific, consistent, and carefully crafted arguments, Lawrence Lessig for reminding me of the - importance of Free Software and finally, every user and developer - involved with the Debian - Project. The project has provided me with a home, a place - to practice Free Software advocacy, a place to make a difference, - a place to learn from those how have been involved with the - movement much longer than I, and proof of a Free Software project - that definitely, definitely works. + importance of Free Software. Additionaly, I want to thank every + user and developer involved with the Debian Project. The project + has provided me with a home, a place to practice Free Software + advocacy, a place to make a difference, a place to learn from + those how have been involved with the movement much longer than I, + and proof of a Free Software project that definitely, definitely + works. @@ -311,14 +302,15 @@ Feedback - Feedback is most certainly welcome for this document. Without your - submissions and input, this document wouldn't exist. Something - missing? Don't hesitate to contact me and to write a chapter or - section, or subsection. I want this document to be a product of - the Free Software development process that it heralds and I think - its ultimate success will be rooted in this fact. Please send your - additions, comments and criticisms to the following email address - : mako@debian. org. + Feedback is always and most certainly welcome for this + document. Without your submissions and input, this document + wouldn't exist. Do you feel that something is missing? Don't + hesitate to contact me to have me write a chapter, section, or + subsection or to write one yourself. I want this document to be a + product of the Free Software development process that it heralds + and I believe that its ultimate success will be rooted in this + fact. Please send your additions, comments and criticisms to the + following email address : mako@debian. org. @@ -355,30 +347,28 @@ fswd!starting - With very little argument, starting a project is most difficult - part of successful free software development. Laying a firm - foundation for your project will determine whether your project - flourishes or withers away and dies. It is also the subject that is - of most immediate interest to anyone reading this document as a - tutorial. + With very little argument, the beginning is most difficult part of + successful free software development. Laying a firm foundation will + determine whether your project flourishes or withers away and + dies. It is also the subject that is of most immediate interest to + anyone reading this document as a tutorial. - Starting a project also involves a dilemma that you as a developer - must try and deal with. No potential user for your program will be - interested by a program that doesn't work. Simultaneously, the - development process that you want to employ holds involvement of - users as essential to the process of the development that will - realize this working software. + Starting a project involves a dilemma that you as a developer must + try and deal with: No potential user for your program is interested + in a program that doesn't work. Simultaneously, the development + process that you want to employ holds involvement of users as + prerequisit to working software. It is in these dangerous initial moments that anyone working to - start a free software project must strike a balance. One of the - most important ways that someone trying to start a project can work - towards this balance is by establishing a framework for the - development process through some of the ways mentioned in this - section. + start a free software project must try and strike a balance along + these lines. One of the most important ways that someone trying to + start a project can work towards this balance is by establishing a + solid framework for the development process through some of the + suggestions mentioned in this section. @@ -390,38 +380,39 @@ If you are reading this document, there's a good chance you already have an idea for a project in mind. Chances are pretty - good, it fills a gap by doing something that no other free - software process does or or does it in a way that is unique - enough to necessitate a separate project. + good, it fills in a percieved gap by doing something that no other + free software process does or by doing something in a way the is + unique enough to necessitate a separate project. Identify and articulate your idea Eric S. Raymond writes about how free software projects start in - his paper, "The Cathedral and the Bazaar" which comes as required - reading for any free software development. You can find it The Cathedral and the Bazaar, which + comes as required reading for any free software development. It + is available online . - In "The Cathedral and Bazaar," Raymond tells us that: - Every good work of software starts by scratching a - developers itch. Raymond now widely accepted + In The Cathedral and the Bazaar, Raymond tells us + that: Every good work of software starts by scratching + a developers itch. Raymond's now widely accepted hypothesis is that new free software programs are written, first and foremost, to solve a specific problem facing the developer. If you have an idea for a program in mind, chances are good that - it it is targeting a specific problem or itch you want to see - scratched. This idea is the project. Articulate it + it targets a specific problem or itch you want to + see scratched. This idea is the project. Articulate it clearly. Write it out. Describe the problem you will attack in detail. The success of your project in tackling a particular problem will be tied to your ability to identify that problem early on. Find out exactly what it is that you want your project - to do. + to do. @@ -429,20 +420,20 @@ Evaluate your idea - In evaluating your idea, you need to ask yourself questions. - Before you move any further into this HOWTO, you need to - determine if the free software development model really is the + In evaluating your idea, you need to first ask yourself a few + questions. Before you move any further into this HOWTO, you need + to determine if the free software development model really is the right one for your project. Obviously, since the program scratches your itch, you are definitely interested in seeing it - implemented in code. But, because one hacker coding alone fails - to qualify as a free software development effort, you need to ask - yourself the question: Is anybody else + implemented in code. But, because one hacker coding in solitude + fails to qualify as a free software development effort, you need + to ask yourself the question: Is anybody else interested? - Sometimes the answer is no. If you want to - write a set of scripts to sort your + Sometimes the answer is a simple no. If you + want to write a set of scripts to sort your MP3 collection on your machine, maybe the free software development model is not the best one to choose. However, if you want to write a set of scripts to sort @@ -451,20 +442,21 @@ - Luckily, The Internet is a place so big and diverse that, chances - are, there is someone, somewhere, who shares your interests and - how feels the same itch. It is the fact that there are so many - people with so many similar needs and desires that introduces the - second major question: Has somebody already had your - idea or a reasonably similar one? + Luckily, The Internet is a place so big and so diverse that, + chances are, there is someone, somewhere, who shares your + interests and how feels the same itch. It is the + fact that there are so many people with so many similar needs and + desires that introduces the second major question: Has + somebody already had your idea or a reasonably similar + one? Finding Similar Projects - There are places you can go on the web to try and answer this - question. If you have experience with the free software + There are places you can go on the web to try and answer the + question above. If you have experience with the free software community, you are probably already familiar with all of these sites. All of the resources listed bellow offer searching of their databases: @@ -475,12 +467,12 @@ freshmeat.net: - freshmeat + freshmeat.net describes itself as, the Web's largest index of Linux and Open Source software and its reputation along - these lines remains unquestioned. If you can't find it on - freshmeat, its doubtful that you'll find it indexed anywhere - else. + these lines is totally unparalleled and unquestioned. If you + can't find it on freshmeat, its doubtful that you (or anyone + else) will find it anywhere. @@ -501,17 +493,17 @@ SourceForge houses and facilitates a growing number of open source and - free software projects, SourceForge is quickly becoming a - nexus and an necessary stop for free software + free software projects. It is also quickly becoming a nexus + and an necessary stop for free software developers. SourceForge's software map and new - releases pages. should be necessary stops before + releases pages should be necessary stops before embarking on a new free software project. SourceForge also provides a at Code Snippet - Library which contains useful reusable chunks of - code in an array of languages which can come in useful in any + Library which contains useful reusable chunks of code + in an array of languaqges which can come in useful in any project. @@ -540,31 +532,32 @@ bout what kinds of similar free software projects exist, every developer needs to decide whether to proceed with their own project. It is rare that a new project seeks to accomplish a - goal that is not similar to related to the goal of another + goal that is not similar to or related to the goal of another project. Anyone starting a new project needs to ask themselves: - Will the new project be duplicating work done by - another project? Will the new project be competing for - developers with an existing project? Can the goals of the new - project be accomplished by adding functionality to an existing - project? + Will the new project be duplicating work done by another + project? Will the new project be competing for developers with + an existing project? Can the goals of the new project be + accomplished by adding functionality to an existing + project? - If the answer to any of these questions is yes, try to contact - the developer of the existing project in question and see if he - or she might be willing to collaborate with you. + If the answer to any of these questions is yes, + try to contact the developer of the existing project(s) in + question and see if he or she might be willing to collaborate + with you. This may be the single most difficult aspect of free software - development for many developers but it is essential. It is easy - to become fired up by and idea and be caught up in the momentum - and excitement of a new project. It is often extremely difficult - but it is important that any free software developer remember - that the best interests of the of the free software community - and the quickest way to accomplish ones own project's goals and - the goals of similar project can often be accomplished by - not starting a new project. + development for many developers but it is an essential one. It + is easy to become fired up by an idea and be caught up in the + momentum and excitement of a new project. It is often extremely + difficult to do but, it is important that any free software + developer remember that the best interests of the free software + community and the quickest way to accomplish ones own project's + goals and the goals of similar project can often be accomplished + by not starting a new project. @@ -577,11 +570,12 @@ Licensing your Software - On one level, the difference between a piece of free software and - a piece of propriety software is the license. A license helps both - you as the developer by protecting your legal rights to your - software and helps demonstrate to those who wish to help you or - your project that they are encouraged to join. + On one (somewhat simplistic) level, the difference between a piece + of free software and a piece of propriety software is the + license. A license helps you as the developer by protecting your + legal rights to have your software distributed under your terms + and helps demonstrate to those who wish to help you or your + project that they are encouraged to join. @@ -590,29 +584,38 @@ Any discussion of licenses is also sure to generate at least a small flame war as there are strong feelings that some free - software licenses are better than other free software - licenses. This discussion also brings up the question of - Open Source Software and the debate around - Open Source Software and Free - Software. However, because I've written the Free Software - Development HOWTO and not the Open Source Development HOWTO, my - own allegiances in this argument are out in the open. + software licenses are better than others. This discussion also + brings up the question of Open Source Software and + the debate around Open Source Software and + Free Software. However, because I've written the + Free Software Development HOWTO and not the Open Source + Development HOWTO, my own allegiances in this argument are in the + open. - In attempting to reach a middle ground, I recommend picking any - license that conforms to the Debian Free Software - Guidelines. Examples of these licenses are the + Guidelines. Originally compiled by the Debian project + under Bruce Perens, the DFSG form the first + version of the Open Source definition. Examples of free licenses + given by the DFSG are the GPL, the BSD, and the - Artistic License. Conforming to the definition of Free Software - offered by Richard Stallman in The Free - Software Definition, any of these licenses will + Artistic License. + + + + Conforming to the definition of Free Software offered by Richard + Stallman in The Free + Software Definition, any of these licenses will uphold, users' freedom to run, copy, distribute, study, - change and improve the software. There are other licenses - as well but sticking with a more common license will offer the - advantage of immediate recognition and understanding. + change and improve the software. There are plenty of + other licenses that also conform to the DFSG + but sticking with a more common license will offer the advantage + of immediate recognition and understanding. @@ -627,13 +630,13 @@ GPL. Created and protected by the Free Software Foundation and the GNU Project, the GPL is the license for the Linux kernel, - GNOME, Emacs, and the majority of Linux software. Its an easy - choice but I believe it is a good one. However, there - is a viral aspect to the GPLthat prevents the - mixture of GPL'ed code with - non-GPL'ed code. To many people (myself - included), this is a benefit, but to some, it is a major - drawback. + GNOME, Emacs, and the vast majority of GNU/Linux software. It's + the obvious choice but I believe it is a good one. Any BSD + fanatic will urge you to remember that there is a viral aspect to + the GPLthat prevents the mixture of + GPL'ed code with non-GPL'ed + code. To many people (myself included), this is a benefit, but to + some, it is a major drawback. @@ -659,9 +662,9 @@ - In all cases, please read through any license before - your release your software. As the developer, you can't afford - any license surprises. + In any case, please read through any license before + your release your software. As the primary developer, you can't + afford any license surprises. @@ -672,20 +675,19 @@ The text of the GPL offers a good description of mechanics of applying a license to a piece - of software. A checklist for applying a license would include: + of software. My quick checklist for applying a license includes: - + + - If at all possible, attach and distribute a full copy of the license with the source and binary in a separate file. - - + At the top of each source file in your program, attach a notice of copyright and information on where the full license can be found. The GPL recommends that each @@ -715,15 +717,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. information on contacting you (the author) via email or physical mail. - - + The GPL continues and suggests that if your - program runs in an interactive mode, you should have the - program output a notice each time it enters interactive mode - that includes a message like this one that points to more + program runs in an interactive mode, you should write the + program to output a notice each time it enters interactive + mode that includes a message like this one that points to more information about the programs licensing: @@ -734,18 +735,20 @@ type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. - + Finally, it might be helpful to include a copyright disclaimer with the program from an employer or a school if you work as a programmer or if it seems like your employer or school might be able to make an argument - for ownership of your code. + for ownership of your code later on. Its often needed but there + are plenty of free software developers who have gotten into + trouble and wish they had attained one. - - + + @@ -754,14 +757,15 @@ for details. Please, please, please, place your software under some license. It may not seem important, and to you, it may not be, - but licenses are important. For a piece of software to be - included in the Debian GNU/Linux distribution, it must have a - license that fits the are important. For a piece of + software to be included in the Debian GNU/Linux distribution, it + must have a license that fits the Debian Free Software - Guidelines. If you have no license, your program can be - distributed in part of Debian until you re-release it under a free - license. Please save yourself and others trouble by releasing the - first version of your software with a clear license. + Guidelines. If you have no license, your program can not + be distributed as a package in Debian until you re-release it + under a free license. Please save yourself and others trouble by + releasing the first version of your software with a clear + license. @@ -772,40 +776,43 @@ for details. Choosing a Method of Version Numbering + - The most important thing about a system of numbering is - that there is one. It may seem pedantic to emphasize - this point but you'd be surprised at the number of scripts and - small programs that pop up without any version number. + The most important thing about a system of version + numbering is that there is one. It may seem pedantic to + emphasize this point but you'd be surprised at the number of + scripts and small programs that pop up without any version number + at all. The second most important thing about a system of numbering is that the numbers always go up. Automatic - versioning systems and people's sense of order in the universe - will fall apart if version numbers don't rise. It doesn't + version tracking systems and people's sense of order in the + universe will fall apart if version numbers don't rise. It doesn't really matter if 2.1 is a big jump and 2.0.005 is a small jump but it does matter that 2.1 is more recent than 2.0.005. - Follow these two rules and you will not go wrong. Still there are - several versioning system that are well known, useful, and that - might be worth looking into before you release your first version. + Follow these two simple rules and you will not go (too) + wrong. Still, there are several version numbering systems that are + well known, useful, and that might be worth looking into before + you release your first version. Linux kernel version numbering: - The Linux kernel uses a versioning system where the any - minor odd minor version number refers to an development or - testing release and any even minor version number refers to a - stable version. Under this system, 2.1 and 2.3 kernels were and - always will be development and testing kernels and 2.0, 2.2. and - 2.4 kernels are all production code with a higher degree of - stability. + The Linux kernel uses a versioning system where any odd + minor version number refers to an development or testing release + and any even minor version number refers to a stable + version. Think about it for a second. Under this system, 2.1 and + 2.3 kernels were and always will be development or testing + kernels and 2.0, 2.2. and 2.4 kernels are all production code + with a higher degree of stability and more testing. @@ -818,28 +825,29 @@ for details. distributions (2.0, 2.1, etc). However, many people assume that 2.1 is an unstable or development version and continue to use an older version until they get so frustrated with the lack of - development and progress that they complain. If you never - release an odd minor version but only release even ones, nobody - is hurt, and less people are confused. + progress development that they complain and figure the system + out. If you never release an odd minor version but only release + even ones, nobody is hurt, and less people are confused. It's + worth taking into consideration. - + Wine version numbering: Because of the unusual nature of wine's development where - it constantly improving but not working towards any immediately - achievable goal, wine is released every three weeks. Wine does - this by versioning their releases in Year Month Day format where - each release might be labeled wine-XXXXXXXX where - the version from January 04, 2000 would be - wine-20000104. For certain projects, Year Month - Day format can make a lot of sense. + the not-emulator is constantly improving but not working towards + any immediately achievable goal, wine is released every three + weeks. Wine does this by labeling their releases in Year Month + Day format where each release might be labeled + wine-XXXXXXXX where the version from January 04, + 2000 would be wine-20000104. For certain + projects, Year Month Day format can make a lot of sense. - + Mozilla milestones: @@ -851,16 +859,16 @@ for details. - Mozilla's development structure has historically been made up - of milestones. From the beginning of the mozilla project, the - goals of the project in the order and degree to which they were - to be achieved were charted out on a series of road - maps. Major points and achievements along this road-maps - were marked as milestones. Therefore, mozilla was built and - distributed nightly as "nightly builds" but on a day when the - goals of a milestone on the road-map had been reached, that - particular build was marked as a milestone release. + Mozilla's version numbering structure has historically been + made up of milestones. From the beginning of the mozilla + project, the goals of the project in the order and degree to + which they were to be achieved were charted out on a series of + road + maps. Major points and achievements along these + road-maps were marked as milestones. Therefore, mozilla was + built and distributed nightly as "nightly builds" but on a day + when the goals of a milestone on the road-map had been reached, + that particular build was marked as a milestone release. @@ -869,9 +877,9 @@ for details. any testing or development branch of a large free application under heavy development. - + @@ -882,29 +890,29 @@ for details. A huge number of otherwise fantastic free software applications - have withered because their author was the only person who knew - how to use them well. Even if your program is written primarily - for a techno-savvy group of users, documentation is helpful and - necessary for the survival of your project. You will learn later - in that you must always release - something that is usable. A piece of software without - documentation is not usable. + have withered and died because their author was the only person + who knew how to use them fully. Even if your program is written + primarily for a techno-savvy group of users, documentation is + helpful and even necessary for the survival of your project. You + will learn later in that you should + always release something that is usable. A piece of + software without documentation is not usable. - There are lots of ways to document your project and lots of - different people to document for. The idea of documentation the - code itself to help facilitate development by a large community is - vital but is outside the scope of this HOWTO. This being the case, - this section deals mostly useful tactics for user-directed - documentation. + There are lots of different people for whom to document and + therefore there are lots of ways to document your project. The + idea of documentation in source code to help facilitate + development by a large community is vital but it falls outside the scope + of this HOWTO. This being the case, this section deals mostly + useful tactics for user-directed documentation. A combination of tradition and necessity has resulted in a - semi-regular system method of documentation in most free software + semi-regular system of documentation in most free software projects that is worth following. Both users and developers expect - to be able to get documentation in several ways and its essential + to be able to get documentation in several ways and it's essential that you provide the information they are seeking in a form they can read if your project is ever going to get off the ground. People have come to expect: @@ -914,14 +922,14 @@ for details. Man pages Your users will want to be able to type man - foo end up with a nicely formatted man page highlighting - the basic use of their application. Make sure that before you - release your program, you've planned for this. + projectname end up with a nicely formatted man page + highlighting the basic use of yourapplication. Make sure that + before you release your program, you've planned for this. Man pages are not difficult to write. There is excellent - documentation on the man page process available through the + documentation on the man page writing process available through the The Linux Man-Page-HOWTO available through the Linux Documentation project (LDP) written by Jens Schweikhardt. It is available It is also possible to write man pages using DocBook SGML and - convert them into man pages. Because man pages are so simple, I - have not been able to follow this up but would love help from - anyone who can give me more information on how exactly this is - done. + convert them into man pages. Because man pages are so simple and + the DocBook method relatively new, I have not been able to follow + this up but would love help from anyone who can give me more + information on how exactly this is done. @@ -944,12 +952,13 @@ for details. Command line accessible documentation - Most users will expect the most basic amount of documentation to - be easily available from the command line. For few programs should - then documentation extend for more than one screen (24 or 25 - lines) but it should cover the basic usage, a brief (one or two - sentence) description of the program, a list of commands, all the - major options, and a pointer to more in-depth documentation for + Most users will expect some basic amount of documentation to be + easily available from the command line. For few programs should + this type of documentation extend for more than one screen (24 or + 25 lines) but it should cover the basic usage, a brief (one or + two sentence) description of the program, a list of the commands + with explanations, all the major options (also with + explanations), and a pointer to more in-depth documentation for those who need it. The command line documentation for Debian's apt-get serves as an excellent example and a useful model: @@ -993,7 +1002,7 @@ pages for more information and options. - It has become a GNU convention to make this information + It has become a GNU convention to make this type of information accessible with the -h and the --help options. Most GNU/Linux users will expect to be able to retrieve basic documentation these ways so if you @@ -1001,16 +1010,19 @@ pages for more information and options. for the fallout that may result. + Files users will expect - In addition to man pages and online help, there are certain files - where people will look to documentation, especially in any + In addition to man pages and command-line help, there are certain + files where people will look for documentation, especially in any package containing source code. In a source distribution, most of these files can be stored in a the root directory of the source distribution or in a subdirectory of the root called - doc or Documentation. These files include: + doc or Documentation. Common files + places in these places include: + @@ -1030,16 +1042,17 @@ pages for more information and options. INSTALL or Install - The INSTALL file should be much shorter than the INSTALL + The INSTALL file should be much shorter than the README file and should quickly and concisely describe how to build - and install the program. Usually an install simply instructs - the user to run ./configure; make; make install and touches on - any unusual options that may be necessary. More advanced users - can usually avoid them but it's good practice to at least - glance at the file to understand what can be expected. For - most relatively standard install procedures and for most - programs, INSTALL files are as short as possible are rarely - over 100 lines. + and install the program. Usually an INSTALL file simply + instructs the user to run ./configure; make; make + install and touches on any unusual options or actions + that may be necessary. More advanced users can usually avoid + INSTALL files but it's good practice to at least glance at one + to understand what can be expected. For most relatively + standard install procedures and for most programs, INSTALL + files are as short as possible are rarely over 100 + lines. @@ -1049,7 +1062,7 @@ pages for more information and options. A changelog is a simple file that every well-managed free software project should include. A changelog is simple - the file that, as its name would imply, logs or documents the + the file that, as its name implies, logs or documents the changes to a program. The most simple way to do a changelog is to simply keep a file with the source code for your program and add a section to the top of the changelog with each @@ -1060,6 +1073,20 @@ pages for more information and options. significant upgrade. + + + NEWS + + + A NEWS file and a ChangeLog are similar. A news file is + not typically sorted by version but just whenever new features + are added, the developer responisble will make a note in the + NEWS file. NEWS files should not have to changed before a + release (they should be kept up to date all along) but it's + usually a good idea to check first anyway because often people + just forget to keep them as current as they should. + + FAQ @@ -1067,11 +1094,11 @@ pages for more information and options. For those of you that don't already know. FAQ stands for Frequently Asked - Questions and the file is a collection of exactly that. FAQs + Questions and a FAQ is a collection of exactly that. FAQs are not difficult to make. Simply make a policy that if you are asked a question or see a question on a mailing list two or more times, add it the question (and its answer) to your - FAQs. FAQs are more optional than the files listed above but + FAQ. FAQs are more optional than the files listed above but they can save your time, increase usability, and decrease headaches on all sides. @@ -1084,15 +1111,16 @@ pages for more information and options. Website - It's only a sort of an issue of documentation but a good website + It's only idirectly an issue of documentation but a good website is quickly becoming an essential part of any free software - project. Your website should provide access to documentation (in - HTML if possible). It should also include a - section for news and events around your program and a section - that details the process of getting involved with development or - testing and creates an open invitation. It should also supply - links to any mailing lists, similar websites, and directly to all - the available ways of downloading your software. + project's documentation. Your website should provide access to + documentation (in HTML if possible). It should + also include a section for news and events around your program + and a section that details the process of getting involved with + development or testing and creates an open invitation. It should + also supply links to any mailing lists, similar websites, and + provide a direct link to all the available ways of downloading + your software. @@ -1128,7 +1156,7 @@ pages for more information and options. Many of the remaining issues surrounding the creation of a new free software program fall under what most people describe as - common sense actions. Still, they are worth noting briefly in + common sense issues. Still, they are worth noting briefly in hopes that they may remind a developer of something they may have forgotten. @@ -1159,14 +1187,19 @@ pages for more information and options. against a specified system with specified libraries and distributed in tar.gz format as well. Remember: While these binaries packages are nice, getting the source packaged and - released should always be your priority. Other can and will do - the the binary packages for you. + released should always be your priority. Your users or fellow + developers can and will do the the binary packages for + you. Useful tidbits and presentation hints + + Other useful hints include: + + @@ -1179,7 +1212,10 @@ pages for more information and options. quickly recognized. One effective technique is a provide a symlink called projectname-latest that is always pointing to the most recent released or development - version of your free software project. + version of your free software project. Keep in mind that this + location will recieve many requests for downloads around + releases so make sure that the server you choose for this + purpose has adequate bandwidth. @@ -1191,8 +1227,8 @@ pages for more information and options. projectname@host or projectname-bugs@host. This way if you ever decide to hand over maintainership or if your email address changes, you simply need to change where this email - address forwards to. It also will allow for more than one - person to deal with the influx of mail that is created if your + address forwards. It also will allow for more than one person + to deal with the influx of mail that is created if your project becomes as huge as you hope it will. @@ -1215,13 +1251,13 @@ pages for more information and options. - Once you have gotten the project started, you have gotten over the + Once you have gotten your project started, you have overcome the most difficult hurdles in the development process of your program. Laying a firm foundation is essential, but the development - process itself is equally important and provides an equal number of - opportunities for failure. In the next two sections, I will and - cover running a project by discussing how to maintain a project - rough interactions with developers and with users. + process itself is equally important and provides quite a few + opportunities for failure. In the next two sections, I will cover + running a project by discussing how to maintain a project through + interactions with developers and with users. @@ -1235,16 +1271,16 @@ pages for more information and options. - The major difference between free software development and propriety - software development is the developer base. As the leader of a free - software project, you need to attract and keep developers in a way - that leaders of proprietary software projects simply don't have to - worry about. As the person leading development of a free - software project, you must harness the work of fellow developers by - making responsible decisions and by and by choosing not to make - decisions responsibly. You have to direct developers without being - overbearing or bossy. You need to strive to earn respect and never - forget to give it. + The major difference between free software development and + propriety software development is the developer base. As the leader + of a free software project, you need to attract and keep developers + in a way that leaders of proprietary software projects simply don't + have to worry about. As the person leading development of + a free software project, you must harness the work of fellow + developers by making responsible decisions and by responsibly + choosing not to make decisions. You have to direct developers + without being overbearing or bossy. You need to strive to earn + respect and never forget to give it out. @@ -1254,7 +1290,7 @@ pages for more information and options. By now, you've hypothetically followed me through the early - writing of a piece of software, the creation of a website and + programming of a piece of software, the creation of a website and system of documentation and and we've gone ahead and (as will be discussed in ) released it to the rest of the world. Times passes, and if things go well, people become @@ -1274,10 +1310,10 @@ pages for more information and options. and involved developers. It is difficult for anyone who has invested a large deal of time and energy into a project but it essential for the growth of any free software project. One person - can only do so much. A free software project is nothing + can only do so much. A free software project is nothing without the involvement of a group of developers. A group of developers can only be maintained through respectful and - responsible leadership and delegation. + responsible leadership and delegation. @@ -1295,13 +1331,15 @@ pages for more information and options. How to delegate - Like anything, its easier to see how others delegate than to do - it yourself. You may find that other developers seem even more - experienced or knowledgeable than you. Your job as a maintainer - does not mean you have to have to be the best or the - brightest. It means you need are responsible for showing good - judgment and for recognizing solutions that are maintainable and - are not. In a sentence: Keep an eye out for other + You may find that other developers seem even more experienced or + knowledgeable than you. Your job as a maintainer does not mean + you have to have to be the best or the brightest. It means you + need are responsible for showing good judgment and for + recognizing which solutions are maintainable and which are not. + + + Like anything, its easier to watch others delegate than to do it + yourself. In a sentence: Keep an eye out for other qualified developers who show an interest and sustained involvement with your project and try and shift responsibility towards them. The following ideas might be good places @@ -1328,16 +1366,15 @@ pages for more information and options. more than 700 developers have full responsibility for certain aspects of the projects. All these developers can upload into the main FTP servers, and vote on major issues. Direction for - the project is determined by the project social contract and a constitution. To facilitate this system, there are special teams (i.e. the - install team, the Japanese language team) and a technical - committee and a project lead. There is a project leader as well - but the leader's main responsibility is to, Appoint - Delegates or delegate decisions to the Technical - Committee. + install team, the Japanese language team) as well as a technical + committee and a project leader. The leader's main responsibility + is to, Appoint Delegates or delegate decisions to the + Technical Committee. @@ -1367,7 +1404,8 @@ pages for more information and options. break and to shift the responsibility for accepting and rejecting patches to someone else. It is a good way of very clearly defining a chunk of work on the project as belonging to - a certain person and its a great way of giving yourself a break. + a certain person and its a great way of giving yourself room to + breath. @@ -1378,7 +1416,7 @@ pages for more information and options. linkend="branches">), it might be a good idea to appoint someone else to be the the head of a branch. If you like focusing your energy on development releases and the implementation of new - features, had total control over the stable releases to a + features, hand total control over the stable releases to a well-suited developer. @@ -1411,17 +1449,37 @@ pages for more information and options. In Open Source Development with CVS, Karl Fogel makes a convincing argument that the most important things - to keep in mind are a firm knowledge of the scope of your program - (that's the idea I talked about in ) and the ability to recognize, - facilitate, and direct evolution of a free - software program so that the program can grow and change and - incorporate functionality that was originally unforeseen but avoid - digressions that might expand the scope of the program too much - and result and push the project towards an early death under its - own weight and unwieldiness. These are the criteria that you as a - project maintainer should take into account each time you receive - a patch. + to keep in mind when rejecting or accepting patches are: + + + + + + + A firm knowledge of the scope of your program (that's the + idea I talked about in ); + + + + The ability to recognize, facilitate, and direct + evolution of your program so that the program + can grow and change and incorporate functionality that was + originally unforeseen; + + + + The necessity to avoid digressions that might expand the + scope of the program too much and result and push the project + towards an early death under its own weight and + unwieldiness. + + + + + + + These are the criteria that you as a project maintainer should + take into account each time you receive a patch. @@ -1468,8 +1526,8 @@ pages for more information and options. linkend="delegation">) that any developer needs to try and balance your responsibility and power to make what you think are the best technical decisions with the fact that you will lose - support from other developers if you seem like you are on a - power trip or being overly bossy or possessive of a community-based + support from other developers if you seem like you are on a power + trip or being overly bossy or possessive of a community-based project. I recommend that you keep three major facts in mind when rejecting patches (or other changes): @@ -1477,13 +1535,13 @@ pages for more information and options. Bring it to the community - One of the best ways of justifying a decision to reject a patch - and working to not seem like you keep an iron grip on your - project is by not making the decision alone at all. It might - make sense to turn over larger proposed changes or more + One of the best ways of justifying a decision to reject a patch + and working to not seem like you keep an iron grip on your + project is by not making the decision alone at all. It might + make sense to turn over larger proposed changes or more difficult decisions to a development mailing list where they can be discussed. There will be some patches (bug fixes, etc.) which - will definitely be accepted and some that you feel are so off + will definitely be accepted and some that you feel are so off base that they do not even merit further discussion. It is those that fall into the grey area between these two groups that might merit a quick forward to a mailing list. @@ -1494,28 +1552,29 @@ pages for more information and options. maintainer you are worried about making the best decision for the project, for the project's users and developers, and for yourself as a responsible project leader. Turning things over to - an email list will demonstrate your own responsible and + an email list will demonstrate your own responsibility and responsive leadership as it tests and serves the interests of your software's community. - Technical issues is not always good justification + Technical issues are not always good justification Especially towards the beginning, you will find that many changes are difficult to implement, introduce new bugs, or have other technical problems. Try to see past these. Especially with added functionality, good ideas do not always come from good - coders. Technical merit is a valid reason to postpone the + coders. Technical merit is a valid reason to postpone an application of a patch but it is not always a good reason to reject a change outright. Even small changes are worth the - effort of working with the developer submitting the patch to iron out bugs and - incorporate the change if you thing you think it seems like a - good addition to your project. The effort on your part will work - to make your project a community project and it will pull a new - or less experienced developer onto your project and even teach - them something that might help them in their next patch. + effort of working with the developer submitting the patch to + iron out bugs and incorporate the change if you thing you think + it seems like a good addition to your project. The effort on + your part will work to make your project a community project and + it will pull a new or less experienced developer onto your + project and even teach them something that might help them in + making their next patch. @@ -1532,18 +1591,18 @@ pages for more information and options. - It is your responsibility to first justify your action to not + It is your responsibility to first justify your choice to not incorporate their change clearly and concisely. Then thank them. Let them know that you a appreciate their help and feel horrible that you can't incorporate their change. Let them know that you look forward to their staying involved and you hope that the next patch or idea meshes better with your project because you appreciate their work and want to see it in the - project. If you have ever had a patch rejected that put a large - deal of time, thought, and energy into, you remember how it - feels and it feels bad. Keep this in mind when you have to let - someone down. It's never easy but you need to do everything you - have to make it as not-unpleasant as possible. + project. If you have ever had a patch rejected after putting a + large deal of time, thought, and energy into it, you remember + how it feels and it feels bad. Keep this in mind when you have + to let someone down. It's never easy but you need to do + everything you can to make it as not-unpleasant as possible. @@ -1557,29 +1616,28 @@ pages for more information and options. The idea of stable and development branches has already been described briefly in and in - . These alludes attest to the fact - to some of the ways that multiple branches can affect your - software. Branches can let you avoid (to some extent) some of the - problems around rejecting patches (as described in ) by allowing you to temporarily compromise the - stability of your project without affected those users who need - that stability. + . These allusions attest to some of + the ways that multiple branches can affect your software. Branches + can let you avoid (to some extent) some of the problems around + rejecting patches (as described in ) by + allowing you to temporarily compromise the stability of your + project without affecting those users who need that stability. The most common way of branching your project is to have one - branch that is stable and one that is development. This is the + branch that is stable and one that is for development. This is the model followed by the Linux kernel that is described in . In this model, there is always one branch that is stable and always one that is in development. Before any new release, the development branch goes - into a feature freeze where major changes and added - features are rejected or put on hold under the development kernel - is released as the new stable branch and major development begins - again on the development branch. Bug fixes and small changes that - are unlikely to have any large negative repercussions are - incorporated into the stable branch also to the development - branch. + into a feature freeze as described in where major changes and added features are + rejected or put on hold under the development kernel is released + as the new stable branch and major development resumes on the + development branch. Bug fixes and small changes that are unlikely + to have any large negative repercussions are incorporated into the + stable branch as well as the development branch. @@ -1591,7 +1649,7 @@ pages for more information and options. testing, experimental, and (around release time) a frozen distribution that only incorporates bug fixes during the transition from unstable to stable. There are few projects whose - size would necessitate a system like Debian but their use of + size would necessitate a system like Debian's but this use of branches helps demonstrate how they can be used to balance consistent and effective development with the need to make regular and usable releases. @@ -1610,12 +1668,12 @@ pages for more information and options. Debian may be able to make good use of four or five branches but it contains gigabytes of software in over 5000 - packages compiled for a 5-6 different architectures. Two is a - good number. Too many branches will confuse your users (I can't - count how many times I had to describe Debian's system when it - only had 2 and sometimes 3 branches!), potential developers and - even yourself. Branches can help but they come at a cost so use - them very sparingly. + packages compiled for a 5-6 different architectures. For you, + two is probably a good number. Too many branches will confuse + your users (I can't count how many times I had to describe + Debian's system when it only had 2 and sometimes 3 branches!), + potential developers and even yourself. Branches can help but + they come at a cost so use them very sparingly. @@ -1642,7 +1700,7 @@ pages for more information and options. - If you are going to do branches, especially early on, keep in + If you are going to use branches, especially early on, keep in mind that people are conditioned to understand the terms stable and development and you probably can't go wrong with this simple and common division of @@ -1654,25 +1712,25 @@ pages for more information and options. Make sure all your branches are always available - Like a lot of document, this should probably should go - without saying but experience has taught me that it's not + Like a lot of this document, this should probably should + go without saying but experience has taught me that it's not always obvious to people. It's a good idea to physically split up different branches in different directories or directory trees on your FTP or HTTP - site. Linux accomplishes this by having all the v2.2 and a v2.3 - subdirectory where it is immediately obvious (after you know - their version numbering scheme) which directory is the most - recent stable and the current development releases. Debian - accomplishes this by naming all their distribution by name and - then changing symlinks named stable, - unstable and frozen to point to - which ever distribution (by name) is in whatever stage. Both - methods work and their are others. In any case, it is important - that different branches are always available, are accessible - from consistent locations, and that different branches are - clearly distinguished from each other so your users know - exactly what they want to be downloading and where to get - it. + site. Linux accomplishes this by having kernels in a v2.2 and a + v2.3 subdirectory where it is immediately obvious (after you + know their version numbering scheme) which directory is for the + most recent stable and the current development releases. Debian + accomplishes this by naming all their distribution with names + (i.e. woody, potato, etc.) and then changing symlinks named + stable, unstable and + frozen to point to which ever distribution (by + name) is in whatever stage. Both methods work and there are + others. In any case, it is important that different branches + are always available, are accessible from consistent locations, + and that different branches are clearly distinguished from each + other so your users know exactly what they want to be + downloading and where to get it. @@ -1686,14 +1744,17 @@ pages for more information and options. Other Development issues - There are more issues around surrounding interaction with - developers in a free software project that I can touch on in great - detail in a HOWTO of this size. Please don't hesitate to contact - me if you see any major omissions. Other smaller issues that are - worth mentioning are: + There are more issues surrounding interaction with developers in a + free software project that I can not touch on in great detail in a + HOWTO of this size. Please don't hesitate to contact me if you see + any major omissions. - + + Other smaller issues that are worth mentioning are: + + + Freezing For those projects that choose to adopt a split development model @@ -1702,7 +1763,7 @@ pages for more information and options. - Freeze come in two major forms. A feature freeze + Freezes come in two major forms. A feature freeze is a period when no significant functionality is added to a program. It is a period where established functionality (even skeletons of barely working functionality) can be improved and @@ -1726,7 +1787,7 @@ pages for more information and options. - Even you do not choose to appoint a release manager (), you will have an easier time justifying the rejection or postponement of patches ( before a release with a publicly stated @@ -1737,7 +1798,7 @@ pages for more information and options. Forking - Forks are the most extreme interpretation of a branch. A fork is + Forks are the most extreme version of a branch. A fork is when a group of developers takes code from a free software project and actually starts a brand new free software project. The most famous example of a fork is Emacs and @@ -1750,10 +1811,10 @@ pages for more information and options. The short version of the fork section is, don't do them. Forks force developers to choose one project to - work with, cause nasty political divisions, redundancy of work. - Luckily, usually the threat of the fork is enough to scare the - maintainer or maintainers of a project into changing the way they - run their project to avoid it. + work with, cause nasty political divisions and redundancy of + work. Luckily, usually the threat of the fork is enough to scare + the maintainer or maintainers of a project into changing the way + they run their project to avoid it. @@ -1780,7 +1841,7 @@ pages for more information and options. If you've worked your way up to here, congratulations, you are nearing the end of this document. This final section describes some of the situations in which you, in your capacity as project - maintainer, will be interacting with users and gives some + maintainer, will be interacting with users. It gives some suggestions on how these situations might be handled effectively. @@ -1792,10 +1853,10 @@ pages for more information and options. - Users in the free software community are different than users in - the world of proprietary software and they should be treated - differently. Some ways in which the groups differ significantly - follow: + Users in the free software community are different than developers + and are also different than users in the world of proprietary + software and they should be treated differently than either + group. Some ways in which the groups differ significantly follow: @@ -1814,22 +1875,22 @@ pages for more information and options. work of others in the free software community and because the element of competition present in the propriety software model is absent (or at least in an extremely different form) in the free - software development model your users will probably be the only - project that does what you do (or at least the only one that does - what you do in the way that you do it). This means your - responsiveness to your users is even more important in that in - the proprietary world. + software development model, you will probably be the only project + that does what you do (or at least the only one that does what + you do in the way that you do it). This means your responsiveness + to your users is even more important than in the proprietary + software world. In an almost paradoxical situation, free software projects - have less immediate or dire consequences for ignoring their - users--it is often easier to do. Because you don't usually need - to compete with another product in the free software model, - chances are good that you will not be scrambling to gain the - features of the competitor's newest program. This means that your - development process will have to be directed either internally, - by your users or both. + have less immediate or dire consequences for ignoring their users + altogether--it is also often easier to do. Because you don't + usually need to compete with another product in the free software + model, chances are good that you will not be scrambling to gain + the features of the competitor's newest program. This means that + your development process will have to be directed either + internally, by a commitment to your users or by both. @@ -1838,7 +1899,7 @@ pages for more information and options. Trying to tackle this unique situation can only be done indirectly. Developers and maintainers need to listen to users and to try and be as responsive as possible. A solid knowledge of the - situation recounted above is any free software developers best tool + situation recounted above is any free software developer's best tool for shifting his development or leadership style to fit the unique process of free software development. This chapters will try and introduce some of the more difficult or important points in any @@ -1854,13 +1915,13 @@ pages for more information and options. In addition to your users being your developers, they are also (and perhaps more commonly) your testers. Before I get flamed, I - should rephrase my sentence: some users are - your testers. + should rephrase my sentence: some of your + users are your testers. It is important that this distinction be made early on because not - all of your users wants to be testers. Many users want to use + all of your users want to be testers. Many users want to use stable software and don't care if they don't have the newest greatest software with the latest and greatest features. These users except a stable, tested piece of software with major or @@ -1873,21 +1934,21 @@ pages for more information and options. Automated testing - For many programs, many common and mistakes can be caught by + For many programs, many common mistakes can be caught by automated means. Automated tests tend to be pretty good at catching errors that you've run into several times before or - something you just forget and not very good at finding errors, - even major ones, that were totally unforeseen. + something you just forget. They are not very good at finding + errors, even major ones, that were totally unforeseen. CVS comes with a bourne shell script called sanity.sh that is worth looking at. Debian uses a program called lintian that checks Debian packages for all of the most common errors. While - using these scripts may not be possible, there is a host of other - sanity checking software on the net that may be applicable (feel - free to email any recommendations). None of these will create a - bug-free release but they will avoid at least some major + use of these scripts may not be possible, there is a host of + other sanity checking software on the net that may be applicable + (feel free to email any recommendations). None of these will + create a bug-free release but they will avoid at least some major oversights. Finally, if your programs become a long term endeavor, you will find that there are certain errors that you tend to make over and over. Start a collection of scripts that @@ -1920,49 +1981,57 @@ pages for more information and options. - + - - Make things simple for your testers. - Your testers are doing you a favor so make it as easy as - possible. This means that you should be careful to package your - software in a way that is easy to find, unpack, install, and - uninstall. This also means you should explain what you are - looking for to each tester and make the means for reporting - bugs simple and well established. The key is to provide as much - structure as possible to make your tester's job easy and - maintain as much flexibility as possible for those that want to - do things a little differently. - + + Make things simple for your testers + + Your testers are doing you a favor so make it as easy as + possible for them. This means that you should be careful to + package your software in a way that is easy to find, unpack, + install, and uninstall. This also means you should explain + what you are looking for to each tester and make the means for + reporting bugs simple and well established. The key is to + provide as much structure as possible to make your testers' + jobs easy and maintain as much flexibility as possible for + those that want to do things a little differently. + + - - Be responsive to your testers. When - your testers submit bugs, respond to them and respond - quickly. Even if you are only responding to tell them that the - bug has already been fixed, quick and consistent response make - them feel like their work is heard, important, and - appreciated. - + + Be responsive to your testers + + When your testers submit bugs, respond to them and + respond quickly. Even if you are only responding to tell them + that the bug has already been fixed, quick and consistent + responses make them feel like their work is heard, important, + and appreciated. + + - - Thank your testers. Thank them - personally each time they send you patch. Thank them publicly - in the documentation and the about section of your program. You - appreciate your testers and your program would not be possible - without their help. Make sure they know and pat them on the - back by making sure the rest of the world knows it too. It will - be appreciated more than you expected. - + + Thank your testers + + Thank them personally each time they send you + patch. Thank them publicly in the documentation and the about + section of your program. You appreciate your testers and your + program would not be possible without their help. Make sure + they know it. Pat them on the back to make sure the rest of + the world knows it too. It will be appreciated more than you + expected. + - + + + - Setting up a Support Infrastructure + Setting up Support Infrastructure While testing is important, the large part of your interactions @@ -1970,9 +2039,9 @@ pages for more information and options. support. The best way to make sure your users are adequately supported in using your program is to set up a good infrastructure for this purpose so that your developers and users help each other - and less of the burden falls on you while people get quicker and - better responses to their questions. This infrastructure comes in - several forms: + and less of the burden falls on you. This way, people will also + get quicker and better responses to their questions. This + infrastructure comes in several major forms: @@ -1989,9 +2058,9 @@ pages for more information and options. Mailing lists Aside from documentation, effective mailing lists will be your - greatest tool in supporting user support. Running a mailing list + greatest tool in providing user support. Running a mailing list well is more complicated than installing mailing list software - onto a machine. + onto a machine. @@ -2002,14 +2071,14 @@ pages for more information and options. lists (perhaps into project-user@host and project-devel@host) and enforce the division. If people post a development question onto -user, politely ask them to repost it onto -devel and vise - versa. Subscribe yourself to both groups and encourage primarily - developers to do the same. + versa. Subscribe yourself to both groups and encourage all + primarily developers to do the same. - This system provides so that no one person is stuck doing all of + This system provides that no one person is stuck doing all of the support work and works so that users learn more about the - program, they can help new users with their questions. + program, they can help newer users with their questions. @@ -2017,8 +2086,8 @@ pages for more information and options. Choose mailing list software well Please don't make the selection of mailing list software - lightly. Please consider easy accessibility by users without a - lot of technical experience so you want to be as easy as + impulsively. Please consider easy accessibility by users without + a lot of technical experience so you want to be as easy as possible. Web accessibility to an archive of the list is also important. @@ -2028,10 +2097,11 @@ pages for more information and options. url="http://www.greatcircle.com/majordomo/">majordomo and GNU Mailman. A long time advocate of majordomo, I would now recommend any - project choose GNU Mailman. It fulfills the criteria listed above - and makes it easier to do. It provides a good mailing list - program for a free software project maintainer as opposed to a - good mailing list application for a mailing list administrator. + project choose GNU Mailman. It fulfills the criteria listed + above and makes it easier to do so. It provides a good mailing + list program for a free software project maintainer as opposed + to a good mailing list application for a mailing list + administrator. @@ -2048,11 +2118,12 @@ pages for more information and options. Other support ideas - A mailing list and accessible documentation all you can do to set - up good user support infrastructure. Be creative. If you stumble - across something works well, email me and I'll include it here in - the HOWTO. + A mailing list and accessible documentation are far from all you + can do to set up good user support infrastructure. Be + creative. If you stumble across something works well, email me + and I'll include it here in the HOWTO. + Make your self accessible @@ -2077,7 +2148,9 @@ pages for more information and options. weight. As well as a damn good web browser, the mozilla project has spawned a sub-project resulting in a bug tracking system called bugzilla. + url="http://www.mozilla.org/projects/bugzilla/">bugzilla + which has become extremely possible and which I like quite a + bit. @@ -2086,8 +2159,8 @@ pages for more information and options. tracking system than on the bugs or the projects themselves. If a project continues to grow, use of a bug tracking system can provide an easy standard way for users and testers to report - bugs and for developers and maintainers to fix them in an - orderly fashion. + bugs and for developers and maintainers to fix them and track + them in an orderly fashion. @@ -2099,14 +2172,14 @@ pages for more information and options. Releasing Your Program - As mentioned earlier in the HOWTO, the first rule or releasing is, + As mentioned earlier in the HOWTO, the first rule of releasing is, release something useful. Non-working or not-useful software will not attract anyone to your project. People will be turned off of your project and be likely to simply gloss over it next time they see a new version announced. Half-working software, if useful, will intrigue people, - whet their appetites for the version to come, and encourage them - to join the development process. + whet their appetites for versions to come, and encourage them to + join the development process. @@ -2117,9 +2190,10 @@ pages for more information and options. is an incredibly important and incredibly stressful decision. But it needs to be done. My advice is to try and make something that is complete enough to be usable and incomplete enough to allow - for flexibility and imagination by your future developers. It's - not an easy decision. Ask for help on a local Linux User Group - mailing list or from a group of developer friends. + for flexibility and room for imagination by your future + developers. It's not an easy decision. Ask for help on a local + Linux User Group mailing list or from a group of developer + friends. @@ -2142,12 +2216,12 @@ pages for more information and options. If you've followed the guidelines described in this HOWTO up until this point, the mechanics of doing a release are going to - be the easy part of releasing. If you have set up a consistent + be the easy part of releasing. If you have set up consistent distribution locations and the other infrastructure described in - the preceding sections, releasing should be as simple as - building the package, checking it once over, and uploading it - into the appropriate place and then reflecting the release on - your website. + the preceding sections, releasing should be as simple as building + the package, checking it once over, and uploading it into the + appropriate place and then reflecting the release on your + website. @@ -2172,10 +2246,11 @@ pages for more information and options. little unsafe, but definitely usable. Alpha versions should have full functionality and limited testing. They can have known bugs and kinks that have yet to be worked out. Before - sure to keep in mind that alpha releases are still - releases and people are not going to be expecting a - nightly build from the CVS source. An alpha should work and - have minimal testing and bug fixing already finished. + releasing an alpha, be sure to keep in mind that + alpha releases are still releases and + people are not going to be expecting a nightly build from the + CVS source. An alpha should work and have minimal testing and + bug fixing already finished. @@ -2183,15 +2258,15 @@ pages for more information and options. beta releases Beta releases are general expected to be usable and - slightly unstable, although definitely - not unsafe. Beta releases usually - preclude a full release by under a month. They can contain - small known bugs but no major ones. All major functionality - should be fully implemented although the exact mechanics can - still be worked out. Beta releases are great tool to whet the - appetites of potential users by giving them a very realistic - view of where your project is going in the very near future - and can help keep interest by giving people + slightly unstable, although definitely not + unsafe. Beta releases usually preclude a full + release by under a month. They can contain small known bugs + but no major ones. All major functionality should be fully + implemented although the exact mechanics can still be worked + out. Beta releases are great tool to whet the appetites of + potential users by giving them a very realistic view of where + your project is going in the very near future and can help + keep interest by giving people something. @@ -2199,19 +2274,19 @@ pages for more information and options. development releases - Development release is much more vague term than - alpha or beta. I usually choose - to reserve the term for discussion of a development - branch. There are other ways to use the term. So many in fact, - that I feel the term has been cheapened. The popular window - manager Development release is much more vague + term than alpha or beta. I + usually choose to reserve the term for discussion of a + development branch although there are other ways to use the + term. So many in fact, that I feel the term has been + cheapened. The popular window manager Enlightenment has released nothing but development releases. Most often, the term is used to describe releases that are not even to alpha or beta stages though and if I were - to release a pre-alpha release in order to keep interest in my - project live, this is probably how I would have to label - it. + to release a pre-alpha version of a piece of software in order + to keep interest in my project live, this is probably how I + would have to label it. @@ -2257,7 +2332,7 @@ pages for more information and options. The rest of the email should describe the programs functionality quickly and concisely in no more than two paragraphs and should provide links to the projects webpage and direct links to - downloads for those that want it right away. + downloads for those that want to try it right away. @@ -2271,31 +2346,19 @@ pages for more information and options. Mentioned earlier in , in today's free software community, announcements of your project on freshmeat - are almost more important than announcements on mailing list - announcements. + are almost more important than announcements on mailing lists. - Visit the freshmeat + Visit the freshmeat.net website or their submit project - page to post your project on their site and in their + page to post your project onto their site and into their database. In addition to a large website, freshmeat provides a daily newsletter that highlights all the days releases and reaches a huge audience (I skim it every night for any interesting new releases). - - - Once you've finished this... - - - - Congratulations. You've now the maintainer of an active free - software project. Good luck and feel free to stay in touch with - me about your experiences. I'd love to incorporate them into this - HOWTO. - diff --git a/FreeSoftwareProjectManagementHOWTO.sgml b/FreeSoftwareProjectManagementHOWTO.sgml index 713938b..74401a8 100644 --- a/FreeSoftwareProjectManagementHOWTO.sgml +++ b/FreeSoftwareProjectManagementHOWTO.sgml @@ -22,7 +22,7 @@ v0.01 - 25 March 2001 + 27 March 2001 bch Initial Release @@ -57,17 +57,6 @@ fswd!introduction - - For various reasons, this release has been code-named the - homemade yogurt release. - - - - New code names will appear as per industry standard - guidelines to emphasize the state-of-the-art-ness of this - document. - - Skimming through freshmeat.net provides mountains of reasons for this HOWTO's existence--the Internet is littered with excellently @@ -214,35 +203,35 @@ + - HTML. + HTML. + - plain text. + HTML (single page). - compressed - postscript (US letter format). + plain text. - compressed - postscript (Universal format / 8.27x11in; 210x279mm). + compressed postscript. - SGML source. + Compressed SGML source. @@ -261,13 +250,13 @@ Karl Fogel, the author of Open Source Development with CVS published by the Coriolis - Open Press. Large parts of the book are available on the web. 225 pages of the book are available under the GPL and constitute the best - tutorial on CVS I have ever seen. The rest of the book covers, - "the challenges and philosophical issues inherent in running an - Open Source project using CVS." The book does a good job of - covering some of the subjects brought up in this HOWTO and much + tutorial on CVS I've ever seen. The rest of the book covers, "the + challenges and philosophical issues inherent in running an Open + Source project using CVS." The book does a good job of covering + some of the subjects brought up in this HOWTO and much more. The book's website has information on ordering the book and provides several translations of the chapters on CVS. I you are seriously @@ -281,17 +270,19 @@ Karl Fogel can be reached at kfogel (at) red-bean (dot) com + Also providing support material, and inspiration for this HOWTO is Eric S. Raymond for his prolific, consistent, and carefully crafted arguments, Lawrence Lessig for reminding me of the - importance of Free Software and finally, every user and developer - involved with the Debian - Project. The project has provided me with a home, a place - to practice Free Software advocacy, a place to make a difference, - a place to learn from those how have been involved with the - movement much longer than I, and proof of a Free Software project - that definitely, definitely works. + importance of Free Software. Additionaly, I want to thank every + user and developer involved with the Debian Project. The project + has provided me with a home, a place to practice Free Software + advocacy, a place to make a difference, a place to learn from + those how have been involved with the movement much longer than I, + and proof of a Free Software project that definitely, definitely + works. @@ -311,14 +302,15 @@ Feedback - Feedback is most certainly welcome for this document. Without your - submissions and input, this document wouldn't exist. Something - missing? Don't hesitate to contact me and to write a chapter or - section, or subsection. I want this document to be a product of - the Free Software development process that it heralds and I think - its ultimate success will be rooted in this fact. Please send your - additions, comments and criticisms to the following email address - : mako@debian. org. + Feedback is always and most certainly welcome for this + document. Without your submissions and input, this document + wouldn't exist. Do you feel that something is missing? Don't + hesitate to contact me to have me write a chapter, section, or + subsection or to write one yourself. I want this document to be a + product of the Free Software development process that it heralds + and I believe that its ultimate success will be rooted in this + fact. Please send your additions, comments and criticisms to the + following email address : mako@debian. org. @@ -355,30 +347,28 @@ fswd!starting - With very little argument, starting a project is most difficult - part of successful free software development. Laying a firm - foundation for your project will determine whether your project - flourishes or withers away and dies. It is also the subject that is - of most immediate interest to anyone reading this document as a - tutorial. + With very little argument, the beginning is most difficult part of + successful free software development. Laying a firm foundation will + determine whether your project flourishes or withers away and + dies. It is also the subject that is of most immediate interest to + anyone reading this document as a tutorial. - Starting a project also involves a dilemma that you as a developer - must try and deal with. No potential user for your program will be - interested by a program that doesn't work. Simultaneously, the - development process that you want to employ holds involvement of - users as essential to the process of the development that will - realize this working software. + Starting a project involves a dilemma that you as a developer must + try and deal with: No potential user for your program is interested + in a program that doesn't work. Simultaneously, the development + process that you want to employ holds involvement of users as + prerequisit to working software. It is in these dangerous initial moments that anyone working to - start a free software project must strike a balance. One of the - most important ways that someone trying to start a project can work - towards this balance is by establishing a framework for the - development process through some of the ways mentioned in this - section. + start a free software project must try and strike a balance along + these lines. One of the most important ways that someone trying to + start a project can work towards this balance is by establishing a + solid framework for the development process through some of the + suggestions mentioned in this section. @@ -390,38 +380,39 @@ If you are reading this document, there's a good chance you already have an idea for a project in mind. Chances are pretty - good, it fills a gap by doing something that no other free - software process does or or does it in a way that is unique - enough to necessitate a separate project. + good, it fills in a percieved gap by doing something that no other + free software process does or by doing something in a way the is + unique enough to necessitate a separate project. Identify and articulate your idea Eric S. Raymond writes about how free software projects start in - his paper, "The Cathedral and the Bazaar" which comes as required - reading for any free software development. You can find it The Cathedral and the Bazaar, which + comes as required reading for any free software development. It + is available online . - In "The Cathedral and Bazaar," Raymond tells us that: - Every good work of software starts by scratching a - developers itch. Raymond now widely accepted + In The Cathedral and the Bazaar, Raymond tells us + that: Every good work of software starts by scratching + a developers itch. Raymond's now widely accepted hypothesis is that new free software programs are written, first and foremost, to solve a specific problem facing the developer. If you have an idea for a program in mind, chances are good that - it it is targeting a specific problem or itch you want to see - scratched. This idea is the project. Articulate it + it targets a specific problem or itch you want to + see scratched. This idea is the project. Articulate it clearly. Write it out. Describe the problem you will attack in detail. The success of your project in tackling a particular problem will be tied to your ability to identify that problem early on. Find out exactly what it is that you want your project - to do. + to do. @@ -429,20 +420,20 @@ Evaluate your idea - In evaluating your idea, you need to ask yourself questions. - Before you move any further into this HOWTO, you need to - determine if the free software development model really is the + In evaluating your idea, you need to first ask yourself a few + questions. Before you move any further into this HOWTO, you need + to determine if the free software development model really is the right one for your project. Obviously, since the program scratches your itch, you are definitely interested in seeing it - implemented in code. But, because one hacker coding alone fails - to qualify as a free software development effort, you need to ask - yourself the question: Is anybody else + implemented in code. But, because one hacker coding in solitude + fails to qualify as a free software development effort, you need + to ask yourself the question: Is anybody else interested? - Sometimes the answer is no. If you want to - write a set of scripts to sort your + Sometimes the answer is a simple no. If you + want to write a set of scripts to sort your MP3 collection on your machine, maybe the free software development model is not the best one to choose. However, if you want to write a set of scripts to sort @@ -451,20 +442,21 @@ - Luckily, The Internet is a place so big and diverse that, chances - are, there is someone, somewhere, who shares your interests and - how feels the same itch. It is the fact that there are so many - people with so many similar needs and desires that introduces the - second major question: Has somebody already had your - idea or a reasonably similar one? + Luckily, The Internet is a place so big and so diverse that, + chances are, there is someone, somewhere, who shares your + interests and how feels the same itch. It is the + fact that there are so many people with so many similar needs and + desires that introduces the second major question: Has + somebody already had your idea or a reasonably similar + one? Finding Similar Projects - There are places you can go on the web to try and answer this - question. If you have experience with the free software + There are places you can go on the web to try and answer the + question above. If you have experience with the free software community, you are probably already familiar with all of these sites. All of the resources listed bellow offer searching of their databases: @@ -475,12 +467,12 @@ freshmeat.net: - freshmeat + freshmeat.net describes itself as, the Web's largest index of Linux and Open Source software and its reputation along - these lines remains unquestioned. If you can't find it on - freshmeat, its doubtful that you'll find it indexed anywhere - else. + these lines is totally unparalleled and unquestioned. If you + can't find it on freshmeat, its doubtful that you (or anyone + else) will find it anywhere. @@ -501,17 +493,17 @@ SourceForge houses and facilitates a growing number of open source and - free software projects, SourceForge is quickly becoming a - nexus and an necessary stop for free software + free software projects. It is also quickly becoming a nexus + and an necessary stop for free software developers. SourceForge's software map and new - releases pages. should be necessary stops before + releases pages should be necessary stops before embarking on a new free software project. SourceForge also provides a at Code Snippet - Library which contains useful reusable chunks of - code in an array of languages which can come in useful in any + Library which contains useful reusable chunks of code + in an array of languaqges which can come in useful in any project. @@ -540,31 +532,32 @@ bout what kinds of similar free software projects exist, every developer needs to decide whether to proceed with their own project. It is rare that a new project seeks to accomplish a - goal that is not similar to related to the goal of another + goal that is not similar to or related to the goal of another project. Anyone starting a new project needs to ask themselves: - Will the new project be duplicating work done by - another project? Will the new project be competing for - developers with an existing project? Can the goals of the new - project be accomplished by adding functionality to an existing - project? + Will the new project be duplicating work done by another + project? Will the new project be competing for developers with + an existing project? Can the goals of the new project be + accomplished by adding functionality to an existing + project? - If the answer to any of these questions is yes, try to contact - the developer of the existing project in question and see if he - or she might be willing to collaborate with you. + If the answer to any of these questions is yes, + try to contact the developer of the existing project(s) in + question and see if he or she might be willing to collaborate + with you. This may be the single most difficult aspect of free software - development for many developers but it is essential. It is easy - to become fired up by and idea and be caught up in the momentum - and excitement of a new project. It is often extremely difficult - but it is important that any free software developer remember - that the best interests of the of the free software community - and the quickest way to accomplish ones own project's goals and - the goals of similar project can often be accomplished by - not starting a new project. + development for many developers but it is an essential one. It + is easy to become fired up by an idea and be caught up in the + momentum and excitement of a new project. It is often extremely + difficult to do but, it is important that any free software + developer remember that the best interests of the free software + community and the quickest way to accomplish ones own project's + goals and the goals of similar project can often be accomplished + by not starting a new project. @@ -577,11 +570,12 @@ Licensing your Software - On one level, the difference between a piece of free software and - a piece of propriety software is the license. A license helps both - you as the developer by protecting your legal rights to your - software and helps demonstrate to those who wish to help you or - your project that they are encouraged to join. + On one (somewhat simplistic) level, the difference between a piece + of free software and a piece of propriety software is the + license. A license helps you as the developer by protecting your + legal rights to have your software distributed under your terms + and helps demonstrate to those who wish to help you or your + project that they are encouraged to join. @@ -590,29 +584,38 @@ Any discussion of licenses is also sure to generate at least a small flame war as there are strong feelings that some free - software licenses are better than other free software - licenses. This discussion also brings up the question of - Open Source Software and the debate around - Open Source Software and Free - Software. However, because I've written the Free Software - Development HOWTO and not the Open Source Development HOWTO, my - own allegiances in this argument are out in the open. + software licenses are better than others. This discussion also + brings up the question of Open Source Software and + the debate around Open Source Software and + Free Software. However, because I've written the + Free Software Development HOWTO and not the Open Source + Development HOWTO, my own allegiances in this argument are in the + open. - In attempting to reach a middle ground, I recommend picking any - license that conforms to the Debian Free Software - Guidelines. Examples of these licenses are the + Guidelines. Originally compiled by the Debian project + under Bruce Perens, the DFSG form the first + version of the Open Source definition. Examples of free licenses + given by the DFSG are the GPL, the BSD, and the - Artistic License. Conforming to the definition of Free Software - offered by Richard Stallman in The Free - Software Definition, any of these licenses will + Artistic License. + + + + Conforming to the definition of Free Software offered by Richard + Stallman in The Free + Software Definition, any of these licenses will uphold, users' freedom to run, copy, distribute, study, - change and improve the software. There are other licenses - as well but sticking with a more common license will offer the - advantage of immediate recognition and understanding. + change and improve the software. There are plenty of + other licenses that also conform to the DFSG + but sticking with a more common license will offer the advantage + of immediate recognition and understanding. @@ -627,13 +630,13 @@ GPL. Created and protected by the Free Software Foundation and the GNU Project, the GPL is the license for the Linux kernel, - GNOME, Emacs, and the majority of Linux software. Its an easy - choice but I believe it is a good one. However, there - is a viral aspect to the GPLthat prevents the - mixture of GPL'ed code with - non-GPL'ed code. To many people (myself - included), this is a benefit, but to some, it is a major - drawback. + GNOME, Emacs, and the vast majority of GNU/Linux software. It's + the obvious choice but I believe it is a good one. Any BSD + fanatic will urge you to remember that there is a viral aspect to + the GPLthat prevents the mixture of + GPL'ed code with non-GPL'ed + code. To many people (myself included), this is a benefit, but to + some, it is a major drawback. @@ -659,9 +662,9 @@ - In all cases, please read through any license before - your release your software. As the developer, you can't afford - any license surprises. + In any case, please read through any license before + your release your software. As the primary developer, you can't + afford any license surprises. @@ -672,20 +675,19 @@ The text of the GPL offers a good description of mechanics of applying a license to a piece - of software. A checklist for applying a license would include: + of software. My quick checklist for applying a license includes: - + + - If at all possible, attach and distribute a full copy of the license with the source and binary in a separate file. - - + At the top of each source file in your program, attach a notice of copyright and information on where the full license can be found. The GPL recommends that each @@ -715,15 +717,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. information on contacting you (the author) via email or physical mail. - - + The GPL continues and suggests that if your - program runs in an interactive mode, you should have the - program output a notice each time it enters interactive mode - that includes a message like this one that points to more + program runs in an interactive mode, you should write the + program to output a notice each time it enters interactive + mode that includes a message like this one that points to more information about the programs licensing: @@ -734,18 +735,20 @@ type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. - + Finally, it might be helpful to include a copyright disclaimer with the program from an employer or a school if you work as a programmer or if it seems like your employer or school might be able to make an argument - for ownership of your code. + for ownership of your code later on. Its often needed but there + are plenty of free software developers who have gotten into + trouble and wish they had attained one. - - + + @@ -754,14 +757,15 @@ for details. Please, please, please, place your software under some license. It may not seem important, and to you, it may not be, - but licenses are important. For a piece of software to be - included in the Debian GNU/Linux distribution, it must have a - license that fits the are important. For a piece of + software to be included in the Debian GNU/Linux distribution, it + must have a license that fits the Debian Free Software - Guidelines. If you have no license, your program can be - distributed in part of Debian until you re-release it under a free - license. Please save yourself and others trouble by releasing the - first version of your software with a clear license. + Guidelines. If you have no license, your program can not + be distributed as a package in Debian until you re-release it + under a free license. Please save yourself and others trouble by + releasing the first version of your software with a clear + license. @@ -772,40 +776,43 @@ for details. Choosing a Method of Version Numbering + - The most important thing about a system of numbering is - that there is one. It may seem pedantic to emphasize - this point but you'd be surprised at the number of scripts and - small programs that pop up without any version number. + The most important thing about a system of version + numbering is that there is one. It may seem pedantic to + emphasize this point but you'd be surprised at the number of + scripts and small programs that pop up without any version number + at all. The second most important thing about a system of numbering is that the numbers always go up. Automatic - versioning systems and people's sense of order in the universe - will fall apart if version numbers don't rise. It doesn't + version tracking systems and people's sense of order in the + universe will fall apart if version numbers don't rise. It doesn't really matter if 2.1 is a big jump and 2.0.005 is a small jump but it does matter that 2.1 is more recent than 2.0.005. - Follow these two rules and you will not go wrong. Still there are - several versioning system that are well known, useful, and that - might be worth looking into before you release your first version. + Follow these two simple rules and you will not go (too) + wrong. Still, there are several version numbering systems that are + well known, useful, and that might be worth looking into before + you release your first version. Linux kernel version numbering: - The Linux kernel uses a versioning system where the any - minor odd minor version number refers to an development or - testing release and any even minor version number refers to a - stable version. Under this system, 2.1 and 2.3 kernels were and - always will be development and testing kernels and 2.0, 2.2. and - 2.4 kernels are all production code with a higher degree of - stability. + The Linux kernel uses a versioning system where any odd + minor version number refers to an development or testing release + and any even minor version number refers to a stable + version. Think about it for a second. Under this system, 2.1 and + 2.3 kernels were and always will be development or testing + kernels and 2.0, 2.2. and 2.4 kernels are all production code + with a higher degree of stability and more testing. @@ -818,28 +825,29 @@ for details. distributions (2.0, 2.1, etc). However, many people assume that 2.1 is an unstable or development version and continue to use an older version until they get so frustrated with the lack of - development and progress that they complain. If you never - release an odd minor version but only release even ones, nobody - is hurt, and less people are confused. + progress development that they complain and figure the system + out. If you never release an odd minor version but only release + even ones, nobody is hurt, and less people are confused. It's + worth taking into consideration. - + Wine version numbering: Because of the unusual nature of wine's development where - it constantly improving but not working towards any immediately - achievable goal, wine is released every three weeks. Wine does - this by versioning their releases in Year Month Day format where - each release might be labeled wine-XXXXXXXX where - the version from January 04, 2000 would be - wine-20000104. For certain projects, Year Month - Day format can make a lot of sense. + the not-emulator is constantly improving but not working towards + any immediately achievable goal, wine is released every three + weeks. Wine does this by labeling their releases in Year Month + Day format where each release might be labeled + wine-XXXXXXXX where the version from January 04, + 2000 would be wine-20000104. For certain + projects, Year Month Day format can make a lot of sense. - + Mozilla milestones: @@ -851,16 +859,16 @@ for details. - Mozilla's development structure has historically been made up - of milestones. From the beginning of the mozilla project, the - goals of the project in the order and degree to which they were - to be achieved were charted out on a series of road - maps. Major points and achievements along this road-maps - were marked as milestones. Therefore, mozilla was built and - distributed nightly as "nightly builds" but on a day when the - goals of a milestone on the road-map had been reached, that - particular build was marked as a milestone release. + Mozilla's version numbering structure has historically been + made up of milestones. From the beginning of the mozilla + project, the goals of the project in the order and degree to + which they were to be achieved were charted out on a series of + road + maps. Major points and achievements along these + road-maps were marked as milestones. Therefore, mozilla was + built and distributed nightly as "nightly builds" but on a day + when the goals of a milestone on the road-map had been reached, + that particular build was marked as a milestone release. @@ -869,9 +877,9 @@ for details. any testing or development branch of a large free application under heavy development. - + @@ -882,29 +890,29 @@ for details. A huge number of otherwise fantastic free software applications - have withered because their author was the only person who knew - how to use them well. Even if your program is written primarily - for a techno-savvy group of users, documentation is helpful and - necessary for the survival of your project. You will learn later - in that you must always release - something that is usable. A piece of software without - documentation is not usable. + have withered and died because their author was the only person + who knew how to use them fully. Even if your program is written + primarily for a techno-savvy group of users, documentation is + helpful and even necessary for the survival of your project. You + will learn later in that you should + always release something that is usable. A piece of + software without documentation is not usable. - There are lots of ways to document your project and lots of - different people to document for. The idea of documentation the - code itself to help facilitate development by a large community is - vital but is outside the scope of this HOWTO. This being the case, - this section deals mostly useful tactics for user-directed - documentation. + There are lots of different people for whom to document and + therefore there are lots of ways to document your project. The + idea of documentation in source code to help facilitate + development by a large community is vital but it falls outside the scope + of this HOWTO. This being the case, this section deals mostly + useful tactics for user-directed documentation. A combination of tradition and necessity has resulted in a - semi-regular system method of documentation in most free software + semi-regular system of documentation in most free software projects that is worth following. Both users and developers expect - to be able to get documentation in several ways and its essential + to be able to get documentation in several ways and it's essential that you provide the information they are seeking in a form they can read if your project is ever going to get off the ground. People have come to expect: @@ -914,14 +922,14 @@ for details. Man pages Your users will want to be able to type man - foo end up with a nicely formatted man page highlighting - the basic use of their application. Make sure that before you - release your program, you've planned for this. + projectname end up with a nicely formatted man page + highlighting the basic use of yourapplication. Make sure that + before you release your program, you've planned for this. Man pages are not difficult to write. There is excellent - documentation on the man page process available through the + documentation on the man page writing process available through the The Linux Man-Page-HOWTO available through the Linux Documentation project (LDP) written by Jens Schweikhardt. It is available It is also possible to write man pages using DocBook SGML and - convert them into man pages. Because man pages are so simple, I - have not been able to follow this up but would love help from - anyone who can give me more information on how exactly this is - done. + convert them into man pages. Because man pages are so simple and + the DocBook method relatively new, I have not been able to follow + this up but would love help from anyone who can give me more + information on how exactly this is done. @@ -944,12 +952,13 @@ for details. Command line accessible documentation - Most users will expect the most basic amount of documentation to - be easily available from the command line. For few programs should - then documentation extend for more than one screen (24 or 25 - lines) but it should cover the basic usage, a brief (one or two - sentence) description of the program, a list of commands, all the - major options, and a pointer to more in-depth documentation for + Most users will expect some basic amount of documentation to be + easily available from the command line. For few programs should + this type of documentation extend for more than one screen (24 or + 25 lines) but it should cover the basic usage, a brief (one or + two sentence) description of the program, a list of the commands + with explanations, all the major options (also with + explanations), and a pointer to more in-depth documentation for those who need it. The command line documentation for Debian's apt-get serves as an excellent example and a useful model: @@ -993,7 +1002,7 @@ pages for more information and options. - It has become a GNU convention to make this information + It has become a GNU convention to make this type of information accessible with the -h and the --help options. Most GNU/Linux users will expect to be able to retrieve basic documentation these ways so if you @@ -1001,16 +1010,19 @@ pages for more information and options. for the fallout that may result. + Files users will expect - In addition to man pages and online help, there are certain files - where people will look to documentation, especially in any + In addition to man pages and command-line help, there are certain + files where people will look for documentation, especially in any package containing source code. In a source distribution, most of these files can be stored in a the root directory of the source distribution or in a subdirectory of the root called - doc or Documentation. These files include: + doc or Documentation. Common files + places in these places include: + @@ -1030,16 +1042,17 @@ pages for more information and options. INSTALL or Install - The INSTALL file should be much shorter than the INSTALL + The INSTALL file should be much shorter than the README file and should quickly and concisely describe how to build - and install the program. Usually an install simply instructs - the user to run ./configure; make; make install and touches on - any unusual options that may be necessary. More advanced users - can usually avoid them but it's good practice to at least - glance at the file to understand what can be expected. For - most relatively standard install procedures and for most - programs, INSTALL files are as short as possible are rarely - over 100 lines. + and install the program. Usually an INSTALL file simply + instructs the user to run ./configure; make; make + install and touches on any unusual options or actions + that may be necessary. More advanced users can usually avoid + INSTALL files but it's good practice to at least glance at one + to understand what can be expected. For most relatively + standard install procedures and for most programs, INSTALL + files are as short as possible are rarely over 100 + lines. @@ -1049,7 +1062,7 @@ pages for more information and options. A changelog is a simple file that every well-managed free software project should include. A changelog is simple - the file that, as its name would imply, logs or documents the + the file that, as its name implies, logs or documents the changes to a program. The most simple way to do a changelog is to simply keep a file with the source code for your program and add a section to the top of the changelog with each @@ -1060,6 +1073,20 @@ pages for more information and options. significant upgrade. + + + NEWS + + + A NEWS file and a ChangeLog are similar. A news file is + not typically sorted by version but just whenever new features + are added, the developer responisble will make a note in the + NEWS file. NEWS files should not have to changed before a + release (they should be kept up to date all along) but it's + usually a good idea to check first anyway because often people + just forget to keep them as current as they should. + + FAQ @@ -1067,11 +1094,11 @@ pages for more information and options. For those of you that don't already know. FAQ stands for Frequently Asked - Questions and the file is a collection of exactly that. FAQs + Questions and a FAQ is a collection of exactly that. FAQs are not difficult to make. Simply make a policy that if you are asked a question or see a question on a mailing list two or more times, add it the question (and its answer) to your - FAQs. FAQs are more optional than the files listed above but + FAQ. FAQs are more optional than the files listed above but they can save your time, increase usability, and decrease headaches on all sides. @@ -1084,15 +1111,16 @@ pages for more information and options. Website - It's only a sort of an issue of documentation but a good website + It's only idirectly an issue of documentation but a good website is quickly becoming an essential part of any free software - project. Your website should provide access to documentation (in - HTML if possible). It should also include a - section for news and events around your program and a section - that details the process of getting involved with development or - testing and creates an open invitation. It should also supply - links to any mailing lists, similar websites, and directly to all - the available ways of downloading your software. + project's documentation. Your website should provide access to + documentation (in HTML if possible). It should + also include a section for news and events around your program + and a section that details the process of getting involved with + development or testing and creates an open invitation. It should + also supply links to any mailing lists, similar websites, and + provide a direct link to all the available ways of downloading + your software. @@ -1128,7 +1156,7 @@ pages for more information and options. Many of the remaining issues surrounding the creation of a new free software program fall under what most people describe as - common sense actions. Still, they are worth noting briefly in + common sense issues. Still, they are worth noting briefly in hopes that they may remind a developer of something they may have forgotten. @@ -1159,14 +1187,19 @@ pages for more information and options. against a specified system with specified libraries and distributed in tar.gz format as well. Remember: While these binaries packages are nice, getting the source packaged and - released should always be your priority. Other can and will do - the the binary packages for you. + released should always be your priority. Your users or fellow + developers can and will do the the binary packages for + you. Useful tidbits and presentation hints + + Other useful hints include: + + @@ -1179,7 +1212,10 @@ pages for more information and options. quickly recognized. One effective technique is a provide a symlink called projectname-latest that is always pointing to the most recent released or development - version of your free software project. + version of your free software project. Keep in mind that this + location will recieve many requests for downloads around + releases so make sure that the server you choose for this + purpose has adequate bandwidth. @@ -1191,8 +1227,8 @@ pages for more information and options. projectname@host or projectname-bugs@host. This way if you ever decide to hand over maintainership or if your email address changes, you simply need to change where this email - address forwards to. It also will allow for more than one - person to deal with the influx of mail that is created if your + address forwards. It also will allow for more than one person + to deal with the influx of mail that is created if your project becomes as huge as you hope it will. @@ -1215,13 +1251,13 @@ pages for more information and options. - Once you have gotten the project started, you have gotten over the + Once you have gotten your project started, you have overcome the most difficult hurdles in the development process of your program. Laying a firm foundation is essential, but the development - process itself is equally important and provides an equal number of - opportunities for failure. In the next two sections, I will and - cover running a project by discussing how to maintain a project - rough interactions with developers and with users. + process itself is equally important and provides quite a few + opportunities for failure. In the next two sections, I will cover + running a project by discussing how to maintain a project through + interactions with developers and with users. @@ -1235,16 +1271,16 @@ pages for more information and options. - The major difference between free software development and propriety - software development is the developer base. As the leader of a free - software project, you need to attract and keep developers in a way - that leaders of proprietary software projects simply don't have to - worry about. As the person leading development of a free - software project, you must harness the work of fellow developers by - making responsible decisions and by and by choosing not to make - decisions responsibly. You have to direct developers without being - overbearing or bossy. You need to strive to earn respect and never - forget to give it. + The major difference between free software development and + propriety software development is the developer base. As the leader + of a free software project, you need to attract and keep developers + in a way that leaders of proprietary software projects simply don't + have to worry about. As the person leading development of + a free software project, you must harness the work of fellow + developers by making responsible decisions and by responsibly + choosing not to make decisions. You have to direct developers + without being overbearing or bossy. You need to strive to earn + respect and never forget to give it out. @@ -1254,7 +1290,7 @@ pages for more information and options. By now, you've hypothetically followed me through the early - writing of a piece of software, the creation of a website and + programming of a piece of software, the creation of a website and system of documentation and and we've gone ahead and (as will be discussed in ) released it to the rest of the world. Times passes, and if things go well, people become @@ -1274,10 +1310,10 @@ pages for more information and options. and involved developers. It is difficult for anyone who has invested a large deal of time and energy into a project but it essential for the growth of any free software project. One person - can only do so much. A free software project is nothing + can only do so much. A free software project is nothing without the involvement of a group of developers. A group of developers can only be maintained through respectful and - responsible leadership and delegation. + responsible leadership and delegation. @@ -1295,13 +1331,15 @@ pages for more information and options. How to delegate - Like anything, its easier to see how others delegate than to do - it yourself. You may find that other developers seem even more - experienced or knowledgeable than you. Your job as a maintainer - does not mean you have to have to be the best or the - brightest. It means you need are responsible for showing good - judgment and for recognizing solutions that are maintainable and - are not. In a sentence: Keep an eye out for other + You may find that other developers seem even more experienced or + knowledgeable than you. Your job as a maintainer does not mean + you have to have to be the best or the brightest. It means you + need are responsible for showing good judgment and for + recognizing which solutions are maintainable and which are not. + + + Like anything, its easier to watch others delegate than to do it + yourself. In a sentence: Keep an eye out for other qualified developers who show an interest and sustained involvement with your project and try and shift responsibility towards them. The following ideas might be good places @@ -1328,16 +1366,15 @@ pages for more information and options. more than 700 developers have full responsibility for certain aspects of the projects. All these developers can upload into the main FTP servers, and vote on major issues. Direction for - the project is determined by the project social contract and a constitution. To facilitate this system, there are special teams (i.e. the - install team, the Japanese language team) and a technical - committee and a project lead. There is a project leader as well - but the leader's main responsibility is to, Appoint - Delegates or delegate decisions to the Technical - Committee. + install team, the Japanese language team) as well as a technical + committee and a project leader. The leader's main responsibility + is to, Appoint Delegates or delegate decisions to the + Technical Committee. @@ -1367,7 +1404,8 @@ pages for more information and options. break and to shift the responsibility for accepting and rejecting patches to someone else. It is a good way of very clearly defining a chunk of work on the project as belonging to - a certain person and its a great way of giving yourself a break. + a certain person and its a great way of giving yourself room to + breath. @@ -1378,7 +1416,7 @@ pages for more information and options. linkend="branches">), it might be a good idea to appoint someone else to be the the head of a branch. If you like focusing your energy on development releases and the implementation of new - features, had total control over the stable releases to a + features, hand total control over the stable releases to a well-suited developer. @@ -1411,17 +1449,37 @@ pages for more information and options. In Open Source Development with CVS, Karl Fogel makes a convincing argument that the most important things - to keep in mind are a firm knowledge of the scope of your program - (that's the idea I talked about in ) and the ability to recognize, - facilitate, and direct evolution of a free - software program so that the program can grow and change and - incorporate functionality that was originally unforeseen but avoid - digressions that might expand the scope of the program too much - and result and push the project towards an early death under its - own weight and unwieldiness. These are the criteria that you as a - project maintainer should take into account each time you receive - a patch. + to keep in mind when rejecting or accepting patches are: + + + + + + + A firm knowledge of the scope of your program (that's the + idea I talked about in ); + + + + The ability to recognize, facilitate, and direct + evolution of your program so that the program + can grow and change and incorporate functionality that was + originally unforeseen; + + + + The necessity to avoid digressions that might expand the + scope of the program too much and result and push the project + towards an early death under its own weight and + unwieldiness. + + + + + + + These are the criteria that you as a project maintainer should + take into account each time you receive a patch. @@ -1468,8 +1526,8 @@ pages for more information and options. linkend="delegation">) that any developer needs to try and balance your responsibility and power to make what you think are the best technical decisions with the fact that you will lose - support from other developers if you seem like you are on a - power trip or being overly bossy or possessive of a community-based + support from other developers if you seem like you are on a power + trip or being overly bossy or possessive of a community-based project. I recommend that you keep three major facts in mind when rejecting patches (or other changes): @@ -1477,13 +1535,13 @@ pages for more information and options. Bring it to the community - One of the best ways of justifying a decision to reject a patch - and working to not seem like you keep an iron grip on your - project is by not making the decision alone at all. It might - make sense to turn over larger proposed changes or more + One of the best ways of justifying a decision to reject a patch + and working to not seem like you keep an iron grip on your + project is by not making the decision alone at all. It might + make sense to turn over larger proposed changes or more difficult decisions to a development mailing list where they can be discussed. There will be some patches (bug fixes, etc.) which - will definitely be accepted and some that you feel are so off + will definitely be accepted and some that you feel are so off base that they do not even merit further discussion. It is those that fall into the grey area between these two groups that might merit a quick forward to a mailing list. @@ -1494,28 +1552,29 @@ pages for more information and options. maintainer you are worried about making the best decision for the project, for the project's users and developers, and for yourself as a responsible project leader. Turning things over to - an email list will demonstrate your own responsible and + an email list will demonstrate your own responsibility and responsive leadership as it tests and serves the interests of your software's community. - Technical issues is not always good justification + Technical issues are not always good justification Especially towards the beginning, you will find that many changes are difficult to implement, introduce new bugs, or have other technical problems. Try to see past these. Especially with added functionality, good ideas do not always come from good - coders. Technical merit is a valid reason to postpone the + coders. Technical merit is a valid reason to postpone an application of a patch but it is not always a good reason to reject a change outright. Even small changes are worth the - effort of working with the developer submitting the patch to iron out bugs and - incorporate the change if you thing you think it seems like a - good addition to your project. The effort on your part will work - to make your project a community project and it will pull a new - or less experienced developer onto your project and even teach - them something that might help them in their next patch. + effort of working with the developer submitting the patch to + iron out bugs and incorporate the change if you thing you think + it seems like a good addition to your project. The effort on + your part will work to make your project a community project and + it will pull a new or less experienced developer onto your + project and even teach them something that might help them in + making their next patch. @@ -1532,18 +1591,18 @@ pages for more information and options. - It is your responsibility to first justify your action to not + It is your responsibility to first justify your choice to not incorporate their change clearly and concisely. Then thank them. Let them know that you a appreciate their help and feel horrible that you can't incorporate their change. Let them know that you look forward to their staying involved and you hope that the next patch or idea meshes better with your project because you appreciate their work and want to see it in the - project. If you have ever had a patch rejected that put a large - deal of time, thought, and energy into, you remember how it - feels and it feels bad. Keep this in mind when you have to let - someone down. It's never easy but you need to do everything you - have to make it as not-unpleasant as possible. + project. If you have ever had a patch rejected after putting a + large deal of time, thought, and energy into it, you remember + how it feels and it feels bad. Keep this in mind when you have + to let someone down. It's never easy but you need to do + everything you can to make it as not-unpleasant as possible. @@ -1557,29 +1616,28 @@ pages for more information and options. The idea of stable and development branches has already been described briefly in and in - . These alludes attest to the fact - to some of the ways that multiple branches can affect your - software. Branches can let you avoid (to some extent) some of the - problems around rejecting patches (as described in ) by allowing you to temporarily compromise the - stability of your project without affected those users who need - that stability. + . These allusions attest to some of + the ways that multiple branches can affect your software. Branches + can let you avoid (to some extent) some of the problems around + rejecting patches (as described in ) by + allowing you to temporarily compromise the stability of your + project without affecting those users who need that stability. The most common way of branching your project is to have one - branch that is stable and one that is development. This is the + branch that is stable and one that is for development. This is the model followed by the Linux kernel that is described in . In this model, there is always one branch that is stable and always one that is in development. Before any new release, the development branch goes - into a feature freeze where major changes and added - features are rejected or put on hold under the development kernel - is released as the new stable branch and major development begins - again on the development branch. Bug fixes and small changes that - are unlikely to have any large negative repercussions are - incorporated into the stable branch also to the development - branch. + into a feature freeze as described in where major changes and added features are + rejected or put on hold under the development kernel is released + as the new stable branch and major development resumes on the + development branch. Bug fixes and small changes that are unlikely + to have any large negative repercussions are incorporated into the + stable branch as well as the development branch. @@ -1591,7 +1649,7 @@ pages for more information and options. testing, experimental, and (around release time) a frozen distribution that only incorporates bug fixes during the transition from unstable to stable. There are few projects whose - size would necessitate a system like Debian but their use of + size would necessitate a system like Debian's but this use of branches helps demonstrate how they can be used to balance consistent and effective development with the need to make regular and usable releases. @@ -1610,12 +1668,12 @@ pages for more information and options. Debian may be able to make good use of four or five branches but it contains gigabytes of software in over 5000 - packages compiled for a 5-6 different architectures. Two is a - good number. Too many branches will confuse your users (I can't - count how many times I had to describe Debian's system when it - only had 2 and sometimes 3 branches!), potential developers and - even yourself. Branches can help but they come at a cost so use - them very sparingly. + packages compiled for a 5-6 different architectures. For you, + two is probably a good number. Too many branches will confuse + your users (I can't count how many times I had to describe + Debian's system when it only had 2 and sometimes 3 branches!), + potential developers and even yourself. Branches can help but + they come at a cost so use them very sparingly. @@ -1642,7 +1700,7 @@ pages for more information and options. - If you are going to do branches, especially early on, keep in + If you are going to use branches, especially early on, keep in mind that people are conditioned to understand the terms stable and development and you probably can't go wrong with this simple and common division of @@ -1654,25 +1712,25 @@ pages for more information and options. Make sure all your branches are always available - Like a lot of document, this should probably should go - without saying but experience has taught me that it's not + Like a lot of this document, this should probably should + go without saying but experience has taught me that it's not always obvious to people. It's a good idea to physically split up different branches in different directories or directory trees on your FTP or HTTP - site. Linux accomplishes this by having all the v2.2 and a v2.3 - subdirectory where it is immediately obvious (after you know - their version numbering scheme) which directory is the most - recent stable and the current development releases. Debian - accomplishes this by naming all their distribution by name and - then changing symlinks named stable, - unstable and frozen to point to - which ever distribution (by name) is in whatever stage. Both - methods work and their are others. In any case, it is important - that different branches are always available, are accessible - from consistent locations, and that different branches are - clearly distinguished from each other so your users know - exactly what they want to be downloading and where to get - it. + site. Linux accomplishes this by having kernels in a v2.2 and a + v2.3 subdirectory where it is immediately obvious (after you + know their version numbering scheme) which directory is for the + most recent stable and the current development releases. Debian + accomplishes this by naming all their distribution with names + (i.e. woody, potato, etc.) and then changing symlinks named + stable, unstable and + frozen to point to which ever distribution (by + name) is in whatever stage. Both methods work and there are + others. In any case, it is important that different branches + are always available, are accessible from consistent locations, + and that different branches are clearly distinguished from each + other so your users know exactly what they want to be + downloading and where to get it. @@ -1686,14 +1744,17 @@ pages for more information and options. Other Development issues - There are more issues around surrounding interaction with - developers in a free software project that I can touch on in great - detail in a HOWTO of this size. Please don't hesitate to contact - me if you see any major omissions. Other smaller issues that are - worth mentioning are: + There are more issues surrounding interaction with developers in a + free software project that I can not touch on in great detail in a + HOWTO of this size. Please don't hesitate to contact me if you see + any major omissions. - + + Other smaller issues that are worth mentioning are: + + + Freezing For those projects that choose to adopt a split development model @@ -1702,7 +1763,7 @@ pages for more information and options. - Freeze come in two major forms. A feature freeze + Freezes come in two major forms. A feature freeze is a period when no significant functionality is added to a program. It is a period where established functionality (even skeletons of barely working functionality) can be improved and @@ -1726,7 +1787,7 @@ pages for more information and options. - Even you do not choose to appoint a release manager (), you will have an easier time justifying the rejection or postponement of patches ( before a release with a publicly stated @@ -1737,7 +1798,7 @@ pages for more information and options. Forking - Forks are the most extreme interpretation of a branch. A fork is + Forks are the most extreme version of a branch. A fork is when a group of developers takes code from a free software project and actually starts a brand new free software project. The most famous example of a fork is Emacs and @@ -1750,10 +1811,10 @@ pages for more information and options. The short version of the fork section is, don't do them. Forks force developers to choose one project to - work with, cause nasty political divisions, redundancy of work. - Luckily, usually the threat of the fork is enough to scare the - maintainer or maintainers of a project into changing the way they - run their project to avoid it. + work with, cause nasty political divisions and redundancy of + work. Luckily, usually the threat of the fork is enough to scare + the maintainer or maintainers of a project into changing the way + they run their project to avoid it. @@ -1780,7 +1841,7 @@ pages for more information and options. If you've worked your way up to here, congratulations, you are nearing the end of this document. This final section describes some of the situations in which you, in your capacity as project - maintainer, will be interacting with users and gives some + maintainer, will be interacting with users. It gives some suggestions on how these situations might be handled effectively. @@ -1792,10 +1853,10 @@ pages for more information and options. - Users in the free software community are different than users in - the world of proprietary software and they should be treated - differently. Some ways in which the groups differ significantly - follow: + Users in the free software community are different than developers + and are also different than users in the world of proprietary + software and they should be treated differently than either + group. Some ways in which the groups differ significantly follow: @@ -1814,22 +1875,22 @@ pages for more information and options. work of others in the free software community and because the element of competition present in the propriety software model is absent (or at least in an extremely different form) in the free - software development model your users will probably be the only - project that does what you do (or at least the only one that does - what you do in the way that you do it). This means your - responsiveness to your users is even more important in that in - the proprietary world. + software development model, you will probably be the only project + that does what you do (or at least the only one that does what + you do in the way that you do it). This means your responsiveness + to your users is even more important than in the proprietary + software world. In an almost paradoxical situation, free software projects - have less immediate or dire consequences for ignoring their - users--it is often easier to do. Because you don't usually need - to compete with another product in the free software model, - chances are good that you will not be scrambling to gain the - features of the competitor's newest program. This means that your - development process will have to be directed either internally, - by your users or both. + have less immediate or dire consequences for ignoring their users + altogether--it is also often easier to do. Because you don't + usually need to compete with another product in the free software + model, chances are good that you will not be scrambling to gain + the features of the competitor's newest program. This means that + your development process will have to be directed either + internally, by a commitment to your users or by both. @@ -1838,7 +1899,7 @@ pages for more information and options. Trying to tackle this unique situation can only be done indirectly. Developers and maintainers need to listen to users and to try and be as responsive as possible. A solid knowledge of the - situation recounted above is any free software developers best tool + situation recounted above is any free software developer's best tool for shifting his development or leadership style to fit the unique process of free software development. This chapters will try and introduce some of the more difficult or important points in any @@ -1854,13 +1915,13 @@ pages for more information and options. In addition to your users being your developers, they are also (and perhaps more commonly) your testers. Before I get flamed, I - should rephrase my sentence: some users are - your testers. + should rephrase my sentence: some of your + users are your testers. It is important that this distinction be made early on because not - all of your users wants to be testers. Many users want to use + all of your users want to be testers. Many users want to use stable software and don't care if they don't have the newest greatest software with the latest and greatest features. These users except a stable, tested piece of software with major or @@ -1873,21 +1934,21 @@ pages for more information and options. Automated testing - For many programs, many common and mistakes can be caught by + For many programs, many common mistakes can be caught by automated means. Automated tests tend to be pretty good at catching errors that you've run into several times before or - something you just forget and not very good at finding errors, - even major ones, that were totally unforeseen. + something you just forget. They are not very good at finding + errors, even major ones, that were totally unforeseen. CVS comes with a bourne shell script called sanity.sh that is worth looking at. Debian uses a program called lintian that checks Debian packages for all of the most common errors. While - using these scripts may not be possible, there is a host of other - sanity checking software on the net that may be applicable (feel - free to email any recommendations). None of these will create a - bug-free release but they will avoid at least some major + use of these scripts may not be possible, there is a host of + other sanity checking software on the net that may be applicable + (feel free to email any recommendations). None of these will + create a bug-free release but they will avoid at least some major oversights. Finally, if your programs become a long term endeavor, you will find that there are certain errors that you tend to make over and over. Start a collection of scripts that @@ -1920,49 +1981,57 @@ pages for more information and options. - + - - Make things simple for your testers. - Your testers are doing you a favor so make it as easy as - possible. This means that you should be careful to package your - software in a way that is easy to find, unpack, install, and - uninstall. This also means you should explain what you are - looking for to each tester and make the means for reporting - bugs simple and well established. The key is to provide as much - structure as possible to make your tester's job easy and - maintain as much flexibility as possible for those that want to - do things a little differently. - + + Make things simple for your testers + + Your testers are doing you a favor so make it as easy as + possible for them. This means that you should be careful to + package your software in a way that is easy to find, unpack, + install, and uninstall. This also means you should explain + what you are looking for to each tester and make the means for + reporting bugs simple and well established. The key is to + provide as much structure as possible to make your testers' + jobs easy and maintain as much flexibility as possible for + those that want to do things a little differently. + + - - Be responsive to your testers. When - your testers submit bugs, respond to them and respond - quickly. Even if you are only responding to tell them that the - bug has already been fixed, quick and consistent response make - them feel like their work is heard, important, and - appreciated. - + + Be responsive to your testers + + When your testers submit bugs, respond to them and + respond quickly. Even if you are only responding to tell them + that the bug has already been fixed, quick and consistent + responses make them feel like their work is heard, important, + and appreciated. + + - - Thank your testers. Thank them - personally each time they send you patch. Thank them publicly - in the documentation and the about section of your program. You - appreciate your testers and your program would not be possible - without their help. Make sure they know and pat them on the - back by making sure the rest of the world knows it too. It will - be appreciated more than you expected. - + + Thank your testers + + Thank them personally each time they send you + patch. Thank them publicly in the documentation and the about + section of your program. You appreciate your testers and your + program would not be possible without their help. Make sure + they know it. Pat them on the back to make sure the rest of + the world knows it too. It will be appreciated more than you + expected. + - + + + - Setting up a Support Infrastructure + Setting up Support Infrastructure While testing is important, the large part of your interactions @@ -1970,9 +2039,9 @@ pages for more information and options. support. The best way to make sure your users are adequately supported in using your program is to set up a good infrastructure for this purpose so that your developers and users help each other - and less of the burden falls on you while people get quicker and - better responses to their questions. This infrastructure comes in - several forms: + and less of the burden falls on you. This way, people will also + get quicker and better responses to their questions. This + infrastructure comes in several major forms: @@ -1989,9 +2058,9 @@ pages for more information and options. Mailing lists Aside from documentation, effective mailing lists will be your - greatest tool in supporting user support. Running a mailing list + greatest tool in providing user support. Running a mailing list well is more complicated than installing mailing list software - onto a machine. + onto a machine. @@ -2002,14 +2071,14 @@ pages for more information and options. lists (perhaps into project-user@host and project-devel@host) and enforce the division. If people post a development question onto -user, politely ask them to repost it onto -devel and vise - versa. Subscribe yourself to both groups and encourage primarily - developers to do the same. + versa. Subscribe yourself to both groups and encourage all + primarily developers to do the same. - This system provides so that no one person is stuck doing all of + This system provides that no one person is stuck doing all of the support work and works so that users learn more about the - program, they can help new users with their questions. + program, they can help newer users with their questions. @@ -2017,8 +2086,8 @@ pages for more information and options. Choose mailing list software well Please don't make the selection of mailing list software - lightly. Please consider easy accessibility by users without a - lot of technical experience so you want to be as easy as + impulsively. Please consider easy accessibility by users without + a lot of technical experience so you want to be as easy as possible. Web accessibility to an archive of the list is also important. @@ -2028,10 +2097,11 @@ pages for more information and options. url="http://www.greatcircle.com/majordomo/">majordomo and GNU Mailman. A long time advocate of majordomo, I would now recommend any - project choose GNU Mailman. It fulfills the criteria listed above - and makes it easier to do. It provides a good mailing list - program for a free software project maintainer as opposed to a - good mailing list application for a mailing list administrator. + project choose GNU Mailman. It fulfills the criteria listed + above and makes it easier to do so. It provides a good mailing + list program for a free software project maintainer as opposed + to a good mailing list application for a mailing list + administrator. @@ -2048,11 +2118,12 @@ pages for more information and options. Other support ideas - A mailing list and accessible documentation all you can do to set - up good user support infrastructure. Be creative. If you stumble - across something works well, email me and I'll include it here in - the HOWTO. + A mailing list and accessible documentation are far from all you + can do to set up good user support infrastructure. Be + creative. If you stumble across something works well, email me + and I'll include it here in the HOWTO. + Make your self accessible @@ -2077,7 +2148,9 @@ pages for more information and options. weight. As well as a damn good web browser, the mozilla project has spawned a sub-project resulting in a bug tracking system called bugzilla. + url="http://www.mozilla.org/projects/bugzilla/">bugzilla + which has become extremely possible and which I like quite a + bit. @@ -2086,8 +2159,8 @@ pages for more information and options. tracking system than on the bugs or the projects themselves. If a project continues to grow, use of a bug tracking system can provide an easy standard way for users and testers to report - bugs and for developers and maintainers to fix them in an - orderly fashion. + bugs and for developers and maintainers to fix them and track + them in an orderly fashion. @@ -2099,14 +2172,14 @@ pages for more information and options. Releasing Your Program - As mentioned earlier in the HOWTO, the first rule or releasing is, + As mentioned earlier in the HOWTO, the first rule of releasing is, release something useful. Non-working or not-useful software will not attract anyone to your project. People will be turned off of your project and be likely to simply gloss over it next time they see a new version announced. Half-working software, if useful, will intrigue people, - whet their appetites for the version to come, and encourage them - to join the development process. + whet their appetites for versions to come, and encourage them to + join the development process. @@ -2117,9 +2190,10 @@ pages for more information and options. is an incredibly important and incredibly stressful decision. But it needs to be done. My advice is to try and make something that is complete enough to be usable and incomplete enough to allow - for flexibility and imagination by your future developers. It's - not an easy decision. Ask for help on a local Linux User Group - mailing list or from a group of developer friends. + for flexibility and room for imagination by your future + developers. It's not an easy decision. Ask for help on a local + Linux User Group mailing list or from a group of developer + friends. @@ -2142,12 +2216,12 @@ pages for more information and options. If you've followed the guidelines described in this HOWTO up until this point, the mechanics of doing a release are going to - be the easy part of releasing. If you have set up a consistent + be the easy part of releasing. If you have set up consistent distribution locations and the other infrastructure described in - the preceding sections, releasing should be as simple as - building the package, checking it once over, and uploading it - into the appropriate place and then reflecting the release on - your website. + the preceding sections, releasing should be as simple as building + the package, checking it once over, and uploading it into the + appropriate place and then reflecting the release on your + website. @@ -2172,10 +2246,11 @@ pages for more information and options. little unsafe, but definitely usable. Alpha versions should have full functionality and limited testing. They can have known bugs and kinks that have yet to be worked out. Before - sure to keep in mind that alpha releases are still - releases and people are not going to be expecting a - nightly build from the CVS source. An alpha should work and - have minimal testing and bug fixing already finished. + releasing an alpha, be sure to keep in mind that + alpha releases are still releases and + people are not going to be expecting a nightly build from the + CVS source. An alpha should work and have minimal testing and + bug fixing already finished. @@ -2183,15 +2258,15 @@ pages for more information and options. beta releases Beta releases are general expected to be usable and - slightly unstable, although definitely - not unsafe. Beta releases usually - preclude a full release by under a month. They can contain - small known bugs but no major ones. All major functionality - should be fully implemented although the exact mechanics can - still be worked out. Beta releases are great tool to whet the - appetites of potential users by giving them a very realistic - view of where your project is going in the very near future - and can help keep interest by giving people + slightly unstable, although definitely not + unsafe. Beta releases usually preclude a full + release by under a month. They can contain small known bugs + but no major ones. All major functionality should be fully + implemented although the exact mechanics can still be worked + out. Beta releases are great tool to whet the appetites of + potential users by giving them a very realistic view of where + your project is going in the very near future and can help + keep interest by giving people something. @@ -2199,19 +2274,19 @@ pages for more information and options. development releases - Development release is much more vague term than - alpha or beta. I usually choose - to reserve the term for discussion of a development - branch. There are other ways to use the term. So many in fact, - that I feel the term has been cheapened. The popular window - manager Development release is much more vague + term than alpha or beta. I + usually choose to reserve the term for discussion of a + development branch although there are other ways to use the + term. So many in fact, that I feel the term has been + cheapened. The popular window manager Enlightenment has released nothing but development releases. Most often, the term is used to describe releases that are not even to alpha or beta stages though and if I were - to release a pre-alpha release in order to keep interest in my - project live, this is probably how I would have to label - it. + to release a pre-alpha version of a piece of software in order + to keep interest in my project live, this is probably how I + would have to label it. @@ -2257,7 +2332,7 @@ pages for more information and options. The rest of the email should describe the programs functionality quickly and concisely in no more than two paragraphs and should provide links to the projects webpage and direct links to - downloads for those that want it right away. + downloads for those that want to try it right away. @@ -2271,31 +2346,19 @@ pages for more information and options. Mentioned earlier in , in today's free software community, announcements of your project on freshmeat - are almost more important than announcements on mailing list - announcements. + are almost more important than announcements on mailing lists. - Visit the freshmeat + Visit the freshmeat.net website or their submit project - page to post your project on their site and in their + page to post your project onto their site and into their database. In addition to a large website, freshmeat provides a daily newsletter that highlights all the days releases and reaches a huge audience (I skim it every night for any interesting new releases). - - - Once you've finished this... - - - - Congratulations. You've now the maintainer of an active free - software project. Good luck and feel free to stay in touch with - me about your experiences. I'd love to incorporate them into this - HOWTO. -