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-
-
-
-
-
-
-
- Free Software Development HOWTO
-
-
- Benjamin
- Mako
- Hill
-
-
- mako@debian.org
-
-
-
-
-
-
- v0.01
- 1 January 2001
- bch
-
- Initial Release
-
-
-
-
-
-
- fswd
-
-
-
- This HOWTO is designed for people with experience in programming
- and some skills in managing a software project but who are new to
- the world of Free Software. This document is meant to act as a
- guide to the non-technical aspects of programming and is meant as
- a crash course in the people skills that can make or break a free
- software project.
-
-
-
-
-
-
-
-
- Introduction
-
-
- fswd!introduction
-
-
-
- For various reasons this brand new release is codenamed the
- release release.
-
-
-
- New code names will appear as per industry standard
- guidelines to emphasize the state-of-the-art-ness of this
- document.
-
-
-
- This document was written when I read a feedback asking for a
- template to fill in to make new HOWTOs. This template was
- initially made by extracting the skeletal structure of the Multi
- Disk HOWTO which is a rather large HOWTO. It then went through
- extensive editing.
-
-
-
- Stating the background is a simple way to getting started
- writing the intro.
-
-
-
- First of all we need a bit of legalese. Recent development
- shows it is quite important.
-
-
-
-
-
- Copyright Information
-
-
- This document is copyrighted (c) 2000 Stein Gjoen and is
- distributed under the terms of the Linux Documentation Project
- (LDP) license, stated below. Replace with your name,
- or supply a new license, when you use this skeleton for a new
- HOWTO.
-
-
-
- Unless otherwise stated, Linux HOWTO documents are
- copyrighted by their respective authors. Linux HOWTO documents may
- be reproduced and distributed in whole or in part, in any medium
- physical or electronic, as long as this copyright notice is
- retained on all copies. Commercial redistribution is allowed and
- encouraged; however, the author would like to be notified of any
- such distributions.
-
-
-
- All translations, derivative works, or aggregate works
- incorporating any Linux HOWTO documents must be covered under this
- copyright notice. That is, you may not produce a derivative work
- from a HOWTO and impose additional restrictions on its
- distribution. Exceptions to these rules may be granted under
- certain conditions; please contact the Linux HOWTO coordinator at
- the address given below.
-
-
-
- In short, we wish to promote dissemination of this
- information through as many channels as possible. However, we do
- wish to retain copyright on the HOWTO documents, and would like to
- be notified of any plans to redistribute the HOWTOs.
-
-
-
- If you have any questions, please contact
- linux-howto@metalab.unc.edu
-
-
-
-
-
-
- Disclaimer
-
-
- No liability for the contents of this documents can be accepted.
- Use the concepts, examples and other content at your own risk.
- As this is a new edition of this document, there may be errors
- and inaccuracies, that may of course be damaging to your system.
- Proceed with caution, and although this is highly unlikely,
- the author(s) do not take any responsibility for that.
-
-
-
- All copyrights are held by their by their respective owners, unless
- specifically noted otherwise. Use of a term in this document
- should not be regarded as affecting the validity of any trademark
- or service mark.
-
-
-
- Naming of particular products or brands should not be seen
- as endorsements.
-
-
-
- You are strongly recommended to take a backup of your system
- before major installation and backups at regular intervals.
-
-
-
-
-
-
- New Versions
-
-
- (your index root)!news on
-
-
-
- This is where you make a summary of what is new. When a
- HOWTO exceeds 20 pages it takes more than a casual read to find
- the updates. This is where you help your readers with that,
- alerting them to specific and important updates to the document.
-
-
-
- This is the initial release.
-
-
-
- Tell people where the document home page is so the very
- newest release could be found in case of problems with the main
- Linux Documentation
- Project homepage.
-
-
-
- The following is a sample from the Multi Disk HOWTO:
-
-
-
- The latest version number of this document can be
- gleaned from my plan entry if you
-
- finger my Nyx account.
-
-
-
- If you have the capability, it would be nice to
- make the HOWTO available in a number of formats.
-
-
-
- The newest version of this HOWTO will always be made available on
- my website, in a variety of formats:
-
-
-
-
-
-
- HTML.
-
-
-
-
-
- plain text.
-
-
-
-
-
- compressed
- postscript (US letter format).
-
-
-
-
-
- SGML source.
-
-
-
-
-
-
- Note that paper sizes vary in the world, A4 and US letter differ
- significantly. You might also wish to consider using the
- universal format (8.27x11in; 210x279mm).
-
-
-
-
-
-
- Credits
-
-
- It is always nice to acknowledge people who help you
- with input; it is also regarded by many as important in the
- Linux world new economy.
-
-
-
- In this version I have the pleasure of acknowledging:
-
-
-
- name (at) site.org
-
-
-
- Please scramble the addresses so email harvesters
- cannot get addresses from your HOWTO and then spam people. That
- has happened in the past.
-
-
-
- Somecompany is acknowledged for sending me
- documentation on their gizmos as well as permission to quote from
- the material. These quotes have been approved before appearing
- here and will be clearly labeled.
-
-
-
-
-
-
- Feedback
-
-
- Feedback is most certainly welcome for this document. Without
- your submissions and input, this document wouldn't exist. Please
- send your additions, comments and criticisms to the following
- email address : sgjoen@nyx.net.
-
-
-
-
-
-
- Translations
-
-
- Not everyone speaks English, pointers to translations are nice.
- Also your translators tend to give very important inputs.
-
-
-
-
-
-
-
- German Translation
- by someone (at) somewhere.de
-
-
-
-
-
- French Translation
- by someone (at) somewhere.fr
-
-
-
-
-
- Italian Translation
- by someone (at) somewhere.it
-
-
-
-
-
-
-
-
-
-
-
-
-
- Starting a Project
-
-
-
-
- Choosing a Project
-
-
-
-
-
- Deciding on a License
-
-
-
-
-
- Choosing a Method of Version Numbering
-
-
-
-
-
- Documentation
-
-
-
-
-
- Other Presentation Issues
-
-
-
-
-
- Nuturing Future Development
-
-
-
-
-
-
-
-
-
- Maintaining a Project: Interacting with Developers
-
-
-
-
- Delegating Work
-
-
-
-
-
- Stable and Development Branches
-
-
-
-
-
- Freezing
-
-
-
-
-
- Avoiding the Code Cram Effect
-
-
-
-
-
- Accepting and Rejecting Patches
-
-
-
-
-
-
- Maintaining a Project: Interacting with Users
-
-
-
-
- Announcing Your Project
-
-
-
-
-
- Testing and Testers
-
-
-
-
-
-
- Samples
-
-
- This section gives some simple SGML examples you could
- use. Read the SGML source to see how it was done.
-
-
-
- Further information and examples can be obtained from the publication
- DocBook: The Definitive
- Guide. Written by Norman Walsh
- and Leonard Muellner; 1st Edition, October 1999.
-
-
-
-
-
- Lists
-
-
- Lists are used frequently, and are available in a number
- of formats shown below.
-
-
-
- A list in which each entry is marked with a bullet or other dingbat:
-
-
-
-
-
-
- Apples
-
-
-
- Oranges
-
-
-
- Bananas
-
-
-
-
-
-
- A list in which each entry is composed of a set of one or more
- terms and an associated description:
-
-
-
-
-
-
- Fruits
-
- such as apples, oranges, and more.
-
-
-
-
- Nuts
-
- Don't eat too many; you are what you eat.
-
-
-
-
- Vegetables
-
- Potatos are spelled with care.
-
-
-
-
-
-
-
- A list in which each entry is marked with a sequentially
- incremented label:
-
-
-
-
-
-
- Step one
-
-
-
- Step two
-
-
-
-
-
-
-
-
-
- Links
-
-
- Links can be used within your documents to refer to
- different sections and chapters or to refer to documents external
- to yours.
-
-
-
- Internal links
-
-
- Click on the link to jump to the top of
- this chapter. Note the anchor at the section tag.
-
-
-
-
- External links
-
-
- Click on this link
- to jump to the LDP site. Note you can use http, ftp, news and
- other protocols in the locator if required.
-
-
-
-
-
-
-
-
- Images
-
-
- Avoid diagrams if possible as this cannot be rendered
- in the ASCII outputs which are still needed by many around the
- world.
-
-
-
-
-
-
-
- Here is another variation which allows for ALT text:
-
-
-
-
-
-
-
-
-
-
-
- ALT text to be used: Green Ball
-
-
-
-
-
- Caption for the graphic goes here: This is a Green Ball.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Structure
-
-
- A quick overview on how all parts fit together in the overall
- structure. An example from the Multi Disk HOWTO is used.
-
-
-
- As this type of document is supposed to be as much for learning as
- a technical reference document I have rearranged the structure to
- this end. For the designer of a system it is more useful to have
- the information presented in terms of the goals of this exercise
- than from the point of view of the logical layer structure of the
- devices themselves. Nevertheless this document would not be
- complete without such a layer structure the computer field is so
- full of, so I will include it here as an introduction to how it
- works.
-
-
-
-
-
- Logical structure
-
-
- disk!structure, I/O subsystem
-
-
-
- This is based on how each layer access each other, traditionally
- with the application on top and the physical layer on the bottom.
- It is quite useful to show the interrelationship between each of
- the layers used in controlling drives.
-
-
- ___________________________________________________________
- |__ File structure ( /usr /tmp etc) __|
- |__ File system (ext2fs, vfat etc) __|
- |__ Volume management (AFS) __|
- |__ RAID, concatenation (md) __|
- |__ Device driver (SCSI, IDE etc) __|
- |__ Controller (chip, card) __|
- |__ Connection (cable, network) __|
- |__ Drive (magnetic, optical etc) __|
- -----------------------------------------------------------
-
-
-
-
- In the above diagram both volume management and RAID and
- concatenation are optional layers. The 3 lower layers are in
- hardware. All parts are discussed at length later on in this
- document.
-
-
-
-
-
-
- Document structure
-
-
- Most users start out with a given set of hardware and some plans
- on what they wish to achieve and how big the system should be.
- This is the point of view I will adopt in this document in
- presenting the material, starting out with hardware, continuing
- with design constraints before detailing the design strategy that
- I have found to work well. I have used this both for my own
- personal computer at home, a multi purpose server at work and
- found it worked quite well. In addition my Japanese co-worker in
- this project have applied the same strategy on a server in an
- academic setting with similar success.
-
-
-
- Finally at the end I have detailed some configuration tables for
- use in your own design. If you have any comments regarding this
- or notes from your own design work I would like to hear from you
- so this document can be upgraded.
-
-
-
-
-
-
- Reading plan
-
-
- As you go beyond 50 pages or so there will be a lot of
- text that experts and even the experienced do not need to read.
- Keeping in mind that we wish to care for all kinds of people in
- the Linux world we might have to make a reading plan. Again,
- an example follows from the Multi Disk HOWTO.
-
-
-
- Although not the biggest HOWTO it is nevertheless rather big
- already and I have been requested to make a reading plan to make
- it possible to cut down on the volume.
-
-
-
-
-
-
- Expert
-
-
- (aka the elite). If you are familiar with Linux as well as
- disk drive technologies you will find most of what you need in
- the appendices. Additionally you are recommended to read the
- FAQ and the chapter.
-
-
-
-
-
- Experienced
-
-
- (aka Competent). If you are familiar with computers in
- general you can go straight to the chapters on
- and continue from there on.
-
-
-
-
-
- Newbie
-
-
- (mostly harmless). You just have to read the whole thing.
- Sorry. In addition you are also recommended to read all the
- other disk related HOWTOs.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Technologies
-
-
- (your index root)!technologies
-
-
-
- Introduction of technology for the newbie with a few
- references to detailed works. Remember that not everyone has
- Internet access so you have to explain in sufficient details so
- even the newbie can get by.
-
-
-
-
-
-
-
-
-
-
- Implementation
-
-
- (your index root)!implementation
-
-
-
- Now your readers should have a sufficient knowledge of
- what this is about and now we come to the hands on of implementing
- your clever scheme.
-
-
-
-
-
-
-
-
-
-
- Maintenance
-
-
- (your index root)!maintenance
-
-
-
- Few systems and designs are maintenance free, here you
- explain how to keep the system running.
-
-
-
-
-
-
-
-
-
-
- Advanced Issues
-
-
- (your index root)!advanced topics
-
-
-
- You can get most things up and running in a quick and
- dirty fashion, useful for testing and getting used to how things
- work. For more serious use you would need to be a little more
- advanced. This is the place to explain it all, if applicable.
-
-
-
-
-
-
-
-
-
-
- Further Information
-
-
- (your index root)!information resources
-
-
-
- A HOWTO cannot describe everything, some times the user
- has to venture out on th enet to get more information or just
- updates. Here is the place to tell where and how. Again examples
- from the Multi Disk HOWTO, replace as needed. There is wealth
- of information one should go through when setting up a major system,
- for instance for a news or general Internet service provider. The
- FAQs in the following groups are useful:
-
-
-
-
-
- News groups
-
-
- disk!information resources!news groups
-
-
- Some of the most interesting news groups are:
-
-
-
-
-
- Storage.
-
-
-
-
-
- PC storage.
-
-
-
-
-
- AFS.
-
-
-
-
-
- SCSI.
-
-
-
-
-
- Linux setup.
-
-
-
-
-
-
-
- Most newsgroups have their own FAQ that are designed to answer most
- of your questions, as the name Frequently Asked Questions indicate.
- Fresh versions should be posted regularly to the relevant newsgroups.
- If you cannot find it in your news spool you could go directly to the
- FAQ main archive FTP site.
- The WWW versions can be browsed at the
- FAQ
- main archive WWW site.
-
-
-
- Some FAQs have their own home site, of particular interest:
-
-
-
-
-
- SCSI FAQ
- and
-
-
-
-
-
- comp.arch.storage FAQ.
-
-
-
-
-
-
-
-
-
-
- Mailing Lists
-
-
- disk!information resources!mailing lists
-
-
-
- These are low-noise channels mainly for developers. Think twice
- before asking questions there as noise delays the development.
- Some relevant lists are linux-raid,
- linux-scsi and linux-ext2fs. Many
- of the most useful mailing lists run on the vger.rutgers.edu server but this is
- notoriously overloaded, so try to find a mirror. There are some
- lists mirrored at The Redhat
- Home Page. Many lists are also accessible at linuxhq, and the
- rest of the web site contains useful information as well.
-
-
-
- If you want to find out more about the lists available you can send
- a message with the line lists to the list server
- at majordomo@vger.rutgers.edu.
- If you need help on how to use the mail server just send the line
- help to the same address. Due to the
- popularity of this server it is likely it takes a bit to time before
- you get a reply or even get messages after you send a
- subscribe command.
-
-
-
- There is also a number of other majordomo list servers that can
- be of interest such as the EATA driver list
- (linux-eata@mail.uni-mainz.de)
- and the Intelligent IO list linux-i2o@dpt.com.
-
-
-
- Mailing lists are in a state of flux but you can find links to a
- number of interesting lists from the
- Linux Documentation
- Homepage.
-
-
-
-
-
-
- HOWTO
-
-
- disk!information resources!HOWTOs
-
-
-
- These are intended as the primary starting points to get the
- background information as well as show you how to solve a
- specific problem. Some relevant HOWTOs are
- Bootdisk,
- Installation,
- SCSI and
- UMSDOS. The main site for these is the
- LDP archiveat
- Metalab (formerly known as Sunsite).
-
-
-
- There is a a new HOWTO out that deals with setting up a DPT RAID
- system, check out the
- DPT RAID
- HOWTO homepage.
-
-
-
-
-
-
- Local Resources
-
-
- disk!information resources!local
-
-
-
- In most distributions of Linux there is a document directory
- installed, have a look in the /usr/doc
- directory. where most packages store their main documentation and
- README files etc. Also you will here find the HOWTO archive
- (/usr/doc/HOWTO) of ready formatted HOWTOs
- and also the mini-HOWTO archive
- (/usr/doc/HOWTO/mini) of plain text
- documents.
-
-
-
- Many of the configuration files mentioned earlier can be found in
- the /etc directory. In particular you will
- want to work with the /etc/fstab file that
- sets up the mounting of partitions and possibly also
- /etc/raidtab file that is used for the
- md system to set up RAID.
-
-
-
- The kernel source in /usr/src/linux is, of
- course, the ultimate documentation. In other words, use
- the source, Luke. It should also be pointed out that the
- kernel comes not only with source code which is even commented
- (well, partially at least) but also an informative
- /usr/src/linux/Documentation. If you are
- about to ask any questions about the kernel you should read this
- first, it will save you and many others a lot of time and
- possibly embarrassment.
-
-
-
- Also have a look in your system log file
- (/var/log/messages) to see what is going on
- and in particular how the booting went if too much scrolled off
- your screen. Using tail -f /var/log/messages
- in a separate window or screen will give you a continuous update
- of what is going on in your system.
-
-
-
- You can also take advantage of the /proc
- file system that is a window into the inner workings of your
- system. Use cat rather than
- more to view the files as they are reported as
- being zero length. Reports are that less works
- well here.
-
-
-
-
-
-
- Web Sites
-
-
- disk!information resources!WWW
-
-
- disk!information resources!web pages
-
-
-
- There are a huge number of informative web sites available. By
- their very nature they change quickly so do not be surprised
- if these links become quickly outdated.
-
-
-
- A good starting point is of course the
- Linux Documentation
- Project home page, an information central for
- documentation, project pages and much more.
-
-
-
- Please let me know if you have any other leads that can be
- of interest.
-
-
-
-
-
-
-
-
-
-
-
- Getting Help
-
-
- (your index root)!assistance, obtaining
-
-
-
- In the end you might find yourself unable to solve your problems
- and need help from someone else. The most efficient way is either
- to ask someone local or in your nearest Linux user group, search
- the web for the nearest one.
-
-
-
- Another possibility is to ask on Usenet News in one of the many,
- many newsgroups available. The problem is that these have such a
- high volume and noise (called low signal-to-noise ratio) that your
- question can easily fall through unanswered.
-
-
-
- No matter where you ask it is important to ask well or you will
- not be taken seriously. Saying just my disk
- does not work is not going to help you and instead the
- noise level is increased even further and if you are lucky someone
- will ask you to clarify.
-
-
-
- Instead describe your problems in some detail that will enable
- people to help you. The problem could lie somewhere you did not
- expect. Therefore you are advised to list the following information
- about your system:
-
-
-
-
-
-
- Hardware
-
-
-
-
- Processor
-
-
-
- DMA
-
-
-
- IRQ
-
-
-
- Chip set (LX, BX etc)
-
-
-
- Bus (ISA, VESA, PCI etc)
-
-
-
-
- Expansion cards used (Disk controllers, video, IO
- etc.)
-
-
-
-
-
-
-
-
-
- Software
-
-
-
-
-
- BIOS (On motherboard and possibly SCSI host adapters)
-
-
-
- LILO, if used
-
-
-
-
- Linux kernel version as well as possible modifications
- and patches
-
-
-
-
- Kernel parameters, if any
-
-
-
-
- Software that shows the error (with version number
- or date)
-
-
-
-
-
-
-
-
-
-
- Peripherals
-
-
-
-
-
-
- Type of disk drives with manufacturer name, version and type
-
-
-
-
- Other relevant peripherals
-
-
-
-
-
-
-
-
-
-
-
- Remember that booting text is logged to
- /var/log/messages which can answer most of
- the questions above. Obviously if the drives fail you might not be
- able to get the log saved to disk but you can at least scroll
- back up the screen using the SHIFT and
- PAGE UP keys. It may also be useful to include
- part of this in your request for help but do not go overboard,
- keep it brief as a complete log file dumped
- to Usenet News is more than a little annoying.
-
-
-
-
-
-
-
-
-
-
- Concluding Remarks
-
-
- (your index root)!conclusion
-
-
-
- Just summing up... Also a place for general
- recommendations.
-
-
-
-
-
-
-
-
-
-
- Questions and Answers
-
-
- (your index root)!FAQ
-
-
- (your index root)!frequently asked questions
-
-
-
- Check the newsgroups and try to determine some frequent
- problems and cover them here. Again an example from the Multi Disk
- HOWTO.
-
-
-
- This is just a collection of what I believe are the most common
- questions people might have. Give me more feedback and I will turn
- this section into a proper FAQ.
-
-
-
-
-
-
- Q:How many physical disk drives (spindles) does a Linux system need?
-
-
-
- A: Linux can run just fine on one drive (spindle). Having
- enough RAM (around 32 MB, and up to 64 MB) to support swapping
- is a better price/performance choice than getting a second
- disk. (E)IDE disk is usually cheaper (but a little slower) than
- SCSI.
-
-
-
-
-
- Q: Are there any disadvantages in this scheme?
-
-
-
- A: There is only a minor snag: if even a single partition
- overflows the system might stop working properly. The severity
- depends of course on what partition is affected. Still this is
- not hard to monitor, the command df gives
- you a good overview of the situation. Also check the swap
- partition(s) using free to make sure you are
- not about to run out of virtual memory.
-
-
-
-
-
- Q: OK, so should I split the system into as many partitions as
- possible for a single drive?
-
-
-
- A: No, there are several disadvantages to that. First of all
- maintenance becomes needlessly complex and you gain very little
- in this. In fact if your partitions are too big you will seek
- across larger areas than needed. This is a balance and
- dependent on the number of physical drives you have.
-
-
-
-
-
-
- Greg Leblanc: Depending on how big this FAQ gets, perhaps it
- would be worthwhile to have, say, the 5 most FAQ, and put the
- rest into an external FAQ. Dunno. Comments?
-
-
- (rest deleted.)
-
-
-
-
-
-
-
-
-
-
- Bits and Pieces
-
-
- disk!miscellaneous
-
-
-
- This is basically a section where I stuff all the bits I have not
- yet decided where should go, yet that I feel is worth knowing
- about. It is a kind of transient area.
-
-
-
-
-
-
-
-
-
-
- Examples
-
-
- (your index root)!examples
-
-
-
- Example designs and sample configuration files and other
- relevant details is always handy
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+ Free Software Development HOWTO
+
+
+ Benjamin
+ Mako
+ Hill
+
+
+ mako@debian.org
+
+
+
+
+
+
+
+ v0.01
+ 25 March 2001
+ bch
+
+ Initial Release
+
+
+
+
+
+
+ fswd
+
+
+
+ This HOWTO is designed for people with experience in programming
+ and some skills in managing a software project but who are new to
+ the world of Free Software. This document is meant to act as a
+ guide to the non-technical aspects of programming and was written
+ to act as a crash course in the people skills that aren't taught
+ to commercial coders but that can make or break a free software
+ project.
+
+
+
+
+
+
+
+
+ Introduction
+
+
+ fswd!introduction
+
+
+
+ For various reasons, this realease has been codenamed the
+ homade yogurt release.
+
+
+
+ New code names will appear as per industry standard
+ guidelines to emphasize the state-of-the-art-ness of this
+ document.
+
+
+
+ Skimming through Freshmeat provides mountains of reasons for this
+ HOWTO's existence--the Internet is littered with excellently
+ written and useful programs that have faded away into the Universe
+ of Free Software Forgottenness. This dismal scene made me ask
+ myself, "Why?"
+
+
+
+ This HOWTO tries to do a lot of thing (probably too many), but it
+ can't answer that question and won't attempt it. What this HOWTO
+ will attempt to do is give your Free Software project a fighting
+ chance-an edge. If you write a piece of crap that no one is
+ interested in, you can read this HOWTO until you recite it in your
+ sleep and your project will probably fail. Then again, you can
+ write a beautiful, relevent piece of software and follow every
+ instruction in this HOWTO and your software may still not make
+ it. Sometimes life is like that. However, I'll go out a limb and
+ say that if you write a great, relevant pieces of software and
+ ignore the advise in this HOWTO, you'll probably fail
+ more often.
+
+
+
+ A lot of the information in this HOWTO is best called common
+ sense. Of course, as any debate on interfaces will prove, what is
+ common sense to some programmers proves totally unintuitive to
+ others. After explaining bites and pieces of this HOWTO to Free
+ Software developers on several occasions, I realized that that
+ writing this HOWTO might provide a useful resource and a forum for
+ programmers to share ideas about what has and has not worked for
+ them.
+
+
+
+
+
+
+
+ As anyone involved in any of what seems like an unending parade of
+ ridiculous intellectual property clashes will attest to, a little
+ bit of legalese proves important.
+
+
+
+
+
+ Copyright Information
+
+
+ This document is copyrighted (c) 2000 Benjamin (Mako) Hill and is
+ distributed under the terms of the Linux Documentation Project
+ (LDP) license, stated below.
+
+
+
+ Unless otherwise stated, Linux HOWTO documents are
+ copyrighted by their respective authors. Linux HOWTO documents may
+ be reproduced and distributed in whole or in part, in any medium
+ physical or electronic, as long as this copyright notice is
+ retained on all copies. Commercial redistribution is allowed and
+ encouraged; however, the author would like to be notified of any
+ such distributions.
+
+
+
+ All translations, derivative works, or aggregate works
+ incorporating any Linux HOWTO documents must be covered under this
+ copyright notice. That is, you may not produce a derivative work
+ from a HOWTO and impose additional restrictions on its
+ distribution. Exceptions to these rules may be granted under
+ certain conditions; please contact the Linux HOWTO coordinator at
+ the address given below.
+
+
+
+ In short, we wish to promote dissemination of this
+ information through as many channels as possible. However, we do
+ wish to retain copyright on the HOWTO documents, and would like to
+ be notified of any plans to redistribute the HOWTOs.
+
+
+
+ If you have any questions, please contact
+ linux-howto@metalab.unc.edu
+
+
+
+
+
+
+ Disclaimer
+
+
+ No liability for the contents of this documents can be accepted.
+ Use the concepts, examples and other content at your own risk.
+ As this is a new edition of this document, there may be errors
+ and inaccuracies, that may of course be damaging to your system.
+ Proceed with caution, and although this is highly unlikely,
+ the author(s) do not take any responsibility for that.
+
+
+
+ All copyrights are held by their by their respective owners, unless
+ specifically noted otherwise. Use of a term in this document
+ should not be regarded as affecting the validity of any trademark
+ or service mark.
+
+
+
+ Naming of particular products or brands should not be seen
+ as endorsements.
+
+
+
+ You are strongly recommended to take a backup of your system
+ before major installation and backups at regular intervals.
+
+
+
+
+
+
+ New Versions
+
+
+ (your index root)!news on
+
+
+
+ This is the initial release. It is written to be released to
+ developers for critique and brainstorming and submitted to
+ Hampshire College for academic credit. Please keep in mind that
+ this version of the HOWTO is still in an infant stage and will be
+ revised extensively before it hits the LDP.
+
+
+
+ The latest version number of this document should always be listed
+ on my webpage at
+ Debian.
+
+
+
+ The newest version of this HOWTO will always be made available at
+ the same website, in a variety of formats:
+
+
+
+
+
+
+ HTML.
+
+
+
+
+
+ plain text.
+
+
+
+
+
+ compressed
+ postscript (US letter format).
+
+
+
+
+
+ compressed
+ postscript (Universal format / 8.27x11in; 210x279mm).
+
+
+
+
+
+ SGML source.
+
+
+
+
+
+
+
+
+
+ Credits
+
+
+ In this version I have the pleasure of acknowledging:
+
+
+
+ Karl Fogel, the author of Open
+ Source Development with CVS published by the Coriolis
+ Open Press. Larges parts of the book are available on the web. 225 pages of
+ the book are available under the GPL and constitute the best
+ tutorial on CVS I have ever seen. The rest of the book covers,
+ "the challenges and philosophical issues inherent in running an
+ Open Source project using CVS." The book does a good job of
+ covering some of the subjects brought up in this HOWTO and much
+ more. The book's
+ website has information on ordering the book and provides
+ several translations of the chapters on CVS. I you are seriously
+ interested in running a Free Software project, you want this book.
+
+
+
+ Karl Fogel can be reached at kfogel (at) red-bean (dot)
+ com
+
+
+ Also providing support and material, and inspiration for this
+ HOWTO is Eric S. Raymond for his prolific, consitent, and
+ carefully crafted arguments, to Lawrence Lessig for reminding me
+ of the importance of Free Software and to every user and developer
+ involved with the Debian
+ Project. The project has provided me with a home, a place
+ to practice Free Software advocacy and to make a difference, a
+ place to learn from those how have been involved with the movement
+ much longer than I, and an proof of a Free Software project that
+ definately, definately works.
+
+
+
+ Above all, I want to thank Richard Stallman
+ for his work at the Free Software Foundation and for never giving
+ up. Stallman provided the philosphical basis that attracts me to
+ Free Software and that drives me towards writing a document to
+ make sure it succeeds. RMS can always be emailed at rms
+ (at) gnu (dot) org.
+
+
+
+
+
+
+
+ Feedback
+
+
+ Feedback is most certainly welcome for this document. Without your
+ submissions and input, this document wouldn't exist. Something
+ missing? Don't hesitate to contact me and to write a chapter. I
+ want this document to be as much a product of the Free Software
+ development process that it heralds and I think its ultimate
+ success will be rooted in this fact. Please send your additions,
+ comments and criticisms to the following email address :
+ mako@debian. org.
+
+
+
+
+
+
+ Translations
+
+
+ I know that not everyone speaks English. Translations are nice and
+ I'd love for this HOWTO to gain the kind of international reach
+ afforded by a translated version.
+
+
+ However, this HOWTO is still young and I have to yet to be
+ contacted about a translation so English is all that is
+ available. If you would like to help with or do a translation, you
+ will gain my utmost respect and admiration and you'll get to be
+ part of a cool process. If you are at all interested, please don't
+ hesitate to contact me at: mako@debian.org.
+
+
+
+
+
+
+
+
+
+ Starting a Project
+
+
+ fswd!starting
+
+
+ With very little argument, starting a project is most difficult
+ part of successful free software development. Laying a firm
+ foundation for your project will determine whether your project
+ flourishes or withers away and dies. It is also the subject that is
+ of most immediate interest to anyone reading this document as a
+ tutorial.
+
+
+
+ Starting a project also involves a dilemna that you as a developer
+ must try and deal with. No potential user for your program will be
+ interested by a program that doesn't work. Simultaneously, the
+ development process that you want to employ holds involvement of
+ users as essential to the process of the development that will
+ realize this working software.
+
+
+
+ It is in these dangerous initial moments that anyone working to
+ start a free software project must strike a balance. One of the
+ most important ways that omeone trying to start a project can work
+ towards this balance is by establishing a framework for the
+ development process through some of the ways mentioned in this
+ section.
+
+
+
+
+
+
+ Choosing a Project
+
+
+ If you are reading this document, there's a good chance you
+ already have an idea for a project in mind. Chances are pretty
+ good, it fills a gap by doing something that no other free
+ software process does or or does it in a way that is unique
+ enought to necessitate a seperate project.
+
+
+
+ Indentify and articulate your idea
+
+ Eric S. Raymond writes about how free software projects start in
+ his paper, "The Cathedral and the Bazaar" which comes as required
+ reading for any free softare development. You can find it online
+ .
+
+
+
+ In "The Cathedral and Bazaar," Raymond tells us that:
+ Every good work of software starts by scratching a
+ developers itch. Raymond now widely accepted
+ hypothesis is that new free software programs are written, first
+ and foremost, to solve a specific problem facing the developer.
+
+
+
+ If you have an idea for a program in mind, chances are good that
+ it it is targetting a specific problem or itch you want to see
+ scratched. This idea is the project. Articulate it
+ clearly. Write it out. Describe the problem you will attack in
+ detail. The success of your project in tackling a particular
+ problem will be tied to your ability to identify that problem
+ early on. Find out exactly what it is that you want your project
+ to do.
+
+
+
+
+ Evaluate your idea
+
+
+ In evaluating your idea, you need to ask yourself questions.
+ Before you move any further into this HOWTO, you need to
+ determine if the free software development model really is the
+ right one for your project. Obviously, since the program
+ scratches your itch, you are definately interested in seeing it
+ implemented in code. But, because one hacker coding alone fails
+ to qualify as a free software development effort, you need to ask
+ yourself the question: Is anybody else
+ interested?
+
+
+
+ Sometimes the answer is no. If you want to
+ write a set of scripts to sort your MP3
+ collection on your machine, maybe the free software development
+ model is not the best one to choose. However, if you want to
+ write a set of scripts to sort anyone's
+ MP3s, a free software project might fill a useful gap.
+
+
+
+ Luckily, The Internet is a place so big and diverse that, chances
+ are, there is someone, somewhere, who shares your interests and
+ how feels the same itch. It is the fact that there are so many
+ people with so many similar needs and desires that introduces the
+ second major question: Has somebody already had your
+ idea or a reasonably similar one?
+
+
+
+ Finding Similar Projects
+
+
+ There are places you can go on the web to try and answer this
+ question. If you have experience with the free software
+ community, you are probably already familiar with all of these
+ sites. All of the resources listed bellow offer searching of
+ their databases:
+
+
+
+
+
+ freshmeat.net:
+
+ freshmeat
+ describes itself as, the Web's largest index of Linux
+ and Open Source software and its reputation along
+ these lines remains unquestioned. If you can't find it on
+ freshmeat, its doubtful that you'll find it indexed anywhere
+ else.
+
+
+
+
+ Slashdot:
+
+ Slashdot
+ provides News for Nerds: Stuff that Matters,
+ which usually includes discussion of free software, open
+ source, technology, and geek culture new and events. It is
+ not unusual for an particularly sexy develpment effort to be
+ announced here so it definately worth checking.
+
+
+
+
+ SourceForge:
+
+ SourceForge
+ houses and facilitates a growning number of open source and
+ free software projects, SourceForge is quickly becoming a
+ nexus and an necessary stop for free software
+ developers. SourceForge's software
+ map and new
+ releases pages. should be necessary stops before
+ embarking on a new free software project. SourceForge also
+ provides a at Code Snippet
+ Library which contains useful reusuable chunks of
+ code in an array of langauges which can come in useful in any
+ project.
+
+
+
+
+ Google and Google's Linux Search:
+
+ Google and
+ Google's Linux
+ Search, provide powwerful web searches that may
+ reveal people working on similar projects. It is not a
+ catalog of software or news like freshmeat or Slashdot, but
+ it is worth checking before you begin pouring your effort
+ into a redundant project.
+
+
+
+
+
+
+
+
+ Deciding to Proceed
+
+ Once you have successfull charted the terrain and have an idea
+ bout what kinds of similar free software projects exist, every
+ developer needs to decide whether to proceed with their own
+ project. It is rare that a new project seeks to accomplish a
+ goal that is not similar to related to the goal of another
+ project. Anyone starting a new project needs to ask themselves:
+ Will the new project be duplicating work done by
+ another project? Will the new project be competing for
+ developers with an existing project? Can the goals of the new
+ project be accomplished by adding functionality to an existing
+ project?
+
+
+
+ If the answer to any of these questions is yes, try to contact
+ the developer of the existing project in question and see if he
+ or she might be willing to collaborate with you.
+
+
+
+ This may be the single most difficult aspect of free software
+ development for many developers but it is essential. It is easy
+ to become fired up by and idea and be caught up in the momentum
+ and excitement of a new project. It is often extremely difficult
+ but it is important that any free software developer rememeber
+ that the best interests of the of the free software community
+ and the quickest way to accomplish ones own project's goals and
+ the goals of similar project can often be accomplished by
+ not starting a new project.
+
+
+
+
+
+
+
+
+
+ Licensing your Software
+
+
+ On one level, the difference between a piece of free software and
+ a piece of propriety software is the license. A license helps both
+ you as the developer by protecting your legal rights to your
+ software and helps demonstrate to those who wish to help you or
+ your project that they are encouraged to join.
+
+
+
+ Choosing a license
+
+
+ Any discussion of licenses is also sure to generate at least a
+ small flamewar as there are strong feelings that some free
+ software licenses are better than other free software
+ licenses. This discussion also brings up the question of
+ Open Source Software and the debate around
+ Open Source Software and Free
+ Software. However, because I've written the Free Software
+ Development HOWTO and not the Open Source Development HOWTO, my
+ own allegiences in this argument are out in the open.
+
+
+
+ In attempting to reach a middle ground, I recommend picking any
+ license that conforms to the Debian Free Software
+ Guidlines. Examples of these licenses are the
+ GPL, the BSD, and the
+ Artistic License. Conforming to the definition of Free Software
+ offered by Richard Stallman in The Free
+ Software Definition, any of these licenses will
+ uphold, users' freedom to run, copy, distribute, study,
+ change and improve the software. There are other licenses
+ as well but sticking with a more common license will offer the
+ advantage of immediate recognition and undestanding.
+
+
+
+ In attempting a more in-depth analysis, I agree with Karl Fogel's
+ description of licenses as falling into two groups: those that
+ are the GPL and those that are not the
+ GPL.
+
+
+
+ Personally, I license all my software under the
+ GPL. Created and protected by the Free
+ Software Foundation and the GNU Project, the
+ GPL is the license for the Linux kernel,
+ GNOME, Emacs, and the majority of Linux software. Its an easy
+ choice but I believe it is a good one. However, there
+ is a viral aspect to the GPLthat prevents the
+ mixture of GPL'ed code with
+ non-GPL'ed code. To many people (myself
+ included), this is a benefit, but to some, it is a major
+ drawback.
+
+
+
+ The three major license can be found at the following locations:
+
+
+
+
+
+ The GNU
+ General Public License
+
+
+ The
+ BSD License
+
+
+ The Artistic
+ License
+
+
+
+
+
+ In all cases, please read through any license before
+ your release your software. As the developer, you can't afford
+ any license surprises.
+
+
+
+
+ The mechanics of licensing
+
+
+ The text of the GPL offers a good
+ description of mechanics of applying a license to a piece
+ of software. A checklist for applying a license would include:
+
+
+
+
+
+
+ If at all possible, attach and distribute a full copy of
+ the license with the source and binary in a seperate
+ file.
+
+
+
+
+ At the top of each source file in your program, attach a
+ notice of copyright and information on where the full license
+ can be found. The GPL recommends that each
+ file begin with:
+
+
+one line to give the program's name and an idea of what it does.
+Copyright (C) yyyy name of author
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+
+
+ The GPL goes on to recommend attaching
+ information on contacting you (the author) via email or
+ physical mail.
+
+
+
+
+
+
+ The GPL continues and suggests that if your
+ program runs in an interactive mode, you should have the
+ program output a notice each time it enters interactive mode
+ that includes a message like this one that points to more
+ information about the programs licensing:
+
+
+
+Gnomovision version 69, Copyright (C) year name of author
+Gnomovision comes with ABSOLUTELY NO WARRANTY; for details
+type `show w'. This is free software, and you are welcome
+to redistribute it under certain conditions; type `show c'
+for details.
+
+
+
+
+ Finally, it might be helpful to include a
+ copyright disclaimer with the program from an
+ employer or a school if you work as a programmer or if it seems
+ like your employer or school might be able to make an argument
+ for ownership of your code.
+
+
+
+
+
+
+
+ Final license warning
+
+
+ Please, please, please, place your software under some
+ license. It may not seem important, and to you, it may not be,
+ but licenses are important. For a piece of software to be
+ included in the Debian GNU/Linux distrobution, it must have a
+ license that fits the Debian Free Software
+ Guidelines. If you have no license, your program can be
+ distributed in part of Debian until you rerelease it under a free
+ license. Please save yourself and others trouble by releasing the
+ first version of your software with a clear license.
+
+
+
+
+
+
+
+
+
+ Choosing a Method of Version Numbering
+
+ The most important thing about a system of numbering is
+ that there is one. It may seem pedantic to emphasize
+ this point but you'd be surprised at the number of scripts and
+ small programs that pop up without any version number.
+
+
+
+ The second most important thing about a system of
+ numbering is that the numbers always go up. Automatic
+ versioning systems and people's sense of order in the universe
+ will fall apart if version numbers don't rise. It doesn't
+ really matter if 2.1 is a big jump and
+ 2.0.005 is a small jump but it does matter that 2.1 is more recent
+ than 2.0.005.
+
+
+
+ Follow these two rules and you will not go wrong. Still there are
+ several versioning system that are well known, useful, and that
+ might be worth looking into before you release your first version.
+
+
+
+
+ Linux kernel version numbering:
+
+ The Linux kernel uses a versioning system where the any
+ minor odd minor version number refers to an development or
+ testing release and any even minor version number refers to a
+ stable version. Under this system, 2.1 and 2.3 kernels were and
+ always will be development and testing kernels and 2.0, 2.2. and
+ 2.4 kernels are all production code with a higher degree of
+ stability.
+
+
+
+ Whether you plan on having a split development model (as
+ described in ) or only one version
+ released at a time, my experience with several free software
+ projects and with the Debian project has taught me taht use of
+ Linux's version numbering system is worth taking into
+ consideration. In Debian, all minor versions are stable
+ distributions (2.0, 2.1, etc). However, many people assume that
+ 2.1 is an unstable or development version and continue to use
+ an older version until they get so frusterated with the lack of
+ development and progress that they complain. If you never
+ release an odd minor version but only release even ones, nobody
+ is hurt, and less people are confused.
+
+
+
+
+
+ Wine version numbering:
+
+ Because of the unusual nature of wine's development where
+ it constantly improving but not working towards any immediately
+ achievable goal, wine is released every three weeks. Wine does
+ this by versioning their releases in Year Month Day format where
+ each release might be labeled wine-XXXXXXXX where
+ the version from Janurary 04, 2000 would be
+ wine-20000104. For certain projects, Year Month
+ Day format can make a lot of sense.
+
+
+
+
+
+ Mozilla milestones:
+
+ When one considers Netscape 6 and verdor versions, the
+ mozilla's project development structure is one of the most
+ complex free software model available. Their version numbering
+ has reflected the unique situation in which it is
+ developed.
+
+
+
+ Mozilla's development structure has historically been made up
+ of milestones. From teh beginning of the mozilla project, the
+ goals of the project in the order and degree to which they were
+ to be achieved were charted out on a series of road
+ maps. Major points and achievements along this roadmaps
+ were marked as milestones. Therefore, mozilla was built and
+ distributed nightly as "nightly builds" but on a day when the
+ goals of a milestone on the roadmap had been reached, that
+ particular build was marked as a milstone release.
+
+
+
+ While I haven't seen this method employed in any other projects
+ to date, I like the idea and think that it might have value in
+ any testing or development branch of a large free application
+ under heavy development.
+
+
+
+
+
+
+
+
+
+
+ Documentation
+
+
+ A huge number of otherwise fantastic free software applications
+ have withered because their author was the only person who knew
+ how to use them well. Even if your program is written primarily
+ for a techno-savvy group of users, documentation is helpful and
+ necessary for the survival of your project. You will learn later
+ in that you must always release
+ something that is usable. A piece of software without
+ documentation is not usuable.
+
+
+
+ There are lots of ways to document your project and lots of
+ different people to document for. The idea of documentation the
+ code itself to help facilitate development by a large community is
+ vital but is outside the scope of this HOWTO. This being the case,
+ this section deals mostly useful tactics for user-directed
+ documentation.
+
+
+
+ A combination of tradition and necessity has resulted in a
+ semi-regular system method of documentation in most free software
+ projects that is worth following. Both users and developers expect
+ to be able to get documentation in several ways and its essential
+ that you provide the information they are seeking in a form they
+ can read if your project is ever going to get off the
+ ground. People have come to expect:
+
+
+
+ Man pages
+
+ Your users will want to be able to type man
+ foo end up with a nicely formatted man page highlighting
+ the basic use of their application. Make sure that before you
+ release your program, you've planned for this.
+
+
+
+ Man pages are not difficult to write. There is excellent
+ documentation on the man page process available through the
+ The Linux Man-Page-HOWTO available through the
+ Linux Documentation project (LDP) written by
+ Jens Schweikhardt. It is available from
+ Schweikhardt's site or from the
+ LDP.
+
+
+
+ It is also possible to write man pages using DocBook SGML and
+ convert them into man pages. Because manpages are so simple, I
+ have not been able to follow this up but would love help from
+ anyone who can give me more information on how exactly this is
+ done.
+
+
+
+
+ Command line accessable documentation
+
+
+ Most users will expect the most basic amount of documentation to
+ be easily availabe from the command line. For few programs should
+ then documentation extend for more than one screen (24 or 25
+ lines) but it should cover the basic usage, a brief (one or two
+ sentance) description of the program, a list of commands, all the
+ major options, and a pointer to more in-depth documentation for
+ those who need it. The command line documentation for Debian's
+ apt-get serves as an excellent example and a useful model:
+
+
+
+apt 0.3.19 for i386 compiled on May 12 2000 21:17:27
+Usage: apt-get [options] command
+ apt-get [options] install pkg1 [pkg2 ...]
+
+apt-get is a simple command line interface for downloading and
+installing packages. The most frequently used commands are update
+and install.
+
+Commands:
+ update - Retrieve new lists of packages
+ upgrade - Perform an upgrade
+ install - Install new packages (pkg is libc6 not libc6.deb)
+ remove - Remove packages
+ source - Download source archives
+ dist-upgrade - Distribution upgrade, see apt-get(8)
+ dselect-upgrade - Follow dselect selections
+ clean - Erase downloaded archive files
+ autoclean - Erase old downloaded archive files
+ check - Verify that there are no broken dependencies
+
+Options:
+ -h This help text.
+ -q Loggable output - no progress indicator
+ -qq No output except for errors
+ -d Download only - do NOT install or unpack archives
+ -s No-act. Perform ordering simulation
+ -y Assume Yes to all queries and do not prompt
+ -f Attempt to continue if the integrity check fails
+ -m Attempt to continue if archives are unlocatable
+ -u Show a list of upgraded packages as well
+ -b Build the source package after fetching it
+ -c=? Read this configuration file
+ -o=? Set an arbitary configuration option, eg -o dir::cache=/tmp
+See the apt-get(8), sources.list(5) and apt.conf(5) manual
+pages for more information and options.
+
+
+
+ It has become a GNU convention to make this information
+ accessable with the -h and the
+ --help options. Most GNU/Linux users will expect
+ to be able to retrieve basic documentation these ways so if you
+ choose to use different method, be prepared for the flames and
+ for the fallout that may result.
+
+
+
+ Files users will expect
+
+ In addition to man pages and online help, there are certain files
+ where people will look to documentation, especially in any
+ package containing source code. In a source distribution, most of
+ these files can be stored in a the root directery of the source
+ distribution or in a subdirectory of the root called
+ doc or Documentation. These files include:
+
+
+
+
+ README or Readme
+
+
+
+ A document containing all the basic installation,
+ compiliation, and even basic use instructions that make up
+ the bare minimum information needed to get the program up and
+ running. A README is not your chance to be verbose but needs
+ to be concise and effective. An ideal README is at least 30
+ lines long and more no more than 250.
+
+
+
+
+
+ INSTALL or Install
+
+
+
+ The INSTALL file should be much shorter than the INSTALL file
+ and should quicly and concisely describe how to build and
+ install the program. Usually an install simply instructs the
+ user to run ./configure; make; make install and touches on
+ any unusual options that may be necessary. More advanced
+ users can usually avoid them but it's good practice to at
+ least glance at the file to understand what can be
+ expected. For most relatively standard install procedures and
+ for most programs, INSTALL files are as short as possible are
+ rarely over 100 lines.
+
+
+
+
+
+ Changelog, ChangeLog, CHANGELOG, or changelog
+
+
+
+ A changelog is a simple file that every well-managed free
+ software project should include. A changelog is simple the
+ file that, as its name would imply, logs or documents the
+ changes to a program. The most simple way to do a changelog
+ is to simply keep a file with teh source code for your
+ program and add a section to the top of the changelog with
+ each release describing what has been, changed, fixed, or
+ added to the program. It's a good idea to post the changelog
+ onto the website as well because it can help people decide
+ whether they want or need to upgrade to a newer version or
+ wait for a more signifigant upgrade.
+
+
+
+
+
+ FAQ
+
+
+
+ For those of you that don't already
+ know. FAQ stands for Frequently Asked
+ Questions and the file is a collection of exactly that. FAQs
+ are not difficult to make. Simply make a policy that if you
+ are asked a question or see a question on a mailing list two
+ or more times, add it the question (and its answer) to your
+ FAQs. FAQs are more optional than the files listed above but
+ they can save your time, increase useability, and decrease
+ headaches on all sides.
+
+
+
+
+
+
+
+
+
+ Website
+
+ It's only a sort of an issue of documentation but a good website
+ is quickly becoming an essential part of any free software
+ project. Your website should provide access to documentation (in
+ HTML if possible). It should also include a
+ section for news and events around your program and a section
+ that details the process of getting involved with development or
+ testing and creates an open invitation. It should also supply
+ links to any mailing lists, similar websites, and directly to all
+ the available ways of downloading your software.
+
+
+
+
+ Other documentation hints
+
+
+ It doesn't hurt to distribute any documentation for your program
+ from your website or anywhere else (FAQs etc) with the
+ program. Make a FAQ by cutting and posting common questions and
+ answers from a mailing list or your own email. Then, don't
+ hesitate through this in the programs tarball. If people don't
+ need it, they will delete it. I can repeat it over and over:
+ Too much documentation is not a sin.
+
+
+
+ All your documentation should be in plaintext, or, in cases where
+ it is on your website primarily, in HTML. Everyone can cat a
+ file, everyone has a pager, (almost) everyone can render
+ HTML. You are welcome to distribute information in PDF,
+ PostScript, RTF, or any number of other widely used formats but
+ this information must also be available in plaintext or HTML or
+ people will be very angry at you.
+
+
+
+
+
+
+
+ Other Presentation Issues
+
+ Many of the remaining issues surrounding the creation of a new
+ free software program fall under what most people describe as
+ common sense actions. Still, they are worth noting briefly in
+ hopes that they may remind a developer of something they may have
+ forgotten.
+
+
+
+ Package formats
+
+ Package formats may differ depending on the system you are
+ developing for. For windows based software, Zip archives (.zip)
+ usually serve as the package format of choice. If you are
+ developing for GNU/Linux, *BSD, or any UN*X, make sure that your
+ source code is always available in tar'ed and gzip'ed format
+ (.tar.gz). UNIX compress (.Z) has gone out of style and
+ usefulness and faster computers have brought bzip2 (.bz2) into
+ the spotlit as a more effective compression medium. I now make
+ all my releases available in both gzip'ed and bzip2'ed formats.
+
+
+
+ Binary packages are largely distribution specific. You can build
+ binary packages against a current version of a major
+ distribution, you will only make your users happy. Try to foster
+ relationships with users or developers of large distribution to
+ develop a system for consistent binary packages. It's often a
+ good idea to provide RedHat RPM's (.rpm),
+ Debian deb's (.deb) and source RPM's
+ SRPM's. Binary packages can also be compiled
+ against a specified system with specificed libraries and
+ distributed in tar.gz format as well. Remember: While
+ these binaries packages are nice, geting the source packaged and
+ released should always be your priority. Other can and will do
+ the the binary packages for you.
+
+
+
+
+ Useful tidbits and presentation hints
+
+
+
+
+
+
+ Make sure that your program can always be found in a
+ single location. Often this means that you have a
+ single directory accessable via FTP or
+ HTTP where the newest version will be
+ quickly recognized. One effective technique is a provide a
+ symlink called projectname-latest that is
+ always pointing to the most recent released or development
+ version of your free software project.
+
+
+
+
+
+ Make sure that there is a consistent email address
+ for bug reports. It's usually a good idea to make
+ this something that is NOT your primary email address like
+ projectname@host or projectname-bugs@host. This way if you
+ ever decide to hand over maintainership or if your email
+ address changes, you simply need to change where this email
+ address forwards to. It also will allow for more than one
+ person to deal with the influx of mail that is created if your
+ project becomes as huge as you hope it will.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Maintaining a Project: Interacting with Developers
+
+ fswd!developers
+
+
+
+ Once you have gotten the project started, you have gotten over the
+ most difficult hurdles in the development process of your
+ program. Laying a firm foundation is essential, but the development
+ process itself is equally important and provides an equal number of
+ opportunities for failure. In the next two sections, I will and
+ cover running a project by discussing how to maintain a project
+ rhough interactions with developers and with users.
+
+
+
+ The difference between free software development and propriety
+ software development is th developer base. As the leader of a free
+ software project, you need to attract and keep developers in a way
+ that leaders of proprietary software projects sipmly don't have to
+ worry about. As the person leading development of a free
+ software project, you must harness the work of fellow developers by
+ making responsible decisions and by and by choosing not to make
+ decisions responsibly. You have to direct developers without being
+ overbearing or bossy. You need to strive to earn respect and never
+ forget to give it.
+
+
+
+
+
+ Delegating Work
+
+
+ By now, you've hypothetically followed me through the writing of a
+ piece of software, the creation of a website and a skeleton of
+ documentation and functionality and we've gone ahead and (as will
+ be discussed in ) released it to the
+ rest of the world. Times passes and people hopefully becoming
+ interested and people want to help and patches begin flowing in.
+
+
+
+ Like the parent of any child who grows up, it's now time to wince
+ and smile and do most difficult thing in any parents life: It's
+ time to let go.
+
+
+
+ Delegation is the politcal way of describing this process of
+ letting go. It is the process of handing
+ responsibility, and power, over aspects of your project to other
+ reponsible developers. It is difficult for anyone who has invested
+ a large deal of time and energy into a project but it essential
+ for the growth of any free software project. One person can only
+ do so much.
+
+
+
+ As your project progresses, you will notice people who put
+ signfigant amounts of time and effort into your project. These
+ will be the people submitting the most patches, posting most on
+ the mailing lists, engaging in long email discussions. It is your
+ responsiblity to contact these people and to try and shift some of
+ the power and responsiblity of project maintainer toward
+ them. There are several easy weays you can do this:
+
+
+
+
+
+
+
+ Allow a larger group of people write access to your
+ CVS reponsitory and make real efforts towards rule by a
+ committee.
+
+
+
+
+
+ Publicly appoint someone as the release manager for a
+ specific release. A relase manager is usually
+ responsible for coordinating testing, encforcing a code freeze,
+ being responsible for stability and quality control, packaging
+ up the software, and placing it in the approrpriate places to
+ be downloaded.
+
+
+
+ This use of the release manager is a good way to give yourself
+ a break and to shift the responsibility for accepting and
+ rejecting patches to somenoe else. It is a good way of very
+ clearly defining a chunk of work on the project as belonging to
+ a certain person and its a great way of giving yourself a break.
+
+
+
+
+
+ Delegating control of an entire branch.
+
+
+
+
+
+
+
+
+
+
+
+ Accepting and Rejecting Patches
+
+
+
+
+
+
+
+ Stable and Development Branches
+
+
+
+
+
+
+ Freezing
+
+
+
+
+
+
+ Avoiding the Code Cram Effect
+
+
+
+
+
+
+
+ Maintaining a Project: Interacting with Users
+
+
+ fswd!users
+
+
+
+
+
+ Testing and Testers
+
+
+
+
+
+
+ Setting up a Support Infrastructure
+
+
+
+
+
+
+ Releasing Your Program
+
+
+
+
+
+
+ Announcing Your Project
+
+
+
+
+
+
+
+
+
\ No newline at end of file