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- - - - - Free Software Development HOWTO - - - Benjamin - Mako - Hill - -
- mako@debian.org -
-
-
- - - - v0.01 - 1 January 2001 - bch - - Initial Release - - - - - - - fswd - - - - This HOWTO is designed for people with experience in programming - and some skills in managing a software project but who are new to - the world of Free Software. This document is meant to act as a - guide to the non-technical aspects of programming and is meant as - a crash course in the people skills that can make or break a free - software project. - - - -
- - - - - Introduction - - - fswd!introduction - - - - For various reasons this brand new release is codenamed the - release release. - - - - New code names will appear as per industry standard - guidelines to emphasize the state-of-the-art-ness of this - document. - - - - This document was written when I read a feedback asking for a - template to fill in to make new HOWTOs. This template was - initially made by extracting the skeletal structure of the Multi - Disk HOWTO which is a rather large HOWTO. It then went through - extensive editing. - - - - Stating the background is a simple way to getting started - writing the intro. - - - - First of all we need a bit of legalese. Recent development - shows it is quite important. - - - - - - Copyright Information - - - This document is copyrighted (c) 2000 Stein Gjoen and is - distributed under the terms of the Linux Documentation Project - (LDP) license, stated below. Replace with your name, - or supply a new license, when you use this skeleton for a new - HOWTO. - - - - Unless otherwise stated, Linux HOWTO documents are - copyrighted by their respective authors. Linux HOWTO documents may - be reproduced and distributed in whole or in part, in any medium - physical or electronic, as long as this copyright notice is - retained on all copies. Commercial redistribution is allowed and - encouraged; however, the author would like to be notified of any - such distributions. - - - - All translations, derivative works, or aggregate works - incorporating any Linux HOWTO documents must be covered under this - copyright notice. That is, you may not produce a derivative work - from a HOWTO and impose additional restrictions on its - distribution. Exceptions to these rules may be granted under - certain conditions; please contact the Linux HOWTO coordinator at - the address given below. - - - - In short, we wish to promote dissemination of this - information through as many channels as possible. However, we do - wish to retain copyright on the HOWTO documents, and would like to - be notified of any plans to redistribute the HOWTOs. - - - - If you have any questions, please contact - linux-howto@metalab.unc.edu - - - - - - - Disclaimer - - - No liability for the contents of this documents can be accepted. - Use the concepts, examples and other content at your own risk. - As this is a new edition of this document, there may be errors - and inaccuracies, that may of course be damaging to your system. - Proceed with caution, and although this is highly unlikely, - the author(s) do not take any responsibility for that. - - - - All copyrights are held by their by their respective owners, unless - specifically noted otherwise. Use of a term in this document - should not be regarded as affecting the validity of any trademark - or service mark. - - - - Naming of particular products or brands should not be seen - as endorsements. - - - - You are strongly recommended to take a backup of your system - before major installation and backups at regular intervals. - - - - - - - New Versions - - - (your index root)!news on - - - - This is where you make a summary of what is new. When a - HOWTO exceeds 20 pages it takes more than a casual read to find - the updates. This is where you help your readers with that, - alerting them to specific and important updates to the document. - - - - This is the initial release. - - - - Tell people where the document home page is so the very - newest release could be found in case of problems with the main - Linux Documentation - Project homepage. - - - - The following is a sample from the Multi Disk HOWTO: - - - - The latest version number of this document can be - gleaned from my plan entry if you - - finger my Nyx account. - - - - If you have the capability, it would be nice to - make the HOWTO available in a number of formats. - - - - The newest version of this HOWTO will always be made available on - my website, in a variety of formats: - - - - - - - HTML. - - - - - - plain text. - - - - - - compressed - postscript (US letter format). - - - - - - SGML source. - - - - - - - Note that paper sizes vary in the world, A4 and US letter differ - significantly. You might also wish to consider using the - universal format (8.27x11in; 210x279mm). - - - - - - - Credits - - - It is always nice to acknowledge people who help you - with input; it is also regarded by many as important in the - Linux world new economy. - - - - In this version I have the pleasure of acknowledging: - - - - name (at) site.org - - - - Please scramble the addresses so email harvesters - cannot get addresses from your HOWTO and then spam people. That - has happened in the past. - - - - Somecompany is acknowledged for sending me - documentation on their gizmos as well as permission to quote from - the material. These quotes have been approved before appearing - here and will be clearly labeled. - - - - - - - Feedback - - - Feedback is most certainly welcome for this document. Without - your submissions and input, this document wouldn't exist. Please - send your additions, comments and criticisms to the following - email address : sgjoen@nyx.net. - - - - - - - Translations - - - Not everyone speaks English, pointers to translations are nice. - Also your translators tend to give very important inputs. - - - - - - - - German Translation - by someone (at) somewhere.de - - - - - - French Translation - by someone (at) somewhere.fr - - - - - - Italian Translation - by someone (at) somewhere.it - - - - - - - - - - - - - - Starting a Project - - - - - Choosing a Project - - - - - - Deciding on a License - - - - - - Choosing a Method of Version Numbering - - - - - - Documentation - - - - - - Other Presentation Issues - - - - - - Nuturing Future Development - - - - - - - - - - Maintaining a Project: Interacting with Developers - - - - - Delegating Work - - - - - - Stable and Development Branches - - - - - - Freezing - - - - - - Avoiding the Code Cram Effect - - - - - - Accepting and Rejecting Patches - - - - - - - Maintaining a Project: Interacting with Users - - - - - Announcing Your Project - - - - - - Testing and Testers - - - - - - - Samples - - - This section gives some simple SGML examples you could - use. Read the SGML source to see how it was done. - - - - Further information and examples can be obtained from the publication - DocBook: The Definitive - Guide. Written by Norman Walsh - and Leonard Muellner; 1st Edition, October 1999. - - - - - - Lists - - - Lists are used frequently, and are available in a number - of formats shown below. - - - - A list in which each entry is marked with a bullet or other dingbat: - - - - - - - Apples - - - - Oranges - - - - Bananas - - - - - - - A list in which each entry is composed of a set of one or more - terms and an associated description: - - - - - - - Fruits - - such as apples, oranges, and more. - - - - - Nuts - - Don't eat too many; you are what you eat. - - - - - Vegetables - - Potatos are spelled with care. - - - - - - - - A list in which each entry is marked with a sequentially - incremented label: - - - - - - - Step one - - - - Step two - - - - - - - - - - Links - - - Links can be used within your documents to refer to - different sections and chapters or to refer to documents external - to yours. - - - - Internal links - - - Click on the link to jump to the top of - this chapter. Note the anchor at the section tag. - - - - - External links - - - Click on this link - to jump to the LDP site. Note you can use http, ftp, news and - other protocols in the locator if required. - - - - - - - - - Images - - - Avoid diagrams if possible as this cannot be rendered - in the ASCII outputs which are still needed by many around the - world. - - - -
- Graphics Test Image - -
-
- - - Here is another variation which allows for ALT text: - - - - - - - - - - - - ALT text to be used: Green Ball - - - - - - Caption for the graphic goes here: This is a Green Ball. - - - - -
- -
- - - - - - - - Structure - - - A quick overview on how all parts fit together in the overall - structure. An example from the Multi Disk HOWTO is used. - - - - As this type of document is supposed to be as much for learning as - a technical reference document I have rearranged the structure to - this end. For the designer of a system it is more useful to have - the information presented in terms of the goals of this exercise - than from the point of view of the logical layer structure of the - devices themselves. Nevertheless this document would not be - complete without such a layer structure the computer field is so - full of, so I will include it here as an introduction to how it - works. - - - - - - Logical structure - - - disk!structure, I/O subsystem - - - - This is based on how each layer access each other, traditionally - with the application on top and the physical layer on the bottom. - It is quite useful to show the interrelationship between each of - the layers used in controlling drives. - - - ___________________________________________________________ - |__ File structure ( /usr /tmp etc) __| - |__ File system (ext2fs, vfat etc) __| - |__ Volume management (AFS) __| - |__ RAID, concatenation (md) __| - |__ Device driver (SCSI, IDE etc) __| - |__ Controller (chip, card) __| - |__ Connection (cable, network) __| - |__ Drive (magnetic, optical etc) __| - ----------------------------------------------------------- - - - - - In the above diagram both volume management and RAID and - concatenation are optional layers. The 3 lower layers are in - hardware. All parts are discussed at length later on in this - document. - - - - - - - Document structure - - - Most users start out with a given set of hardware and some plans - on what they wish to achieve and how big the system should be. - This is the point of view I will adopt in this document in - presenting the material, starting out with hardware, continuing - with design constraints before detailing the design strategy that - I have found to work well. I have used this both for my own - personal computer at home, a multi purpose server at work and - found it worked quite well. In addition my Japanese co-worker in - this project have applied the same strategy on a server in an - academic setting with similar success. - - - - Finally at the end I have detailed some configuration tables for - use in your own design. If you have any comments regarding this - or notes from your own design work I would like to hear from you - so this document can be upgraded. - - - - - - - Reading plan - - - As you go beyond 50 pages or so there will be a lot of - text that experts and even the experienced do not need to read. - Keeping in mind that we wish to care for all kinds of people in - the Linux world we might have to make a reading plan. Again, - an example follows from the Multi Disk HOWTO. - - - - Although not the biggest HOWTO it is nevertheless rather big - already and I have been requested to make a reading plan to make - it possible to cut down on the volume. - - - - - - - Expert - - - (aka the elite). If you are familiar with Linux as well as - disk drive technologies you will find most of what you need in - the appendices. Additionally you are recommended to read the - FAQ and the chapter. - - - - - - Experienced - - - (aka Competent). If you are familiar with computers in - general you can go straight to the chapters on - and continue from there on. - - - - - - Newbie - - - (mostly harmless). You just have to read the whole thing. - Sorry. In addition you are also recommended to read all the - other disk related HOWTOs. - - - - - - - - - - - - - - - - - Technologies - - - (your index root)!technologies - - - - Introduction of technology for the newbie with a few - references to detailed works. Remember that not everyone has - Internet access so you have to explain in sufficient details so - even the newbie can get by. - - - - - - - - - - - Implementation - - - (your index root)!implementation - - - - Now your readers should have a sufficient knowledge of - what this is about and now we come to the hands on of implementing - your clever scheme. - - - - - - - - - - - Maintenance - - - (your index root)!maintenance - - - - Few systems and designs are maintenance free, here you - explain how to keep the system running. - - - - - - - - - - - Advanced Issues - - - (your index root)!advanced topics - - - - You can get most things up and running in a quick and - dirty fashion, useful for testing and getting used to how things - work. For more serious use you would need to be a little more - advanced. This is the place to explain it all, if applicable. - - - - - - - - - - - Further Information - - - (your index root)!information resources - - - - A HOWTO cannot describe everything, some times the user - has to venture out on th enet to get more information or just - updates. Here is the place to tell where and how. Again examples - from the Multi Disk HOWTO, replace as needed. There is wealth - of information one should go through when setting up a major system, - for instance for a news or general Internet service provider. The - FAQs in the following groups are useful: - - - - - - News groups - - - disk!information resources!news groups - - - Some of the most interesting news groups are: - - - - - - Storage. - - - - - - PC storage. - - - - - - AFS. - - - - - - SCSI. - - - - - - Linux setup. - - - - - - - - Most newsgroups have their own FAQ that are designed to answer most - of your questions, as the name Frequently Asked Questions indicate. - Fresh versions should be posted regularly to the relevant newsgroups. - If you cannot find it in your news spool you could go directly to the - FAQ main archive FTP site. - The WWW versions can be browsed at the - FAQ - main archive WWW site. - - - - Some FAQs have their own home site, of particular interest: - - - - - - SCSI FAQ - and - - - - - - comp.arch.storage FAQ. - - - - - - - - - - - Mailing Lists - - - disk!information resources!mailing lists - - - - These are low-noise channels mainly for developers. Think twice - before asking questions there as noise delays the development. - Some relevant lists are linux-raid, - linux-scsi and linux-ext2fs. Many - of the most useful mailing lists run on the vger.rutgers.edu server but this is - notoriously overloaded, so try to find a mirror. There are some - lists mirrored at The Redhat - Home Page. Many lists are also accessible at linuxhq, and the - rest of the web site contains useful information as well. - - - - If you want to find out more about the lists available you can send - a message with the line lists to the list server - at majordomo@vger.rutgers.edu. - If you need help on how to use the mail server just send the line - help to the same address. Due to the - popularity of this server it is likely it takes a bit to time before - you get a reply or even get messages after you send a - subscribe command. - - - - There is also a number of other majordomo list servers that can - be of interest such as the EATA driver list - (linux-eata@mail.uni-mainz.de) - and the Intelligent IO list linux-i2o@dpt.com. - - - - Mailing lists are in a state of flux but you can find links to a - number of interesting lists from the - Linux Documentation - Homepage. - - - - - - - HOWTO - - - disk!information resources!HOWTOs - - - - These are intended as the primary starting points to get the - background information as well as show you how to solve a - specific problem. Some relevant HOWTOs are - Bootdisk, - Installation, - SCSI and - UMSDOS. The main site for these is the - LDP archiveat - Metalab (formerly known as Sunsite). - - - - There is a a new HOWTO out that deals with setting up a DPT RAID - system, check out the - DPT RAID - HOWTO homepage. - - - - - - - Local Resources - - - disk!information resources!local - - - - In most distributions of Linux there is a document directory - installed, have a look in the /usr/doc - directory. where most packages store their main documentation and - README files etc. Also you will here find the HOWTO archive - (/usr/doc/HOWTO) of ready formatted HOWTOs - and also the mini-HOWTO archive - (/usr/doc/HOWTO/mini) of plain text - documents. - - - - Many of the configuration files mentioned earlier can be found in - the /etc directory. In particular you will - want to work with the /etc/fstab file that - sets up the mounting of partitions and possibly also - /etc/raidtab file that is used for the - md system to set up RAID. - - - - The kernel source in /usr/src/linux is, of - course, the ultimate documentation. In other words, use - the source, Luke. It should also be pointed out that the - kernel comes not only with source code which is even commented - (well, partially at least) but also an informative - /usr/src/linux/Documentation. If you are - about to ask any questions about the kernel you should read this - first, it will save you and many others a lot of time and - possibly embarrassment. - - - - Also have a look in your system log file - (/var/log/messages) to see what is going on - and in particular how the booting went if too much scrolled off - your screen. Using tail -f /var/log/messages - in a separate window or screen will give you a continuous update - of what is going on in your system. - - - - You can also take advantage of the /proc - file system that is a window into the inner workings of your - system. Use cat rather than - more to view the files as they are reported as - being zero length. Reports are that less works - well here. - - - - - - - Web Sites - - - disk!information resources!WWW - - - disk!information resources!web pages - - - - There are a huge number of informative web sites available. By - their very nature they change quickly so do not be surprised - if these links become quickly outdated. - - - - A good starting point is of course the - Linux Documentation - Project home page, an information central for - documentation, project pages and much more. - - - - Please let me know if you have any other leads that can be - of interest. - - - - - - - - - - - - Getting Help - - - (your index root)!assistance, obtaining - - - - In the end you might find yourself unable to solve your problems - and need help from someone else. The most efficient way is either - to ask someone local or in your nearest Linux user group, search - the web for the nearest one. - - - - Another possibility is to ask on Usenet News in one of the many, - many newsgroups available. The problem is that these have such a - high volume and noise (called low signal-to-noise ratio) that your - question can easily fall through unanswered. - - - - No matter where you ask it is important to ask well or you will - not be taken seriously. Saying just my disk - does not work is not going to help you and instead the - noise level is increased even further and if you are lucky someone - will ask you to clarify. - - - - Instead describe your problems in some detail that will enable - people to help you. The problem could lie somewhere you did not - expect. Therefore you are advised to list the following information - about your system: - - - - - - - Hardware - - - - - Processor - - - - DMA - - - - IRQ - - - - Chip set (LX, BX etc) - - - - Bus (ISA, VESA, PCI etc) - - - - - Expansion cards used (Disk controllers, video, IO - etc.) - - - - - - - - - - Software - - - - - - BIOS (On motherboard and possibly SCSI host adapters) - - - - LILO, if used - - - - - Linux kernel version as well as possible modifications - and patches - - - - - Kernel parameters, if any - - - - - Software that shows the error (with version number - or date) - - - - - - - - - - - Peripherals - - - - - - - Type of disk drives with manufacturer name, version and type - - - - - Other relevant peripherals - - - - - - - - - - - - Remember that booting text is logged to - /var/log/messages which can answer most of - the questions above. Obviously if the drives fail you might not be - able to get the log saved to disk but you can at least scroll - back up the screen using the SHIFT and - PAGE UP keys. It may also be useful to include - part of this in your request for help but do not go overboard, - keep it brief as a complete log file dumped - to Usenet News is more than a little annoying. - - - - - - - - - - - Concluding Remarks - - - (your index root)!conclusion - - - - Just summing up... Also a place for general - recommendations. - - - - - - - - - - - Questions and Answers - - - (your index root)!FAQ - - - (your index root)!frequently asked questions - - - - Check the newsgroups and try to determine some frequent - problems and cover them here. Again an example from the Multi Disk - HOWTO. - - - - This is just a collection of what I believe are the most common - questions people might have. Give me more feedback and I will turn - this section into a proper FAQ. - - - - - - - Q:How many physical disk drives (spindles) does a Linux system need? - - - - A: Linux can run just fine on one drive (spindle). Having - enough RAM (around 32 MB, and up to 64 MB) to support swapping - is a better price/performance choice than getting a second - disk. (E)IDE disk is usually cheaper (but a little slower) than - SCSI. - - - - - - Q: Are there any disadvantages in this scheme? - - - - A: There is only a minor snag: if even a single partition - overflows the system might stop working properly. The severity - depends of course on what partition is affected. Still this is - not hard to monitor, the command df gives - you a good overview of the situation. Also check the swap - partition(s) using free to make sure you are - not about to run out of virtual memory. - - - - - - Q: OK, so should I split the system into as many partitions as - possible for a single drive? - - - - A: No, there are several disadvantages to that. First of all - maintenance becomes needlessly complex and you gain very little - in this. In fact if your partitions are too big you will seek - across larger areas than needed. This is a balance and - dependent on the number of physical drives you have. - - - - - - - Greg Leblanc: Depending on how big this FAQ gets, perhaps it - would be worthwhile to have, say, the 5 most FAQ, and put the - rest into an external FAQ. Dunno. Comments? - - - (rest deleted.) - - - - - - - - - - - Bits and Pieces - - - disk!miscellaneous - - - - This is basically a section where I stuff all the bits I have not - yet decided where should go, yet that I feel is worth knowing - about. It is a kind of transient area. - - - - - - - - - - - Examples - - - (your index root)!examples - - - - Example designs and sample configuration files and other - relevant details is always handy - - - - - - -
- - + + +
+ + + + + Free Software Development HOWTO + + + Benjamin + Mako + Hill + +
+ mako@debian.org + +
+
+
+ + + + v0.01 + 25 March 2001 + bch + + Initial Release + + + + + + + fswd + + + + This HOWTO is designed for people with experience in programming + and some skills in managing a software project but who are new to + the world of Free Software. This document is meant to act as a + guide to the non-technical aspects of programming and was written + to act as a crash course in the people skills that aren't taught + to commercial coders but that can make or break a free software + project. + + + +
+ + + + + Introduction + + + fswd!introduction + + + + For various reasons, this realease has been codenamed the + homade yogurt release. + + + + New code names will appear as per industry standard + guidelines to emphasize the state-of-the-art-ness of this + document. + + + + Skimming through Freshmeat provides mountains of reasons for this + HOWTO's existence--the Internet is littered with excellently + written and useful programs that have faded away into the Universe + of Free Software Forgottenness. This dismal scene made me ask + myself, "Why?" + + + + This HOWTO tries to do a lot of thing (probably too many), but it + can't answer that question and won't attempt it. What this HOWTO + will attempt to do is give your Free Software project a fighting + chance-an edge. If you write a piece of crap that no one is + interested in, you can read this HOWTO until you recite it in your + sleep and your project will probably fail. Then again, you can + write a beautiful, relevent piece of software and follow every + instruction in this HOWTO and your software may still not make + it. Sometimes life is like that. However, I'll go out a limb and + say that if you write a great, relevant pieces of software and + ignore the advise in this HOWTO, you'll probably fail + more often. + + + + A lot of the information in this HOWTO is best called common + sense. Of course, as any debate on interfaces will prove, what is + common sense to some programmers proves totally unintuitive to + others. After explaining bites and pieces of this HOWTO to Free + Software developers on several occasions, I realized that that + writing this HOWTO might provide a useful resource and a forum for + programmers to share ideas about what has and has not worked for + them. + + + + + + + + As anyone involved in any of what seems like an unending parade of + ridiculous intellectual property clashes will attest to, a little + bit of legalese proves important. + + + + + + Copyright Information + + + This document is copyrighted (c) 2000 Benjamin (Mako) Hill and is + distributed under the terms of the Linux Documentation Project + (LDP) license, stated below. + + + + Unless otherwise stated, Linux HOWTO documents are + copyrighted by their respective authors. Linux HOWTO documents may + be reproduced and distributed in whole or in part, in any medium + physical or electronic, as long as this copyright notice is + retained on all copies. Commercial redistribution is allowed and + encouraged; however, the author would like to be notified of any + such distributions. + + + + All translations, derivative works, or aggregate works + incorporating any Linux HOWTO documents must be covered under this + copyright notice. That is, you may not produce a derivative work + from a HOWTO and impose additional restrictions on its + distribution. Exceptions to these rules may be granted under + certain conditions; please contact the Linux HOWTO coordinator at + the address given below. + + + + In short, we wish to promote dissemination of this + information through as many channels as possible. However, we do + wish to retain copyright on the HOWTO documents, and would like to + be notified of any plans to redistribute the HOWTOs. + + + + If you have any questions, please contact + linux-howto@metalab.unc.edu + + + + + + + Disclaimer + + + No liability for the contents of this documents can be accepted. + Use the concepts, examples and other content at your own risk. + As this is a new edition of this document, there may be errors + and inaccuracies, that may of course be damaging to your system. + Proceed with caution, and although this is highly unlikely, + the author(s) do not take any responsibility for that. + + + + All copyrights are held by their by their respective owners, unless + specifically noted otherwise. Use of a term in this document + should not be regarded as affecting the validity of any trademark + or service mark. + + + + Naming of particular products or brands should not be seen + as endorsements. + + + + You are strongly recommended to take a backup of your system + before major installation and backups at regular intervals. + + + + + + + New Versions + + + (your index root)!news on + + + + This is the initial release. It is written to be released to + developers for critique and brainstorming and submitted to + Hampshire College for academic credit. Please keep in mind that + this version of the HOWTO is still in an infant stage and will be + revised extensively before it hits the LDP. + + + + The latest version number of this document should always be listed + at my webpage at + http://people.debian.org/~mako/ Debian. + + + + The newest version of this HOWTO will always be made available at + the same website, in a variety of formats: + + + + + + + HTML. + + + + + + plain text. + + + + + + compressed + postscript (US letter format). + + + + + + compressed + postscript (Universal format / 8.27x11in; 210x279mm). + + + + + + SGML source. + + + + + + + + + + Credits + + + In this version I have the pleasure of acknowledging: + + + + Karl Fogel, the author of Open + Source Development with CVS published by the Coriolis + Open Press. Larges parts of the book are available on the web. 225 pages of + the book are available under the GPL and constitute the best + tutorial on CVS I have ever seen. The rest of the book covers, + "the challenges and philosophical issues inherent in running an + Open Source project using CVS." The book does a good job of + covering some of the subjects brought up in this HOWTO and much + more. The book's + website has information on ordering the book and provides + several translations of the chapters on CVS. I you are seriously + interested in running a Free Software project, you want this book. + + + + Karl Fogel can be reached at kfogel (at) red-bean (dot) + com + + + Also providing support and material, and inspiration for this + HOWTO is Eric S. Raymond for his prolific, consitent, and + carefully crafted arguments, to Lawrence Lessig for reminding me + of the importance of Free Software and to every user and developer + involved with the Debian + Project. The project has provided me with a home, a place + to practice Free Software advocacy and to make a difference, a + place to learn from those how have been involved with the movement + much longer than I, and an proof of a Free Software project that + definately, definately works. + + + + Above all, I want to thank Richard Stallman + for his work at the Free Software Foundation and for never giving + up. Stallman provided the philosphical basis that attracts me to + Free Software and that drives me towards writing a document to + make sure it succeeds. RMS can always be emailed at rms + (at) gnu (dot) org. + + + + + + + + Feedback + + + Feedback is most certainly welcome for this document. Without your + submissions and input, this document wouldn't exist. Something + missing? Don't hesitate to contact me and to write a chapter. I + want this document to be as much a product of the Free Software + development process that it heralds and I think its ultimate + success will be rooted in this fact. Please send your additions, + comments and criticisms to the following email address : + mako (at) debian (dot) org. + + + + + + + Translations + + + I know that not everyone speaks English. Translations are nice and + I'd love for this HOWTO to gain the kind of international reach + afforded by a translated version. + + + However, this HOWTO is still young and I have to yet to be + contacted about a translation so English is all that is + available. If you would like to help with or do a translation, you + will gain my utmost respect and admiration and you'll get to be + part of a cool process. If you are at all interested, please don't + hesitate to contact me at: mako (at) debian (dot) + org. + + + + + + + + + + Starting a Project + + + fswd!starting + + + With very little argument, starting a project is most difficult + part of successful free software development. Laying a firm + foundation for your project will determine whether your project + flourishes or withers away and dies. It is also the subject that is + of most immediate interest to anyone reading this document as a + tutorial. + + + + Starting a project also involves a dilemna that you as a developer + must try and deal with. No potential user for your program will be + interested by a program that doesn't work. Simultaneously, the + development process that you want to employ holds involvement of + users as essential to the process of the development that will + realize this working software. + + + + It is in these dangerous initial moments that anyone working to + start a free software project must strike a balance. One of the + most important ways that omeone trying to start a project can work + towards this balance is by establishing a framework for the + development process through some of the ways mentioned in this + section. + + + + + + + Choosing a Project + + + If you are reading this document, there's a good chance you + already have an idea for a project in mind. Chances are pretty + good, it fills a gap by doing something that no other free + software process does or or does it in a way that is unique + enought to necessitate a seperate project. + + + + Indentify and Articulate Your Idea + + Eric S. Raymond writes about how free software projects start in + his paper, "The Cathedral and the Bazaar" which comes as required + reading for any free softare development. You can find it online + . + + + + In "The Cathedral and Bazaar," Raymond tells us that: + Every good work of software starts by scratching a + developers itch. Raymond now widely accepted + hypothesis is that new free software programs are written, first + and foremost, to solve a specific problem facing the developer. + + + + If you have an idea for a program in mind, chances are good that + it it is targetting a specific problem or itch you want to see + scratched. This idea is the project. Articulate it + clearly. Write it out. Describe the problem you will attack in + detail. The success of your project in tackling a particular + problem will be tied to your ability to identify that problem + early on. Find out exactly what it is that you want your project + to do. + + + + + Evaluate Your Idea + + + In evaluating your idea, you need to ask yourself questions. + Before you move any further into this HOWTO, you need to + determine if the free software development model really is the + right one for your project. Obviously, since the program + scratches your itch, you are definately interested in seeing it + implemented in code. But, because one hacker coding alone fails + to qualify as a free software development effort, you need to ask + yourself the question: Is anybody else + interested? + + + + Sometimes the answer is no. If you want to + write a set of scripts to sort your MP3 + collection on your machine, maybe the free software development + model is not the best one to choose. However, if you want to + write a set of scripts to sort anyone's + MP3s, a free software project might fill a useful gap. + + + + Luckily, The Internet is a place so big and diverse that, chances + are, there is someone, somewhere, who shares your interests and + how feels the same itch. It is the fact that there are so many + people with so many similar needs and desires that introduces the + second major question: Has somebody already had your + idea or a reasonably similar one? + + + + Finding Similar Projects + + + There are places you can go on the web to try and answer this + question. If you have experience with the free software + community, you are probably already familiar with all of these + sites. All of the resources listed bellow offer searching of + their databases: + + + + + + freshmeat.net + + freshmeat + describes itself as, the Web's largest index of Linux + and Open Source software and its reputation along + these lines remains unquestioned. If you can't find it on + freshmeat, its doubtful that you'll find it indexed anywhere + else. + + + + + Slashdot + + Slashdot + provides News for Nerds: Stuff that Matters, + which usually includes discussion of free software, open + source, technology, and geek culture new and events. It is + not unusual for an particularly sexy develpment effort to be + announced here so it definately worth checking. + + + + + SourceForge + + SourceForge + houses and facilitates a growning number of open source and + free software projects, SourceForge is quickly becoming a + nexus and an necessary stop for free software + developers. SourceForge's software + map and new + releases pages. should be necessary stops before + embarking on a new free software project. SourceForge also + provides a at Code Snippet + Library which contains useful reusuable chunks of + code in an array of langauges which can come in useful in any + project. + + + + + Google and Google's Linux Search + + Google and + Google's Linux + Search, provide powwerful web searches that may + reveal people working on similar projects. It is not a + catalog of software or news like freshmeat or Slashdot, but + it is worth checking before you begin pouring your effort + into a redundant project. + + + + + + + + + Deciding to Proceed + + Once you have successfull charted the terrain and have an idea + bout what kinds of similar free software projects exist, every + developer needs to decide whether to proceed with their own + project. It is rare that a new project seeks to accomplish a + goal that is not similar to related to the goal of another + project. Anyone starting a new project needs to ask themselves: + Will the new project be duplicating work done by + another project? Will the new project be competing for + developers with an existing project? Can the goals of the new + project be accomplished by adding functionality to an existing + project? + + + + If the answer to any of these questions is yes, try to contact + the developer of the existing project in question and see if he + or she might be willing to collaborate with you. + + + + This may be the single most difficult aspect of free software + development for many developers but it is essential. It is easy + to become fired up by and idea and be caught up in the momentum + and excitement of a new project. It is often extremely difficult + but it is important that any free software developer rememeber + that the best interests of the of the free software community + and the quickest way to accomplish ones own project's goals and + the goals of similar project can often be accomplished by + not starting a new project. + + + + + + + + + + Licensing your Software + + + On one level, the difference between a piece of free software and + a piece of propriety software is the license. A license helps both + you as the developer by protecting your legal rights to your + software and helps demonstrate to those who wish to help you or + your project that they are encouraged to join. + + + + Choosing a License + + + Any discussion of licenses is also sure to generate at least a + small flamewar as there are strong feelings that some free + software licenses are better than other free software + licenses. This discussion also brings up the question of + Open Source Software and the debate around + Open Source Software and Free + Software. However, because I've written the Free Software + Development HOWTO and not the Open Source Development HOWTO, my + own allegiences in this argument are out in the open. + + + + In attempting to reach a middle ground, I recommend picking any + license that conforms to the Debian Free Software + Guidlines. Examples of these licenses are the + GPL, the BSD, and the + Artistic License. Conforming to the definition of Free Software + offered by Richard Stallman in The Free + Software Definition, any of these licenses will + uphold, users' freedom to run, copy, distribute, study, + change and improve the software. There are other licenses + as well but sticking with a more common license will offer the + advantage of immediate recognition and undestanding. + + + + In attempting a more in-depth analysis, I agree with Karl Fogel's + description of licenses as falling into two groups: those that + are the GPL and those that are not the + GPL. + + + + Personally, I license all my software under the + GPL. Created and protected by the Free + Software Foundation and the GNU Project, the + GPL is the license for the Linux kernel, + GNOME, Emacs, and the majority of Linux software. Its an easy + choice but I believe it is a good one. However, there + is a viral aspect to the GPLthat prevents the + mixture of GPL'ed code with + non-GPL'ed code. To many people (myself + included), this is a benefit, but to some, it is a major + drawback. + + + + The three major license can be found at the following locations: + + + + + + The GNU + General Public License + + + The + BSD License + + + The Artistic + License + + + + + + In all cases, please read through any license before + your release your software. As the developer, you can't afford + any license surprises. + + + + + The Mechanics of Licensing + + + The text of the GPL offers a good + description of mechanics of applying a license to a piece + of software. A checklist for applying a license would include: + + + + + + + If at all possible, attach and distribute a full copy of + the license with the source and binary in a seperate + file. + + + + + At the top of each source file in your program, attach a + notice of copyright and information on where the full license + can be found. The GPL recommends that each + file begin with: + + +one line to give the program's name and an idea of what it does. +Copyright (C) yyyy name of author + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + + + + The GPL goes on to recommend attaching + information on contacting you (the author) via email or + physical mail. + + + + + + + The GPL continues and suggests that if your + program runs in an interactive mode, you should have the + program output a notice each time it enters interactive mode + that includes a message like this one that points to more + information about the programs licensing: + + + +Gnomovision version 69, Copyright (C) year name of author +Gnomovision comes with ABSOLUTELY NO WARRANTY; for details +type `show w'. This is free software, and you are welcome +to redistribute it under certain conditions; type `show c' +for details. + + + + + Finally, it might be helpful to include a + copyright disclaimer with the program from an + employer or a school if you work as a programmer or if it seems + like your employer or school might be able to make an argument + for ownership of your code. + + + + + + + + Final License Warning + + + Please, please, please, place your software under some + license. It may not seem important, and to you, it may not be, + but licenses are important. For a piece of software to be + included in the Debian GNU/Linux distrobution, it must have a + license that fits the Debian Free Software + Guidelines. If you have no license, your program can be + distributed in part of Debian until you rerelease it under a free + license. Please save yourself and others trouble by releasing the + first version of your software with a clear license. + + + + + + + + + + Choosing a Method of Version Numbering + + The most important thing about a system of numbering is + that there is one. It may seem pedantic to emphasize + this point but you'd be surprised at the number of scripts and + small programs that pop up without any version number. + + + + The second most important thing about a system of + numbering is that the numbers always go up. Automatic + versioning systems and people's sense of order in the universe + will fall apart if version numbers don't rise. It doesn't + really matter if 2.1 is a big jump and + 2.0.005 is a small jump but it does matter that 2.1 is more recent + than 2.0.005. + + + + Follow these two rules and you will not go wrong. Still there are + several versioning system that are well known, useful, and that + might be worth looking into before you release your first version. + + + + + Linux kernel version numbering: + + The Linux kernel uses a versioning system where the any + minor odd minor version number refers to an development or + testing release and any even minor version number refers to a + stable version. Under this system, 2.1 and 2.3 kernels were and + always will be development and testing kernels and 2.0, 2.2. and + 2.4 kernels are all production code with a higher degree of + stability. + + + + Whether you plan on having a split development model or only one version released at a time, my + experience with several free software projects and with the + Debian project has taught me taht use of Linux's version + numbering system is worth taking into consideration. In Debian, + all minor versions are stable distributions (2.0, 2.1, + etc). However, many people assume that 2.1 is an unstable or + development version and continue to use an older version until + they get so frusterated with the lack of development and + progress that they complain. If you never release an odd minor + version but only release even ones, nobody is hurt, and less + people are confused. + + + + + + Wine version numbering: + + Because of the unusual nature of wine's development where + it constantly improving but not working towards any immediately + achievable goal, wine is released every three weeks. Wine does + this by versioning their releases in Year Month Day format where + each release might be labeled wine-XXXXXXXX where + the version from Janurary 04, 2000 would be + wine-20000104. For certain projects, Year Month + Day format can make a lot of sense. + + + + + + Mozilla milestones: + + When one considers Netscape 6 and verdor versions, the + mozilla's project development structure is one of the most + complex free software model available. Their version numbering + has reflected the unique situation in which it is + developed. + + + + Mozilla's development structure has historically been made up + of milestones. From teh beginning of the mozilla project, the + goals of the project in the order and degree to which they were + to be achieved were charted out on a series of road + maps. Major points and achievements along this roadmaps + were marked as milestones. Therefore, mozilla was built and + distributed nightly as "nightly builds" but on a day when the + goals of a milestone on the roadmap had been reached, that + particular build was marked as a milstone release. + + + + While I haven't seen this method employed in any other projects + to date, I like the idea and think that it might have value in + any testing or development branch of a large free application + under heavy development. + + + + + + + + + + + Documentation + + + + + + + Other Presentation Issues + + + + + + + + + + + Maintaining a Project: Interacting with Developers + + fswd!developers + + + + + + Delegating Work + + + + + + + Stable and Development Branches + + + + + + + Freezing + + + + + + + Avoiding the Code Cram Effect + + + + + + + Accepting and Rejecting Patches + + + + + + + + Maintaining a Project: Interacting with Users + + + fswd!users + + + + + + + Announcing Your Project + + + + + + + Testing and Testers + + + + +
+ + \ No newline at end of file