X-Git-Url: https://projects.mako.cc/source/fspm_howto/blobdiff_plain/c6442cf5548dc6e643c7ac833d04049361133f00..44fb1663e93995abba200e89e1982e189194010b:/FreeSoftwareDevelopmentHOWTO.sgml diff --git a/FreeSoftwareDevelopmentHOWTO.sgml b/FreeSoftwareDevelopmentHOWTO.sgml index d41ae2b..ad8e78f 100644 --- a/FreeSoftwareDevelopmentHOWTO.sgml +++ b/FreeSoftwareDevelopmentHOWTO.sgml @@ -1217,43 +1217,567 @@ pages for more information and options. Maintaining a Project: Interacting with Developers - - fswd!developers - + + fswd!developers + + + + Once you have gotten the project started, you have gotten over the + most difficult hurdles in the development process of your + program. Laying a firm foundation is essential, but the development + process itself is equally important and provides an equal number of + opportunities for failure. In the next two sections, I will and + cover running a project by discussing how to maintain a project + rhough interactions with developers and with users. + + + + In releasing your program, your program becomes free software. This + transition is more than just a larger user base. By releasing your + program as free software, your software + becomes the free software community's + software. The direction of your software's development will be + reshaped, redirected, and fully determined by your users and, to a + larger extent, by other developers in the community. + + + + The major difference between free software development and propriety + software development is the developer base. As the leader of a free + software project, you need to attract and keep developers in a way + that leaders of proprietary software projects sipmly don't have to + worry about. As the person leading development of a free + software project, you must harness the work of fellow developers by + making responsible decisions and by and by choosing not to make + decisions responsibly. You have to direct developers without being + overbearing or bossy. You need to strive to earn respect and never + forget to give it. + Delegating Work - + + + By now, you've hypothetically followed me through the early + writing of a piece of software, the creation of a website and + system of documentation and and we've gone ahead and (as will be + discussed in ) released it to the rest + of the world. Times passes, and if things go well, people become + interested and want to help. The patches begin flowing in. + + + + Like the parent of any child who grows up, it's now time + to wince and smile and do most difficult thing in any parents + life: It's time to let go. + + + + Delegation is the politcal way of describing this process of + letting go. It is the process of handing some of + the responsibility and power over your project to other reponsible + and involved developers. It is difficult for anyone who has + invested a large deal of time and energy into a project but it + essential for the growth of any free software project. One person + can only do so much. A free software project is nothing + without the involvement of a group of developers. A group of + developers can only be maintained through respectful and + responsible leadership and delegation. + + + + As your project progresses, you will notice people who are putting + signfigant amounts of time and effort into your project. These + will be the people submitting the most patches, posting most on + the mailing lists, engaging in long email discussions. It is your + responsiblity to contact these people and to try and shift some of + the power and responsiblity of your position as the project's + maintainer onto them (if they want it). There are several easy + weays you can do this: + + + + How to delegate + + + Like anything, its easier to see how others delegate than to do + it yourself. You may find that other developers seem even more + experienced or knowledgeable than you. Your job as a maintainer + does not mean you have to have to be the best or the + brightest. It means you need are responsible for showing good + judgement and for recognizing solutions that are maintainable and + are not. In a sentance: Keep an eye out for other + qualified developers who show an interest and sustained + involvement with your project and try and shift responsibility + towards them. The following ideas might be good places + to start or good sources of inspiriation: + + + + Allow a larger group of people write access to your CVS + reponsitory and make real efforts towards rule by a + committee + + + Apache is an + example of a project that is run by small group of developers + who vote on major technical issues and the admission of new + members and all have write access to the main source + repository. Their process is detailed online. + + + + The Debian Project + is an extreme example of rule by committee. At current count, + more than 700 developers have full responsibility for certain + aspects of the projects. All these developers can upload into + the main ftp servers, and vote on major issues. Direction for + the project is determined by the project social + contract and a constitution. To + facilitate this system, there are special teams (i.e. the + install team, the Japanese language team) and a technical + committee and a project lead. There is a project lead as well + but the lead's main responsiblity is to, Appoint + Delegates or delegate decisions to the Technical + Committee. + + + + While both of these projects operate on a scale that your + project will not (at least initially), their example is + helpful. Debian's idea of a project who lead who can do + nothing but delegate can serve as a + charicature of how a project can involve and empower a huge + number of developers and grow to a huge size. + + + + + + Publicly appoint someone as the release manager for a + specific release. + + + A relase manager is usually responsible for coordinating + testing, encforcing a code freeze, being responsible for + stability and quality control, packaging up the software, and + placing it in the approrpriate places to be downloaded. + + + + This use of the release manager is a good way to give yourself a + break and to shift the responsibility for accepting and + rejecting patches to somenoe else. It is a good way of very + clearly defining a chunk of work on the project as belonging to + a certain person and its a great way of giving yourself a break. + + + + + Delegate control of an entire branch. + + If your project chooses to have branches (as described in ), it might be a good idea to appoint someone + else to be the the head of a branch. If you like focusing your + energy on development releases and the implementation of new + features, had total control over the stable releases to a + well-suiteded developer. + + + + The author of linux, Linus Torvalds, came out and crowned Alan + Cox as the man for stable kernels. All patches + for stable kernels go to Alan and, if Linus were to be taken + away from work on linux for any reason, Alan Cox would be more + than suited to fill his role as the acknowledged heir to the + linux maintainership. + + + + + + + + + Accepting and Rejecting Patches + + This HOWTO has already touched on the fact that as the maintainer + of a free software project, one of primary and most important + responsibilities will be accepting and rejecting patches submitted + to you by other developers. + + + + Technical judgement + + + In Open Source Development with CVS, Karl + Fogel makes a convincing argument that the most important things + to keep in mind are a firm knowledge of the scope of your program + (that's the idea I talked about in ) and the ability to recognize, + facilitate, and direct evolution of a free + software program so that the program can grow and change and + incorporate functionatlity that was orignally unforseen but avoid + digressions that might expand the scope of the program too much + and result and push the project towards an early death under its + own weight and unweildiness. These are the criteria that you as a + project mainatiner should take into account each time you recieve + a patch. + + + + Fogel elaborates on this again and states the the + questions to ask yourself when considering whether to implement + (or approve) a change are: + + + + + + + Will it benefit a significant percentage of the program's + user community? + + + + Does it fit within the program's domain or within a + natural, intuitive extension of that domain? + + + + + + + The answers to these questions are never straighforward and its + very possible (and even likely) that the person who submitted the + patch may feel differently about the answer to those questions + than you do. However, if you feel that that the answer to either + of those questions is no, it is your responsiblity + to reject the change. If you fail to do this, the project will + become unweildy and unmaintainable and will ultimately fail. + + + + + Rejecting patches + + + Rejecting patches is probably the most difficult and the most + sesnative job that the maintainer of any free software project + has to face. But sometimes it has to be done. I mentioned earlier + (in and in ) that any developer needs to try and + balance your responsibility and power to make what you think are + the best technical decisions with the fact that you will lose + support from other developers if you seem like you are on a + powertrip or being overly bossy or possesive of a community-based + project. I recommend that you keep three major facts in mind when + rejecting patches (or other changes): + + + + Bring it to the community + + One of the best ways of justifying a decision to reject a patch + and working to not seem like you keep an iron grip on your + project is by not making the decision alone at all. It might + make sense to turn over larger proposed changes or more + difficult decisions to a development mailing list where they can + be discussed. There will be some patches (bug fixes, etc.) which + will definately be accepted and some that you feel are so off + base that they do not even merit further discussion. It is those + that fall into the grey area between these two groups that might + merit a quick forward to a mailing list. + + + + I recommend this process wholeheartedly. As the project + maintainer you are worried about making the best decision for + the project, for the project's users and developers, and for + yourself as a responsible project leader. Turning things over to + an email list will demonstrate your own responsible and + responsive leadership as it tests and serves the interests of + your software's community. + + + + + Technical issues is not always good justification + + Especially towards the beginning, you will find that many + changes are difficult to implement, introduce new bugs, or have + other techincal problems. Try to see past these. Especially with + added functionality, good ideas do not always come from good + coders. Technical merit is a valid reason to postpone the + application of a patch but it is not always a good reason to + reject a change outright. Even small changes are worth the + effort of working with the submittor to iron out bugs and + incorporate the change if you thing you think it seems like a + good addition to your project. The effort on your part will work + to make your project a community project and it will pull a new + or less experienced developer onto your project and even teach + them something that might help them in their next patch. + + + + + Common courtesy + + It should go without saying but, above all and in all + cases, just be nice. If someone has an idea and cares + about it enough to write some code and submit a patch, they + care, they are motivated, and they are already involved. Your + goal as the maintainer is make sure they submit again. They may + have thrown you a dud this time but next time may be the idea or + feature that revolutionizes your project. + + + + It is your responsibility to first justify your action to not + incorporate their change clearly and concisely. Then thank + them. Let them know that you a appreciate their help and feel + horrible that you can't incorproate their change. Let them know + that you look forward to their staying involved and you hope + that the next patch or idea meshes better with your project + because you appreciate their work and want to see it in the + project. If you have ever had a patch rejected that put a large + deal of time, thought, and energy into, you remember how it + feels and it feels bad. Keep this in mind when you have to let + someone down. It's never easy but you need to do everything you + have to make it as not-unpleasant as possible. + + + Stable and Development Branches - - - + + The idea of stable and development branches has already been + described briefly in and in + . These alluses attest to the fact + to some of the ways that multiple branches can affect your + software. Branches can let you avoid (to some extent) some of the + problems around rejecting patches (as described in ) by allowing you to temporarily compromise the + stability of your project without affected those users who need + that stability. + - - Freezing - - + + The most common way of branching your project is to have one + branch that is stable and one that is development. This is the + model followed by the Linux kernel that is described in . In this model, there is always one + branch that is stable and always one that is in + development. Before any new release, the development branch goes + into a feature freeze where major changes and added + features are rejected or put on hold under the development kernel + is released as the new stable branch and major development begins + again on the development branch. Bug fixes and small changes that + are unlikely to have any large negative reprocussion are + incorporated into the stable branch also to the development + branch. + - + + Linux's model is an extreme one. On many projects, there is no + need to have two versions always available. It may make sense ot + have two versions only near a release. The Debian project has + historically made both a stable and an unstable distribution + available but has expanded to this to include: stable, unstable, + testing, experimental, and (around release time) a frozen + distribution that only incorporates bug fixes during the + transition from unstable to stable. There are few projects whose + size would necessitate a system like Debian but their use of + branches helps demonstrate how they can be used to balance + consitent and effective development with the need to make regular + and useable releases. + + + + In trying to set up a development tree for yourself, there are + several things that might be useful to keep in mind: + + + + + + + Minimize the number of branches + + + Debian may be able to make good use of four or five branches + but it contains gigabytes of software in over 5000 packages + compiled for a 5-6 different architectures. Two is a good + number. Too many branches will confuse your users (I can't + count how many times I had to describe debian's system when it + only had 2 and sometimes 3 branches!), potential developers + and even yourself. Branches can help but they come at a cost + so use them very sparingly. + + + + + + Make sure that all your different branches are explained + + + As I mentioned in the preceeding paragraph, different branches + will confuse your users. Do everything + you can to avoid this by clearly explaining the different + branches in a promenant page on your website and in a Readme + file in the FTP or HTTP + directory. + + + + I might also recommend against a mistake that I think Debian + has made. The terms unstable, + testing, and experimental are + vague and difficult to rank in order of stability (or + instability as the case may be). Try explaining to someone + that stable actually means ultra + stable and that unstable doesn't + actually include any unstable software but is really stable + software that is untested as a distribution. + + + + If you are going to do branches, especially early on, keep in + mind that people are conditioned to understand the terms + stable and development and you + probaly can't go wrong with this simple and common division of + branches. + + + + + + Make sure all your branches are always available + + + Like a lot of document, this should probably should go without + saying but experience has taught me that it's not always + obvious to people. It's a good idea to physicall split up + different branches in different directories or directory trees + on your FTP or HTTP + site. Linux accomplishes this by having all the v2.2 and a + v2.3 subdirectory where it is immediately obvious (after you + know their version numbering scheme) which directory is the + most recent stable and the current development + releases. Debian accomplishes this by naming all their + distribution by name and then changing symlinks named + stable, unstable and + frozen to point to which ever distribution (by + name) is in whatever stage. Both methods work and their are + others. In any case, it is important that different branches + are always available, are accessable from consistent + locations, and that different branches are clearly + distinguished from each other so your users know exactly what + they want to be downloading and where to get it. + + + + + + - - Avoiding the Code Cram Effect - - + - - Accepting and Rejecting Patches - + + Other Development issues + + There are more issues around surrounding interaction with + developers in a free software project that I can touch on in great + detail in a HOWTO of this size. Please don't hesitate to contact + me if you see any major omissions. Other smaller issues that are + worth mentioning are: + + + + Freezing + + For those projects that choose to adopt a split development model + (), freezing is a concept that is worth + becoming familiar with. + + + + Freeze come in two major forms. A feature freeze + is a period when no signifigant functionality is added to a + program. It is a period where established functionality (even + skeletons of barely working functionality) can be improved and + perfected. It is a period where bugs are fixed. This type of + freeze is usually applied some period (a month or two) before a + release. It is easy to push a release back as you wait for + one more feature and a freeze helps to avoid this + situation by drawing the much neede line in the sand. It gives + developers room they need to get a program ready for release. + + + + The second type of freeze is a code freeze which + is much more like a released piece of software. Once a piece of + software has entered a code freeze, all changes to the code are + frowned upon and only changes that fix known bugs are + permitted. This type of freeze usually follows a feature + freeze and directly preceeds a release. Most released + software is in what could be interpreted as a sort of high + levelcode freeze. + + + + Even you do not choose to appoint a release manager (), you will have an easier time + justifying the rejection or postponement of patches ( before a release with a publicly stated + freeze in effect. + + + + + Forking + + Forks are the most extreme interpretation of a branch. A fork is + when a group of developers takes code from a free software + project and actually starts a brand new free software + project. The most famous example of a fork is Emacs and + XEmacs. Both emacsen are based on an almost identical codebase + but for technical, political, and philisophical reasons, + development was split into two projects which now compete with + each other. + + + + The short version of the fork section is, don't do + them. Forks force developers to choose one project to + work with, cause nasty political divisions, redundancy of work. + Luckily, usually the threat of the fork is enough to scare the + maintainer or maintainers of a project into changing the way they + run their project to avoid it. + + + + In his chapter on The Open Source Process, Karl + Fogel describes how to do a fork if you absolutely must. If you + have determined that is absolutely necessary and that the + differences between you and the people threatening to fork are + absolutely unresolvable, I recommend Fogel's book as a good place + to start. + + @@ -1261,10 +1785,15 @@ pages for more information and options. Maintaining a Project: Interacting with Users + + fswd!users + + + + If you've worked your way up to here, congratuatlions, you are + nearing the end of this document. This final section touches upon + - - fswd!users -