X-Git-Url: https://projects.mako.cc/source/fspm_howto/blobdiff_plain/24b5107d4077795776937de128305bb4a13f02d7..44fb1663e93995abba200e89e1982e189194010b:/FreeSoftwareDevelopmentHOWTO.sgml diff --git a/FreeSoftwareDevelopmentHOWTO.sgml b/FreeSoftwareDevelopmentHOWTO.sgml index 32091e7..ad8e78f 100644 --- a/FreeSoftwareDevelopmentHOWTO.sgml +++ b/FreeSoftwareDevelopmentHOWTO.sgml @@ -206,9 +206,9 @@ - The latest version number of this document should always be listed - at my webpage at - http://people.debian.org/~mako/ Debian. + The latest version number of this document should always be listed + on my webpage at + Debian. @@ -319,7 +319,7 @@ development process that it heralds and I think its ultimate success will be rooted in this fact. Please send your additions, comments and criticisms to the following email address : - mako (at) debian (dot) org. + mako@debian. org. @@ -339,8 +339,7 @@ available. If you would like to help with or do a translation, you will gain my utmost respect and admiration and you'll get to be part of a cool process. If you are at all interested, please don't - hesitate to contact me at: mako (at) debian (dot) - org. + hesitate to contact me at: mako@debian.org. @@ -392,46 +391,824 @@ If you are reading this document, there's a good chance you already have an idea for a project in mind. Chances are pretty good, it fills a gap by doing something that no other free - software process does or or does something unique + software process does or or does it in a way that is unique + enought to necessitate a seperate project. - + + Indentify and articulate your idea + + Eric S. Raymond writes about how free software projects start in + his paper, "The Cathedral and the Bazaar" which comes as required + reading for any free softare development. You can find it online + . + + + + In "The Cathedral and Bazaar," Raymond tells us that: + Every good work of software starts by scratching a + developers itch. Raymond now widely accepted + hypothesis is that new free software programs are written, first + and foremost, to solve a specific problem facing the developer. + - + + If you have an idea for a program in mind, chances are good that + it it is targetting a specific problem or itch you want to see + scratched. This idea is the project. Articulate it + clearly. Write it out. Describe the problem you will attack in + detail. The success of your project in tackling a particular + problem will be tied to your ability to identify that problem + early on. Find out exactly what it is that you want your project + to do. + + - - Deciding on a License - + + Evaluate your idea + + + In evaluating your idea, you need to ask yourself questions. + Before you move any further into this HOWTO, you need to + determine if the free software development model really is the + right one for your project. Obviously, since the program + scratches your itch, you are definately interested in seeing it + implemented in code. But, because one hacker coding alone fails + to qualify as a free software development effort, you need to ask + yourself the question: Is anybody else + interested? + + + + Sometimes the answer is no. If you want to + write a set of scripts to sort your MP3 + collection on your machine, maybe the free software development + model is not the best one to choose. However, if you want to + write a set of scripts to sort anyone's + MP3s, a free software project might fill a useful gap. + + + + Luckily, The Internet is a place so big and diverse that, chances + are, there is someone, somewhere, who shares your interests and + how feels the same itch. It is the fact that there are so many + people with so many similar needs and desires that introduces the + second major question: Has somebody already had your + idea or a reasonably similar one? + + + + Finding Similar Projects + + + There are places you can go on the web to try and answer this + question. If you have experience with the free software + community, you are probably already familiar with all of these + sites. All of the resources listed bellow offer searching of + their databases: + + + + + + freshmeat.net: + + freshmeat + describes itself as, the Web's largest index of Linux + and Open Source software and its reputation along + these lines remains unquestioned. If you can't find it on + freshmeat, its doubtful that you'll find it indexed anywhere + else. + + + + + Slashdot: + + Slashdot + provides News for Nerds: Stuff that Matters, + which usually includes discussion of free software, open + source, technology, and geek culture new and events. It is + not unusual for an particularly sexy develpment effort to be + announced here so it definately worth checking. + + + + + SourceForge: + + SourceForge + houses and facilitates a growning number of open source and + free software projects, SourceForge is quickly becoming a + nexus and an necessary stop for free software + developers. SourceForge's software + map and new + releases pages. should be necessary stops before + embarking on a new free software project. SourceForge also + provides a at Code Snippet + Library which contains useful reusuable chunks of + code in an array of langauges which can come in useful in any + project. + + + + + Google and Google's Linux Search: + + Google and + Google's Linux + Search, provide powwerful web searches that may + reveal people working on similar projects. It is not a + catalog of software or news like freshmeat or Slashdot, but + it is worth checking before you begin pouring your effort + into a redundant project. + + + + + + + + + Deciding to Proceed + + Once you have successfull charted the terrain and have an idea + bout what kinds of similar free software projects exist, every + developer needs to decide whether to proceed with their own + project. It is rare that a new project seeks to accomplish a + goal that is not similar to related to the goal of another + project. Anyone starting a new project needs to ask themselves: + Will the new project be duplicating work done by + another project? Will the new project be competing for + developers with an existing project? Can the goals of the new + project be accomplished by adding functionality to an existing + project? + + + + If the answer to any of these questions is yes, try to contact + the developer of the existing project in question and see if he + or she might be willing to collaborate with you. + + + + This may be the single most difficult aspect of free software + development for many developers but it is essential. It is easy + to become fired up by and idea and be caught up in the momentum + and excitement of a new project. It is often extremely difficult + but it is important that any free software developer rememeber + that the best interests of the of the free software community + and the quickest way to accomplish ones own project's goals and + the goals of similar project can often be accomplished by + not starting a new project. + + + + + + + + Licensing your Software + + + On one level, the difference between a piece of free software and + a piece of propriety software is the license. A license helps both + you as the developer by protecting your legal rights to your + software and helps demonstrate to those who wish to help you or + your project that they are encouraged to join. + + + + Choosing a license + + + Any discussion of licenses is also sure to generate at least a + small flamewar as there are strong feelings that some free + software licenses are better than other free software + licenses. This discussion also brings up the question of + Open Source Software and the debate around + Open Source Software and Free + Software. However, because I've written the Free Software + Development HOWTO and not the Open Source Development HOWTO, my + own allegiences in this argument are out in the open. + + + + In attempting to reach a middle ground, I recommend picking any + license that conforms to the Debian Free Software + Guidlines. Examples of these licenses are the + GPL, the BSD, and the + Artistic License. Conforming to the definition of Free Software + offered by Richard Stallman in The Free + Software Definition, any of these licenses will + uphold, users' freedom to run, copy, distribute, study, + change and improve the software. There are other licenses + as well but sticking with a more common license will offer the + advantage of immediate recognition and undestanding. + + + + In attempting a more in-depth analysis, I agree with Karl Fogel's + description of licenses as falling into two groups: those that + are the GPL and those that are not the + GPL. + + + + Personally, I license all my software under the + GPL. Created and protected by the Free + Software Foundation and the GNU Project, the + GPL is the license for the Linux kernel, + GNOME, Emacs, and the majority of Linux software. Its an easy + choice but I believe it is a good one. However, there + is a viral aspect to the GPLthat prevents the + mixture of GPL'ed code with + non-GPL'ed code. To many people (myself + included), this is a benefit, but to some, it is a major + drawback. + + + + The three major license can be found at the following locations: + + + + + + The GNU + General Public License + + + The + BSD License + + + The Artistic + License + + + + + + In all cases, please read through any license before + your release your software. As the developer, you can't afford + any license surprises. + + + + + The mechanics of licensing + + + The text of the GPL offers a good + description of mechanics of applying a license to a piece + of software. A checklist for applying a license would include: + + + + + + + If at all possible, attach and distribute a full copy of + the license with the source and binary in a seperate + file. + + + + + At the top of each source file in your program, attach a + notice of copyright and information on where the full license + can be found. The GPL recommends that each + file begin with: + + +one line to give the program's name and an idea of what it does. +Copyright (C) yyyy name of author + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + + + + The GPL goes on to recommend attaching + information on contacting you (the author) via email or + physical mail. + + + + + + + The GPL continues and suggests that if your + program runs in an interactive mode, you should have the + program output a notice each time it enters interactive mode + that includes a message like this one that points to more + information about the programs licensing: + + + +Gnomovision version 69, Copyright (C) year name of author +Gnomovision comes with ABSOLUTELY NO WARRANTY; for details +type `show w'. This is free software, and you are welcome +to redistribute it under certain conditions; type `show c' +for details. + + + + + Finally, it might be helpful to include a + copyright disclaimer with the program from an + employer or a school if you work as a programmer or if it seems + like your employer or school might be able to make an argument + for ownership of your code. + + + + + + + + Final license warning + + + Please, please, please, place your software under some + license. It may not seem important, and to you, it may not be, + but licenses are important. For a piece of software to be + included in the Debian GNU/Linux distrobution, it must have a + license that fits the Debian Free Software + Guidelines. If you have no license, your program can be + distributed in part of Debian until you rerelease it under a free + license. Please save yourself and others trouble by releasing the + first version of your software with a clear license. + + + + + + Choosing a Method of Version Numbering - + + The most important thing about a system of numbering is + that there is one. It may seem pedantic to emphasize + this point but you'd be surprised at the number of scripts and + small programs that pop up without any version number. + + + + The second most important thing about a system of + numbering is that the numbers always go up. Automatic + versioning systems and people's sense of order in the universe + will fall apart if version numbers don't rise. It doesn't + really matter if 2.1 is a big jump and + 2.0.005 is a small jump but it does matter that 2.1 is more recent + than 2.0.005. + + + + Follow these two rules and you will not go wrong. Still there are + several versioning system that are well known, useful, and that + might be worth looking into before you release your first version. + + + + + Linux kernel version numbering: + + The Linux kernel uses a versioning system where the any + minor odd minor version number refers to an development or + testing release and any even minor version number refers to a + stable version. Under this system, 2.1 and 2.3 kernels were and + always will be development and testing kernels and 2.0, 2.2. and + 2.4 kernels are all production code with a higher degree of + stability. + + + + Whether you plan on having a split development model (as + described in ) or only one version + released at a time, my experience with several free software + projects and with the Debian project has taught me taht use of + Linux's version numbering system is worth taking into + consideration. In Debian, all minor versions are stable + distributions (2.0, 2.1, etc). However, many people assume that + 2.1 is an unstable or development version and continue to use + an older version until they get so frusterated with the lack of + development and progress that they complain. If you never + release an odd minor version but only release even ones, nobody + is hurt, and less people are confused. + + + + + + Wine version numbering: + + Because of the unusual nature of wine's development where + it constantly improving but not working towards any immediately + achievable goal, wine is released every three weeks. Wine does + this by versioning their releases in Year Month Day format where + each release might be labeled wine-XXXXXXXX where + the version from Janurary 04, 2000 would be + wine-20000104. For certain projects, Year Month + Day format can make a lot of sense. + + + + + + Mozilla milestones: + + When one considers Netscape 6 and verdor versions, the + mozilla's project development structure is one of the most + complex free software model available. Their version numbering + has reflected the unique situation in which it is + developed. + + + + Mozilla's development structure has historically been made up + of milestones. From teh beginning of the mozilla project, the + goals of the project in the order and degree to which they were + to be achieved were charted out on a series of road + maps. Major points and achievements along this roadmaps + were marked as milestones. Therefore, mozilla was built and + distributed nightly as "nightly builds" but on a day when the + goals of a milestone on the roadmap had been reached, that + particular build was marked as a milstone release. + + + + While I haven't seen this method employed in any other projects + to date, I like the idea and think that it might have value in + any testing or development branch of a large free application + under heavy development. + + + + + Documentation - + + + A huge number of otherwise fantastic free software applications + have withered because their author was the only person who knew + how to use them well. Even if your program is written primarily + for a techno-savvy group of users, documentation is helpful and + necessary for the survival of your project. You will learn later + in that you must always release + something that is usable. A piece of software without + documentation is not usuable. + + + + There are lots of ways to document your project and lots of + different people to document for. The idea of documentation the + code itself to help facilitate development by a large community is + vital but is outside the scope of this HOWTO. This being the case, + this section deals mostly useful tactics for user-directed + documentation. + + + + A combination of tradition and necessity has resulted in a + semi-regular system method of documentation in most free software + projects that is worth following. Both users and developers expect + to be able to get documentation in several ways and its essential + that you provide the information they are seeking in a form they + can read if your project is ever going to get off the + ground. People have come to expect: + + + + Man pages + + Your users will want to be able to type man + foo end up with a nicely formatted man page highlighting + the basic use of their application. Make sure that before you + release your program, you've planned for this. + + + + Man pages are not difficult to write. There is excellent + documentation on the man page process available through the + The Linux Man-Page-HOWTO available through the + Linux Documentation project (LDP) written by + Jens Schweikhardt. It is available from + Schweikhardt's site or from the + LDP. + + + + It is also possible to write man pages using DocBook SGML and + convert them into man pages. Because manpages are so simple, I + have not been able to follow this up but would love help from + anyone who can give me more information on how exactly this is + done. + + + + + Command line accessable documentation + + + Most users will expect the most basic amount of documentation to + be easily availabe from the command line. For few programs should + then documentation extend for more than one screen (24 or 25 + lines) but it should cover the basic usage, a brief (one or two + sentance) description of the program, a list of commands, all the + major options, and a pointer to more in-depth documentation for + those who need it. The command line documentation for Debian's + apt-get serves as an excellent example and a useful model: + + + +apt 0.3.19 for i386 compiled on May 12 2000 21:17:27 +Usage: apt-get [options] command + apt-get [options] install pkg1 [pkg2 ...] + +apt-get is a simple command line interface for downloading and +installing packages. The most frequently used commands are update +and install. + +Commands: + update - Retrieve new lists of packages + upgrade - Perform an upgrade + install - Install new packages (pkg is libc6 not libc6.deb) + remove - Remove packages + source - Download source archives + dist-upgrade - Distribution upgrade, see apt-get(8) + dselect-upgrade - Follow dselect selections + clean - Erase downloaded archive files + autoclean - Erase old downloaded archive files + check - Verify that there are no broken dependencies + +Options: + -h This help text. + -q Loggable output - no progress indicator + -qq No output except for errors + -d Download only - do NOT install or unpack archives + -s No-act. Perform ordering simulation + -y Assume Yes to all queries and do not prompt + -f Attempt to continue if the integrity check fails + -m Attempt to continue if archives are unlocatable + -u Show a list of upgraded packages as well + -b Build the source package after fetching it + -c=? Read this configuration file + -o=? Set an arbitary configuration option, eg -o dir::cache=/tmp +See the apt-get(8), sources.list(5) and apt.conf(5) manual +pages for more information and options. + + + + It has become a GNU convention to make this information + accessable with the -h and the + --help options. Most GNU/Linux users will expect + to be able to retrieve basic documentation these ways so if you + choose to use different method, be prepared for the flames and + for the fallout that may result. + + + + Files users will expect + + In addition to man pages and online help, there are certain files + where people will look to documentation, especially in any + package containing source code. In a source distribution, most of + these files can be stored in a the root directery of the source + distribution or in a subdirectory of the root called + doc or Documentation. These files include: + + + + + README or Readme + + + + A document containing all the basic installation, + compiliation, and even basic use instructions that make up + the bare minimum information needed to get the program up and + running. A README is not your chance to be verbose but needs + to be concise and effective. An ideal README is at least 30 + lines long and more no more than 250. + + + + + + INSTALL or Install + + + + The INSTALL file should be much shorter than the INSTALL file + and should quicly and concisely describe how to build and + install the program. Usually an install simply instructs the + user to run ./configure; make; make install and touches on + any unusual options that may be necessary. More advanced + users can usually avoid them but it's good practice to at + least glance at the file to understand what can be + expected. For most relatively standard install procedures and + for most programs, INSTALL files are as short as possible are + rarely over 100 lines. + + + + + + Changelog, ChangeLog, CHANGELOG, or changelog + + + + A changelog is a simple file that every well-managed free + software project should include. A changelog is simple the + file that, as its name would imply, logs or documents the + changes to a program. The most simple way to do a changelog + is to simply keep a file with teh source code for your + program and add a section to the top of the changelog with + each release describing what has been, changed, fixed, or + added to the program. It's a good idea to post the changelog + onto the website as well because it can help people decide + whether they want or need to upgrade to a newer version or + wait for a more signifigant upgrade. + + + + + + FAQ + + + + For those of you that don't already + know. FAQ stands for Frequently Asked + Questions and the file is a collection of exactly that. FAQs + are not difficult to make. Simply make a policy that if you + are asked a question or see a question on a mailing list two + or more times, add it the question (and its answer) to your + FAQs. FAQs are more optional than the files listed above but + they can save your time, increase useability, and decrease + headaches on all sides. + + + + + + + + + + Website + + It's only a sort of an issue of documentation but a good website + is quickly becoming an essential part of any free software + project. Your website should provide access to documentation (in + HTML if possible). It should also include a + section for news and events around your program and a section + that details the process of getting involved with development or + testing and creates an open invitation. It should also supply + links to any mailing lists, similar websites, and directly to all + the available ways of downloading your software. + + + + + Other documentation hints + + + It doesn't hurt to distribute any documentation for your program + from your website or anywhere else (FAQs etc) with the + program. Make a FAQ by cutting and posting common questions and + answers from a mailing list or your own email. Then, don't + hesitate through this in the programs tarball. If people don't + need it, they will delete it. I can repeat it over and over: + Too much documentation is not a sin. + + + + All your documentation should be in plaintext, or, in cases where + it is on your website primarily, in HTML. Everyone can cat a + file, everyone has a pager, (almost) everyone can render + HTML. You are welcome to distribute information in PDF, + PostScript, RTF, or any number of other widely used formats but + this information must also be available in plaintext or HTML or + people will be very angry at you. + + Other Presentation Issues - - + + Many of the remaining issues surrounding the creation of a new + free software program fall under what most people describe as + common sense actions. Still, they are worth noting briefly in + hopes that they may remind a developer of something they may have + forgotten. + - + + Package formats + + Package formats may differ depending on the system you are + developing for. For windows based software, Zip archives (.zip) + usually serve as the package format of choice. If you are + developing for GNU/Linux, *BSD, or any UN*X, make sure that your + source code is always available in tar'ed and gzip'ed format + (.tar.gz). UNIX compress (.Z) has gone out of style and + usefulness and faster computers have brought bzip2 (.bz2) into + the spotlit as a more effective compression medium. I now make + all my releases available in both gzip'ed and bzip2'ed formats. + - - Nuturing Future Development - - + + Binary packages are largely distribution specific. You can build + binary packages against a current version of a major + distribution, you will only make your users happy. Try to foster + relationships with users or developers of large distribution to + develop a system for consistent binary packages. It's often a + good idea to provide RedHat RPM's (.rpm), + Debian deb's (.deb) and source RPM's + SRPM's. Binary packages can also be compiled + against a specified system with specificed libraries and + distributed in tar.gz format as well. Remember: While + these binaries packages are nice, geting the source packaged and + released should always be your priority. Other can and will do + the the binary packages for you. + + + + Useful tidbits and presentation hints + + + + + + + Make sure that your program can always be found in a + single location. Often this means that you have a + single directory accessable via FTP or + HTTP where the newest version will be + quickly recognized. One effective technique is a provide a + symlink called projectname-latest that is + always pointing to the most recent released or development + version of your free software project. + + + + + + Make sure that there is a consistent email address + for bug reports. It's usually a good idea to make + this something that is NOT your primary email address like + projectname@host or projectname-bugs@host. This way if you + ever decide to hand over maintainership or if your email + address changes, you simply need to change where this email + address forwards to. It also will allow for more than one + person to deal with the influx of mail that is created if your + project becomes as huge as you hope it will. + + + + + + + + @@ -440,44 +1217,567 @@ Maintaining a Project: Interacting with Developers + + fswd!developers + - - fswd!developers - + + Once you have gotten the project started, you have gotten over the + most difficult hurdles in the development process of your + program. Laying a firm foundation is essential, but the development + process itself is equally important and provides an equal number of + opportunities for failure. In the next two sections, I will and + cover running a project by discussing how to maintain a project + rhough interactions with developers and with users. + + + + In releasing your program, your program becomes free software. This + transition is more than just a larger user base. By releasing your + program as free software, your software + becomes the free software community's + software. The direction of your software's development will be + reshaped, redirected, and fully determined by your users and, to a + larger extent, by other developers in the community. + + + + The major difference between free software development and propriety + software development is the developer base. As the leader of a free + software project, you need to attract and keep developers in a way + that leaders of proprietary software projects sipmly don't have to + worry about. As the person leading development of a free + software project, you must harness the work of fellow developers by + making responsible decisions and by and by choosing not to make + decisions responsibly. You have to direct developers without being + overbearing or bossy. You need to strive to earn respect and never + forget to give it. + Delegating Work - + + + By now, you've hypothetically followed me through the early + writing of a piece of software, the creation of a website and + system of documentation and and we've gone ahead and (as will be + discussed in ) released it to the rest + of the world. Times passes, and if things go well, people become + interested and want to help. The patches begin flowing in. + + + + Like the parent of any child who grows up, it's now time + to wince and smile and do most difficult thing in any parents + life: It's time to let go. + + + + Delegation is the politcal way of describing this process of + letting go. It is the process of handing some of + the responsibility and power over your project to other reponsible + and involved developers. It is difficult for anyone who has + invested a large deal of time and energy into a project but it + essential for the growth of any free software project. One person + can only do so much. A free software project is nothing + without the involvement of a group of developers. A group of + developers can only be maintained through respectful and + responsible leadership and delegation. + + + + As your project progresses, you will notice people who are putting + signfigant amounts of time and effort into your project. These + will be the people submitting the most patches, posting most on + the mailing lists, engaging in long email discussions. It is your + responsiblity to contact these people and to try and shift some of + the power and responsiblity of your position as the project's + maintainer onto them (if they want it). There are several easy + weays you can do this: + + + + How to delegate + + + Like anything, its easier to see how others delegate than to do + it yourself. You may find that other developers seem even more + experienced or knowledgeable than you. Your job as a maintainer + does not mean you have to have to be the best or the + brightest. It means you need are responsible for showing good + judgement and for recognizing solutions that are maintainable and + are not. In a sentance: Keep an eye out for other + qualified developers who show an interest and sustained + involvement with your project and try and shift responsibility + towards them. The following ideas might be good places + to start or good sources of inspiriation: + + + + Allow a larger group of people write access to your CVS + reponsitory and make real efforts towards rule by a + committee + + + Apache is an + example of a project that is run by small group of developers + who vote on major technical issues and the admission of new + members and all have write access to the main source + repository. Their process is detailed online. + + + + The Debian Project + is an extreme example of rule by committee. At current count, + more than 700 developers have full responsibility for certain + aspects of the projects. All these developers can upload into + the main ftp servers, and vote on major issues. Direction for + the project is determined by the project social + contract and a constitution. To + facilitate this system, there are special teams (i.e. the + install team, the Japanese language team) and a technical + committee and a project lead. There is a project lead as well + but the lead's main responsiblity is to, Appoint + Delegates or delegate decisions to the Technical + Committee. + + + + While both of these projects operate on a scale that your + project will not (at least initially), their example is + helpful. Debian's idea of a project who lead who can do + nothing but delegate can serve as a + charicature of how a project can involve and empower a huge + number of developers and grow to a huge size. + + + + + + Publicly appoint someone as the release manager for a + specific release. + + + A relase manager is usually responsible for coordinating + testing, encforcing a code freeze, being responsible for + stability and quality control, packaging up the software, and + placing it in the approrpriate places to be downloaded. + + + + This use of the release manager is a good way to give yourself a + break and to shift the responsibility for accepting and + rejecting patches to somenoe else. It is a good way of very + clearly defining a chunk of work on the project as belonging to + a certain person and its a great way of giving yourself a break. + + + + + Delegate control of an entire branch. + + If your project chooses to have branches (as described in ), it might be a good idea to appoint someone + else to be the the head of a branch. If you like focusing your + energy on development releases and the implementation of new + features, had total control over the stable releases to a + well-suiteded developer. + + + + The author of linux, Linus Torvalds, came out and crowned Alan + Cox as the man for stable kernels. All patches + for stable kernels go to Alan and, if Linus were to be taken + away from work on linux for any reason, Alan Cox would be more + than suited to fill his role as the acknowledged heir to the + linux maintainership. + + + + + + + + + Accepting and Rejecting Patches + + This HOWTO has already touched on the fact that as the maintainer + of a free software project, one of primary and most important + responsibilities will be accepting and rejecting patches submitted + to you by other developers. + + + + Technical judgement + + + In Open Source Development with CVS, Karl + Fogel makes a convincing argument that the most important things + to keep in mind are a firm knowledge of the scope of your program + (that's the idea I talked about in ) and the ability to recognize, + facilitate, and direct evolution of a free + software program so that the program can grow and change and + incorporate functionatlity that was orignally unforseen but avoid + digressions that might expand the scope of the program too much + and result and push the project towards an early death under its + own weight and unweildiness. These are the criteria that you as a + project mainatiner should take into account each time you recieve + a patch. + + + + Fogel elaborates on this again and states the the + questions to ask yourself when considering whether to implement + (or approve) a change are: + + + + + + + Will it benefit a significant percentage of the program's + user community? + + + + Does it fit within the program's domain or within a + natural, intuitive extension of that domain? + + + + + + + The answers to these questions are never straighforward and its + very possible (and even likely) that the person who submitted the + patch may feel differently about the answer to those questions + than you do. However, if you feel that that the answer to either + of those questions is no, it is your responsiblity + to reject the change. If you fail to do this, the project will + become unweildy and unmaintainable and will ultimately fail. + + + + + Rejecting patches + + + Rejecting patches is probably the most difficult and the most + sesnative job that the maintainer of any free software project + has to face. But sometimes it has to be done. I mentioned earlier + (in and in ) that any developer needs to try and + balance your responsibility and power to make what you think are + the best technical decisions with the fact that you will lose + support from other developers if you seem like you are on a + powertrip or being overly bossy or possesive of a community-based + project. I recommend that you keep three major facts in mind when + rejecting patches (or other changes): + + + + Bring it to the community + + One of the best ways of justifying a decision to reject a patch + and working to not seem like you keep an iron grip on your + project is by not making the decision alone at all. It might + make sense to turn over larger proposed changes or more + difficult decisions to a development mailing list where they can + be discussed. There will be some patches (bug fixes, etc.) which + will definately be accepted and some that you feel are so off + base that they do not even merit further discussion. It is those + that fall into the grey area between these two groups that might + merit a quick forward to a mailing list. + + + + I recommend this process wholeheartedly. As the project + maintainer you are worried about making the best decision for + the project, for the project's users and developers, and for + yourself as a responsible project leader. Turning things over to + an email list will demonstrate your own responsible and + responsive leadership as it tests and serves the interests of + your software's community. + + + + + Technical issues is not always good justification + + Especially towards the beginning, you will find that many + changes are difficult to implement, introduce new bugs, or have + other techincal problems. Try to see past these. Especially with + added functionality, good ideas do not always come from good + coders. Technical merit is a valid reason to postpone the + application of a patch but it is not always a good reason to + reject a change outright. Even small changes are worth the + effort of working with the submittor to iron out bugs and + incorporate the change if you thing you think it seems like a + good addition to your project. The effort on your part will work + to make your project a community project and it will pull a new + or less experienced developer onto your project and even teach + them something that might help them in their next patch. + + + + + Common courtesy + + It should go without saying but, above all and in all + cases, just be nice. If someone has an idea and cares + about it enough to write some code and submit a patch, they + care, they are motivated, and they are already involved. Your + goal as the maintainer is make sure they submit again. They may + have thrown you a dud this time but next time may be the idea or + feature that revolutionizes your project. + + + + It is your responsibility to first justify your action to not + incorporate their change clearly and concisely. Then thank + them. Let them know that you a appreciate their help and feel + horrible that you can't incorproate their change. Let them know + that you look forward to their staying involved and you hope + that the next patch or idea meshes better with your project + because you appreciate their work and want to see it in the + project. If you have ever had a patch rejected that put a large + deal of time, thought, and energy into, you remember how it + feels and it feels bad. Keep this in mind when you have to let + someone down. It's never easy but you need to do everything you + have to make it as not-unpleasant as possible. + + + Stable and Development Branches - - - + + The idea of stable and development branches has already been + described briefly in and in + . These alluses attest to the fact + to some of the ways that multiple branches can affect your + software. Branches can let you avoid (to some extent) some of the + problems around rejecting patches (as described in ) by allowing you to temporarily compromise the + stability of your project without affected those users who need + that stability. + - - Freezing - - + + The most common way of branching your project is to have one + branch that is stable and one that is development. This is the + model followed by the Linux kernel that is described in . In this model, there is always one + branch that is stable and always one that is in + development. Before any new release, the development branch goes + into a feature freeze where major changes and added + features are rejected or put on hold under the development kernel + is released as the new stable branch and major development begins + again on the development branch. Bug fixes and small changes that + are unlikely to have any large negative reprocussion are + incorporated into the stable branch also to the development + branch. + - + + Linux's model is an extreme one. On many projects, there is no + need to have two versions always available. It may make sense ot + have two versions only near a release. The Debian project has + historically made both a stable and an unstable distribution + available but has expanded to this to include: stable, unstable, + testing, experimental, and (around release time) a frozen + distribution that only incorporates bug fixes during the + transition from unstable to stable. There are few projects whose + size would necessitate a system like Debian but their use of + branches helps demonstrate how they can be used to balance + consitent and effective development with the need to make regular + and useable releases. + + + + In trying to set up a development tree for yourself, there are + several things that might be useful to keep in mind: + + + + + + + Minimize the number of branches + + + Debian may be able to make good use of four or five branches + but it contains gigabytes of software in over 5000 packages + compiled for a 5-6 different architectures. Two is a good + number. Too many branches will confuse your users (I can't + count how many times I had to describe debian's system when it + only had 2 and sometimes 3 branches!), potential developers + and even yourself. Branches can help but they come at a cost + so use them very sparingly. + + + + + + Make sure that all your different branches are explained + + + As I mentioned in the preceeding paragraph, different branches + will confuse your users. Do everything + you can to avoid this by clearly explaining the different + branches in a promenant page on your website and in a Readme + file in the FTP or HTTP + directory. + + + + I might also recommend against a mistake that I think Debian + has made. The terms unstable, + testing, and experimental are + vague and difficult to rank in order of stability (or + instability as the case may be). Try explaining to someone + that stable actually means ultra + stable and that unstable doesn't + actually include any unstable software but is really stable + software that is untested as a distribution. + + + + If you are going to do branches, especially early on, keep in + mind that people are conditioned to understand the terms + stable and development and you + probaly can't go wrong with this simple and common division of + branches. + + + + + + Make sure all your branches are always available + + + Like a lot of document, this should probably should go without + saying but experience has taught me that it's not always + obvious to people. It's a good idea to physicall split up + different branches in different directories or directory trees + on your FTP or HTTP + site. Linux accomplishes this by having all the v2.2 and a + v2.3 subdirectory where it is immediately obvious (after you + know their version numbering scheme) which directory is the + most recent stable and the current development + releases. Debian accomplishes this by naming all their + distribution by name and then changing symlinks named + stable, unstable and + frozen to point to which ever distribution (by + name) is in whatever stage. Both methods work and their are + others. In any case, it is important that different branches + are always available, are accessable from consistent + locations, and that different branches are clearly + distinguished from each other so your users know exactly what + they want to be downloading and where to get it. + + + + + + - - Avoiding the Code Cram Effect - - + - - Accepting and Rejecting Patches - + + Other Development issues + + There are more issues around surrounding interaction with + developers in a free software project that I can touch on in great + detail in a HOWTO of this size. Please don't hesitate to contact + me if you see any major omissions. Other smaller issues that are + worth mentioning are: + + + + Freezing + + For those projects that choose to adopt a split development model + (), freezing is a concept that is worth + becoming familiar with. + + + + Freeze come in two major forms. A feature freeze + is a period when no signifigant functionality is added to a + program. It is a period where established functionality (even + skeletons of barely working functionality) can be improved and + perfected. It is a period where bugs are fixed. This type of + freeze is usually applied some period (a month or two) before a + release. It is easy to push a release back as you wait for + one more feature and a freeze helps to avoid this + situation by drawing the much neede line in the sand. It gives + developers room they need to get a program ready for release. + + + + The second type of freeze is a code freeze which + is much more like a released piece of software. Once a piece of + software has entered a code freeze, all changes to the code are + frowned upon and only changes that fix known bugs are + permitted. This type of freeze usually follows a feature + freeze and directly preceeds a release. Most released + software is in what could be interpreted as a sort of high + levelcode freeze. + + + + Even you do not choose to appoint a release manager (), you will have an easier time + justifying the rejection or postponement of patches ( before a release with a publicly stated + freeze in effect. + + + + + Forking + + Forks are the most extreme interpretation of a branch. A fork is + when a group of developers takes code from a free software + project and actually starts a brand new free software + project. The most famous example of a fork is Emacs and + XEmacs. Both emacsen are based on an almost identical codebase + but for technical, political, and philisophical reasons, + development was split into two projects which now compete with + each other. + + + + The short version of the fork section is, don't do + them. Forks force developers to choose one project to + work with, cause nasty political divisions, redundancy of work. + Luckily, usually the threat of the fork is enough to scare the + maintainer or maintainers of a project into changing the way they + run their project to avoid it. + + + + In his chapter on The Open Source Process, Karl + Fogel describes how to do a fork if you absolutely must. If you + have determined that is absolutely necessary and that the + differences between you and the people threatening to fork are + absolutely unresolvable, I recommend Fogel's book as a good place + to start. + + @@ -485,12 +1785,37 @@ Maintaining a Project: Interacting with Users + + fswd!users + - - fswd!users - + + If you've worked your way up to here, congratuatlions, you are + nearing the end of this document. This final section touches upon + + + + + Testing and Testers + + + + + + + Setting up a Support Infrastructure + + + + + + + Releasing Your Program + + + @@ -498,12 +1823,7 @@ - - - Testing and Testers - - @@ -524,4 +1844,4 @@ sgml-exposed-tags:nil sgml-local-catalogs:nil sgml-local-ecat-files:nil End: ---> +--> \ No newline at end of file