X-Git-Url: https://projects.mako.cc/source/fspm_howto/blobdiff_plain/065c74841d7913b88a0080afc2fb257d76e2a95f..e481d54d4fe474004937f98255458ba76098235c:/FreeSoftwareDevelopmentHOWTO.sgml diff --git a/FreeSoftwareDevelopmentHOWTO.sgml b/FreeSoftwareDevelopmentHOWTO.sgml index 8c83f39..8ff98a7 100644 --- a/FreeSoftwareDevelopmentHOWTO.sgml +++ b/FreeSoftwareDevelopmentHOWTO.sgml @@ -206,9 +206,9 @@ - The latest version number of this document should always be listed - at my webpage at - http://people.debian.org/~mako/ Debian. + The latest version number of this document should always be listed + on my webpage at + Debian. @@ -319,7 +319,7 @@ development process that it heralds and I think its ultimate success will be rooted in this fact. Please send your additions, comments and criticisms to the following email address : - mako (at) debian (dot) org. + mako@debian. org. @@ -339,8 +339,7 @@ available. If you would like to help with or do a translation, you will gain my utmost respect and admiration and you'll get to be part of a cool process. If you are at all interested, please don't - hesitate to contact me at: mako (at) debian (dot) - org. + hesitate to contact me at: mako@debian.org. @@ -397,13 +396,13 @@ - Indentify and Articulate Your Idea + Indentify and articulate your idea Eric S. Raymond writes about how free software projects start in his paper, "The Cathedral and the Bazaar" which comes as required - reading for any free softare development. You can find it online - at - http://www.tuxedo.org/!esr/writings/cathedral-bazaar/. + reading for any free softare development. You can find it online + . @@ -427,7 +426,7 @@ - Evaluate Your Idea + Evaluate your idea In evaluating your idea, you need to ask yourself questions. @@ -473,70 +472,59 @@ - freshmeat.net + freshmeat.net: - - Located at at - http://freshmeat.net, freshmeat describes itself as, - the Web's largest index of Linux and Open Source - software and its reputation along these lines remains - unquestioned. If you can't find it on freshmeat, its doubtful - that you'll find it indexed anywhere else. - + freshmeat + describes itself as, the Web's largest index of Linux + and Open Source software and its reputation along + these lines remains unquestioned. If you can't find it on + freshmeat, its doubtful that you'll find it indexed anywhere + else. - Slashdot + Slashdot: - - Located at - http://slashdot.org, Slashdot provides News - for Nerds: Stuff that Matters, which usually includes - discussion of free software, open source, technology, and - geek culture new and events. It is not unusual for an - particularly sexy develpment effort to be announced here so - it definately worth checking. - + Slashdot + provides News for Nerds: Stuff that Matters, + which usually includes discussion of free software, open + source, technology, and geek culture new and events. It is + not unusual for an particularly sexy develpment effort to be + announced here so it definately worth checking. - SourceForge + SourceForge: - - Located at - http://sourceforge.net, SourceForge houses and - facilitates a growning number of open source and free - software projects, SourceForge is quickly becoming a nexus - and an necessary stop for free software - developers. SourceForge's - - software map and new releases - pages. should be necessary stops before embarking on a new - free software project. SourceForge also provides a - Code Snippet Library at http://sourceforge.net/snippet/ - which contains useful reusuable chunks of code in an array - of langauges which can come in useful in any project. - + SourceForge + houses and facilitates a growning number of open source and + free software projects, SourceForge is quickly becoming a + nexus and an necessary stop for free software + developers. SourceForge's software + map and new + releases pages. should be necessary stops before + embarking on a new free software project. SourceForge also + provides a at Code Snippet + Library which contains useful reusuable chunks of + code in an array of langauges which can come in useful in any + project. - Google and Google's Linux Search + Google and Google's Linux Search: - - Located at - http://www.google.com and - - http://www.google.com/linux, provide prowerful web - searches that may reveal people working on similar - projects. It is not a catalog of software or news like - freshmeat or Slashdot, but it is worth checking before you - begin pouring your effort into a redundant project. - + Google and + Google's Linux + Search, provide powwerful web searches that may + reveal people working on similar projects. It is not a + catalog of software or news like freshmeat or Slashdot, but + it is worth checking before you begin pouring your effort + into a redundant project. @@ -582,41 +570,645 @@ - + - - Deciding on a License - - + + Licensing your Software + + + On one level, the difference between a piece of free software and + a piece of propriety software is the license. A license helps both + you as the developer by protecting your legal rights to your + software and helps demonstrate to those who wish to help you or + your project that they are encouraged to join. + + + + Choosing a license + + + Any discussion of licenses is also sure to generate at least a + small flamewar as there are strong feelings that some free + software licenses are better than other free software + licenses. This discussion also brings up the question of + Open Source Software and the debate around + Open Source Software and Free + Software. However, because I've written the Free Software + Development HOWTO and not the Open Source Development HOWTO, my + own allegiences in this argument are out in the open. + + + + In attempting to reach a middle ground, I recommend picking any + license that conforms to the Debian Free Software + Guidlines. Examples of these licenses are the + GPL, the BSD, and the + Artistic License. Conforming to the definition of Free Software + offered by Richard Stallman in The Free + Software Definition, any of these licenses will + uphold, users' freedom to run, copy, distribute, study, + change and improve the software. There are other licenses + as well but sticking with a more common license will offer the + advantage of immediate recognition and undestanding. + + + + In attempting a more in-depth analysis, I agree with Karl Fogel's + description of licenses as falling into two groups: those that + are the GPL and those that are not the + GPL. + + + + Personally, I license all my software under the + GPL. Created and protected by the Free + Software Foundation and the GNU Project, the + GPL is the license for the Linux kernel, + GNOME, Emacs, and the majority of Linux software. Its an easy + choice but I believe it is a good one. However, there + is a viral aspect to the GPLthat prevents the + mixture of GPL'ed code with + non-GPL'ed code. To many people (myself + included), this is a benefit, but to some, it is a major + drawback. + + + + The three major license can be found at the following locations: + + + + + + The GNU + General Public License + + + The + BSD License + + + The Artistic + License + + + + + + In all cases, please read through any license before + your release your software. As the developer, you can't afford + any license surprises. + + + + + The mechanics of licensing + + + The text of the GPL offers a good + description of mechanics of applying a license to a piece + of software. A checklist for applying a license would include: + + + + + + + If at all possible, attach and distribute a full copy of + the license with the source and binary in a seperate + file. + + + + + At the top of each source file in your program, attach a + notice of copyright and information on where the full license + can be found. The GPL recommends that each + file begin with: + + +one line to give the program's name and an idea of what it does. +Copyright (C) yyyy name of author + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + + + + The GPL goes on to recommend attaching + information on contacting you (the author) via email or + physical mail. + + + + + + + The GPL continues and suggests that if your + program runs in an interactive mode, you should have the + program output a notice each time it enters interactive mode + that includes a message like this one that points to more + information about the programs licensing: + + + +Gnomovision version 69, Copyright (C) year name of author +Gnomovision comes with ABSOLUTELY NO WARRANTY; for details +type `show w'. This is free software, and you are welcome +to redistribute it under certain conditions; type `show c' +for details. + + + + + Finally, it might be helpful to include a + copyright disclaimer with the program from an + employer or a school if you work as a programmer or if it seems + like your employer or school might be able to make an argument + for ownership of your code. + + + + + + + + Final license warning + + + Please, please, please, place your software under some + license. It may not seem important, and to you, it may not be, + but licenses are important. For a piece of software to be + included in the Debian GNU/Linux distrobution, it must have a + license that fits the Debian Free Software + Guidelines. If you have no license, your program can be + distributed in part of Debian until you rerelease it under a free + license. Please save yourself and others trouble by releasing the + first version of your software with a clear license. + + + + + Choosing a Method of Version Numbering - + + The most important thing about a system of numbering is + that there is one. It may seem pedantic to emphasize + this point but you'd be surprised at the number of scripts and + small programs that pop up without any version number. + + + + The second most important thing about a system of + numbering is that the numbers always go up. Automatic + versioning systems and people's sense of order in the universe + will fall apart if version numbers don't rise. It doesn't + really matter if 2.1 is a big jump and + 2.0.005 is a small jump but it does matter that 2.1 is more recent + than 2.0.005. + + + + Follow these two rules and you will not go wrong. Still there are + several versioning system that are well known, useful, and that + might be worth looking into before you release your first version. + + + + + Linux kernel version numbering: + + The Linux kernel uses a versioning system where the any + minor odd minor version number refers to an development or + testing release and any even minor version number refers to a + stable version. Under this system, 2.1 and 2.3 kernels were and + always will be development and testing kernels and 2.0, 2.2. and + 2.4 kernels are all production code with a higher degree of + stability. + + + + Whether you plan on having a split development model (as + described in ) or only one version + released at a time, my experience with several free software + projects and with the Debian project has taught me taht use of + Linux's version numbering system is worth taking into + consideration. In Debian, all minor versions are stable + distributions (2.0, 2.1, etc). However, many people assume that + 2.1 is an unstable or development version and continue to use + an older version until they get so frusterated with the lack of + development and progress that they complain. If you never + release an odd minor version but only release even ones, nobody + is hurt, and less people are confused. + + + + + + Wine version numbering: + + Because of the unusual nature of wine's development where + it constantly improving but not working towards any immediately + achievable goal, wine is released every three weeks. Wine does + this by versioning their releases in Year Month Day format where + each release might be labeled wine-XXXXXXXX where + the version from Janurary 04, 2000 would be + wine-20000104. For certain projects, Year Month + Day format can make a lot of sense. + + + + + + Mozilla milestones: + + When one considers Netscape 6 and verdor versions, the + mozilla's project development structure is one of the most + complex free software model available. Their version numbering + has reflected the unique situation in which it is + developed. + + + + Mozilla's development structure has historically been made up + of milestones. From teh beginning of the mozilla project, the + goals of the project in the order and degree to which they were + to be achieved were charted out on a series of road + maps. Major points and achievements along this roadmaps + were marked as milestones. Therefore, mozilla was built and + distributed nightly as "nightly builds" but on a day when the + goals of a milestone on the roadmap had been reached, that + particular build was marked as a milstone release. + + + + While I haven't seen this method employed in any other projects + to date, I like the idea and think that it might have value in + any testing or development branch of a large free application + under heavy development. + + + + + Documentation - + + + A huge number of otherwise fantastic free software applications + have withered because their author was the only person who knew + how to use them well. Even if your program is written primarily + for a techno-savvy group of users, documentation is helpful and + necessary for the survival of your project. You will learn later + in that you must always release + something that is usable. A piece of software without + documentation is not usuable. + + + + There are lots of ways to document your project and lots of + different people to document for. The idea of documentation the + code itself to help facilitate development by a large community is + vital but is outside the scope of this HOWTO. This being the case, + this section deals mostly useful tactics for user-directed + documentation. + + + + A combination of tradition and necessity has resulted in a + semi-regular system method of documentation in most free software + projects that is worth following. Both users and developers expect + to be able to get documentation in several ways and its essential + that you provide the information they are seeking in a form they + can read if your project is ever going to get off the + ground. People have come to expect: + + + + Man pages + + Your users will want to be able to type man + foo end up with a nicely formatted man page highlighting + the basic use of their application. Make sure that before you + release your program, you've planned for this. + + + + Man pages are not difficult to write. There is excellent + documentation on the man page process available through the + The Linux Man-Page-HOWTO available through the + Linux Documentation project (LDP) written by + Jens Schweikhardt. It is available from + Schweikhardt's site or from the + LDP. + + + + It is also possible to write man pages using DocBook SGML and + convert them into man pages. Because manpages are so simple, I + have not been able to follow this up but would love help from + anyone who can give me more information on how exactly this is + done. + + + + + Command line accessable documentation + + + Most users will expect the most basic amount of documentation to + be easily availabe from the command line. For few programs should + then documentation extend for more than one screen (24 or 25 + lines) but it should cover the basic usage, a brief (one or two + sentance) description of the program, a list of commands, all the + major options, and a pointer to more in-depth documentation for + those who need it. The command line documentation for Debian's + apt-get serves as an excellent example and a useful model: + + + +apt 0.3.19 for i386 compiled on May 12 2000 21:17:27 +Usage: apt-get [options] command + apt-get [options] install pkg1 [pkg2 ...] + +apt-get is a simple command line interface for downloading and +installing packages. The most frequently used commands are update +and install. + +Commands: + update - Retrieve new lists of packages + upgrade - Perform an upgrade + install - Install new packages (pkg is libc6 not libc6.deb) + remove - Remove packages + source - Download source archives + dist-upgrade - Distribution upgrade, see apt-get(8) + dselect-upgrade - Follow dselect selections + clean - Erase downloaded archive files + autoclean - Erase old downloaded archive files + check - Verify that there are no broken dependencies + +Options: + -h This help text. + -q Loggable output - no progress indicator + -qq No output except for errors + -d Download only - do NOT install or unpack archives + -s No-act. Perform ordering simulation + -y Assume Yes to all queries and do not prompt + -f Attempt to continue if the integrity check fails + -m Attempt to continue if archives are unlocatable + -u Show a list of upgraded packages as well + -b Build the source package after fetching it + -c=? Read this configuration file + -o=? Set an arbitary configuration option, eg -o dir::cache=/tmp +See the apt-get(8), sources.list(5) and apt.conf(5) manual +pages for more information and options. + + + + It has become a GNU convention to make this information + accessable with the -h and the + --help options. Most GNU/Linux users will expect + to be able to retrieve basic documentation these ways so if you + choose to use different method, be prepared for the flames and + for the fallout that may result. + + + + Files users will expect + + In addition to man pages and online help, there are certain files + where people will look to documentation, especially in any + package containing source code. In a source distribution, most of + these files can be stored in a the root directery of the source + distribution or in a subdirectory of the root called + doc or Documentation. These files include: + + + + + README or Readme + + + + A document containing all the basic installation, + compiliation, and even basic use instructions that make up + the bare minimum information needed to get the program up and + running. A README is not your chance to be verbose but needs + to be concise and effective. An ideal README is at least 30 + lines long and more no more than 250. + + + + + + INSTALL or Install + + + + The INSTALL file should be much shorter than the INSTALL file + and should quicly and concisely describe how to build and + install the program. Usually an install simply instructs the + user to run ./configure; make; make install and touches on + any unusual options that may be necessary. More advanced + users can usually avoid them but it's good practice to at + least glance at the file to understand what can be + expected. For most relatively standard install procedures and + for most programs, INSTALL files are as short as possible are + rarely over 100 lines. + + + + + + Changelog, ChangeLog, CHANGELOG, or changelog + + + + A changelog is a simple file that every well-managed free + software project should include. A changelog is simple the + file that, as its name would imply, logs or documents the + changes to a program. The most simple way to do a changelog + is to simply keep a file with teh source code for your + program and add a section to the top of the changelog with + each release describing what has been, changed, fixed, or + added to the program. It's a good idea to post the changelog + onto the website as well because it can help people decide + whether they want or need to upgrade to a newer version or + wait for a more signifigant upgrade. + + + + + + FAQ + + + + For those of you that don't already + know. FAQ stands for Frequently Asked + Questions and the file is a collection of exactly that. FAQs + are not difficult to make. Simply make a policy that if you + are asked a question or see a question on a mailing list two + or more times, add it the question (and its answer) to your + FAQs. FAQs are more optional than the files listed above but + they can save your time, increase useability, and decrease + headaches on all sides. + + + + + + + + + + Website + + It's only a sort of an issue of documentation but a good website + is quickly becoming an essential part of any free software + project. Your website should provide access to documentation (in + HTML if possible). It should also include a + section for news and events around your program and a section + that details the process of getting involved with development or + testing and creates an open invitation. It should also supply + links to any mailing lists, similar websites, and directly to all + the available ways of downloading your software. + + + + + Other documentation hints + + + It doesn't hurt to distribute any documentation for your program + from your website or anywhere else (FAQs etc) with the + program. Make a FAQ by cutting and posting common questions and + answers from a mailing list or your own email. Then, don't + hesitate through this in the programs tarball. If people don't + need it, they will delete it. I can repeat it over and over: + Too much documentation is not a sin. + + + + All your documentation should be in plaintext, or, in cases where + it is on your website primarily, in HTML. Everyone can cat a + file, everyone has a pager, (almost) everyone can render + HTML. You are welcome to distribute information in PDF, + PostScript, RTF, or any number of other widely used formats but + this information must also be available in plaintext or HTML or + people will be very angry at you. + + Other Presentation Issues - - + + Many of the remaining issues surrounding the creation of a new + free software program fall under what most people describe as + common sense actions. Still, they are worth noting briefly in + hopes that they may remind a developer of something they may have + forgotten. + - + + Package formats + + Package formats may differ depending on the system you are + developing for. For windows based software, Zip archives (.zip) + usually serve as the package format of choice. If you are + developing for GNU/Linux, *BSD, or any UN*X, make sure that your + source code is always available in tar'ed and gzip'ed format + (.tar.gz). UNIX compress (.Z) has gone out of style and + usefulness and faster computers have brought bzip2 (.bz2) into + the spotlit as a more effective compression medium. I now make + all my releases available in both gzip'ed and bzip2'ed formats. + - - Nuturing Future Development - - + + Binary packages are largely distribution specific. You can build + binary packages against a current version of a major + distribution, you will only make your users happy. Try to foster + relationships with users or developers of large distribution to + develop a system for consistent binary packages. It's often a + good idea to provide RedHat RPM's (.rpm), + Debian deb's (.deb) and source RPM's + SRPM's. Binary packages can also be compiled + against a specified system with specificed libraries and + distributed in tar.gz format as well. Remember: While + these binaries packages are nice, geting the source packaged and + released should always be your priority. Other can and will do + the the binary packages for you. + + + + + Useful tidbits and presentation hints + + + + + + Make sure that your program can always be found in a + single location. Often this means that you have a + single directory accessable via FTP or + HTTP where the newest version will be + quickly recognized. One effective technique is a provide a + symlink called projectname-latest that is + always pointing to the most recent released or development + version of your free software project. + + + + + + Make sure that there is a consistent email address + for bug reports. It's usually a good idea to make + this something that is NOT your primary email address like + projectname@host or projectname-bugs@host. This way if you + ever decide to hand over maintainership or if your email + address changes, you simply need to change where this email + address forwards to. It also will allow for more than one + person to deal with the influx of mail that is created if your + project becomes as huge as you hope it will. + + + + + + + + @@ -625,18 +1217,122 @@ Maintaining a Project: Interacting with Developers ->which fswd!developers + + Once you have gotten the project started, you have gotten over the + most difficult hurdles in the development process of your + program. Laying a firm foundation is essential, but the development + process itself is equally important and provides an equal number of + opportunities for failure. In the next two sections, I will and + cover running a project by discussing how to maintain a project + rhough interactions with developers and with users. + + + + The difference between free software development and propriety + software development is th developer base. As the leader of a free + software project, you need to attract and keep developers in a way + that leaders of proprietary software projects sipmly don't have to + worry about. As the person leading development of a free + software project, you must harness the work of fellow developers by + making responsible decisions and by and by choosing not to make + decisions responsibly. You have to direct developers without being + overbearing or bossy. You need to strive to earn respect and never + forget to give it. + + Delegating Work + + + By now, you've hypothetically followed me through the writing of a + piece of software, the creation of a website and a skeleton of + documentation and functionality and we've gone ahead and (as will + be discussed in ) released it to the + rest of the world. Times passes and people hopefully becoming + interested and people want to help and patches begin flowing in. + + + + Like the parent of any child who grows up, it's now time to wince + and smile and do most difficult thing in any parents life: It's + time to let go. + + + + Delegation is the politcal way of describing this process of + letting go. It is the process of handing + responsibility, and power, over aspects of your project to other + reponsible developers. It is difficult for anyone who has invested + a large deal of time and energy into a project but it essential + for the growth of any free software project. One person can only + do so much. + + + + As your project progresses, you will notice people who put + signfigant amounts of time and effort into your project. These + will be the people submitting the most patches, posting most on + the mailing lists, engaging in long email discussions. It is your + responsiblity to contact these people and to try and shift some of + the power and responsiblity of project maintainer toward + them. There are several easy weays you can do this: + + + + + + + + Allow a larger group of people write access to your + CVS reponsitory and make real efforts towards rule by a + committee. + + + + + + Publicly appoint someone as the release manager for a + specific release. A relase manager is usually + responsible for coordinating testing, encforcing a code freeze, + being responsible for stability and quality control, packaging + up the software, and placing it in the approrpriate places to + be downloaded. + + + + This use of the release manager is a good way to give yourself + a break and to shift the responsibility for accepting and + rejecting patches to somenoe else. It is a good way of very + clearly defining a chunk of work on the project as belonging to + a certain person and its a great way of giving yourself a break. + + + + + + Delegating control of an entire branch. + + + + + + + + + + + + Accepting and Rejecting Patches + @@ -657,13 +1353,6 @@ Avoiding the Code Cram Effect - - - - - Accepting and Rejecting Patches - - @@ -675,6 +1364,26 @@ fswd!users + + + + Testing and Testers + + + + + + + Setting up a Support Infrastructure + + + + + + + Releasing Your Program + + @@ -683,12 +1392,7 @@ - - - Testing and Testers - -